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|
/**************************************************************************
*
* Copyright 2007-2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Implementation of fenced buffers.
*
* \author Jose Fonseca <jfonseca-at-vmware-dot-com>
* \author Thomas Hellström <thellstrom-at-vmware-dot-com>
*/
#include "pipe/p_config.h"
#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) || defined(PIPE_OS_SOLARIS)
#include <unistd.h>
#include <sched.h>
#endif
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "util/u_debug.h"
#include "os/os_thread.h"
#include "util/u_memory.h"
#include "util/list.h"
#include "pb_buffer.h"
#include "pb_buffer_fenced.h"
#include "pb_bufmgr.h"
/**
* Convenience macro (type safe).
*/
#define SUPER(__derived) (&(__derived)->base)
struct fenced_manager
{
struct pb_manager base;
struct pb_manager *provider;
struct pb_fence_ops *ops;
/**
* Maximum buffer size that can be safely allocated.
*/
pb_size max_buffer_size;
/**
* Maximum cpu memory we can allocate before we start waiting for the
* GPU to idle.
*/
pb_size max_cpu_total_size;
/**
* Following members are mutable and protected by this mutex.
*/
pipe_mutex mutex;
/**
* Fenced buffer list.
*
* All fenced buffers are placed in this listed, ordered from the oldest
* fence to the newest fence.
*/
struct list_head fenced;
pb_size num_fenced;
struct list_head unfenced;
pb_size num_unfenced;
/**
* How much temporary CPU memory is being used to hold unvalidated buffers.
*/
pb_size cpu_total_size;
};
/**
* Fenced buffer.
*
* Wrapper around a pipe buffer which adds fencing and reference counting.
*/
struct fenced_buffer
{
/*
* Immutable members.
*/
struct pb_buffer base;
struct fenced_manager *mgr;
/*
* Following members are mutable and protected by fenced_manager::mutex.
*/
struct list_head head;
/**
* Buffer with storage.
*/
struct pb_buffer *buffer;
pb_size size;
struct pb_desc desc;
/**
* Temporary CPU storage data. Used when there isn't enough GPU memory to
* store the buffer.
*/
void *data;
/**
* A bitmask of PB_USAGE_CPU/GPU_READ/WRITE describing the current
* buffer usage.
*/
unsigned flags;
unsigned mapcount;
struct pb_validate *vl;
unsigned validation_flags;
struct pipe_fence_handle *fence;
};
static inline struct fenced_manager *
fenced_manager(struct pb_manager *mgr)
{
assert(mgr);
return (struct fenced_manager *)mgr;
}
static inline struct fenced_buffer *
fenced_buffer(struct pb_buffer *buf)
{
assert(buf);
return (struct fenced_buffer *)buf;
}
static void
fenced_buffer_destroy_cpu_storage_locked(struct fenced_buffer *fenced_buf);
static enum pipe_error
fenced_buffer_create_cpu_storage_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf);
static void
fenced_buffer_destroy_gpu_storage_locked(struct fenced_buffer *fenced_buf);
static enum pipe_error
fenced_buffer_create_gpu_storage_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf,
boolean wait);
static enum pipe_error
fenced_buffer_copy_storage_to_gpu_locked(struct fenced_buffer *fenced_buf);
static enum pipe_error
fenced_buffer_copy_storage_to_cpu_locked(struct fenced_buffer *fenced_buf);
/**
* Dump the fenced buffer list.
*
* Useful to understand failures to allocate buffers.
