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|
/**************************************************************************
*
* Copyright 2010 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vl_idct.h"
#include "vl_vertex_buffers.h"
#include "vl_ycbcr_buffer.h"
#include "vl_defines.h"
#include "util/u_draw.h"
#include <assert.h>
#include <pipe/p_context.h>
#include <pipe/p_screen.h>
#include <util/u_inlines.h>
#include <util/u_sampler.h>
#include <util/u_format.h>
#include <tgsi/tgsi_ureg.h>
#include "vl_types.h"
#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
#define NR_RENDER_TARGETS 4
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_L_ADDR0,
VS_O_L_ADDR1,
VS_O_R_ADDR0,
VS_O_R_ADDR1
};
static const float const_matrix[8][8] = {
{ 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
{ 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
{ 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
{ 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
{ 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
{ 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
{ 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
{ 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
};
static void
calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
struct ureg_src tc, struct ureg_src start, bool right_side,
bool transposed, float size)
{
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
/*
* addr[0..1].(start) = right_side ? start.x : tc.x
* addr[0..1].(tc) = right_side ? tc.y : start.y
* addr[0..1].z = tc.z
* addr[1].(start) += 1.0f / scale
*/
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
}
static void *
create_vert_shader(struct vl_idct *idct, bool matrix_stage)
{
struct ureg_program *shader;
struct ureg_src vrect, vpos, vblock, eb;
struct ureg_src scale, blocks_xy;
struct ureg_dst t_tex, t_start;
struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
unsigned label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
t_tex = ureg_DECL_temporary(shader);
t_start = ureg_DECL_temporary(shader);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
vblock = ureg_swizzle(vrect, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
eb = ureg_DECL_vs_input(shader, VS_I_EB);
o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
/*
* scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
* blocks_xy = (blocks_x, blocks_y)
*
* if eb.(vblock.y, vblock.x)
* o_vpos.xy = -1
* else
* t_tex = vpos * blocks_xy + vblock
* t_start = t_tex * scale
* t_tex = t_tex + vrect
* o_vpos.xy = t_tex * scale
*
* o_l_addr = calc_addr(...)
* o_r_addr = calc_addr(...)
* endif
* o_vpos.zw = vpos
*
*/
scale = ureg_imm2f(shader,
(float)BLOCK_WIDTH / idct->buffer_width,
(float)BLOCK_HEIGHT / idct->buffer_height);
blocks_xy = ureg_imm2f(shader, idct->blocks_x, idct->blocks_y);
if (idct->blocks_x > 1 || idct->blocks_y > 1) {
ureg_CMP(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(vblock, TGSI_SWIZZLE_Y)),
ureg_swizzle(eb, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W),
ureg_swizzle(eb, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y));
ureg_CMP(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X),
ureg_negate(ureg_scalar(vblock, TGSI_SWIZZLE_X)),
ureg_scalar(ureg_src(t_tex), TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(t_tex), TGSI_SWIZZLE_X));
eb = ureg_src(t_tex);
}
ureg_IF(shader, ureg_scalar(eb, TGSI_SWIZZLE_X), &label);
ureg_MOV(shader, o_vpos, ureg_imm1f(shader, -1.0f));
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ELSE(shader, &label);
ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, blocks_xy, vblock);
ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), vrect);
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
ureg_scalar(vrect, TGSI_SWIZZLE_X),
ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
if(matrix_stage) {
calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
} else {
calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
}
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
ureg_release_temporary(shader, t_tex);
ureg_release_temporary(shader, t_start);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void
increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
struct ureg_src saddr[2], bool right_side, bool transposed,
int pos, float size)
{
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
/*
* daddr[0..1].(start) = saddr[0..1].(start)
* daddr[0..1].(tc) = saddr[0..1].(tc)
*/
ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
}
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
{
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
}
static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
{
struct ureg_dst tmp;
tmp = ureg_DECL_temporary(shader);
/*
* tmp.xy = dot4(m[0][0..1], m[1][0..1])
* dst = tmp.x + tmp.y
*/
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
ureg_ADD(shader, dst,
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
ureg_release_temporary(shader, tmp);
}
static void *
create_matrix_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[4][2], r[2];
struct ureg_dst fragment[NR_RENDER_TARGETS];
