1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
|
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Polygon stipple stage: implement polygon stipple with texture map and
* fragment program. The fragment program samples the texture and does
* a fragment kill for the stipple-failing fragments.
*
* Authors: Brian Paul
*/
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/util/tgsi_transform.h"
#include "tgsi/util/tgsi_dump.h"
#include "draw_context.h"
#include "draw_private.h"
/**
* Subclass of pipe_shader_state to carry extra fragment shader info.
*/
struct pstip_fragment_shader
{
struct pipe_shader_state state;
void *driver_fs;
void *pstip_fs;
};
/**
* Subclass of draw_stage
*/
struct pstip_stage
{
struct draw_stage stage;
void *sampler_cso;
uint sampler_unit;
struct pipe_texture *texture;
uint num_samplers;
uint num_textures;
/*
* Currently bound state
*/
struct pstip_fragment_shader *fs;
struct {
void *samplers[PIPE_MAX_SAMPLERS];
struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
const struct pipe_poly_stipple *stipple;
} state;
/*
* Driver interface/override functions
*/
void * (*driver_create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*driver_bind_fs_state)(struct pipe_context *, void *);
void (*driver_delete_fs_state)(struct pipe_context *, void *);
void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
struct pipe_texture **);
void (*driver_set_polygon_stipple)(struct pipe_context *,
const struct pipe_poly_stipple *);
struct pipe_context *pipe;
};
/**
* Subclass of tgsi_transform_context, used for transforming the
* user's fragment shader to add the special AA instructions.
*/
struct pstip_transform_context {
struct tgsi_transform_context base;
uint tempsUsed; /**< bitmask */
int wincoordInput;
int maxInput;
int maxSampler; /**< max sampler index found */
int texTemp; /**< temp registers */
int numImmed;
boolean firstInstruction;
};
/**
* TGSI declaration transform callback.
* Look for a free sampler, a free input attrib, and two free temp regs.
*/
static void
pstip_transform_decl(struct tgsi_transform_context *ctx,
struct tgsi_full_declaration *decl)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
if ((int) decl->u.DeclarationRange.Last > pctx->maxSampler)
pctx->maxSampler = (int) decl->u.DeclarationRange.Last;
}
else if (decl->Declaration.File == TGSI_FILE_INPUT) {
pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
}
else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
uint i;
for (i = decl->u.DeclarationRange.First;
i <= decl->u.DeclarationRange.Last; i++) {
pctx->tempsUsed |= (1 << i);
}
}
ctx->emit_declaration(ctx, decl);
}
static void
pstip_transform_immed(struct tgsi_transform_context *ctx,
struct tgsi_full_immediate *immed)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
pctx->numImmed++;
}
/**
* TGSI instruction transform callback.
* Replace writes to result.color w/ a temp reg.
* Upon END instruction, insert texture sampling code for antialiasing.
*/
static void
pstip_transform_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
if (pctx->firstInstruction) {
/* emit our new declarations before the first instruction */
struct tgsi_full_declaration decl;
struct tgsi_full_instruction newInst;
uint i;
int wincoordInput;
const int sampler = pctx->maxSampler + 1;
if (pctx->wincoordInput < 0)
wincoordInput = pctx->maxInput + 1;
else
wincoordInput = pctx->wincoordInput;
/* find one free temp reg */
for (i = 0; i < 32; i++) {
if ((pctx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (pctx->texTemp < 0)
pctx->texTemp = i;
else
break;
}
}
assert(pctx->texTemp >= 0);
if (pctx->wincoordInput < 0) {
/* declare new position input reg */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
decl.Declaration.Semantic = 1;
decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
decl.Semantic.SemanticIndex = 0;
decl.Declaration.Interpolate = 1;
decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = wincoordInput;
ctx->emit_declaration(ctx, &decl);
}
/* declare new sampler */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = sampler;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = pctx->texTemp;
ctx->emit_declaration(ctx, &decl);
/* emit immediate = {1/32, 1/32, 1, 1}
* The index/position of this immediate will be pctx->numImmed
*/
{
static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
struct tgsi_full_immediate immed;
uint size = 4;
immed = tgsi_default_full_immediate();
immed.Immediate.Size = 1 + size; /* one for the token itself */
immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
ctx->emit_immediate(ctx, &immed);
}
pctx->firstInstruction = FALSE;
/*
* Insert new MUL/TEX/KILP instructions at start of program
* Take gl_FragCoord, divide by 32 (stipple size), sample the
* texture and kill fragment if needed.
