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|
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* TGSI program scan utility.
* Used to determine which registers and instructions are used by a shader.
*
* Authors: Brian Paul
*/
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi/tgsi_scan.h"
static bool
is_memory_file(unsigned file)
{
return file == TGSI_FILE_SAMPLER ||
file == TGSI_FILE_SAMPLER_VIEW ||
file == TGSI_FILE_IMAGE ||
file == TGSI_FILE_BUFFER;
}
static bool
is_mem_query_inst(unsigned opcode)
{
return opcode == TGSI_OPCODE_RESQ ||
opcode == TGSI_OPCODE_TXQ ||
opcode == TGSI_OPCODE_TXQS ||
opcode == TGSI_OPCODE_TXQ_LZ ||
opcode == TGSI_OPCODE_LODQ;
}
/**
* Is the opcode a "true" texture instruction which samples from a
* texture map?
*/
static bool
is_texture_inst(unsigned opcode)
{
return (!is_mem_query_inst(opcode) &&
tgsi_get_opcode_info(opcode)->is_tex);
}
/**
* Is the opcode an instruction which computes a derivative explicitly or
* implicitly?
*/
static bool
computes_derivative(unsigned opcode)
{
if (tgsi_get_opcode_info(opcode)->is_tex) {
return opcode != TGSI_OPCODE_TG4 &&
opcode != TGSI_OPCODE_TXD &&
opcode != TGSI_OPCODE_TXF &&
opcode != TGSI_OPCODE_TXL &&
opcode != TGSI_OPCODE_TXL2 &&
opcode != TGSI_OPCODE_TXQ &&
opcode != TGSI_OPCODE_TXQ_LZ &&
opcode != TGSI_OPCODE_TXQS;
}
return opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE ||
opcode == TGSI_OPCODE_DDY || opcode == TGSI_OPCODE_DDY_FINE ||
opcode == TGSI_OPCODE_SAMPLE ||
opcode == TGSI_OPCODE_SAMPLE_B ||
opcode == TGSI_OPCODE_SAMPLE_C;
}
static void
scan_instruction(struct tgsi_shader_info *info,
const struct tgsi_full_instruction *fullinst,
unsigned *current_depth)
{
unsigned i;
bool is_mem_inst = false;
bool is_interp_instruction = false;
assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
info->opcode_count[fullinst->Instruction.Opcode]++;
switch (fullinst->Instruction.Opcode) {
case TGSI_OPCODE_IF:
case TGSI_OPCODE_UIF:
case TGSI_OPCODE_BGNLOOP:
(*current_depth)++;
info->max_depth = MAX2(info->max_depth, *current_depth);
break;
case TGSI_OPCODE_ENDIF:
case TGSI_OPCODE_ENDLOOP:
(*current_depth)--;
break;
default:
break;
}
if (fullinst->Instruction.Opcode == TGSI_OPCODE_INTERP_CENTROID ||
fullinst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
fullinst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
const struct tgsi_full_src_register *src0 = &fullinst->Src[0];
unsigned input;
is_interp_instruction = true;
if (src0->Register.Indirect && src0->Indirect.ArrayID)
input = info->input_array_first[src0->Indirect.ArrayID];
else
input = src0->Register.Index;
/* For the INTERP opcodes, the interpolation is always
* PERSPECTIVE unless LINEAR is specified.
