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#ifndef U_BLEND_H
#define U_BLEND_H
#include "pipe/p_state.h"
/**
* When faking RGBX render target formats with RGBA ones, the blender is still
* supposed to treat the destination's alpha channel as 1 instead of the
* garbage that's there. Return a blend factor that will take that into
* account.
*/
static INLINE int
util_blend_dst_alpha_to_one(int factor)
{
switch (factor) {
case PIPE_BLENDFACTOR_DST_ALPHA:
return PIPE_BLENDFACTOR_ONE;
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
return PIPE_BLENDFACTOR_ZERO;
default:
return factor;
}
}
#endif /* U_BLEND_H */
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