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/**************************************************************************
*
* Copyright 2015 Advanced Micro Devices, Inc.
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef DD_H_
#define DD_H_
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_screen.h"
#include "dd_util.h"
#include "os/os_thread.h"
#include "util/list.h"
#include "util/u_log.h"
#include "util/u_queue.h"
struct dd_context;
enum dd_dump_mode {
DD_DUMP_ONLY_HANGS,
DD_DUMP_ALL_CALLS,
DD_DUMP_APITRACE_CALL,
};
struct dd_screen
{
struct pipe_screen base;
struct pipe_screen *screen;
unsigned timeout_ms;
enum dd_dump_mode dump_mode;
bool flush_always;
bool verbose;
unsigned skip_count;
unsigned apitrace_dump_call;
};
enum call_type
{
CALL_DRAW_VBO,
CALL_LAUNCH_GRID,
CALL_RESOURCE_COPY_REGION,
CALL_BLIT,
CALL_FLUSH_RESOURCE,
CALL_CLEAR,
CALL_CLEAR_BUFFER,
CALL_CLEAR_TEXTURE,
CALL_CLEAR_RENDER_TARGET,
CALL_CLEAR_DEPTH_STENCIL,
CALL_GENERATE_MIPMAP,
CALL_GET_QUERY_RESULT_RESOURCE,
};
struct call_resource_copy_region
{
struct pipe_resource *dst;
unsigned dst_level;
unsigned dstx, dsty, dstz;
struct pipe_resource *src;
unsigned src_level;
struct pipe_box src_box;
};
struct call_clear
{
unsigned buffers;
union pipe_color_union color;
double depth;
unsigned stencil;
};
struct call_clear_buffer
{
struct pipe_resource *res;
unsigned offset;
unsigned size;
const void *clear_value;
int clear_value_size;
};
struct call_generate_mipmap {
struct pipe_resource *res;
enum pipe_format format;
unsigned base_level;
unsigned last_level;
unsigned first_layer;
unsigned last_layer;
};
struct call_draw_info {
struct pipe_draw_info draw;
struct pipe_draw_indirect_info indirect;
};
struct call_get_query_result_resource {
struct pipe_query *query;
enum pipe_query_type query_type;
boolean wait;
enum pipe_query_value_type result_type;
int index;
struct pipe_resource *resource;
unsigned offset;
};
struct dd_call
{
enum call_type type;
union {
struct call_draw_info draw_vbo;
struct pipe_grid_info launch_grid;
struct call_resource_copy_region resource_copy_region;
struct pipe_blit_info blit;
struct pipe_resource *flush_resource;
struct call_clear clear;
struct call_clear_buffer clear_buffer;
struct call_generate_mipmap generate_mipmap;
struct call_get_query_result_resource get_query_result_resource;
} info;
};
struct dd_query
{
unsigned type;
struct pipe_query *query;
};
struct dd_state
{
void *cso;
union {
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state rs;
struct pipe_sampler_state sampler;
struct {
struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS];
unsigned count;
} velems;
struct pipe_shader_state shader;
} state;
};
struct dd_draw_state
{
struct {
struct dd_query *query;
bool condition;
unsigned mode;
} render_cond;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
unsigned num_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
unsigned so_offsets[PIPE_MAX_SO_BUFFERS];
struct dd_state *shaders[PIPE_SHADER_TYPES];
struct pipe_constant_buffer constant_buffers[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct dd_state *velems;
struct dd_state *rs;
struct dd_state *dsa;
struct dd_state *blend;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
unsigned min_samples;
struct pipe_clip_state clip_state;
struct pipe_framebuffer_state framebuffer_state;
struct pipe_poly_stipple polygon_stipple;
struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
float tess_default_levels[6];
unsigned apitrace_call_number;
};
struct dd_draw_state_copy
{
struct dd_draw_state base;
/* dd_draw_state_copy does not reference real CSOs. Instead, it points to
* these variables, which serve as storage.
*/
struct dd_query render_cond;
struct dd_state shaders[PIPE_SHADER_TYPES];
struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct dd_state velems;
struct dd_state rs;
struct dd_state dsa;
struct dd_state blend;
};
struct dd_draw_record {
struct list_head list;
struct dd_context *dctx;
unsigned draw_call;
struct pipe_fence_handle *prev_bottom_of_pipe;
struct pipe_fence_handle *top_of_pipe;
struct pipe_fence_handle *bottom_of_pipe;
struct dd_call call;
struct dd_draw_state_copy draw_state;
struct util_queue_fence driver_finished;
struct u_log_page *log_page;
};
struct dd_context
{
struct pipe_context base;
struct pipe_context *pipe;
struct dd_draw_state draw_state;
unsigned num_draw_calls;
struct u_log_context log;
/* Pipelined hang detection.
*
* This is without unnecessary flushes and waits. There is a memory-based
* fence that is incremented by clear_buffer every draw call. Driver fences
* are not used.
*
* After each draw call, a new dd_draw_record is created that contains
* a copy of all states, the output of pipe_context::dump_debug_state,
* and it has a fence number assigned. That's done without knowing whether
* that draw call is problematic or not. The record is added into the list
* of all records.
*
* An independent, separate thread loops over the list of records and checks
* their fences. Records with signalled fences are freed. On fence timeout,
* the thread dumps the records of in-flight draws.
*/
thrd_t thread;
mtx_t mutex;
cnd_t cond;
struct dd_draw_record *record_pending; /* currently inside the driver */
struct list_head records; /* oldest record first */
unsigned num_records;
bool kill_thread;
bool api_stalled;
};
struct pipe_context *
dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe);
void
dd_init_draw_functions(struct dd_context *dctx);
void
dd_thread_join(struct dd_context *dctx);
int
dd_thread_main(void *input);
FILE *
dd_get_file_stream(struct dd_screen *dscreen, unsigned apitrace_call_number);
static inline struct dd_context *
dd_context(struct pipe_context *pipe)
{
return (struct dd_context *)pipe;
}
static inline struct dd_screen *
dd_screen(struct pipe_screen *screen)
{
return (struct dd_screen*)screen;
}
static inline struct dd_query *
dd_query(struct pipe_query *query)
{
return (struct dd_query *)query;
}
static inline struct pipe_query *
dd_query_unwrap(struct pipe_query *query)
{
if (query) {
return dd_query(query)->query;
} else {
return NULL;
}
}
#define CTX_INIT(_member) \
dctx->base._member = dctx->pipe->_member ? dd_context_##_member : NULL
#endif /* DD_H_ */
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