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path: root/src/gallium/auxiliary/rbug/rbug_shader.c
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/*
 * Copyright 2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * This file holds the function implementation for one of the rbug extensions.
 * Prototypes and declerations of functions and structs is in the same folder
 * in the header file matching this file's name.
 *
 * The functions starting rbug_send_* encodes a call to the write format and
 * sends that to the supplied connection, while functions starting with
 * rbug_demarshal_* demarshal data in the wire protocol.
 *
 * Functions ending with _reply are replies to requests.
 */

#include "rbug_internal.h"
#include "rbug/rbug_shader.h"

int rbug_send_shader_list(struct rbug_connection *__con,
                          rbug_context_t context,
                          uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(8); /* context */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(8, rbug_context_t, context); /* context */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

int rbug_send_shader_info(struct rbug_connection *__con,
                          rbug_context_t context,
                          rbug_shader_t shader,
                          uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(8); /* context */
	LEN(8); /* shader */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(8, rbug_context_t, context); /* context */
	WRITE(8, rbug_shader_t, shader); /* shader */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

int rbug_send_shader_disable(struct rbug_connection *__con,
                             rbug_context_t context,
                             rbug_shader_t shader,
                             uint8_t disable,
                             uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(8); /* context */
	LEN(8); /* shader */
	LEN(1); /* disable */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_DISABLE));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(8, rbug_context_t, context); /* context */
	WRITE(8, rbug_shader_t, shader); /* shader */
	WRITE(1, uint8_t, disable); /* disable */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABLE, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

int rbug_send_shader_replace(struct rbug_connection *__con,
                             rbug_context_t context,
                             rbug_shader_t shader,
                             uint32_t *tokens,
                             uint32_t tokens_len,
                             uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(8); /* context */
	LEN(8); /* shader */
	LEN_ARRAY(4, tokens); /* tokens */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_REPLACE));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(8, rbug_context_t, context); /* context */
	WRITE(8, rbug_shader_t, shader); /* shader */
	WRITE_ARRAY(4, uint32_t, tokens); /* tokens */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_REPLACE, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

int rbug_send_shader_list_reply(struct rbug_connection *__con,
                                uint32_t serial,
                                rbug_shader_t *shaders,
                                uint32_t shaders_len,
                                uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(4); /* serial */
	LEN_ARRAY(8, shaders); /* shaders */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST_REPLY));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(4, uint32_t, serial); /* serial */
	WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST_REPLY, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

int rbug_send_shader_info_reply(struct rbug_connection *__con,
                                uint32_t serial,
                                uint32_t *original,
                                uint32_t original_len,
                                uint32_t *replaced,
                                uint32_t replaced_len,
                                uint8_t disabled,
                                uint32_t *__serial)
{
	uint32_t __len = 0;
	uint32_t __pos = 0;
	uint8_t *__data = NULL;
	int __ret = 0;

	LEN(8); /* header */
	LEN(4); /* serial */
	LEN_ARRAY(4, original); /* original */
	LEN_ARRAY(4, replaced); /* replaced */
	LEN(1); /* disabled */

	/* align */
	PAD(__len, 8);

	__data = (uint8_t*)MALLOC(__len);
	if (!__data)
		return -ENOMEM;

	WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO_REPLY));
	WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
	WRITE(4, uint32_t, serial); /* serial */
	WRITE_ARRAY(4, uint32_t, original); /* original */
	WRITE_ARRAY(4, uint32_t, replaced); /* replaced */
	WRITE(1, uint8_t, disabled); /* disabled */

	/* final pad */
	PAD(__pos, 8);

	if (__pos != __len) {
		__ret = -EINVAL;
	} else {
		rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO_REPLY, __len);
		rbug_connection_write(__con, __data, __len);
		__ret = rbug_connection_send_finish(__con, __serial);
	}

	FREE(__data);
	return __ret;
}

struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_list *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(8, rbug_context_t, context); /* context */

	return ret;
}

struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_info *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(8, rbug_context_t, context); /* context */
	READ(8, rbug_shader_t, shader); /* shader */

	return ret;
}

struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_disable *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_DISABLE)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(8, rbug_context_t, context); /* context */
	READ(8, rbug_shader_t, shader); /* shader */
	READ(1, uint8_t, disable); /* disable */

	return ret;
}

struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_replace *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_REPLACE)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(8, rbug_context_t, context); /* context */
	READ(8, rbug_shader_t, shader); /* shader */
	READ_ARRAY(4, uint32_t, tokens); /* tokens */

	return ret;
}

struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_list_reply *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST_REPLY)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(4, uint32_t, serial); /* serial */
	READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */

	return ret;
}

struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header)
{
	uint32_t len = 0;
	uint32_t pos = 0;
	uint8_t *data =  NULL;
	struct rbug_proto_shader_info_reply *ret;

	if (!header)
		return NULL;
	if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO_REPLY)
		return NULL;

	pos = 0;
	len = header->length * 4;
	data = (uint8_t*)&header[1];
	ret = MALLOC(sizeof(*ret));
	if (!ret)
		return NULL;

	ret->header.__message = header;
	ret->header.opcode = header->opcode;

	READ(4, uint32_t, serial); /* serial */
	READ_ARRAY(4, uint32_t, original); /* original */
	READ_ARRAY(4, uint32_t, replaced); /* replaced */
	READ(1, uint8_t, disabled); /* disabled */

	return ret;
}