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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* TGSI program scan utility.
* Used to determine which registers and instructions are used by a shader.
*
* Authors: Brian Paul
*/
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi/tgsi_scan.h"
/**
* Scan the given TGSI shader to collect information such as number of
* registers used, special instructions used, etc.
* \return info the result of the scan
*/
void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info)
{
uint procType, i;
struct tgsi_parse_context parse;
memset(info, 0, sizeof(*info));
for (i = 0; i < TGSI_FILE_COUNT; i++)
info->file_max[i] = -1;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
return;
}
procType = parse.FullHeader.Processor.Processor;
assert(procType == TGSI_PROCESSOR_FRAGMENT ||
procType == TGSI_PROCESSOR_VERTEX ||
procType == TGSI_PROCESSOR_GEOMETRY);
/**
** Loop over incoming program tokens/instructions
*/
while( !tgsi_parse_end_of_tokens( &parse ) ) {
info->num_tokens++;
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
{
const struct tgsi_full_instruction *fullinst
= &parse.FullToken.FullInstruction;
uint i;
assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
info->opcode_count[fullinst->Instruction.Opcode]++;
for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
const struct tgsi_full_src_register *src =
&fullinst->Src[i];
int ind = src->Register.Index;
/* Mark which inputs are effectively used */
if (src->Register.File == TGSI_FILE_INPUT) {
unsigned usage_mask;
usage_mask = tgsi_util_get_inst_usage_mask(fullinst, i);
if (src->Register.Indirect) {
for (ind = 0; ind < info->num_inputs; ++ind) {
info->input_usage_mask[ind] |= usage_mask;
}
} else {
assert(ind >= 0);
assert(ind < PIPE_MAX_SHADER_INPUTS);
info->input_usage_mask[ind] |= usage_mask;
}
if (procType == TGSI_PROCESSOR_FRAGMENT &&
src->Register.File == TGSI_FILE_INPUT &&
info->reads_position &&
src->Register.Index == 0 &&
(src->Register.SwizzleX == TGSI_SWIZZLE_Z ||
src->Register.SwizzleY == TGSI_SWIZZLE_Z ||
src->Register.SwizzleZ == TGSI_SWIZZLE_Z ||
src->Register.SwizzleW == TGSI_SWIZZLE_Z)) {
info->reads_z = TRUE;
}
}
/* check for indirect register reads */
if (src->Register.Indirect) {
info->indirect_files |= (1 << src->Register.File);
}
}
/* check for indirect register writes */
for (i = 0; i < fullinst->Instruction.NumDstRegs; i++) {
const struct tgsi_full_dst_register *dst = &fullinst->Dst[i];
if (dst->Register.Indirect) {
info->indirect_files |= (1 << dst->Register.File);
}
}
info->num_instructions++;
}
break;
case TGSI_TOKEN_TYPE_DECLARATION:
{
const struct tgsi_full_declaration *fulldecl
= &parse.FullToken.FullDeclaration;
const uint file = fulldecl->Declaration.File;
uint reg;
for (reg = fulldecl->Range.First;
reg <= fulldecl->Range.Last;
reg++) {
/* only first 32 regs will appear in this bitfield */
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;
info->input_centroid[reg] = (ubyte)fulldecl->Interp.Centroid;
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
info->num_inputs++;
if (procType == TGSI_PROCESSOR_FRAGMENT &&
fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION)
info->reads_position = TRUE;
}
else if (file == TGSI_FILE_SYSTEM_VALUE) {
unsigned index = fulldecl->Range.First;
unsigned semName = fulldecl->Semantic.Name;
info->system_value_semantic_name[index] = semName;
info->num_system_values = MAX2(info->num_system_values,
index + 1);
/*
info->system_value_semantic_name[info->num_system_values++] =
fulldecl->Semantic.Name;
*/
if (fulldecl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
info->uses_instanceid = TRUE;
}
else if (fulldecl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) {
info->uses_vertexid = TRUE;
}
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
info->num_outputs++;
if (procType == TGSI_PROCESSOR_VERTEX &&
fulldecl->Semantic.Name == TGSI_SEMANTIC_CLIPDIST) {
info->num_written_clipdistance += util_bitcount(fulldecl->Declaration.UsageMask);
}
/* extra info for special outputs */
if (procType == TGSI_PROCESSOR_FRAGMENT &&
fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION)
info->writes_z = TRUE;
if (procType == TGSI_PROCESSOR_FRAGMENT &&
fulldecl->Semantic.Name == TGSI_SEMANTIC_STENCIL)
info->writes_stencil = TRUE;
if (procType == TGSI_PROCESSOR_VERTEX &&
fulldecl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG) {
info->writes_edgeflag = TRUE;
}
}
}
}
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
{
uint reg = info->immediate_count++;
uint file = TGSI_FILE_IMMEDIATE;
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
}
break;
case TGSI_TOKEN_TYPE_PROPERTY:
{
const struct tgsi_full_property *fullprop
= &parse.FullToken.FullProperty;
info->properties[info->num_properties].name =
fullprop->Property.PropertyName;
memcpy(info->properties[info->num_properties].data,
fullprop->u, 8 * sizeof(unsigned));;
++info->num_properties;
}
break;
default:
assert( 0 );
}
}
info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
info->opcode_count[TGSI_OPCODE_KILP]);
/* extract simple properties */
for (i = 0; i < info->num_properties; ++i) {
switch (info->properties[i].name) {
case TGSI_PROPERTY_FS_COORD_ORIGIN:
info->origin_lower_left = info->properties[i].data[0];
break;
case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
info->pixel_center_integer = info->properties[i].data[0];
break;
case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
info->color0_writes_all_cbufs = info->properties[i].data[0];
break;
default:
;
}
}
tgsi_parse_free (&parse);
}
/**
* Check if the given shader is a "passthrough" shader consisting of only
* MOV instructions of the form: MOV OUT[n], IN[n]
*
*/
boolean
tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
return FALSE;
}
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
tgsi_parse_token(&parse);
switch (parse.FullToken.Token.Type) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
{
struct tgsi_full_instruction *fullinst =
&parse.FullToken.FullInstruction;
const struct tgsi_full_src_register *src =
&fullinst->Src[0];
const struct tgsi_full_dst_register *dst =
&fullinst->Dst[0];
/* Do a whole bunch of checks for a simple move */
if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
(src->Register.File != TGSI_FILE_INPUT &&
src->Register.File != TGSI_FILE_SYSTEM_VALUE) ||
dst->Register.File != TGSI_FILE_OUTPUT ||
src->Register.Index != dst->Register.Index ||
src->Register.Negate ||
src->Register.Absolute ||
src->Register.SwizzleX != TGSI_SWIZZLE_X ||
src->Register.SwizzleY != TGSI_SWIZZLE_Y ||
src->Register.SwizzleZ != TGSI_SWIZZLE_Z ||
src->Register.SwizzleW != TGSI_SWIZZLE_W ||
dst->Register.WriteMask != TGSI_WRITEMASK_XYZW)
{
tgsi_parse_free(&parse);
return FALSE;
}
}
break;
case TGSI_TOKEN_TYPE_DECLARATION:
/* fall-through */
case TGSI_TOKEN_TYPE_IMMEDIATE:
/* fall-through */
case TGSI_TOKEN_TYPE_PROPERTY:
/* fall-through */
default:
; /* no-op */
}
}
tgsi_parse_free(&parse);
/* if we get here, it's a pass-through shader */
return TRUE;
}
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