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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Types and tokens which are common to the SPU and PPU code.
*/
#ifndef CELL_COMMON_H
#define CELL_COMMON_H
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
/** The standard assert macro doesn't seem to work reliably */
#define ASSERT(x) \
if (!(x)) { \
ubyte *p = NULL; \
fprintf(stderr, "%s:%d: %s(): assertion %s failed.\n", \
__FILE__, __LINE__, __FUNCTION__, #x); \
*p = 0; \
exit(1); \
}
/** for sanity checking */
#define ASSERT_ALIGN16(ptr) \
ASSERT((((unsigned long) (ptr)) & 0xf) == 0);
/** round up value to next multiple of 4 */
#define ROUNDUP4(k) (((k) + 0x3) & ~0x3)
/** round up value to next multiple of 8 */
#define ROUNDUP8(k) (((k) + 0x7) & ~0x7)
/** round up value to next multiple of 16 */
#define ROUNDUP16(k) (((k) + 0xf) & ~0xf)
#define CELL_MAX_SPUS 6
#define CELL_MAX_SAMPLERS 4
#define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */
#define TILE_SIZE 32
/**
* The low byte of a mailbox word contains the command opcode.
* Remaining higher bytes are command specific.
*/
#define CELL_CMD_OPCODE_MASK 0xff
#define CELL_CMD_EXIT 1
#define CELL_CMD_CLEAR_SURFACE 2
#define CELL_CMD_FINISH 3
#define CELL_CMD_RENDER 4
#define CELL_CMD_BATCH 5
#define CELL_CMD_RELEASE_VERTS 6
#define CELL_CMD_STATE_FRAMEBUFFER 10
#define CELL_CMD_STATE_FRAGMENT_OPS 11
#define CELL_CMD_STATE_SAMPLER 12
#define CELL_CMD_STATE_TEXTURE 13
#define CELL_CMD_STATE_VERTEX_INFO 14
#define CELL_CMD_STATE_VIEWPORT 15
#define CELL_CMD_STATE_UNIFORMS 16
#define CELL_CMD_STATE_VS_ARRAY_INFO 17
#define CELL_CMD_STATE_BIND_VS 18
#define CELL_CMD_STATE_FRAGMENT_PROGRAM 19
#define CELL_CMD_STATE_ATTRIB_FETCH 20
#define CELL_CMD_STATE_FS_CONSTANTS 21
#define CELL_CMD_VS_EXECUTE 22
#define CELL_CMD_FLUSH_BUFFER_RANGE 23
#define CELL_NUM_BUFFERS 4
#define CELL_BUFFER_SIZE (4*1024) /**< 16KB would be the max */
#define CELL_BUFFER_STATUS_FREE 10
#define CELL_BUFFER_STATUS_USED 20
#define CELL_DEBUG_CHECKER (1 << 0)
#define CELL_DEBUG_ASM (1 << 1)
#define CELL_DEBUG_SYNC (1 << 2)
#define CELL_DEBUG_FRAGMENT_OPS (1 << 3)
#define CELL_DEBUG_FRAGMENT_OP_FALLBACK (1 << 4)
/** Max instructions for doing per-fragment operations */
#define SPU_MAX_FRAGMENT_OPS_INSTS 64
/**
* Command to specify per-fragment operations state and generated code.
* Note that the dsa, blend, blend_color fields are really only needed
* for the fallback/C per-pixel code. They're not used when we generate
* dynamic SPU fragment code (which is the normal case).
*/
struct cell_command_fragment_ops
{
uint64_t opcode; /**< CELL_CMD_STATE_FRAGMENT_OPS */
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_blend_state blend;
struct pipe_blend_color blend_color;
unsigned code[SPU_MAX_FRAGMENT_OPS_INSTS];
};
/** Max instructions for fragment programs */
#define SPU_MAX_FRAGMENT_PROGRAM_INSTS 512
/**
* Command to send a fragment program to SPUs.
*/
struct cell_command_fragment_program
{
uint64_t opcode; /**< CELL_CMD_STATE_FRAGMENT_PROGRAM */
uint num_inst; /**< Number of instructions */
unsigned code[SPU_MAX_FRAGMENT_PROGRAM_INSTS];
};
/**
* Tell SPUs about the framebuffer size, location
*/
struct cell_command_framebuffer
{
uint64_t opcode; /**< CELL_CMD_FRAMEBUFFER */
int width, height;
void *color_start, *depth_start;
enum pipe_format color_format, depth_format;
};
/**
* Clear framebuffer to the given value/color.