*/
static void
fenced_manager_dump_locked(struct fenced_manager *fenced_mgr)
{
#ifdef DEBUG
struct pb_fence_ops *ops = fenced_mgr->ops;
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
debug_printf("%10s %7s %8s %7s %10s %s\n",
"buffer", "size", "refcount", "storage", "fence", "signalled");
curr = fenced_mgr->unfenced.next;
next = curr->next;
while(curr != &fenced_mgr->unfenced) {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
assert(!fenced_buf->fence);
debug_printf("%10p %7u %8u %7s\n",
(void *) fenced_buf,
fenced_buf->base.size,
p_atomic_read(&fenced_buf->base.reference.count),
fenced_buf->buffer ? "gpu" : (fenced_buf->data ? "cpu" : "none"));
curr = next;
next = curr->next;
}
curr = fenced_mgr->fenced.next;
next = curr->next;
while(curr != &fenced_mgr->fenced) {
int signaled;
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
assert(fenced_buf->buffer);
signaled = ops->fence_signalled(ops, fenced_buf->fence, 0);
debug_printf("%10p %7u %8u %7s %10p %s\n",
(void *) fenced_buf,
fenced_buf->base.size,
p_atomic_read(&fenced_buf->base.reference.count),
"gpu",
(void *) fenced_buf->fence,
signaled == 0 ? "y" : "n");
curr = next;
next = curr->next;
}
#else
(void)fenced_mgr;
#endif
}
static inline void
fenced_buffer_destroy_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
assert(!pipe_is_referenced(&fenced_buf->base.reference));
assert(!fenced_buf->fence);
assert(fenced_buf->head.prev);
assert(fenced_buf->head.next);
LIST_DEL(&fenced_buf->head);
assert(fenced_mgr->num_unfenced);
--fenced_mgr->num_unfenced;
fenced_buffer_destroy_gpu_storage_locked(fenced_buf);
fenced_buffer_destroy_cpu_storage_locked(fenced_buf);
FREE(fenced_buf);
}
/**
* Add the buffer to the fenced list.
*
* Reference count should be incremented before calling this function.
*/
static inline void
fenced_buffer_add_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
assert(pipe_is_referenced(&fenced_buf->base.reference));
assert(fenced_buf->flags & PB_USAGE_GPU_READ_WRITE);
assert(fenced_buf->fence);
p_atomic_inc(&fenced_buf->base.reference.count);
LIST_DEL(&fenced_buf->head);
assert(fenced_mgr->num_unfenced);
--fenced_mgr->num_unfenced;
LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->fenced);
++fenced_mgr->num_fenced;
}
/**
* Remove the buffer from the fenced list, and potentially destroy the buffer
* if the reference count reaches zero.
*
* Returns TRUE if the buffer was detroyed.
*/
static inline boolean
fenced_buffer_remove_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
struct pb_fence_ops *ops = fenced_mgr->ops;
assert(fenced_buf->fence);
assert(fenced_buf->mgr == fenced_mgr);
ops->fence_reference(ops, &fenced_buf->fence, NULL);
fenced_buf->flags &= ~PB_USAGE_GPU_READ_WRITE;
assert(fenced_buf->head.prev);
assert(fenced_buf->head.next);
LIST_DEL(&fenced_buf->head);
assert(fenced_mgr->num_fenced);
--fenced_mgr->num_fenced;
LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->unfenced);
++fenced_mgr->num_unfenced;
if (p_atomic_dec_zero(&fenced_buf->base.reference.count)) {
fenced_buffer_destroy_locked(fenced_mgr, fenced_buf);
return TRUE;
}
return FALSE;
}
/**
* Wait for the fence to expire, and remove it from the fenced list.
*
* This function will release and re-acquire the mutex, so any copy of mutable
* state must be discarded after calling it.
*/
static inline enum pipe_error
fenced_buffer_finish_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
struct pb_fence_ops *ops = fenced_mgr->ops;
enum pipe_error ret = PIPE_ERROR;
#if 0
debug_warning("waiting for GPU");
#endif
assert(pipe_is_referenced(&fenced_buf->base.reference));
assert(fenced_buf->fence);
if(fenced_buf->fence) {
struct pipe_fence_handle *fence = NULL;
int finished;
boolean proceed;
ops->fence_reference(ops, &fence, fenced_buf->fence);
pipe_mutex_unlock(fenced_mgr->mutex);
finished = ops->fence_finish(ops, fenced_buf->fence, 0);
pipe_mutex_lock(fenced_mgr->mutex);
assert(pipe_is_referenced(&fenced_buf->base.reference));
/*
* Only proceed if the fence object didn't change in the meanwhile.
