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|
/**************************************************************************
*
* Copyright 2011 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <assert.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <util/u_draw.h>
#include <util/u_sampler.h>
#include <util/u_inlines.h>
#include <tgsi/tgsi_ureg.h>
#include <vl/vl_defines.h>
#include <vl/vl_types.h>
#include "vl_zscan.h"
#include "vl_vertex_buffers.h"
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTEX
};
static void *
create_vert_shader(struct vl_zscan *zscan)
{
struct ureg_program *shader;
struct ureg_src scale, instance;
struct ureg_src vrect, vpos;
struct ureg_dst tmp;
struct ureg_dst o_vpos, o_vtex[zscan->num_channels];
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
scale = ureg_imm2f(shader,
(float)BLOCK_WIDTH / zscan->buffer_width,
(float)BLOCK_HEIGHT / zscan->buffer_height);
instance = ureg_DECL_system_value(shader, 0, TGSI_SEMANTIC_INSTANCEID, 0);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
tmp = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
for (i = 0; i < zscan->num_channels; ++i)
o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i);
/*
* o_vpos.xy = (vpos + vrect) * scale
* o_vpos.zw = 1.0f
*
* tmp.xy = InstanceID / blocks_per_line
* tmp.x = frac(tmp.x)
* tmp.y = floor(tmp.y)
*
* o_vtex.x = vrect.x / blocks_per_line + tmp.x
* o_vtex.y = vrect.y
* o_vtex.z = tmp.z * blocks_per_line / blocks_total
*/
ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XZ), instance,
ureg_imm1f(shader, 1.0f / zscan->blocks_per_line));
ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(tmp));
ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp));
for (i = 0; i < zscan->num_channels; ++i) {
if (i > 0)
ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(tmp),
ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * BLOCK_WIDTH)));
ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect);
ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), ureg_src(tmp),
ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total));
}
ureg_release_temporary(shader, tmp);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, zscan->pipe);
}
static void *
create_frag_shader(struct vl_zscan *zscan)
{
struct ureg_program *shader;
struct ureg_src vtex[zscan->num_channels];
struct ureg_src src, scan, quant;
struct ureg_dst tmp[zscan->num_channels];
struct ureg_dst fragment;
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
for (i = 0; i < zscan->num_channels; ++i)
vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR);
src = ureg_DECL_sampler(shader, 0);
scan = ureg_DECL_sampler(shader, 1);
quant = ureg_DECL_sampler(shader, 2);
for (i = 0; i < zscan->num_channels; ++i)
tmp[i] = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/*
* tmp.x = tex(vtex, 1)
* tmp.y = vtex.z
* fragment = tex(tmp, 0) * quant
*/
for (i = 0; i < zscan->num_channels; ++i)
ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], scan);
for (i = 0; i < zscan->num_channels; ++i)
ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_Z));
for (i = 0; i < zscan->num_channels; ++i)
ureg_TEX(shader, tmp[i], TGSI_TEXTURE_2D, ureg_src(tmp[i]), src);
// TODO: Fetch quant and use it
for (i = 0; i < zscan->num_channels; ++i)
ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), ureg_src(tmp[i]), ureg_imm1f(shader, 1.0f));
for (i = 0; i < zscan->num_channels; ++i)
ureg_release_temporary(shader, tmp[i]);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, zscan->pipe);
}
static bool
init_shaders(struct vl_zscan *zscan)
{
assert(zscan);
zscan->vs = create_vert_shader(zscan);
if (!zscan->vs)
goto error_vs;
zscan->fs = create_frag_shader(zscan);
if (!zscan->fs)
goto error_fs;
return true;
error_fs:
zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
error_vs:
return false;
}
static void
cleanup_shaders(struct vl_zscan *zscan)
{
assert(zscan);
zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs);
zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs);
}
static bool
init_state(struct vl_zscan *zscan)
{
struct pipe_blend_state blend;
struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state sampler;
unsigned i;
assert(zscan);
memset(&rs_state, 0, sizeof(rs_state));
rs_state.gl_rasterization_rules = false;
zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state);
if (!zscan->rs_state)
goto error_rs_state;
memset(&blend, 0, sizeof blend);
blend.independent_blend_enable = 0;
blend.rt[0].blend_enable = 0;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.logicop_enable = 0;
blend.logicop_func = PIPE_LOGICOP_CLEAR;
/* Needed to allow color writes to FB, even if blending disabled */
blend.rt[0].colormask = PIPE_MASK_RGBA;
blend.dither = 0;
zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend);
if (!zscan->blend)
goto error_blend;
for (i = 0; i < 3; ++i) {
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler);
if (!zscan->samplers[i])
goto error_samplers;
}
return true;
error_samplers:
for (i = 0; i < 2; ++i)
if (zscan->samplers[i])
zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
error_blend:
zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
error_rs_state:
return false;
}
static void
cleanup_state(struct vl_zscan *zscan)
{
unsigned i;
assert(zscan);
for (i = 0; i < 3; ++i)
zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]);
zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state);
zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend);
}
struct pipe_sampler_view *
vl_zscan_linear(struct pipe_context *pipe, unsigned blocks_per_line)
{
const unsigned total_size = blocks_per_line * BLOCK_WIDTH * BLOCK_HEIGHT;
struct pipe_resource res_tmpl, *res;
struct pipe_sampler_view sv_tmpl, *sv;
struct pipe_transfer *buf_transfer;
unsigned x, y, i, pitch;
float *f;
struct pipe_box rect =
{
0, 0, 0,
BLOCK_WIDTH * blocks_per_line,
BLOCK_HEIGHT,
1
};
assert(pipe && blocks_per_line);
memset(&res_tmpl, 0, sizeof(res_tmpl));
res_tmpl.target = PIPE_TEXTURE_2D;
res_tmpl.format = PIPE_FORMAT_R32_FLOAT;
res_tmpl.width0 = BLOCK_WIDTH * blocks_per_line;
res_tmpl.height0 = BLOCK_HEIGHT;
res_tmpl.depth0 = 1;
res_tmpl.array_size = 1;
res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;
res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
if (!res)
goto error_resource;
buf_transfer = pipe->get_transfer
(
pipe, res,
0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
if (!buf_transfer)
goto error_transfer;
pitch = buf_transfer->stride / sizeof(float);
f = pipe->transfer_map(pipe, buf_transfer);
if (!f)
goto error_map;
for (i = 0; i < blocks_per_line; ++i)
for (y = 0; y < BLOCK_HEIGHT; ++y)
for (x = 0; x < BLOCK_WIDTH; ++x) {
float addr = x + y * BLOCK_WIDTH +
i * BLOCK_WIDTH * BLOCK_HEIGHT;
addr /= total_size;
f[i * BLOCK_WIDTH + y * pitch + x] = addr;
}
pipe->transfer_unmap(pipe, buf_transfer);
pipe->transfer_destroy(pipe, buf_transfer);
memset(&sv_tmpl, 0, sizeof(sv_tmpl));
u_sampler_view_default_template(&sv_tmpl, res, res->format);
sv = pipe->create_sampler_view(pipe, res, &sv_tmpl);
pipe_resource_reference(&res, NULL);
if (!sv)
goto error_map;
return sv;
error_map:
pipe->transfer_destroy(pipe, buf_transfer);
error_transfer:
pipe_resource_reference(&res, NULL);
error_resource:
return NULL;
}
#if 0
// TODO
struct pipe_sampler_view *
vl_zscan_normal(struct pipe_context *pipe, unsigned blocks_per_line);
struct pipe_sampler_view *
vl_zscan_alternate(struct pipe_context *pipe, unsigned blocks_per_line);
#endif
bool
vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
unsigned blocks_per_line, unsigned blocks_total,
unsigned num_channels)
{
assert(zscan && pipe);
zscan->pipe = pipe;
zscan->buffer_width = buffer_width;
zscan->buffer_height = buffer_height;
zscan->num_channels = num_channels;
zscan->blocks_per_line = blocks_per_line;
zscan->blocks_total = blocks_total;
if(!init_shaders(zscan))
return false;
if(!init_state(zscan)) {
cleanup_shaders(zscan);
return false;
}
return true;
}
void
vl_zscan_cleanup(struct vl_zscan *zscan)
{
assert(zscan);
cleanup_shaders(zscan);
cleanup_state(zscan);
}
void
vl_zscan_set_layout(struct vl_zscan *zscan, struct pipe_sampler_view *layout)
{
assert(zscan);
assert(layout);
pipe_sampler_view_reference(&zscan->scan, layout);
}
#if 0
// TODO
void
vl_zscan_upload_quant(struct vl_zscan *zscan, ...);
#endif
bool
vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
struct pipe_sampler_view *src, struct pipe_surface *dst)
{
assert(zscan && buffer);
memset(buffer, 0, sizeof(struct vl_zscan_buffer));
buffer->zscan = zscan;
pipe_sampler_view_reference(&buffer->src, src);
pipe_sampler_view_reference(&buffer->scan, zscan->scan);
pipe_sampler_view_reference(&buffer->quant, zscan->quant);
buffer->viewport.scale[0] = dst->width;
buffer->viewport.scale[1] = dst->height;
buffer->viewport.scale[2] = 1;
buffer->viewport.scale[3] = 1;
buffer->viewport.translate[0] = 0;
buffer->viewport.translate[1] = 0;
buffer->viewport.translate[2] = 0;
buffer->viewport.translate[3] = 0;
buffer->fb_state.width = dst->width;
buffer->fb_state.height = dst->height;
buffer->fb_state.nr_cbufs = 1;
pipe_surface_reference(&buffer->fb_state.cbufs[0], dst);
return true;
}
void
vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer)
{
assert(buffer);
pipe_sampler_view_reference(&buffer->src, NULL);
pipe_sampler_view_reference(&buffer->scan, NULL);
pipe_sampler_view_reference(&buffer->quant, NULL);
pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL);
}
void
vl_zscan_render(struct vl_zscan_buffer *buffer, unsigned num_instances)
{
struct vl_zscan *zscan;
assert(buffer);
zscan = buffer->zscan;
zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state);
zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend);
zscan->pipe->bind_fragment_sampler_states(zscan->pipe, 2, zscan->samplers);
zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
zscan->pipe->set_viewport_state(zscan->pipe, &buffer->viewport);
zscan->pipe->set_fragment_sampler_views(zscan->pipe, 2, &buffer->src);
zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
}
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