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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Private data structures, etc for the draw module.
*/
/**
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#ifndef DRAW_PRIVATE_H
#define DRAW_PRIVATE_H
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "tgsi/tgsi_scan.h"
#ifdef HAVE_LLVM
struct draw_llvm;
struct gallivm_state;
#endif
/** Sum of frustum planes and user-defined planes */
#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
struct pipe_context;
struct draw_vertex_shader;
struct draw_context;
struct draw_stage;
struct vbuf_render;
struct tgsi_exec_machine;
struct tgsi_sampler;
struct draw_pt_front_end;
/**
* Represents the mapped vertex buffer.
*/
struct draw_vertex_buffer {
const void *map;
uint32_t size;
};
/**
* Basic vertex info.
* Carry some useful information around with the vertices in the prim pipe.
*/
struct vertex_header {
unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
unsigned edgeflag:1;
unsigned have_clipdist:1;
unsigned vertex_id:16;
float clip[4];
float pre_clip_pos[4];
/* This will probably become float (*data)[4] soon:
*/
float data[][4];
};
/* NOTE: It should match vertex_id size above */
#define UNDEFINED_VERTEX_ID 0xffff
/* maximum number of shader variants we can cache */
#define DRAW_MAX_SHADER_VARIANTS 128
/**
* Private context for the drawing module.
*/
struct draw_context
{
struct pipe_context *pipe;
/** Drawing/primitive pipeline stages */
struct {
struct draw_stage *first; /**< one of the following */
struct draw_stage *validate;
/* stages (in logical order) */
struct draw_stage *flatshade;
struct draw_stage *clip;
struct draw_stage *cull;
struct draw_stage *twoside;
struct draw_stage *offset;
struct draw_stage *unfilled;
struct draw_stage *stipple;
struct draw_stage *aapoint;
struct draw_stage *aaline;
struct draw_stage *pstipple;
struct draw_stage *wide_line;
struct draw_stage *wide_point;
struct draw_stage *rasterize;
float wide_point_threshold; /**< convert pnts to tris if larger than this */
float wide_line_threshold; /**< convert lines to tris if wider than this */
boolean wide_point_sprites; /**< convert points to tris for sprite mode */
boolean line_stipple; /**< do line stipple? */
boolean point_sprite; /**< convert points to quads for sprites? */
/* Temporary storage while the pipeline is being run:
*/
char *verts;
unsigned vertex_stride;
unsigned vertex_count;
} pipeline;
struct vbuf_render *render;
/* Support prototype passthrough path:
*/
struct {
/* Current active frontend */
struct draw_pt_front_end *frontend;
unsigned prim;
unsigned opt; /**< bitmask of PT_x flags */
unsigned eltSize; /* saved eltSize for flushing */
boolean rebind_parameters;
struct {
struct draw_pt_middle_end *fetch_emit;
struct draw_pt_middle_end *fetch_shade_emit;
struct draw_pt_middle_end *general;
struct draw_pt_middle_end *llvm;
} middle;
struct {
struct draw_pt_front_end *vsplit;
} front;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_buffers;
/*
* This is the largest legal index value for the current set of
* bound vertex buffers. Regardless of any other consideration,
* all vertex lookups need to be clamped to 0..max_index to
* prevent out-of-bound access.
*/
unsigned max_index;
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_elements;
/* user-space vertex data, buffers */
struct {
/** vertex element/index buffer (ex: glDrawElements) */
const void *elts;
/** bytes per index (0, 1, 2 or 4) */
unsigned eltSizeIB;
unsigned eltSize;
unsigned eltMax;
int eltBias;
unsigned min_index;
unsigned max_index;
/** vertex arrays */
struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
/** constant buffers (for vertex/geometry shader) */
const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
/* pointer to planes */
float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
} user;
boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
boolean no_fse; /* disable FSE even when it is correct */
} pt;
struct {
boolean bypass_clip_xy;
boolean bypass_clip_z;
boolean guard_band_xy;
} driver;
boolean quads_always_flatshade_last;
boolean flushing; /**< debugging/sanity */
boolean suspend_flushing; /**< internally set */
/* Flags set if API requires clipping in these planes and the
* driver doesn't indicate that it can do it for us.
