summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/etnaviv/etnaviv_emit.c
blob: 338ea9ebca02f01fbe64f62393298df215cfba97 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
/*
 * Copyright (c) 2014-2015 Etnaviv Project
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Wladimir J. van der Laan <laanwj@gmail.com>
 */

#include "etnaviv_emit.h"

#include "etnaviv_blend.h"
#include "etnaviv_compiler.h"
#include "etnaviv_context.h"
#include "etnaviv_rasterizer.h"
#include "etnaviv_resource.h"
#include "etnaviv_rs.h"
#include "etnaviv_screen.h"
#include "etnaviv_shader.h"
#include "etnaviv_texture.h"
#include "etnaviv_translate.h"
#include "etnaviv_uniforms.h"
#include "etnaviv_util.h"
#include "etnaviv_zsa.h"
#include "hw/common.xml.h"
#include "hw/state.xml.h"
#include "hw/state_blt.xml.h"
#include "util/u_math.h"

/* Queue a STALL command (queues 2 words) */
static inline void
CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
{
   etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL);
   etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to));
}

void
etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
{
   bool blt = (from == SYNC_RECIPIENT_BLT) || (to == SYNC_RECIPIENT_BLT);
   etna_cmd_stream_reserve(stream, blt ? 8 : 4);

   if (blt) {
      etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
      etna_cmd_stream_emit(stream, 1);
   }

   /* TODO: set bit 28/29 of token after BLT COPY_BUFFER */
   etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0);
   etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to));

   if (from == SYNC_RECIPIENT_FE) {
      /* if the frontend is to be stalled, queue a STALL frontend command */
      CMD_STALL(stream, from, to);
   } else {
      /* otherwise, load the STALL token state */
      etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0);
      etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to));
   }

   if (blt) {
      etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
      etna_cmd_stream_emit(stream, 0);
   }
}

#define EMIT_STATE(state_name, src_value) \
   etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value)

#define EMIT_STATE_FIXP(state_name, src_value) \
   etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value)

#define EMIT_STATE_RELOC(state_name, src_value) \
   etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value)

#define ETNA_3D_CONTEXT_SIZE  (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */

static unsigned
required_stream_size(struct etna_context *ctx)
{
   unsigned size = ETNA_3D_CONTEXT_SIZE;

   /* stall + flush */
   size += 2 + 4;

   /* vertex elements */
   size += ctx->vertex_elements->num_elements + 1;

   /* uniforms - worst case (2 words per uniform load) */
   size += ctx->shader.vs->uniforms.imm_count * 2;
   size += ctx->shader.fs->uniforms.imm_count * 2;

   /* shader */
   size += ctx->shader_state.vs_inst_mem_size + 1;
   size += ctx->shader_state.ps_inst_mem_size + 1;

   /* DRAW_INDEXED_PRIMITIVES command */
   size += 6;

   /* reserve for alignment etc. */
   size += 64;

   return size;
}

/* Emit state that only exists on HALTI5+ */
static void
emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
{
   struct etna_cmd_stream *stream = ctx->stream;
   uint32_t dirty = ctx->dirty;
   struct etna_coalesce coalesce;

   etna_coalesce_start(stream, &coalesce);
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /* Magic states (load balancing, inter-unit sync, buffers) */
      /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT, vs_output_count | ((vs_output_count * 0x10) << 8));
      /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0, 0x0001000e | ((0x110/vs_output_count) << 20));
      for (int x = 0; x < 4; ++x) {
         /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
      for (int x = 0; x < 4; ++x) {
         /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
      /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count);
      /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
      /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
   }
   etna_coalesce_end(stream, &coalesce);
}

