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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Michel Dänzer <michel@tungstengraphics.com>
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "cell_context.h"
#include "cell_state.h"
#include "cell_texture.h"
/* Simple, maximally packed layout.
*/
static unsigned minify( unsigned d )
{
return MAX2(1, d>>1);
}
static void
cell_texture_layout(struct cell_texture * spt)
{
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
spt->buffer_size = 0;
for ( level = 0 ; level <= pt->last_level ; level++ ) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
spt->level_offset[level] = spt->buffer_size;
spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
width * pt->cpp;
width = minify(width);
height = minify(height);
depth = minify(depth);
}
}
static struct pipe_texture *
cell_texture_create_screen(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *spt = CALLOC_STRUCT(cell_texture);
if (!spt)
return NULL;
spt->base = *templat;
spt->base.refcount = 1;
spt->base.screen = screen;
cell_texture_layout(spt);
spt->buffer = ws->buffer_create(ws, 32,
PIPE_BUFFER_USAGE_PIXEL,
spt->buffer_size);
if (!spt->buffer) {
FREE(spt);
return NULL;
}
return &spt->base;
}
static void
cell_texture_release_screen(struct pipe_screen *screen,
struct pipe_texture **pt)
{
if (!*pt)
return;
/*
DBG("%s %p refcount will be %d\n",
__FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
*/
if (--(*pt)->refcount <= 0) {
struct cell_texture *spt = cell_texture(*pt);
/*
DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
*/
pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
FREE(spt);
}
*pt = NULL;
}
static void
cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture)
{
/* XXX TO DO: re-tile the texture data ... */
}
static struct pipe_surface *
cell_get_tex_surface_screen(struct pipe_screen *screen,
struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice)
{
struct pipe_winsys *ws = screen->winsys;
struct cell_texture *spt = cell_texture(pt);
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->cpp = pt->cpp;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->pitch = ps->width;
ps->offset = spt->level_offset[level];
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
(pt->compressed ? ps->height/4 : ps->height) *
ps->width * ps->cpp;
} else {
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
}
static void
tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
{
const uint tile_size2 = tile_size * tile_size;
const uint h_t = h / tile_size, w_t = w / tile_size;
uint it, jt; /* tile counters */
uint i, j; /* intra-tile counters */
for (it = 0; it < h_t; it++) {
for (jt = 0; jt < w_t; jt++) {
/* fill in tile (i, j) */
uint *tdst = dst + (it * w_t + jt) * tile_size2;
for (i = 0; i < tile_size; i++) {
for (j = 0; j < tile_size; j++) {
const uint srci = it * tile_size + i;
const uint srcj = jt * tile_size + j;
*tdst++ = src[srci * h + srcj];
}
}
}
}
}
/**
* Convert linear texture image data to tiled format for SPU usage.
*/
static void
cell_tile_texture(struct cell_context *cell,
struct cell_texture *texture)
{
struct pipe_screen *screen = cell->pipe.screen;
uint face = 0, level = 0, zslice = 0;
struct pipe_surface *surf;
const uint w = texture->base.width[0], h = texture->base.height[0];
const uint *src;
/* temporary restrictions: */
assert(w >= TILE_SIZE);
assert(h >= TILE_SIZE);
assert(w % TILE_SIZE == 0);
assert(h % TILE_SIZE == 0);
surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice);
ASSERT(surf);
src = (const uint *) pipe_surface_map(surf);
if (texture->tiled_data) {
align_free(texture->tiled_data);
}
texture->tiled_data = align_malloc(w * h * 4, 16);
tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src);
pipe_surface_unmap(surf);
pipe_surface_reference(&surf, NULL);
}
void
cell_update_texture_mapping(struct cell_context *cell)
{
uint face = 0, level = 0, zslice = 0;
if (cell->texture[0])
cell_tile_texture(cell, cell->texture[0]);
#if 0
if (cell->tex_surf && cell->tex_map) {
pipe_surface_unmap(cell->tex_surf);
cell->tex_map = NULL;
}
/* XXX free old surface */
cell->tex_surf = cell_get_tex_surface(&cell->pipe,
&cell->texture[0]->base,
face, level, zslice);
cell->tex_map = pipe_surface_map(cell->tex_surf);
#endif
}
void
cell_init_texture_functions(struct cell_context *cell)
{
cell->pipe.texture_update = cell_texture_update;
}
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
screen->texture_create = cell_texture_create_screen;
screen->texture_release = cell_texture_release_screen;
screen->get_tex_surface = cell_get_tex_surface_screen;
}
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