*/
boolean clip_xy;
boolean clip_z;
boolean clip_user;
boolean guard_band_xy;
boolean force_passthrough; /**< never clip or shade */
boolean dump_vs;
double mrd; /**< minimum resolvable depth value, for polygon offset */
/** Current rasterizer state given to us by the driver */
const struct pipe_rasterizer_state *rasterizer;
/** Driver CSO handle for the current rasterizer state */
void *rast_handle;
/** Rasterizer CSOs without culling/stipple/etc */
void *rasterizer_no_cull[2][2];
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
boolean identity_viewport;
/** Vertex shader state */
struct {
struct draw_vertex_shader *vertex_shader;
uint num_vs_outputs; /**< convenience, from vertex_shader */
uint position_output;
uint edgeflag_output;
uint clipvertex_output;
uint clipdistance_output[2];
/** Fields for TGSI interpreter / execution */
struct {
struct tgsi_exec_machine *machine;
struct tgsi_sampler *sampler;
} tgsi;
struct translate *fetch;
struct translate_cache *fetch_cache;
struct translate *emit;
struct translate_cache *emit_cache;
} vs;
/** Geometry shader state */
struct {
struct draw_geometry_shader *geometry_shader;
uint num_gs_outputs; /**< convenience, from geometry_shader */
uint position_output;
/** Fields for TGSI interpreter / execution */
struct {
struct tgsi_exec_machine *machine;
struct tgsi_sampler *sampler;
} tgsi;
} gs;
/** Fragment shader state */
struct {
struct draw_fragment_shader *fragment_shader;
} fs;
/** Stream output (vertex feedback) state */
struct {
struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
uint num_targets;
} so;
/* Clip derived state:
*/
float plane[DRAW_TOTAL_CLIP_PLANES][4];
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/
struct {
uint num;
uint semantic_name[10];
uint semantic_index[10];
uint slot[10];
} extra_shader_outputs;
unsigned instance_id;
unsigned start_instance;
#ifdef HAVE_LLVM
struct draw_llvm *llvm;
#endif
/** Texture sampler and sampler view state.
* Note that we have arrays indexed by shader type. At this time
* we only handle vertex and geometry shaders in the draw module, but
* there may be more in the future (ex: hull and tessellation).
*/
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_sampler_views[PIPE_SHADER_TYPES];
const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned num_samplers[PIPE_SHADER_TYPES];
struct pipe_query_data_pipeline_statistics statistics;
boolean collect_statistics;
void *driver_private;
};
struct draw_fetch_info {
boolean linear;
unsigned start;
const unsigned *elts;
unsigned count;
};
struct draw_vertex_info {
struct vertex_header *verts;
unsigned vertex_size;
unsigned stride;
unsigned count;
};
/* these flags are set if the primitive is a segment of a larger one */
#define DRAW_SPLIT_BEFORE 0x1
#define DRAW_SPLIT_AFTER 0x2
struct draw_prim_info {
boolean linear;
unsigned start;
const ushort *elts;
unsigned count;
unsigned prim;
unsigned flags;
unsigned *primitive_lengths;
unsigned primitive_count;
};
/*******************************************************************************
* Draw common initialization code
*/
boolean draw_init(struct draw_context *draw);
void draw_new_instance(struct draw_context *draw);
/*******************************************************************************
* Vertex shader code:
*/
boolean draw_vs_init( struct draw_context *draw );
void draw_vs_destroy( struct draw_context *draw );
/*******************************************************************************
* Geometry shading code:
*/
boolean draw_gs_init( struct draw_context *draw );
void draw_gs_destroy( struct draw_context *draw );
/*******************************************************************************
* Common shading code:
*/
uint draw_current_shader_outputs(const struct draw_context *draw);
uint draw_current_shader_position_output(const struct draw_context *draw);
uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
uint semantic_name, uint semantic_index);
void draw_remove_extra_vertex_attribs(struct draw_context *draw);
boolean draw_current_shader_uses_viewport_index(
const struct draw_context *draw);
/*******************************************************************************
* Vertex processing (was passthrough) code:
*/
boolean draw_pt_init( struct draw_context *draw );
void draw_pt_destroy( struct draw_context *draw );
void draw_pt_reset_vertex_ids( struct draw_context *draw );
void draw_pt_flush( struct draw_context *draw, unsigned flags );
/*******************************************************************************
* Primitive processing (pipeline) code:
*/
boolean draw_pipeline_init( struct draw_context *draw );
void draw_pipeline_destroy( struct draw_context *draw );
/*
* These flags are used by the pipeline when unfilled and/or line stipple modes
* are operational.
*/
#define DRAW_PIPE_EDGE_FLAG_0 0x1
#define DRAW_PIPE_EDGE_FLAG_1 0x2
#define DRAW_PIPE_EDGE_FLAG_2 0x4
#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
#define DRAW_PIPE_RESET_STIPPLE 0x8
void draw_pipeline_run( struct draw_context *draw,
const struct draw_vertex_info *vert,
const struct draw_prim_info *prim);
void draw_pipeline_run_linear( struct draw_context *draw,
const struct draw_vertex_info *vert,
const struct draw_prim_info *prim);
void draw_pipeline_flush( struct draw_context *draw,
unsigned flags );
/*******************************************************************************
* Flushing
*/
#define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
#define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
#define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
void draw_do_flush( struct draw_context *draw, unsigned flags );
void *
draw_get_rasterizer_no_cull( struct draw_context *draw,
boolean scissor,
boolean flatshade );
void
draw_stats_clipper_primitives(struct draw_context *draw,
const struct draw_prim_info *prim_info);
/**
* Return index i from the index buffer.
* If the index buffer would overflow we return the
* index of the first element in the vb.
*/
#define DRAW_GET_IDX(_elts, _i) \
(((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i])
/**
* Return index of the given viewport clamping it
* to be between 0 <= and < PIPE_MAX_VIEWPORTS
*/
static INLINE unsigned
draw_clamp_viewport_idx(int idx)
{
return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
}
#endif /* DRAW_PRIVATE_H */
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