*/
struct cell_command_clear_surface
{
uint64_t opcode; /**< CELL_CMD_CLEAR_SURFACE */
uint surface; /**< Temporary: 0=color, 1=Z */
uint value;
};
/**
* Array info used by the vertex shader's vertex puller.
*/
struct cell_array_info
{
uint64_t base; /**< Base address of the 0th element. */
uint attr; /**< Attribute that this state is for. */
uint pitch; /**< Byte pitch from one entry to the next. */
uint size;
uint function_offset;
};
struct cell_attribute_fetch_code
{
uint64_t base;
uint size;
};
struct cell_buffer_range
{
uint64_t base;
unsigned size;
};
struct cell_shader_info
{
uint64_t declarations;
uint64_t instructions;
uint64_t immediates;
unsigned num_outputs;
unsigned num_declarations;
unsigned num_instructions;
unsigned num_immediates;
};
#define SPU_VERTS_PER_BATCH 64
struct cell_command_vs
{
uint64_t opcode; /**< CELL_CMD_VS_EXECUTE */
uint64_t vOut[SPU_VERTS_PER_BATCH];
unsigned num_elts;
unsigned elts[SPU_VERTS_PER_BATCH];
float plane[12][4];
unsigned nr_planes;
unsigned nr_attrs;
};
struct cell_command_render
{
uint64_t opcode; /**< CELL_CMD_RENDER */
uint prim_type; /**< PIPE_PRIM_x */
uint num_verts;
uint vertex_size; /**< bytes per vertex */
uint num_indexes;
uint vertex_buf; /**< which cell->buffer[] contains the vertex data */
float xmin, ymin, xmax, ymax; /* XXX another dummy field */
uint min_index;
boolean inline_verts;
uint front_winding; /* the rasterizer needs to be able to determine facing to apply front/back-facing stencil */
};
struct cell_command_release_verts
{
uint64_t opcode; /**< CELL_CMD_RELEASE_VERTS */
uint vertex_buf; /**< in [0, CELL_NUM_BUFFERS-1] */
};
struct cell_command_sampler
{
uint64_t opcode; /**< CELL_CMD_STATE_SAMPLER */
uint unit;
struct pipe_sampler_state state;
};
struct cell_command_texture
{
uint64_t opcode; /**< CELL_CMD_STATE_TEXTURE */
uint target; /**< PIPE_TEXTURE_x */
uint unit;
void *start[CELL_MAX_TEXTURE_LEVELS]; /**< Address in main memory */
ushort width[CELL_MAX_TEXTURE_LEVELS];
ushort height[CELL_MAX_TEXTURE_LEVELS];
ushort depth[CELL_MAX_TEXTURE_LEVELS];
};
/** XXX unions don't seem to work */
/* XXX this should go away; all commands should be placed in batch buffers */
struct cell_command
{
#if 0
struct cell_command_framebuffer fb;
struct cell_command_clear_surface clear;
struct cell_command_render render;
#endif
struct cell_command_vs vs;
} ALIGN16_ATTRIB;
#define MAX_SPU_FUNCTIONS 12
/**
* Used to tell the PPU about the address of particular functions in the
* SPU's address space.
*/
struct cell_spu_function_info
{
uint num;
char names[MAX_SPU_FUNCTIONS][16];
uint addrs[MAX_SPU_FUNCTIONS];
char pad[12]; /**< Pad struct to multiple of 16 bytes (256 currently) */
};
/** This is the object passed to spe_create_thread() */
struct cell_init_info
{
unsigned id;
unsigned num_spus;
unsigned debug_flags; /**< mask of CELL_DEBUG_x flags */
struct cell_command *cmd;
/** Buffers for command batches, vertex/index data */
ubyte *buffers[CELL_NUM_BUFFERS];
uint *buffer_status; /**< points at cell_context->buffer_status */
struct cell_spu_function_info *spu_functions;
} ALIGN16_ATTRIB;
#endif /* CELL_COMMON_H */
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