*/
switch (info->input_interpolate[input]) {
case TGSI_INTERPOLATE_COLOR:
case TGSI_INTERPOLATE_CONSTANT:
case TGSI_INTERPOLATE_PERSPECTIVE:
switch (fullinst->Instruction.Opcode) {
case TGSI_OPCODE_INTERP_CENTROID:
info->uses_persp_opcode_interp_centroid = TRUE;
break;
case TGSI_OPCODE_INTERP_OFFSET:
info->uses_persp_opcode_interp_offset = TRUE;
break;
case TGSI_OPCODE_INTERP_SAMPLE:
info->uses_persp_opcode_interp_sample = TRUE;
break;
}
break;
case TGSI_INTERPOLATE_LINEAR:
switch (fullinst->Instruction.Opcode) {
case TGSI_OPCODE_INTERP_CENTROID:
info->uses_linear_opcode_interp_centroid = TRUE;
break;
case TGSI_OPCODE_INTERP_OFFSET:
info->uses_linear_opcode_interp_offset = TRUE;
break;
case TGSI_OPCODE_INTERP_SAMPLE:
info->uses_linear_opcode_interp_sample = TRUE;
break;
}
break;
}
}
if (fullinst->Instruction.Opcode >= TGSI_OPCODE_F2D &&
fullinst->Instruction.Opcode <= TGSI_OPCODE_DSSG)
info->uses_doubles = TRUE;
for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
const struct tgsi_full_src_register *src = &fullinst->Src[i];
int ind = src->Register.Index;
/* Mark which inputs are effectively used */
if (src->Register.File == TGSI_FILE_INPUT) {
unsigned usage_mask;
usage_mask = tgsi_util_get_inst_usage_mask(fullinst, i);
if (src->Register.Indirect) {
for (ind = 0; ind < info->num_inputs; ++ind) {
info->input_usage_mask[ind] |= usage_mask;
}
} else {
assert(ind >= 0);
assert(ind < PIPE_MAX_SHADER_INPUTS);
info->input_usage_mask[ind] |= usage_mask;
}
if (info->processor == PIPE_SHADER_FRAGMENT) {
unsigned name, index, input;
if (src->Register.Indirect && src->Indirect.ArrayID)
input = info->input_array_first[src->Indirect.ArrayID];
else
input = src->Register.Index;
name = info->input_semantic_name[input];
index = info->input_semantic_index[input];
if (name == TGSI_SEMANTIC_POSITION &&
(src->Register.SwizzleX == TGSI_SWIZZLE_Z ||
src->Register.SwizzleY == TGSI_SWIZZLE_Z ||
src->Register.SwizzleZ == TGSI_SWIZZLE_Z ||
src->Register.SwizzleW == TGSI_SWIZZLE_Z))
info->reads_z = TRUE;
if (name == TGSI_SEMANTIC_COLOR) {
unsigned mask =
(1 << src->Register.SwizzleX) |
(1 << src->Register.SwizzleY) |
(1 << src->Register.SwizzleZ) |
(1 << src->Register.SwizzleW);
info->colors_read |= mask << (index * 4);
}
/* Process only interpolated varyings. Don't include POSITION.
* Don't include integer varyings, because they are not
* interpolated. Don't process inputs interpolated by INTERP
* opcodes. Those are tracked separately.
*/
if ((!is_interp_instruction || i != 0) &&
(name == TGSI_SEMANTIC_GENERIC ||
name == TGSI_SEMANTIC_TEXCOORD ||
name == TGSI_SEMANTIC_COLOR ||
name == TGSI_SEMANTIC_BCOLOR ||
name == TGSI_SEMANTIC_FOG ||
name == TGSI_SEMANTIC_CLIPDIST)) {
switch (info->input_interpolate[input]) {
case TGSI_INTERPOLATE_COLOR:
case TGSI_INTERPOLATE_PERSPECTIVE:
switch (info->input_interpolate_loc[input]) {
case TGSI_INTERPOLATE_LOC_CENTER:
info->uses_persp_center = TRUE;
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
info->uses_persp_centroid = TRUE;
break;
case TGSI_INTERPOLATE_LOC_SAMPLE:
info->uses_persp_sample = TRUE;
break;
}
break;
case TGSI_INTERPOLATE_LINEAR:
switch (info->input_interpolate_loc[input]) {
case TGSI_INTERPOLATE_LOC_CENTER:
info->uses_linear_center = TRUE;
break;
case TGSI_INTERPOLATE_LOC_CENTROID:
info->uses_linear_centroid = TRUE;
break;
case TGSI_INTERPOLATE_LOC_SAMPLE:
info->uses_linear_sample = TRUE;
break;
}
break;
/* TGSI_INTERPOLATE_CONSTANT doesn't do any interpolation. */
}
}
}
}
/* check for indirect register reads */
if (src->Register.Indirect) {
info->indirect_files |= (1 << src->Register.File);
info->indirect_files_read |= (1 << src->Register.File);
/* record indirect constant buffer indexing */
if (src->Register.File == TGSI_FILE_CONSTANT) {
if (src->Register.Dimension) {
if (src->Dimension.Indirect)
info->const_buffers_indirect = info->const_buffers_declared;
else
info->const_buffers_indirect |= 1u << src->Dimension.Index;
} else {
info->const_buffers_indirect |= 1;
}
}
}
if (src->Register.Dimension && src->Dimension.Indirect)
info->dim_indirect_files |= 1u << src->Register.File;
/* Texture samplers */
if (src->Register.File == TGSI_FILE_SAMPLER) {
const unsigned index = src->Register.Index;
assert(fullinst->Instruction.Texture);
assert(index < ARRAY_SIZE(info->is_msaa_sampler));
assert(index < PIPE_MAX_SAMPLERS);
if (is_texture_inst(fullinst->Instruction.Opcode)) {
const unsigned target = fullinst->Texture.Texture;
assert(target < TGSI_TEXTURE_UNKNOWN);
/* for texture instructions, check that the texture instruction
* target matches the previous sampler view declaration (if there
* was one.)