/* Emit state that no longer exists on HALTI5 */
static void
emit_pre_halti5_state(struct etna_context *ctx)
{
   struct etna_cmd_stream *stream = ctx->stream;
   uint32_t dirty = ctx->dirty;
   struct etna_coalesce coalesce;

   etna_coalesce_start(stream, &coalesce);
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      for (int x = 0; x < 4; ++x) {
        /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
      for (int x = 0; x < 4; ++x) {
        /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      for (int x = 0; x < 10; ++x) {
         /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
      /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04);
      for (int x = 0; x < 4; ++x) {
         /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]);
      }
      for (int x = 0; x < 16; ++x) {
         /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
      /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
      /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
      for (int x = 0; x < 2; ++x) {
         /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
      }
   }
   etna_coalesce_end(stream, &coalesce);
}

/* Weave state before draw operation. This function merges all the compiled
 * state blocks under the context into one device register state. Parts of
 * this state that are changed since last call (dirty) will be uploaded as
 * state changes in the command buffer. */
void
etna_emit_state(struct etna_context *ctx)
{
   struct etna_cmd_stream *stream = ctx->stream;
   unsigned ccw = ctx->rasterizer->front_ccw;


   /* Pre-reserve the command buffer space which we are likely to need.
    * This must cover all the state emitted below, and the following
    * draw command. */
   etna_cmd_stream_reserve(stream, required_stream_size(ctx));

   uint32_t dirty = ctx->dirty;

   /* Pre-processing: see what caches we need to flush before making state changes. */
   uint32_t to_flush = 0;
   if (unlikely(dirty & (ETNA_DIRTY_BLEND)))
      to_flush |= VIVS_GL_FLUSH_CACHE_COLOR;
   if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES)))
      to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE;
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */
      to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
   if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL))
      to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;

   if (to_flush) {
      etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush);
      etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
   }

   /* Flush TS cache before changing TS configuration. */
   if (unlikely(dirty & ETNA_DIRTY_TS)) {
      etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
   }

   /* Update vertex elements. This is different from any of the other states, in that
    * a) the number of vertex elements written matters: so write only active ones
    * b) the vertex element states must all be written: do not skip entries that stay the same */
   if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) {
      if (ctx->specs.halti >= 5) {
         /*17800*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
            ctx->vertex_elements->num_elements,
            ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG0);
         /*17A00*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_SCALE(0),
            ctx->vertex_elements->num_elements,
            ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
         /*17A80*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG1(0),
            ctx->vertex_elements->num_elements,
            ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG1);
      } else {
         /* Special case: vertex elements must always be sent in full if changed */
         /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
            ctx->vertex_elements->num_elements,
            ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG);
         if (ctx->specs.halti >= 2) {
            /*00780*/ etna_set_state_multi(stream, VIVS_FE_GENERIC_ATTRIB_SCALE(0),
               ctx->vertex_elements->num_elements,
               ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
         }
      }
   }
   unsigned vs_output_count = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex
                           ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE
                           : ctx->shader_state.VS_OUTPUT_COUNT;

   /* The following code is originally generated by gen_merge_state.py, to
    * emit state in increasing order of address (this makes it possible to merge
    * consecutive register updates into one SET_STATE command)
    *
    * There have been some manual changes, where the weaving operation is not
    * simply bitwise or:
    * - scissor fixp
    * - num vertex elements
    * - scissor handling
    * - num samplers
    * - texture lod
    * - ETNA_DIRTY_TS
    * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not
    * change anyway
    * - PS / framebuffer interaction for MSAA
    * - move update of GL_MULTI_SAMPLE_CONFIG first
    * - add unlikely()/likely()
    */
   struct etna_coalesce coalesce;

   etna_coalesce_start(stream, &coalesce);

   /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here
    * directly
    *    or indirectly */
   /* multi sample config is set first, and outside of the normal sorting
    * order, as changing the multisample state clobbers PS.INPUT_COUNT (and
    * possibly PS.TEMP_REGISTER_CONTROL).
    */
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) {
      uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask);
      val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG;