* Otherwise assume the work has been already carried out by another
* thread that re-aquired the lock before us.
*/
proceed = fence == fenced_buf->fence ? TRUE : FALSE;
ops->fence_reference(ops, &fence, NULL);
if(proceed && finished == 0) {
/*
* Remove from the fenced list
*/
boolean destroyed;
destroyed = fenced_buffer_remove_locked(fenced_mgr, fenced_buf);
/* TODO: remove consequents buffers with the same fence? */
assert(!destroyed);
(void) destroyed; /* silence unused var warning for non-debug build */
fenced_buf->flags &= ~PB_USAGE_GPU_READ_WRITE;
ret = PIPE_OK;
}
}
return ret;
}
/**
* Remove as many fenced buffers from the fenced list as possible.
*
* Returns TRUE if at least one buffer was removed.
*/
static boolean
fenced_manager_check_signalled_locked(struct fenced_manager *fenced_mgr,
boolean wait)
{
struct pb_fence_ops *ops = fenced_mgr->ops;
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
struct pipe_fence_handle *prev_fence = NULL;
boolean ret = FALSE;
curr = fenced_mgr->fenced.next;
next = curr->next;
while(curr != &fenced_mgr->fenced) {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
if(fenced_buf->fence != prev_fence) {
int signaled;
if (wait) {
signaled = ops->fence_finish(ops, fenced_buf->fence, 0);
/*
* Don't return just now. Instead preemptively check if the
* following buffers' fences already expired, without further waits.
*/
wait = FALSE;
}
else {
signaled = ops->fence_signalled(ops, fenced_buf->fence, 0);
}
if (signaled != 0) {
return ret;
}
prev_fence = fenced_buf->fence;
}
else {
/* This buffer's fence object is identical to the previous buffer's
* fence object, so no need to check the fence again.
*/
assert(ops->fence_signalled(ops, fenced_buf->fence, 0) == 0);
}
fenced_buffer_remove_locked(fenced_mgr, fenced_buf);
ret = TRUE;
curr = next;
next = curr->next;
}
return ret;
}
/**
* Try to free some GPU memory by backing it up into CPU memory.
*
* Returns TRUE if at least one buffer was freed.
*/
static boolean
fenced_manager_free_gpu_storage_locked(struct fenced_manager *fenced_mgr)
{
struct list_head *curr, *next;
struct fenced_buffer *fenced_buf;
curr = fenced_mgr->unfenced.next;
next = curr->next;
while(curr != &fenced_mgr->unfenced) {
fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
/*
* We can only move storage if the buffer is not mapped and not
* validated.
*/
if(fenced_buf->buffer &&
!fenced_buf->mapcount &&
!fenced_buf->vl) {
enum pipe_error ret;
ret = fenced_buffer_create_cpu_storage_locked(fenced_mgr, fenced_buf);
if(ret == PIPE_OK) {
ret = fenced_buffer_copy_storage_to_cpu_locked(fenced_buf);
if(ret == PIPE_OK) {
fenced_buffer_destroy_gpu_storage_locked(fenced_buf);
return TRUE;
}
fenced_buffer_destroy_cpu_storage_locked(fenced_buf);
}
}
curr = next;
next = curr->next;
}
return FALSE;
}
/**
* Destroy CPU storage for this buffer.