*/
if (info->sampler_targets[index] == TGSI_TEXTURE_UNKNOWN) {
/* probably no sampler view declaration */
info->sampler_targets[index] = target;
} else {
/* Make sure the texture instruction's sampler/target info
* agrees with the sampler view declaration.
*/
assert(info->sampler_targets[index] == target);
}
/* MSAA samplers */
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
info->is_msaa_sampler[src->Register.Index] = TRUE;
}
}
}
if (is_memory_file(src->Register.File) &&
!is_mem_query_inst(fullinst->Instruction.Opcode)) {
is_mem_inst = true;
if (tgsi_get_opcode_info(fullinst->Instruction.Opcode)->is_store) {
info->writes_memory = TRUE;
if (src->Register.File == TGSI_FILE_IMAGE) {
if (src->Register.Indirect)
info->images_writemask = info->images_declared;
else
info->images_writemask |= 1 << src->Register.Index;
} else if (src->Register.File == TGSI_FILE_BUFFER) {
if (src->Register.Indirect)
info->shader_buffers_atomic = info->shader_buffers_declared;
else
info->shader_buffers_atomic |= 1 << src->Register.Index;
}
} else {
if (src->Register.File == TGSI_FILE_BUFFER) {
if (src->Register.Indirect)
info->shader_buffers_load = info->shader_buffers_declared;
else
info->shader_buffers_load |= 1 << src->Register.Index;
}
}
}
}
/* check for indirect register writes */
for (i = 0; i < fullinst->Instruction.NumDstRegs; i++) {
const struct tgsi_full_dst_register *dst = &fullinst->Dst[i];
if (dst->Register.Indirect) {
info->indirect_files |= (1 << dst->Register.File);
info->indirect_files_written |= (1 << dst->Register.File);
}
if (dst->Register.Dimension && dst->Dimension.Indirect)
info->dim_indirect_files |= 1u << dst->Register.File;
if (is_memory_file(dst->Register.File)) {
assert(fullinst->Instruction.Opcode == TGSI_OPCODE_STORE);
is_mem_inst = true;
info->writes_memory = TRUE;
if (dst->Register.File == TGSI_FILE_IMAGE) {
if (dst->Register.Indirect)
info->images_writemask = info->images_declared;
else
info->images_writemask |= 1 << dst->Register.Index;
} else if (dst->Register.File == TGSI_FILE_BUFFER) {
if (dst->Register.Indirect)
info->shader_buffers_store = info->shader_buffers_declared;
else
info->shader_buffers_store |= 1 << dst->Register.Index;
}
}
}
if (is_mem_inst)
info->num_memory_instructions++;
if (computes_derivative(fullinst->Instruction.Opcode))
info->uses_derivatives = true;
info->num_instructions++;
}
static void
scan_declaration(struct tgsi_shader_info *info,
const struct tgsi_full_declaration *fulldecl)
{
const uint file = fulldecl->Declaration.File;
const unsigned procType = info->processor;
uint reg;
if (fulldecl->Declaration.Array) {
unsigned array_id = fulldecl->Array.ArrayID;
switch (file) {
case TGSI_FILE_INPUT:
assert(array_id < ARRAY_SIZE(info->input_array_first));
info->input_array_first[array_id] = fulldecl->Range.First;
info->input_array_last[array_id] = fulldecl->Range.Last;
break;
case TGSI_FILE_OUTPUT:
assert(array_id < ARRAY_SIZE(info->output_array_first));
info->output_array_first[array_id] = fulldecl->Range.First;
info->output_array_last[array_id] = fulldecl->Range.Last;
break;
}
info->array_max[file] = MAX2(info->array_max[file], array_id);
}
for (reg = fulldecl->Range.First; reg <= fulldecl->Range.Last; reg++) {
unsigned semName = fulldecl->Semantic.Name;
unsigned semIndex = fulldecl->Semantic.Index +
(reg - fulldecl->Range.First);
/* only first 32 regs will appear in this bitfield */
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