      /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val);
   }
   if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
      /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR);
      /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL);
   }
   if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
      /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX);
   }
   if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) {
      if (ctx->specs.halti >= 2) { /* HALTI2+: NFE_VERTEX_STREAMS */
         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
            /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
         }
         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
               /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
            }
         }
         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
               /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_VERTEX_DIVISOR(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_UNK14680);
            }
         }
      } else if(ctx->specs.stream_count >= 1) { /* hw w/ multiple vertex streams */
         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
            /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
         }
         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
               /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
            }
         }
      } else { /* hw w/ single vertex stream */
         /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR);
         /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) {

      /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, vs_output_count);
   }
   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
      /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT);
      /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING);
   }
   if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
      /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X);
      /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y);
      /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z);
      /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X);
      /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y);
      /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z);
   }
   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);

      /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH);
      /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE);
      /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT);
   }
   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) {
      uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG;
      /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG);
   }
   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
      /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH);
      /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER |
                         ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) {
      /* this is a bit of a mess: rasterizer.scissor determines whether to use
       * only the framebuffer scissor, or specific scissor state, and the
       * viewport clips too so the logic spans four CSOs */
      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);

      uint32_t scissor_left =
         MAX2(ctx->framebuffer.SE_SCISSOR_LEFT, ctx->viewport.SE_SCISSOR_LEFT);
      uint32_t scissor_top =
         MAX2(ctx->framebuffer.SE_SCISSOR_TOP, ctx->viewport.SE_SCISSOR_TOP);
      uint32_t scissor_right =
         MIN2(ctx->framebuffer.SE_SCISSOR_RIGHT, ctx->viewport.SE_SCISSOR_RIGHT);
      uint32_t scissor_bottom =
         MIN2(ctx->framebuffer.SE_SCISSOR_BOTTOM, ctx->viewport.SE_SCISSOR_BOTTOM);

      if (rasterizer->scissor) {
         scissor_left = MAX2(ctx->scissor.SE_SCISSOR_LEFT, scissor_left);
         scissor_top = MAX2(ctx->scissor.SE_SCISSOR_TOP, scissor_top);
         scissor_right = MIN2(ctx->scissor.SE_SCISSOR_RIGHT, scissor_right);
         scissor_bottom = MIN2(ctx->scissor.SE_SCISSOR_BOTTOM, scissor_bottom);
      }

      /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, scissor_left);
      /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, scissor_top);
      /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, scissor_right);
      /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, scissor_bottom);
   }
   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);

      /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE);
      /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS);
      /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER |
                         ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) {
      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);

      uint32_t clip_right =
         MIN2(ctx->framebuffer.SE_CLIP_RIGHT, ctx->viewport.SE_CLIP_RIGHT);
      uint32_t clip_bottom =
         MIN2(ctx->framebuffer.SE_CLIP_BOTTOM, ctx->viewport.SE_CLIP_BOTTOM);

      if (rasterizer->scissor) {
         clip_right = MIN2(ctx->scissor.SE_CLIP_RIGHT, clip_right);
         clip_bottom = MIN2(ctx->scissor.SE_CLIP_BOTTOM, clip_bottom);
      }

      /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT, clip_right);
      /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM, clip_bottom);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
      /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG);
      /*01008*/ EMIT_STATE(PS_INPUT_COUNT,
                           ctx->framebuffer.msaa_mode
                              ? ctx->shader_state.PS_INPUT_COUNT_MSAA
                              : ctx->shader_state.PS_INPUT_COUNT);
      /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL,
                           ctx->framebuffer.msaa_mode
                              ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA
                              : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
      /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL);
   }
   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SHADER))) {
      /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, (etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG |
                                             ctx->framebuffer.PE_DEPTH_CONFIG) &
                                            ctx->shader_state.PE_DEPTH_CONFIG);
   }
   if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
      /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
      /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR);
   }
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
      /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE);

      if (ctx->specs.pixel_pipes == 1) {
         /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR);
      }