unsigned i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < NR_RENDER_TARGETS; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
for (i = 0; i < 4; ++i) {
l[i][0] = ureg_DECL_temporary(shader);
l[i][1] = ureg_DECL_temporary(shader);
}
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
for (i = 1; i < 4; ++i) {
increment_addr(shader, l[i], l_addr, false, false, i, idct->buffer_height);
}
for (i = 0; i < 4; ++i) {
struct ureg_src s_addr[2];
s_addr[0] = i == 0 ? l_addr[0] : ureg_src(l[i][0]);
s_addr[1] = i == 0 ? l_addr[1] : ureg_src(l[i][1]);
fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1));
}
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
if(i > 0)
increment_addr(shader, r, r_addr, true, true, i, BLOCK_HEIGHT);
struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
s_addr[0] = i == 0 ? r_addr[0] : ureg_src(r[0]);
s_addr[1] = i == 0 ? r_addr[1] : ureg_src(r[1]);
fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0));
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
}
}
for (i = 0; i < 4; ++i) {
ureg_release_temporary(shader, l[i][0]);
ureg_release_temporary(shader, l[i][1]);
}
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[2], r[2];
struct ureg_dst fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
l[0] = ureg_DECL_temporary(shader);
l[1] = ureg_DECL_temporary(shader);
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
matrix_mul(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), l, r);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static bool
init_shaders(struct vl_idct *idct)
{
idct->matrix_vs = create_vert_shader(idct, true);
if (!idct->matrix_vs)
goto error_matrix_vs;
idct->matrix_fs = create_matrix_frag_shader(idct);
if (!idct->matrix_fs)
goto error_matrix_fs;
idct->transpose_vs = create_vert_shader(idct, false);
if (!idct->transpose_vs)
goto error_transpose_vs;
idct->transpose_fs = create_transpose_frag_shader(idct);
if (!idct->transpose_fs)
goto error_transpose_fs;
return true;
error_transpose_fs:
idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
error_transpose_vs:
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
error_matrix_fs:
idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
error_matrix_vs:
return false;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
}
static bool
init_state(struct vl_idct *idct)
{
struct pipe_sampler_state sampler;
struct pipe_rasterizer_state rs_state;
unsigned i;
assert(idct);
memset(&rs_state, 0, sizeof(rs_state));
rs_state.gl_rasterization_rules = false;
idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
if (!idct->rs_state)
goto error_rs_state;
for (i = 0; i < 2; ++i) {
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
idct->samplers[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
if (!idct->samplers[i])
goto error_samplers;
}
return true;
error_samplers:
for (i = 0; i < 2; ++i)
if (idct->samplers[i])
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
error_rs_state:
return false;
}
static void
cleanup_state(struct vl_idct *idct)
{
unsigned i;
for (i = 0; i < 2; ++i)
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
}
static bool
init_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource tex_templ, *tex;
struct pipe_sampler_view sv_templ;
struct pipe_surface surf_templ;
unsigned i;
assert(idct && buffer);
memset(&tex_templ, 0, sizeof(tex_templ));
tex_templ.target = PIPE_TEXTURE_3D;
tex_templ.format = PIPE_FORMAT_R16G16B16A16_SNORM;
tex_templ.width0 = idct->buffer_width / NR_RENDER_TARGETS;
tex_templ.height0 = idct->buffer_height / 4;
tex_templ.depth0 = NR_RENDER_TARGETS;
tex_templ.array_size = 1;
tex_templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
tex_templ.usage = PIPE_USAGE_STATIC;
tex = idct->pipe->screen->resource_create(idct->pipe->screen, &tex_templ);
if (!tex)
goto error_tex;
memset(&sv_templ, 0, sizeof(sv_templ));
u_sampler_view_default_template(&sv_templ, tex, tex->format);
buffer->sampler_views.individual.intermediate =
idct->pipe->create_sampler_view(idct->pipe, tex, &sv_templ);
if (!buffer->sampler_views.individual.intermediate)
goto error_sampler_view;
buffer->fb_state[0].width = tex->width0;
buffer->fb_state[0].height = tex->height0;
buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
for(i = 0; i < NR_RENDER_TARGETS; ++i) {
memset(&surf_templ, 0, sizeof(surf_templ));
surf_templ.format = tex->format;
surf_templ.u.tex.first_layer = i;
surf_templ.u.tex.last_layer = i;
surf_templ.usage = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface(
idct->pipe, tex, &surf_templ);
if (!buffer->fb_state[0].cbufs[i])
goto error_surfaces;
}
buffer->viewport[0].scale[0] = tex->width0;
buffer->viewport[0].scale[1] = tex->height0;
pipe_resource_reference(&tex, NULL);
return true;
error_surfaces:
for(i = 0; i < NR_RENDER_TARGETS; ++i)
pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL);
pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL);
error_sampler_view:
pipe_resource_reference(&tex, NULL);
error_tex:
return false;
}
static void
cleanup_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
unsigned i;