if (file == TGSI_FILE_CONSTANT) {
int buffer = 0;
if (fulldecl->Declaration.Dimension)
buffer = fulldecl->Dim.Index2D;
info->const_file_max[buffer] =
MAX2(info->const_file_max[buffer], (int)reg);
info->const_buffers_declared |= 1u << buffer;
} else if (file == TGSI_FILE_IMAGE) {
info->images_declared |= 1u << reg;
} else if (file == TGSI_FILE_BUFFER) {
info->shader_buffers_declared |= 1u << reg;
} else if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte) semName;
info->input_semantic_index[reg] = (ubyte) semIndex;
info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;
info->input_interpolate_loc[reg] = (ubyte)fulldecl->Interp.Location;
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
/* Vertex shaders can have inputs with holes between them. */
info->num_inputs = MAX2(info->num_inputs, reg + 1);
if (semName == TGSI_SEMANTIC_PRIMID)
info->uses_primid = TRUE;
else if (procType == PIPE_SHADER_FRAGMENT) {
if (semName == TGSI_SEMANTIC_POSITION)
info->reads_position = TRUE;
else if (semName == TGSI_SEMANTIC_FACE)
info->uses_frontface = TRUE;
}
}
else if (file == TGSI_FILE_SYSTEM_VALUE) {
unsigned index = fulldecl->Range.First;
info->system_value_semantic_name[index] = semName;
info->num_system_values = MAX2(info->num_system_values, index + 1);
switch (semName) {
case TGSI_SEMANTIC_INSTANCEID:
info->uses_instanceid = TRUE;
break;
case TGSI_SEMANTIC_VERTEXID:
info->uses_vertexid = TRUE;
break;
case TGSI_SEMANTIC_VERTEXID_NOBASE:
info->uses_vertexid_nobase = TRUE;
break;
case TGSI_SEMANTIC_BASEVERTEX:
info->uses_basevertex = TRUE;
break;
case TGSI_SEMANTIC_PRIMID:
info->uses_primid = TRUE;
break;
case TGSI_SEMANTIC_INVOCATIONID:
info->uses_invocationid = TRUE;
break;
case TGSI_SEMANTIC_POSITION:
info->reads_position = TRUE;
break;
case TGSI_SEMANTIC_FACE:
info->uses_frontface = TRUE;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->reads_samplemask = TRUE;
break;
}
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte) semName;
info->output_semantic_index[reg] = (ubyte) semIndex;
info->num_outputs = MAX2(info->num_outputs, reg + 1);
if (semName == TGSI_SEMANTIC_COLOR)
info->colors_written |= 1 << semIndex;
if (procType == PIPE_SHADER_VERTEX ||
procType == PIPE_SHADER_GEOMETRY ||
procType == PIPE_SHADER_TESS_CTRL ||
procType == PIPE_SHADER_TESS_EVAL) {
switch (semName) {
case TGSI_SEMANTIC_VIEWPORT_INDEX:
info->writes_viewport_index = TRUE;
break;
case TGSI_SEMANTIC_LAYER:
info->writes_layer = TRUE;
break;
case TGSI_SEMANTIC_PSIZE:
info->writes_psize = TRUE;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
info->writes_clipvertex = TRUE;
break;
}
}
if (procType == PIPE_SHADER_FRAGMENT) {
switch (semName) {
case TGSI_SEMANTIC_POSITION:
info->writes_z = TRUE;
break;
case TGSI_SEMANTIC_STENCIL:
info->writes_stencil = TRUE;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->writes_samplemask = TRUE;
break;
}
}
if (procType == PIPE_SHADER_VERTEX) {
if (semName == TGSI_SEMANTIC_EDGEFLAG) {
info->writes_edgeflag = TRUE;
}
}
} else if (file == TGSI_FILE_SAMPLER) {
STATIC_ASSERT(sizeof(info->samplers_declared) * 8 >= PIPE_MAX_SAMPLERS);
info->samplers_declared |= 1u << reg;
} else if (file == TGSI_FILE_SAMPLER_VIEW) {
unsigned target = fulldecl->SamplerView.Resource;
unsigned type = fulldecl->SamplerView.ReturnTypeX;
assert(target < TGSI_TEXTURE_UNKNOWN);
if (info->sampler_targets[reg] == TGSI_TEXTURE_UNKNOWN) {