      /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE);
   }

   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
      uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP[ccw];
      /*01418*/ EMIT_STATE(PE_STENCIL_OP, val);
   }
   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER))) {
      uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG[ccw];
      /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG[ccw]);
   }
   if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
      uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP;
      /*01420*/ EMIT_STATE(PE_ALPHA_OP, val);
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) {
      /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR);
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
      uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG;
      /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val);
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
      uint32_t val;
      /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT
       * as a mask to enable the bits from blend PE_COLOR_FORMAT */
      val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
              VIVS_PE_COLOR_FORMAT_OVERWRITE);
      val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT;
      val &= ctx->framebuffer.PE_COLOR_FORMAT;
      /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val);
   }
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
      if (ctx->specs.pixel_pipes == 1) {
         /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR);
         /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
         /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
      } else if (ctx->specs.pixel_pipes == 2) {
         /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
         /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
         /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]);
         /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]);
         /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]);
         /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]);
      } else {
         abort();
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER))) {
      /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, ctx->stencil_ref.PE_STENCIL_CONFIG_EXT[ccw]);
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
      struct etna_blend_state *blend = etna_blend_state(ctx->blend);
      /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP | ctx->framebuffer.PE_LOGIC_OP);
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
      struct etna_blend_state *blend = etna_blend_state(ctx->blend);
      for (int x = 0; x < 2; ++x) {
         /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]);
      }
   }
   if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) {
         /*014B0*/ EMIT_STATE(PE_ALPHA_COLOR_EXT0, ctx->blend_color.PE_ALPHA_COLOR_EXT0);
         /*014B4*/ EMIT_STATE(PE_ALPHA_COLOR_EXT1, ctx->blend_color.PE_ALPHA_COLOR_EXT1);
   }
   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
      /*014B8*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT2, etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT2[ccw]);
   }
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER)) && ctx->specs.halti >= 3)
      /*014BC*/ EMIT_STATE(PE_MEM_CONFIG, ctx->framebuffer.PE_MEM_CONFIG);
   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) {
      /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG);
      /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE);
      /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE);
      /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE);
      /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE);
      /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE);
      /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE);
   }
   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
      /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS);
   }
   etna_coalesce_end(stream, &coalesce);
   /* end only EMIT_STATE */

   /* Emit strongly architecture-specific state */
   if (ctx->specs.halti >= 5)
      emit_halti5_only_state(ctx, vs_output_count);
   else
      emit_pre_halti5_state(ctx);

   ctx->emit_texture_state(ctx);

   /* Insert a FE/PE stall as changing the shader instructions (and maybe
    * the uniforms) can corrupt the previous in-progress draw operation.
    * Observed with amoeba on GC2000 during the right-to-left rendering
    * of PI, and can cause GPU hangs immediately after.
    * I summise that this is because the "new" locations at 0xc000 are not
    * properly protected against updates as other states seem to be. Hence,
    * we detect the "new" vertex shader instruction offset to apply this. */
   if (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF) && ctx->specs.vs_offset > 0x4000)
      etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);

   /* We need to update the uniform cache only if one of the following bits are
    * set in ctx->dirty:
    * - ETNA_DIRTY_SHADER
    * - ETNA_DIRTY_CONSTBUF
    * - uniforms_dirty_bits
    *
    * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In
    * all
    * other cases we can load on the changed uniforms.
    */
   static const uint32_t uniform_dirty_bits =
      ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;

