summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/etnaviv/etnaviv_compiler.h
blob: f5c16890a6624e2ed250b597b6b05e3d8a59acdd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*
 * Copyright (c) 2012-2015 Etnaviv Project
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Wladimir J. van der Laan <laanwj@gmail.com>
 */

#ifndef H_ETNAVIV_COMPILER
#define H_ETNAVIV_COMPILER

#include "etnaviv_context.h"
#include "etnaviv_internal.h"
#include "etnaviv_shader.h"
#include "pipe/p_compiler.h"
#include "pipe/p_shader_tokens.h"

/* XXX some of these are pretty arbitrary limits, may be better to switch
 * to dynamic allocation at some point.
 */
#define ETNA_MAX_TEMPS (64) /* max temp register count of all Vivante hw */
#define ETNA_MAX_TOKENS (2048)
#define ETNA_MAX_IMM (1024) /* max const+imm in 32-bit words */
#define ETNA_MAX_DECL (2048) /* max declarations */
#define ETNA_MAX_DEPTH (32)
#define ETNA_MAX_INSTRUCTIONS (2048)

/* compiler output per input/output */
struct etna_shader_inout {
   int reg; /* native register */
   struct tgsi_declaration_semantic semantic; /* tgsi semantic name and index */
   int num_components;
};

struct etna_shader_io_file {
   size_t num_reg;
   struct etna_shader_inout reg[ETNA_NUM_INPUTS];
};

/* shader object, for linking */
struct etna_shader_variant {
   uint32_t id; /* for debug */

   uint processor; /* TGSI_PROCESSOR_... */
   uint32_t code_size; /* code size in uint32 words */
   uint32_t *code;
   unsigned num_loops;
   unsigned num_temps;

   struct etna_shader_uniform_info uniforms;

   /* ETNA_DIRTY_* flags that, when set in context dirty, mean that the
    * uniforms have to get (partial) reloaded. */
   uint32_t uniforms_dirty_bits;

   /* inputs (for linking) for fs, the inputs must be in register 1..N */
   struct etna_shader_io_file infile;

   /* outputs (for linking) */
   struct etna_shader_io_file outfile;

   /* index into outputs (for linking) */
   int output_count_per_semantic[TGSI_SEMANTIC_COUNT];
   struct etna_shader_inout * *output_per_semantic_list; /* list of pointers to outputs */
   struct etna_shader_inout **output_per_semantic[TGSI_SEMANTIC_COUNT];

   /* special outputs (vs only) */
   int vs_pos_out_reg; /* VS position output */
   int vs_pointsize_out_reg; /* VS point size output */
   uint32_t vs_load_balancing;

   /* special outputs (ps only) */
   int ps_color_out_reg; /* color output register */
   int ps_depth_out_reg; /* depth output register */

   /* unknown input property (XX_INPUT_COUNT, field UNK8) */
   uint32_t input_count_unk8;

   /* shader is larger than GPU instruction limit, thus needs icache */
   bool needs_icache;

   /* shader variants form a linked list */
   struct etna_shader_variant *next;

   /* replicated here to avoid passing extra ptrs everywhere */
   struct etna_shader *shader;
   struct etna_shader_key key;

   struct etna_bo *bo; /* cached code memory bo handle (for icache) */
};

struct etna_varying {
   uint32_t pa_attributes;
   uint8_t num_components;
   uint8_t use[4];
   uint8_t reg;
};

struct etna_shader_link_info {
   /* each PS input is annotated with the VS output reg */
   unsigned num_varyings;
   struct etna_varying varyings[ETNA_NUM_INPUTS];
};

bool
etna_compile_shader(struct etna_shader_variant *shader);

void
etna_dump_shader(const struct etna_shader_variant *shader);

bool
etna_link_shader(struct etna_shader_link_info *info,
                 const struct etna_shader_variant *vs, const struct etna_shader_variant *fs);

void
etna_destroy_shader(struct etna_shader_variant *shader);

#endif