/* Save sampler target for this sampler index */
info->sampler_targets[reg] = target;
info->sampler_type[reg] = type;
} else {
/* if previously declared, make sure targets agree */
assert(info->sampler_targets[reg] == target);
assert(info->sampler_type[reg] == type);
}
} else if (file == TGSI_FILE_IMAGE) {
if (fulldecl->Image.Resource == TGSI_TEXTURE_BUFFER)
info->images_buffers |= 1 << reg;
}
}
}
static void
scan_immediate(struct tgsi_shader_info *info)
{
uint reg = info->immediate_count++;
uint file = TGSI_FILE_IMMEDIATE;
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
}
static void
scan_property(struct tgsi_shader_info *info,
const struct tgsi_full_property *fullprop)
{
unsigned name = fullprop->Property.PropertyName;
unsigned value = fullprop->u[0].Data;
assert(name < ARRAY_SIZE(info->properties));
info->properties[name] = value;
switch (name) {
case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED:
info->num_written_clipdistance = value;
info->clipdist_writemask |= (1 << value) - 1;
break;
case TGSI_PROPERTY_NUM_CULLDIST_ENABLED:
info->num_written_culldistance = value;
info->culldist_writemask |= (1 << value) - 1;
break;
}
}
/**
* Scan the given TGSI shader to collect information such as number of
* registers used, special instructions used, etc.
* \return info the result of the scan
*/
void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info)
{
uint procType, i;
struct tgsi_parse_context parse;
unsigned current_depth = 0;
memset(info, 0, sizeof(*info));
for (i = 0; i < TGSI_FILE_COUNT; i++)
info->file_max[i] = -1;
for (i = 0; i < ARRAY_SIZE(info->const_file_max); i++)
info->const_file_max[i] = -1;
info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = 1;
for (i = 0; i < ARRAY_SIZE(info->sampler_targets); i++)
info->sampler_targets[i] = TGSI_TEXTURE_UNKNOWN;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
return;
}
procType = parse.FullHeader.Processor.Processor;
assert(procType == PIPE_SHADER_FRAGMENT ||
procType == PIPE_SHADER_VERTEX ||
procType == PIPE_SHADER_GEOMETRY ||
procType == PIPE_SHADER_TESS_CTRL ||
procType == PIPE_SHADER_TESS_EVAL ||
procType == PIPE_SHADER_COMPUTE);
info->processor = procType;
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
info->num_tokens++;
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
scan_instruction(info, &parse.FullToken.FullInstruction,
¤t_depth);
break;
case TGSI_TOKEN_TYPE_DECLARATION:
scan_declaration(info, &parse.FullToken.FullDeclaration);
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
scan_immediate(info);
break;
case TGSI_TOKEN_TYPE_PROPERTY:
scan_property(info, &parse.FullToken.FullProperty);
break;
default:
assert(!"Unexpected TGSI token type");
}
}
info->uses_kill = (info->opcode_count[TGSI_OPCODE_KILL_IF] ||
info->opcode_count[TGSI_OPCODE_KILL]);
/* The dimensions of the IN decleration in geometry shader have
* to be deduced from the type of the input primitive.
*/
if (procType == PIPE_SHADER_GEOMETRY) {
unsigned input_primitive =
info->properties[TGSI_PROPERTY_GS_INPUT_PRIM];
int num_verts = u_vertices_per_prim(input_primitive);
int j;
info->file_count[TGSI_FILE_INPUT] = num_verts;
info->file_max[TGSI_FILE_INPUT] =
MAX2(info->file_max[TGSI_FILE_INPUT], num_verts - 1);
for (j = 0; j < num_verts; ++j) {
info->file_mask[TGSI_FILE_INPUT] |= (1 << j);
}
}
tgsi_parse_free(&parse);
}
/**
* Collect information about the arrays of a given register file.
