blob: 8769b826b5f358551bb0947b0227b37ab1ff532c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
# Gallium3D Cell driver: PPU code
# This makefile builds the libcell.a library which gets pulled into
# the main libGL.so library
TOP = ../../../../..
include $(TOP)/configs/current
# This is the "top-level" cell PPU driver code, will get pulled into libGL.so
# by the winsys Makefile.
CELL_LIB = ../libcell.a
# This is the SPU code. We'd like to be able to put this into the libcell.a
# archive with the PPU code, but nesting .a libs doesn't seem to work.
# So, it's pulled into libGL.so in gallium/winsys/xlib/Makefile
SPU_CODE_MODULE = ../spu/g3d_spu.a
SOURCES = \
cell_batch.c \
cell_buffer.c \
cell_clear.c \
cell_context.c \
cell_draw_arrays.c \
cell_fence.c \
cell_flush.c \
cell_gen_fragment.c \
cell_gen_fp.c \
cell_state_derived.c \
cell_state_emit.c \
cell_state_shader.c \
cell_pipe_state.c \
cell_screen.c \
cell_state_vertex.c \
cell_spu.c \
cell_surface.c \
cell_texture.c \
cell_vbuf.c \
cell_vertex_fetch.c \
cell_vertex_shader.c
OBJECTS = $(SOURCES:.c=.o) \
INCLUDE_DIRS = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/gallium/include \
-I$(TOP)/src/gallium/auxiliary \
-I$(TOP)/src/gallium/drivers
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
.c.s:
$(CC) -S $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(CELL_LIB)
$(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE)
# ar -ru $(CELL_LIB) $(OBJECTS) $(SPU_CODE_MODULE) # doesn't work
ar -ru $(CELL_LIB) $(OBJECTS)
#$(PROG): $(PPU_OBJECTS)
# $(CC) -o $(PROG) $(PPU_OBJECTS) $(SPU_CODE_MODULE) $(PPU_LFLAGS)
clean:
rm -f *.o *~ $(CELL_LIB)
depend: $(SOURCES)
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
include depend
|