   /**** Large dynamically-sized state ****/
   bool do_uniform_flush = ctx->specs.halti < 5;
   if (dirty & (ETNA_DIRTY_SHADER)) {
      /* Special case: a new shader was loaded; simply re-load all uniforms and
       * shader code at once */
      /* This sequence is special, do not change ordering unless necessary. According to comment
         snippets in the Vivante kernel driver a process called "steering" goes on while programming
         shader state. This (as I understand it) means certain unified states are "steered"
         toward a specific shader unit (VS/PS/...) based on either explicit flags in register
         00860, or what other state is written before "auto-steering". So this means some
         state can legitimately be programmed multiple times.
       */

      if (ctx->specs.halti >= 5) { /* ICACHE (HALTI5) */
         assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo);
         /* Set icache (VS) */
         etna_set_state(stream, VIVS_VS_NEWRANGE_LOW, 0);
         etna_set_state(stream, VIVS_VS_NEWRANGE_HIGH, ctx->shader_state.vs_inst_mem_size / 4);
         assert(ctx->shader_state.VS_INST_ADDR.bo);
         etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
         etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
         etna_set_state(stream, VIVS_VS_ICACHE_COUNT, ctx->shader_state.vs_inst_mem_size / 4 - 1);

         /* Set icache (PS) */
         etna_set_state(stream, VIVS_PS_NEWRANGE_LOW, 0);
         etna_set_state(stream, VIVS_PS_NEWRANGE_HIGH, ctx->shader_state.ps_inst_mem_size / 4);
         assert(ctx->shader_state.PS_INST_ADDR.bo);
         etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
         etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
         etna_set_state(stream, VIVS_PS_ICACHE_COUNT, ctx->shader_state.ps_inst_mem_size / 4 - 1);

      } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) {
         /* ICACHE (pre-HALTI5) */
         assert(ctx->specs.has_icache && ctx->specs.has_shader_range_registers);
         /* Set icache (VS) */
         etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
               VIVS_VS_ICACHE_CONTROL_ENABLE |
               VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
         assert(ctx->shader_state.VS_INST_ADDR.bo);
         etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);

         /* Set icache (PS) */
         etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
               VIVS_VS_ICACHE_CONTROL_ENABLE |
               VIVS_VS_ICACHE_CONTROL_FLUSH_PS);
         assert(ctx->shader_state.PS_INST_ADDR.bo);
         etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
      } else {
         /* Upload shader directly, first flushing and disabling icache if
          * supported on this hw */
         if (ctx->specs.has_icache) {
            etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
                  VIVS_VS_ICACHE_CONTROL_FLUSH_PS |
                  VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
         }
         if (ctx->specs.has_shader_range_registers) {
            etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
            etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
                                        0x100);
         }
         etna_set_state_multi(stream, ctx->specs.vs_offset,
                              ctx->shader_state.vs_inst_mem_size,
                              ctx->shader_state.VS_INST_MEM);
         etna_set_state_multi(stream, ctx->specs.ps_offset,
                              ctx->shader_state.ps_inst_mem_size,
                              ctx->shader_state.PS_INST_MEM);
      }

      if (ctx->specs.has_unified_uniforms) {
         etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0);
         etna_set_state(stream, VIVS_PS_UNIFORM_BASE, ctx->specs.max_vs_uniforms);
      }

      if (do_uniform_flush)
         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);

      etna_uniforms_write(ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX]);

      if (do_uniform_flush)
         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);

      etna_uniforms_write(ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT]);

      if (ctx->specs.halti >= 5) {
         /* HALTI5 needs to be prompted to pre-fetch shaders */
         etna_set_state(stream, VIVS_VS_ICACHE_PREFETCH, 0x00000000);
         etna_set_state(stream, VIVS_PS_ICACHE_PREFETCH, 0x00000000);
         etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
      }
   } else {
      /* ideally this cache would only be flushed if there are VS uniform changes */
      if (do_uniform_flush)
         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);

      if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
         etna_uniforms_write(ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX]);

      /* ideally this cache would only be flushed if there are PS uniform changes */
      if (do_uniform_flush)
         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);

      if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
         etna_uniforms_write(ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT]);
   }
/**** End of state update ****/
#undef EMIT_STATE
#undef EMIT_STATE_FIXP
#undef EMIT_STATE_RELOC
   ctx->dirty = 0;
   ctx->dirty_sampler_views = 0;
}