*
* We'd like to use non-normalized texcoords to index into a RECT
* texture, but we can only use GL_REPEAT wrap mode with normalized
* texcoords. Darn.
*/
/* MUL texTemp, INPUT[wincoord], 1/32; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
ctx->emit_instruction(ctx, &newInst);
/* TEX texTemp, texTemp, sampler; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
newInst.Instruction.NumDstRegs = 1;
newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
newInst.FullSrcRegisters[1].SrcRegister.Index = sampler;
ctx->emit_instruction(ctx, &newInst);
/* KILP texTemp; # if texTemp < 0, KILL fragment */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
newInst.Instruction.NumDstRegs = 0;
newInst.Instruction.NumSrcRegs = 1;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
ctx->emit_instruction(ctx, &newInst);
}
/* emit this instruction */
ctx->emit_instruction(ctx, inst);
}
/**
* Generate the frag shader we'll use for doing polygon stipple.
* This will be the user's shader prefixed with a TEX and KIL instruction.
*/
static void
generate_pstip_fs(struct pstip_stage *pstip)
{
const struct pipe_shader_state *orig_fs = &pstip->fs->state;
/*struct draw_context *draw = pstip->stage.draw;*/
struct pipe_shader_state pstip_fs;
struct pstip_transform_context transform;
#define MAX 1000
pstip_fs = *orig_fs; /* copy to init */
pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
memset(&transform, 0, sizeof(transform));
transform.wincoordInput = -1;
transform.maxInput = -1;
transform.maxSampler = -1;
transform.texTemp = -1;
transform.firstInstruction = TRUE;
transform.base.transform_instruction = pstip_transform_inst;
transform.base.transform_declaration = pstip_transform_decl;
transform.base.transform_immediate = pstip_transform_immed;
tgsi_transform_shader(orig_fs->tokens,
(struct tgsi_token *) pstip_fs.tokens,
MAX, &transform.base);
#if 0 /* DEBUG */
tgsi_dump(orig_fs->tokens, 0);
tgsi_dump(pstip_fs.tokens, 0);
#endif
pstip->sampler_unit = transform.maxSampler + 1;
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
}
/**
* Load texture image with current stipple pattern.
*/
static void
pstip_update_texture(struct pstip_stage *pstip)
{
static const uint bit31 = 1 << 31;
struct pipe_context *pipe = pstip->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *surface;
const uint *stipple = pstip->state.stipple->stipple;
uint i, j;
ubyte *data;
surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0);
data = pipe_surface_map(surface);
/*
* Load alpha texture.
* Note: 0 means keep the fragment, 255 means kill it.
* We'll negate the texel value and use KILP which kills if value
* is negative.
*/
for (i = 0; i < 32; i++) {
for (j = 0; j < 32; j++) {
if (stipple[i] & (bit31 >> j)) {
/* fragment "on" */
data[i * surface->pitch + j] = 0;
}
else {
/* fragment "off" */
data[i * surface->pitch + j] = 255;
}
}
}
/* unmap */
pipe_surface_unmap(surface);
pipe_surface_reference(&surface, NULL);
pipe->texture_update(pipe, pstip->texture);
}
/**
* Create the texture map we'll use for stippling.
*/
static void
pstip_create_texture(struct pstip_stage *pstip)
{
struct pipe_context *pipe = pstip->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture texTemp;
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
texTemp.last_level = 0;
texTemp.width[0] = 32;
texTemp.height[0] = 32;
texTemp.depth[0] = 1;
texTemp.cpp = 1;
pstip->texture = screen->texture_create(screen, &texTemp);
//pstip_update_texture(pstip);
}
/**
* Create the sampler CSO that'll be used for antialiasing.
* By using a mipmapped texture, we don't have to generate a different
* texture image for each line size.
*/
static void
pstip_create_sampler(struct pstip_stage *pstip)
{
struct pipe_sampler_state sampler;
struct pipe_context *pipe = pstip->pipe;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
sampler.min_lod = 0.0f;
sampler.max_lod = 0.0f;
pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
}
/**
* When we're about to draw our first AA line in a batch, this function is
* called to tell the driver to bind our modified fragment shader.