*/
static void
fenced_buffer_destroy_cpu_storage_locked(struct fenced_buffer *fenced_buf)
{
if(fenced_buf->data) {
align_free(fenced_buf->data);
fenced_buf->data = NULL;
assert(fenced_buf->mgr->cpu_total_size >= fenced_buf->size);
fenced_buf->mgr->cpu_total_size -= fenced_buf->size;
}
}
/**
* Create CPU storage for this buffer.
*/
static enum pipe_error
fenced_buffer_create_cpu_storage_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
assert(!fenced_buf->data);
if(fenced_buf->data)
return PIPE_OK;
if (fenced_mgr->cpu_total_size + fenced_buf->size > fenced_mgr->max_cpu_total_size)
return PIPE_ERROR_OUT_OF_MEMORY;
fenced_buf->data = align_malloc(fenced_buf->size, fenced_buf->desc.alignment);
if(!fenced_buf->data)
return PIPE_ERROR_OUT_OF_MEMORY;
fenced_mgr->cpu_total_size += fenced_buf->size;
return PIPE_OK;
}
/**
* Destroy the GPU storage.
*/
static void
fenced_buffer_destroy_gpu_storage_locked(struct fenced_buffer *fenced_buf)
{
if(fenced_buf->buffer) {
pb_reference(&fenced_buf->buffer, NULL);
}
}
/**
* Try to create GPU storage for this buffer.
*
* This function is a shorthand around pb_manager::create_buffer for
* fenced_buffer_create_gpu_storage_locked()'s benefit.
*/
static inline boolean
fenced_buffer_try_create_gpu_storage_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf)
{
struct pb_manager *provider = fenced_mgr->provider;
assert(!fenced_buf->buffer);
fenced_buf->buffer = provider->create_buffer(fenced_mgr->provider,
fenced_buf->size,
&fenced_buf->desc);
return fenced_buf->buffer ? TRUE : FALSE;
}
/**
* Create GPU storage for this buffer.
*/
static enum pipe_error
fenced_buffer_create_gpu_storage_locked(struct fenced_manager *fenced_mgr,
struct fenced_buffer *fenced_buf,
boolean wait)
{
assert(!fenced_buf->buffer);
/*
* Check for signaled buffers before trying to allocate.
*/
fenced_manager_check_signalled_locked(fenced_mgr, FALSE);
fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf);
/*
* Keep trying while there is some sort of progress:
* - fences are expiring,
* - or buffers are being being swapped out from GPU memory into CPU memory.
*/
while(!fenced_buf->buffer &&
(fenced_manager_check_signalled_locked(fenced_mgr, FALSE) ||
fenced_manager_free_gpu_storage_locked(fenced_mgr))) {
fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf);
}
if(!fenced_buf->buffer && wait) {
/*
* Same as before, but this time around, wait to free buffers if
* necessary.
*/
while(!fenced_buf->buffer &&
(fenced_manager_check_signalled_locked(fenced_mgr, TRUE) ||
fenced_manager_free_gpu_storage_locked(fenced_mgr))) {
fenced_buffer_try_create_gpu_storage_locked(fenced_mgr, fenced_buf);
}
}
if(!fenced_buf->buffer) {
if(0)
fenced_manager_dump_locked(fenced_mgr);
/* give up */
return PIPE_ERROR_OUT_OF_MEMORY;
}
return PIPE_OK;
}
static enum pipe_error
fenced_buffer_copy_storage_to_gpu_locked(struct fenced_buffer *fenced_buf)
{
uint8_t *map;
assert(fenced_buf->data);
assert(fenced_buf->buffer);
map = pb_map(fenced_buf->buffer, PB_USAGE_CPU_WRITE, NULL);
if(!map)
return PIPE_ERROR;
memcpy(map, fenced_buf->data, fenced_buf->size);
pb_unmap(fenced_buf->buffer);
return PIPE_OK;
}
static enum pipe_error
fenced_buffer_copy_storage_to_cpu_locked(struct fenced_buffer *fenced_buf)
{
const uint8_t *map;
assert(fenced_buf->data);
assert(fenced_buf->buffer);
map = pb_map(fenced_buf->buffer, PB_USAGE_CPU_READ, NULL);
if(!map)
return PIPE_ERROR;
memcpy(fenced_buf->data, map, fenced_buf->size);
pb_unmap(fenced_buf->buffer);
return PIPE_OK;
}
static void
fenced_buffer_destroy(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
assert(!pipe_is_referenced(&fenced_buf->base.reference));
pipe_mutex_lock(fenced_mgr->mutex);
fenced_buffer_destroy_locked(fenced_mgr, fenced_buf);
pipe_mutex_unlock(fenced_mgr->mutex);
}
static void *
fenced_buffer_map(struct pb_buffer *buf,
unsigned flags, void *flush_ctx)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
struct pb_fence_ops *ops = fenced_mgr->ops;
void *map = NULL;
pipe_mutex_lock(fenced_mgr->mutex);
assert(!(flags & PB_USAGE_GPU_READ_WRITE));
/*
* Serialize writes.