*
* @param tokens TGSI shader
* @param file the register file to scan through
* @param max_array_id number of entries in @p arrays; should be equal to the
* highest array id, i.e. tgsi_shader_info::array_max[file].
* @param arrays info for array of each ID will be written to arrays[ID - 1].
*/
void
tgsi_scan_arrays(const struct tgsi_token *tokens,
unsigned file,
unsigned max_array_id,
struct tgsi_array_info *arrays)
{
struct tgsi_parse_context parse;
if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_scan_arrays()!\n");
return;
}
memset(arrays, 0, sizeof(arrays[0]) * max_array_id);
while (!tgsi_parse_end_of_tokens(&parse)) {
struct tgsi_full_instruction *inst;
tgsi_parse_token(&parse);
if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
struct tgsi_full_declaration *decl = &parse.FullToken.FullDeclaration;
if (decl->Declaration.Array && decl->Declaration.File == file &&
decl->Array.ArrayID > 0 && decl->Array.ArrayID <= max_array_id) {
struct tgsi_array_info *array = &arrays[decl->Array.ArrayID - 1];
assert(!array->declared);
array->declared = true;
array->range = decl->Range;
}
}
if (parse.FullToken.Token.Type != TGSI_TOKEN_TYPE_INSTRUCTION)
continue;
inst = &parse.FullToken.FullInstruction;
for (unsigned i = 0; i < inst->Instruction.NumDstRegs; i++) {
const struct tgsi_full_dst_register *dst = &inst->Dst[i];
if (dst->Register.File != file)
continue;
if (dst->Register.Indirect) {
if (dst->Indirect.ArrayID > 0 &&
dst->Indirect.ArrayID <= max_array_id) {
arrays[dst->Indirect.ArrayID - 1].writemask |= dst->Register.WriteMask;
} else {
/* Indirect writes without an ArrayID can write anywhere. */
for (unsigned j = 0; j < max_array_id; ++j)
arrays[j].writemask |= dst->Register.WriteMask;
}
} else {
/* Check whether the write falls into any of the arrays anyway. */
for (unsigned j = 0; j < max_array_id; ++j) {
struct tgsi_array_info *array = &arrays[j];
if (array->declared &&
dst->Register.Index >= array->range.First &&
dst->Register.Index <= array->range.Last)
array->writemask |= dst->Register.WriteMask;
}
}
}
}
tgsi_parse_free(&parse);
return;
}
/**
* Check if the given shader is a "passthrough" shader consisting of only
* MOV instructions of the form: MOV OUT[n], IN[n]
*
*/
boolean
tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
return FALSE;
}
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
tgsi_parse_token(&parse);
switch (parse.FullToken.Token.Type) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
{
struct tgsi_full_instruction *fullinst =
&parse.FullToken.FullInstruction;
const struct tgsi_full_src_register *src =
&fullinst->Src[0];
const struct tgsi_full_dst_register *dst =
&fullinst->Dst[0];
/* Do a whole bunch of checks for a simple move */
if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
(src->Register.File != TGSI_FILE_INPUT &&
src->Register.File != TGSI_FILE_SYSTEM_VALUE) ||
dst->Register.File != TGSI_FILE_OUTPUT ||
src->Register.Index != dst->Register.Index ||
src->Register.Negate ||
src->Register.Absolute ||
src->Register.SwizzleX != TGSI_SWIZZLE_X ||
src->Register.SwizzleY != TGSI_SWIZZLE_Y ||
src->Register.SwizzleZ != TGSI_SWIZZLE_Z ||
src->Register.SwizzleW != TGSI_SWIZZLE_W ||
dst->Register.WriteMask != TGSI_WRITEMASK_XYZW)
{
tgsi_parse_free(&parse);
return FALSE;
}
}
break;
case TGSI_TOKEN_TYPE_DECLARATION:
/* fall-through */
case TGSI_TOKEN_TYPE_IMMEDIATE:
/* fall-through */
case TGSI_TOKEN_TYPE_PROPERTY:
/* fall-through */
default:
; /* no-op */
}
}
tgsi_parse_free(&parse);
/* if we get here, it's a pass-through shader */
return TRUE;
}
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