assert(idct && buffer);
for(i = 0; i < NR_RENDER_TARGETS; ++i)
pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL);
pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL);
}
struct pipe_sampler_view *
vl_idct_upload_matrix(struct pipe_context *pipe)
{
const float scale = sqrtf(SCALE_FACTOR_16_TO_9);
struct pipe_resource tex_templ, *matrix;
struct pipe_sampler_view sv_templ, *sv;
struct pipe_transfer *buf_transfer;
unsigned i, j, pitch;
float *f;
struct pipe_box rect =
{
0, 0, 0,
BLOCK_WIDTH / 4,
BLOCK_HEIGHT,
1
};
assert(pipe);
memset(&tex_templ, 0, sizeof(tex_templ));
tex_templ.target = PIPE_TEXTURE_2D;
tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
tex_templ.last_level = 0;
tex_templ.width0 = 2;
tex_templ.height0 = 8;
tex_templ.depth0 = 1;
tex_templ.array_size = 1;
tex_templ.usage = PIPE_USAGE_IMMUTABLE;
tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
tex_templ.flags = 0;
matrix = pipe->screen->resource_create(pipe->screen, &tex_templ);
if (!matrix)
goto error_matrix;
buf_transfer = pipe->get_transfer
(
pipe, matrix,
0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
if (!buf_transfer)
goto error_transfer;
pitch = buf_transfer->stride / sizeof(float);
f = pipe->transfer_map(pipe, buf_transfer);
if (!f)
goto error_map;
for(i = 0; i < BLOCK_HEIGHT; ++i)
for(j = 0; j < BLOCK_WIDTH; ++j)
// transpose and scale
f[i * pitch + j] = const_matrix[j][i] * scale;
pipe->transfer_unmap(pipe, buf_transfer);
pipe->transfer_destroy(pipe, buf_transfer);
memset(&sv_templ, 0, sizeof(sv_templ));
u_sampler_view_default_template(&sv_templ, matrix, matrix->format);
sv = pipe->create_sampler_view(pipe, matrix, &sv_templ);
pipe_resource_reference(&matrix, NULL);
if (!sv)
goto error_map;
return sv;
error_map:
pipe->transfer_destroy(pipe, buf_transfer);
error_transfer:
pipe_resource_reference(&matrix, NULL);
error_matrix:
return NULL;
}
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
unsigned blocks_x, unsigned blocks_y,
struct pipe_sampler_view *matrix)
{
assert(idct && pipe && matrix);
idct->pipe = pipe;
idct->buffer_width = buffer_width;
idct->buffer_height = buffer_height;
idct->blocks_x = blocks_x;
idct->blocks_y = blocks_y;
pipe_sampler_view_reference(&idct->matrix, matrix);
if(!init_shaders(idct))
return false;
if(!init_state(idct)) {
cleanup_shaders(idct);
return false;
}
return true;
}
void
vl_idct_cleanup(struct vl_idct *idct)
{
cleanup_shaders(idct);
cleanup_state(idct);
pipe_sampler_view_reference(&idct->matrix, NULL);
}
bool
vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
struct pipe_sampler_view *source, struct pipe_surface *destination)
{
unsigned i;
assert(buffer);
assert(idct);
assert(source);
assert(destination);
pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, idct->matrix);
pipe_sampler_view_reference(&buffer->sampler_views.individual.source, source);
pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, idct->matrix);
if (!init_intermediate(idct, buffer))
return false;
/* init state */
buffer->fb_state[1].width = destination->texture->width0;
buffer->fb_state[1].height = destination->texture->height0;
buffer->fb_state[1].nr_cbufs = 1;
pipe_surface_reference(&buffer->fb_state[1].cbufs[0], destination);
buffer->viewport[1].scale[0] = destination->texture->width0;
buffer->viewport[1].scale[1] = destination->texture->height0;
for(i = 0; i < 2; ++i) {
buffer->viewport[i].scale[2] = 1;
buffer->viewport[i].scale[3] = 1;
buffer->viewport[i].translate[0] = 0;
buffer->viewport[i].translate[1] = 0;
buffer->viewport[i].translate[2] = 0;
buffer->viewport[i].translate[3] = 0;
buffer->fb_state[i].zsbuf = NULL;
}
return true;
}
void
vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
unsigned i;
assert(idct && buffer);
for(i = 0; i < NR_RENDER_TARGETS; ++i)
pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL);
pipe_surface_reference(&buffer->fb_state[1].cbufs[0], NULL);
cleanup_intermediate(idct, buffer);
}
void
vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource *tex;
assert(idct && buffer);
tex = buffer->sampler_views.individual.source->texture;
struct pipe_box rect =
{
0, 0, 0,
tex->width0,
tex->height0,
1
};
buffer->tex_transfer = idct->pipe->get_transfer
(
idct->pipe, tex,
0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
}
void
vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
{
unsigned tex_pitch;
short *texels;
unsigned i;
assert(buffer);
assert(block);
tex_pitch = buffer->tex_transfer->stride / sizeof(short);
texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
}
void
vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(idct && buffer);
idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
}
void
vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
{
unsigned num_verts;
assert(idct);
assert(buffer);
if(num_instances > 0) {
num_verts = idct->blocks_x * idct->blocks_y * 4;
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
/* first stage */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
/* second stage */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
}
}
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