*/
while((fenced_buf->flags & PB_USAGE_GPU_WRITE) ||
((fenced_buf->flags & PB_USAGE_GPU_READ) &&
(flags & PB_USAGE_CPU_WRITE))) {
/*
* Don't wait for the GPU to finish accessing it, if blocking is forbidden.
*/
if((flags & PB_USAGE_DONTBLOCK) &&
ops->fence_signalled(ops, fenced_buf->fence, 0) != 0) {
goto done;
}
if (flags & PB_USAGE_UNSYNCHRONIZED) {
break;
}
/*
* Wait for the GPU to finish accessing. This will release and re-acquire
* the mutex, so all copies of mutable state must be discarded.
*/
fenced_buffer_finish_locked(fenced_mgr, fenced_buf);
}
if(fenced_buf->buffer) {
map = pb_map(fenced_buf->buffer, flags, flush_ctx);
}
else {
assert(fenced_buf->data);
map = fenced_buf->data;
}
if(map) {
++fenced_buf->mapcount;
fenced_buf->flags |= flags & PB_USAGE_CPU_READ_WRITE;
}
done:
pipe_mutex_unlock(fenced_mgr->mutex);
return map;
}
static void
fenced_buffer_unmap(struct pb_buffer *buf)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
pipe_mutex_lock(fenced_mgr->mutex);
assert(fenced_buf->mapcount);
if(fenced_buf->mapcount) {
if (fenced_buf->buffer)
pb_unmap(fenced_buf->buffer);
--fenced_buf->mapcount;
if(!fenced_buf->mapcount)
fenced_buf->flags &= ~PB_USAGE_CPU_READ_WRITE;
}
pipe_mutex_unlock(fenced_mgr->mutex);
}
static enum pipe_error
fenced_buffer_validate(struct pb_buffer *buf,
struct pb_validate *vl,
unsigned flags)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
enum pipe_error ret;
pipe_mutex_lock(fenced_mgr->mutex);
if(!vl) {
/* invalidate */
fenced_buf->vl = NULL;
fenced_buf->validation_flags = 0;
ret = PIPE_OK;
goto done;
}
assert(flags & PB_USAGE_GPU_READ_WRITE);
assert(!(flags & ~PB_USAGE_GPU_READ_WRITE));
flags &= PB_USAGE_GPU_READ_WRITE;
/* Buffer cannot be validated in two different lists */
if(fenced_buf->vl && fenced_buf->vl != vl) {
ret = PIPE_ERROR_RETRY;
goto done;
}
if(fenced_buf->vl == vl &&
(fenced_buf->validation_flags & flags) == flags) {
/* Nothing to do -- buffer already validated */
ret = PIPE_OK;
goto done;
}
/*
* Create and update GPU storage.
