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/**************************************************************************
*
* Copyright 2013 VMware
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \brief Used to decompose adjacency primitives and inject the prim id
*/
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "draw_pipe.h"
#include "draw_fs.h"
#include "draw_gs.h"
struct ia_stage {
struct draw_stage stage;
int primid_slot;
unsigned primid;
};
static INLINE struct ia_stage *
ia_stage(struct draw_stage *stage)
{
return (struct ia_stage *)stage;
}
static void
inject_primid(struct draw_stage *stage,
struct prim_header *header,
unsigned num_verts)
{
struct ia_stage *ia = ia_stage(stage);
unsigned slot = ia->primid_slot;
unsigned i;
unsigned primid = ia->primid;
/* In case the backend doesn't care about it */
if (slot < 0) {
return;
}
for (i = 0; i < num_verts; ++i) {
struct vertex_header *v = header->v[i];
memcpy(&v->data[slot][0], &primid, sizeof(primid));
memcpy(&v->data[slot][1], &primid, sizeof(primid));
memcpy(&v->data[slot][2], &primid, sizeof(primid));
memcpy(&v->data[slot][3], &primid, sizeof(primid));
}
++ia->primid;
}
static void
ia_point(struct draw_stage *stage,
struct prim_header *header)
{
inject_primid(stage, header, 1);
stage->next->point(stage->next, header);
}
static void
ia_line(struct draw_stage *stage,
struct prim_header *header)
{
inject_primid(stage, header, 2);
stage->next->line(stage->next, header);
}
static void
ia_tri(struct draw_stage *stage,
struct prim_header *header)
{
inject_primid(stage, header, 3);
stage->next->tri(stage->next, header);
}
static void
ia_first_point(struct draw_stage *stage,
struct prim_header *header)
{
struct ia_stage *ia = ia_stage(stage);
if (ia->primid_slot >= 0) {
stage->point = ia_point;
} else {
stage->point = draw_pipe_passthrough_point;
}
stage->point(stage, header);
}
static void
ia_first_line(struct draw_stage *stage,
struct prim_header *header)
{
struct ia_stage *ia = ia_stage(stage);
if (ia->primid_slot >= 0) {
stage->line = ia_line;
} else {
stage->line = draw_pipe_passthrough_line;
}
stage->line(stage, header);
}
static void
ia_first_tri(struct draw_stage *stage,
struct prim_header *header)
{
struct ia_stage *ia = ia_stage(stage);
if (ia->primid_slot >= 0) {
stage->tri = ia_tri;
} else {
stage->tri = draw_pipe_passthrough_tri;
}
stage->tri(stage, header);
}
static void
ia_flush(struct draw_stage *stage, unsigned flags)
{
stage->point = ia_first_point;
stage->line = ia_first_line;
stage->tri = ia_first_tri;
stage->next->flush(stage->next, flags);
}
static void
ia_reset_stipple_counter(struct draw_stage *stage)
{
stage->next->reset_stipple_counter(stage->next);
}
static void
ia_destroy(struct draw_stage *stage)
{
draw_free_temp_verts(stage);
FREE(stage);
}
static boolean
needs_primid(const struct draw_context *draw)
{
const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
if (fs && fs->info.uses_primid) {
return !gs || !gs->info.uses_primid;
}
return FALSE;
}
boolean
draw_ia_stage_required(const struct draw_context *draw, unsigned prim)
{
const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
if (needs_primid(draw)) {
return TRUE;
}
if (gs) {
return FALSE;
}
switch (prim) {
case PIPE_PRIM_LINES_ADJACENCY:
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
case PIPE_PRIM_TRIANGLES_ADJACENCY:
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
return TRUE;
default:
return FALSE;
}
}
void
draw_ia_prepare_outputs(struct draw_context *draw,
struct draw_stage *stage)
{
struct ia_stage *ia = ia_stage(stage);
if (needs_primid(draw)) {
ia->primid_slot = draw_alloc_extra_vertex_attrib(
stage->draw, TGSI_SEMANTIC_PRIMID, 0);
} else {
ia->primid_slot = -1;
}
ia->primid = 0;
}
struct draw_stage *
draw_ia_stage(struct draw_context *draw)
{
struct ia_stage *ia = CALLOC_STRUCT(ia_stage);
if (ia == NULL)
goto fail;
ia->stage.draw = draw;
ia->stage.name = "ia";
ia->stage.next = NULL;
ia->stage.point = ia_first_point;
ia->stage.line = ia_first_line;
ia->stage.tri = ia_first_tri;
ia->stage.flush = ia_flush;
ia->stage.reset_stipple_counter = ia_reset_stipple_counter;
ia->stage.destroy = ia_destroy;
if (!draw_alloc_temp_verts(&ia->stage, 0))
goto fail;
return &ia->stage;
fail:
if (ia)
ia->stage.destroy(&ia->stage);
return NULL;
}
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