*/
static void
bind_pstip_fragment_shader(struct pstip_stage *pstip)
{
if (!pstip->fs->pstip_fs) {
generate_pstip_fs(pstip);
}
pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
}
static INLINE struct pstip_stage *
pstip_stage( struct draw_stage *stage )
{
return (struct pstip_stage *) stage;
}
static void
passthrough_point(struct draw_stage *stage, struct prim_header *header)
{
stage->next->point(stage->next, header);
}
static void
passthrough_line(struct draw_stage *stage, struct prim_header *header)
{
stage->next->line(stage->next, header);
}
static void
passthrough_tri(struct draw_stage *stage, struct prim_header *header)
{
stage->next->tri(stage->next, header);
}
static void
pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
{
struct pstip_stage *pstip = pstip_stage(stage);
struct pipe_context *pipe = pstip->pipe;
uint num_samplers;
assert(stage->draw->rasterizer->poly_stipple_enable);
/* bind our fragprog */
bind_pstip_fragment_shader(pstip);
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->sampler_unit] = pstip->sampler_cso;
pstip->state.textures[pstip->sampler_unit] = pstip->texture;
pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
/* now really draw first line */
stage->tri = passthrough_tri;
stage->tri(stage, header);
}
static void
pstip_flush(struct draw_stage *stage, unsigned flags)
{
/*struct draw_context *draw = stage->draw;*/
struct pstip_stage *pstip = pstip_stage(stage);
struct pipe_context *pipe = pstip->pipe;
stage->tri = pstip_first_tri;
stage->next->flush( stage->next, flags );
/* restore original frag shader */
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
/* XXX restore original texture, sampler state */
pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
pstip->state.samplers);
pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
pstip->state.textures);
}
static void
pstip_reset_stipple_counter(struct draw_stage *stage)
{
stage->next->reset_stipple_counter( stage->next );
}
static void
pstip_destroy(struct draw_stage *stage)
{
draw_free_temp_verts( stage );
FREE( stage );
}
static struct pstip_stage *
draw_pstip_stage(struct draw_context *draw)
{
struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
draw_alloc_temp_verts( &pstip->stage, 8 );
pstip->stage.draw = draw;
pstip->stage.next = NULL;
pstip->stage.point = passthrough_point;
pstip->stage.line = passthrough_line;
pstip->stage.tri = pstip_first_tri;
pstip->stage.flush = pstip_flush;
pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
pstip->stage.destroy = pstip_destroy;
return pstip;
}
static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context *pipe)
{
struct draw_context *draw = (struct draw_context *) pipe->draw;
return pstip_stage(draw->pipeline.pstipple);
}
/**
* This function overrides the driver's create_fs_state() function and
* will typically be called by the state tracker.
*/
static void *
pstip_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
if (aafs) {
aafs->state = *fs;
/* pass-through */
aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
}
return aafs;
}
static void
pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* save current */
pstip->fs = aafs;
/* pass-through */
pstip->driver_bind_fs_state(pstip->pipe,
(aafs ? aafs->driver_fs : NULL));
}
static void
pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* pass-through */
pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
FREE(aafs);
}
static void
pstip_bind_sampler_states(struct pipe_context *pipe,
unsigned num, void **sampler)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
pstip->num_samplers = num;
/* pass-through */
pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
}
static void
pstip_set_sampler_textures(struct pipe_context *pipe,
unsigned num, struct pipe_texture **texture)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
memcpy(pstip->state.textures, texture, num * sizeof(struct pipe_texture *));
pstip->num_textures = num;
/* pass-through */
pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
}
static void
pstip_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
pstip->state.stipple = stipple;
/* pass-through */
pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
pstip_update_texture(pstip);
}
/**
* Called by drivers that want to install this AA line prim stage
* into the draw module's pipeline. This will not be used if the
* hardware has native support for AA lines.
*/
void
draw_install_pstipple_stage(struct draw_context *draw,
struct pipe_context *pipe)
{
struct pstip_stage *pstip;
pipe->draw = (void *) draw;
/*
* Create / install AA line drawing / prim stage
*/
pstip = draw_pstip_stage( draw );
assert(pstip);
draw->pipeline.pstipple = &pstip->stage;
pstip->pipe = pipe;
/* create special texture, sampler state */
pstip_create_texture(pstip);
pstip_create_sampler(pstip);
/* save original driver functions */
pstip->driver_create_fs_state = pipe->create_fs_state;
pstip->driver_bind_fs_state = pipe->bind_fs_state;
pstip->driver_delete_fs_state = pipe->delete_fs_state;
pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
/* override the driver's functions */
pipe->create_fs_state = pstip_create_fs_state;
pipe->bind_fs_state = pstip_bind_fs_state;
pipe->delete_fs_state = pstip_delete_fs_state;
pipe->bind_sampler_states = pstip_bind_sampler_states;
pipe->set_sampler_textures = pstip_set_sampler_textures;
pipe->set_polygon_stipple = pstip_set_polygon_stipple;
}
|