*/
if(!fenced_buf->buffer) {
assert(!fenced_buf->mapcount);
ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, TRUE);
if(ret != PIPE_OK) {
goto done;
}
ret = fenced_buffer_copy_storage_to_gpu_locked(fenced_buf);
if(ret != PIPE_OK) {
fenced_buffer_destroy_gpu_storage_locked(fenced_buf);
goto done;
}
if(fenced_buf->mapcount) {
debug_printf("warning: validating a buffer while it is still mapped\n");
}
else {
fenced_buffer_destroy_cpu_storage_locked(fenced_buf);
}
}
ret = pb_validate(fenced_buf->buffer, vl, flags);
if (ret != PIPE_OK)
goto done;
fenced_buf->vl = vl;
fenced_buf->validation_flags |= flags;
done:
pipe_mutex_unlock(fenced_mgr->mutex);
return ret;
}
static void
fenced_buffer_fence(struct pb_buffer *buf,
struct pipe_fence_handle *fence)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
struct pb_fence_ops *ops = fenced_mgr->ops;
pipe_mutex_lock(fenced_mgr->mutex);
assert(pipe_is_referenced(&fenced_buf->base.reference));
assert(fenced_buf->buffer);
if(fence != fenced_buf->fence) {
assert(fenced_buf->vl);
assert(fenced_buf->validation_flags);
if (fenced_buf->fence) {
boolean destroyed;
destroyed = fenced_buffer_remove_locked(fenced_mgr, fenced_buf);
assert(!destroyed);
}
if (fence) {
ops->fence_reference(ops, &fenced_buf->fence, fence);
fenced_buf->flags |= fenced_buf->validation_flags;
fenced_buffer_add_locked(fenced_mgr, fenced_buf);
}
pb_fence(fenced_buf->buffer, fence);
fenced_buf->vl = NULL;
fenced_buf->validation_flags = 0;
}
pipe_mutex_unlock(fenced_mgr->mutex);
}
static void
fenced_buffer_get_base_buffer(struct pb_buffer *buf,
struct pb_buffer **base_buf,
pb_size *offset)
{
struct fenced_buffer *fenced_buf = fenced_buffer(buf);
struct fenced_manager *fenced_mgr = fenced_buf->mgr;
pipe_mutex_lock(fenced_mgr->mutex);
/*
* This should only be called when the buffer is validated. Typically
* when processing relocations.
*/
assert(fenced_buf->vl);
assert(fenced_buf->buffer);
if(fenced_buf->buffer)
pb_get_base_buffer(fenced_buf->buffer, base_buf, offset);
else {
*base_buf = buf;
*offset = 0;
}
pipe_mutex_unlock(fenced_mgr->mutex);
}
static const struct pb_vtbl
fenced_buffer_vtbl = {
fenced_buffer_destroy,
fenced_buffer_map,
fenced_buffer_unmap,
fenced_buffer_validate,
fenced_buffer_fence,
fenced_buffer_get_base_buffer
};
/**
* Wrap a buffer in a fenced buffer.
*/
static struct pb_buffer *
fenced_bufmgr_create_buffer(struct pb_manager *mgr,
pb_size size,
const struct pb_desc *desc)
{
struct fenced_manager *fenced_mgr = fenced_manager(mgr);
struct fenced_buffer *fenced_buf;
enum pipe_error ret;
/*
* Don't stall the GPU, waste time evicting buffers, or waste memory
* trying to create a buffer that will most likely never fit into the
* graphics aperture.
*/
if(size > fenced_mgr->max_buffer_size) {
goto no_buffer;
}
fenced_buf = CALLOC_STRUCT(fenced_buffer);
if(!fenced_buf)
goto no_buffer;
pipe_reference_init(&fenced_buf->base.reference, 1);
fenced_buf->base.alignment = desc->alignment;
fenced_buf->base.usage = desc->usage;
fenced_buf->base.size = size;
fenced_buf->size = size;
fenced_buf->desc = *desc;
fenced_buf->base.vtbl = &fenced_buffer_vtbl;
fenced_buf->mgr = fenced_mgr;
pipe_mutex_lock(fenced_mgr->mutex);
/*
* Try to create GPU storage without stalling,
*/
ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, FALSE);
/*
* Attempt to use CPU memory to avoid stalling the GPU.
*/
if(ret != PIPE_OK) {
ret = fenced_buffer_create_cpu_storage_locked(fenced_mgr, fenced_buf);
}
/*
* Create GPU storage, waiting for some to be available.
*/
if(ret != PIPE_OK) {
ret = fenced_buffer_create_gpu_storage_locked(fenced_mgr, fenced_buf, TRUE);
}
/*
* Give up.
*/
if(ret != PIPE_OK) {
goto no_storage;
}
assert(fenced_buf->buffer || fenced_buf->data);
LIST_ADDTAIL(&fenced_buf->head, &fenced_mgr->unfenced);
++fenced_mgr->num_unfenced;
pipe_mutex_unlock(fenced_mgr->mutex);
return &fenced_buf->base;
no_storage:
pipe_mutex_unlock(fenced_mgr->mutex);
FREE(fenced_buf);
no_buffer:
return NULL;
}
static void
fenced_bufmgr_flush(struct pb_manager *mgr)
{
struct fenced_manager *fenced_mgr = fenced_manager(mgr);
pipe_mutex_lock(fenced_mgr->mutex);
while(fenced_manager_check_signalled_locked(fenced_mgr, TRUE))
;
pipe_mutex_unlock(fenced_mgr->mutex);
assert(fenced_mgr->provider->flush);
if(fenced_mgr->provider->flush)
fenced_mgr->provider->flush(fenced_mgr->provider);
}
static void
fenced_bufmgr_destroy(struct pb_manager *mgr)
{
struct fenced_manager *fenced_mgr = fenced_manager(mgr);
pipe_mutex_lock(fenced_mgr->mutex);
/* Wait on outstanding fences */
while (fenced_mgr->num_fenced) {
pipe_mutex_unlock(fenced_mgr->mutex);
#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD) || defined(PIPE_OS_SOLARIS)
sched_yield();
#endif
pipe_mutex_lock(fenced_mgr->mutex);
while(fenced_manager_check_signalled_locked(fenced_mgr, TRUE))
;
}
#ifdef DEBUG
/*assert(!fenced_mgr->num_unfenced);*/
#endif
pipe_mutex_unlock(fenced_mgr->mutex);
pipe_mutex_destroy(fenced_mgr->mutex);
if(fenced_mgr->provider)
fenced_mgr->provider->destroy(fenced_mgr->provider);
fenced_mgr->ops->destroy(fenced_mgr->ops);
FREE(fenced_mgr);
}
struct pb_manager *
fenced_bufmgr_create(struct pb_manager *provider,
struct pb_fence_ops *ops,
pb_size max_buffer_size,
pb_size max_cpu_total_size)
{
struct fenced_manager *fenced_mgr;
if(!provider)
return NULL;
fenced_mgr = CALLOC_STRUCT(fenced_manager);
if (!fenced_mgr)
return NULL;
fenced_mgr->base.destroy = fenced_bufmgr_destroy;
fenced_mgr->base.create_buffer = fenced_bufmgr_create_buffer;
fenced_mgr->base.flush = fenced_bufmgr_flush;
fenced_mgr->provider = provider;
fenced_mgr->ops = ops;
fenced_mgr->max_buffer_size = max_buffer_size;
fenced_mgr->max_cpu_total_size = max_cpu_total_size;
LIST_INITHEAD(&fenced_mgr->fenced);
fenced_mgr->num_fenced = 0;
LIST_INITHEAD(&fenced_mgr->unfenced);
fenced_mgr->num_unfenced = 0;
pipe_mutex_init(fenced_mgr->mutex);
return &fenced_mgr->base;
}
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