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/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef DRAW_LLVM_H
#define DRAW_LLVM_H
#include "draw/draw_private.h"
#include "draw/draw_vs.h"
#include "gallivm/lp_bld_sample.h"
#include "pipe/p_context.h"
#include "util/u_simple_list.h"
#include <llvm-c/Core.h>
#include <llvm-c/Analysis.h>
#include <llvm-c/Target.h>
#include <llvm-c/ExecutionEngine.h>
#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
struct draw_llvm;
struct llvm_vertex_shader;
struct draw_jit_texture
{
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t last_level;
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
const void *data[DRAW_MAX_TEXTURE_LEVELS];
float min_lod;
float max_lod;
float lod_bias;
float border_color[4];
};
enum {
DRAW_JIT_TEXTURE_WIDTH = 0,
DRAW_JIT_TEXTURE_HEIGHT,
DRAW_JIT_TEXTURE_DEPTH,
DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
DRAW_JIT_TEXTURE_DATA,
DRAW_JIT_TEXTURE_MIN_LOD,
DRAW_JIT_TEXTURE_MAX_LOD,
DRAW_JIT_TEXTURE_LOD_BIAS,
DRAW_JIT_TEXTURE_BORDER_COLOR,
DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
enum {
DRAW_JIT_VERTEX_VERTEX_ID = 0,
DRAW_JIT_VERTEX_CLIP,
DRAW_JIT_VERTEX_DATA
};
/**
* This structure is passed directly to the generated vertex shader.
*
* It contains the derived state.
*
* Changes here must be reflected in the draw_jit_context_* macros.
* Changes to the ordering should be avoided.
*
* Only use types with a clear size and padding here, in particular prefer the
* stdint.h types to the basic integer types.
*/
struct draw_jit_context
{
const float *vs_constants;
const float *gs_constants;
struct draw_jit_texture textures[PIPE_MAX_VERTEX_SAMPLERS];
};
#define draw_jit_context_vs_constants(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 0, "vs_constants")
#define draw_jit_context_gs_constants(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 1, "gs_constants")
#define DRAW_JIT_CTX_TEXTURES 2
#define draw_jit_context_textures(_builder, _ptr) \
lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
#define draw_jit_header_id(_builder, _ptr) \
lp_build_struct_get_ptr(_builder, _ptr, 0, "id")
#define draw_jit_header_clip(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 1, "clip")
#define draw_jit_header_data(_builder, _ptr) \
lp_build_struct_get_ptr(_builder, _ptr, 2, "data")
#define draw_jit_vbuffer_stride(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 0, "stride")
#define draw_jit_vbuffer_max_index(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 1, "max_index")
#define draw_jit_vbuffer_offset(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 2, "buffer_offset")
typedef void
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
const char *vbuffers[PIPE_MAX_ATTRIBS],
unsigned start,
unsigned count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
typedef void
(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
struct vertex_header *io,
const char *vbuffers[PIPE_MAX_ATTRIBS],
const unsigned *fetch_elts,
unsigned fetch_count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
struct draw_llvm_variant_key
{
unsigned nr_vertex_elements:16;
unsigned nr_samplers:16;
/* Variable number of vertex elements:
*/
struct pipe_vertex_element vertex_element[1];
/* Followed by variable number of samplers:
*/
/* struct lp_sampler_static_state sampler; */
};
#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_llvm_variant_key) + \
PIPE_MAX_VERTEX_SAMPLERS * sizeof(struct lp_sampler_static_state) + \
(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
static INLINE size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
unsigned nr_samplers)
{
return (sizeof(struct draw_llvm_variant_key) +
nr_samplers * sizeof(struct lp_sampler_static_state) +
(nr_vertex_elements - 1) * sizeof(struct pipe_vertex_element));
}
static INLINE struct lp_sampler_static_state *
draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
{
return (struct lp_sampler_static_state *)
&key->vertex_element[key->nr_vertex_elements];
}
struct draw_llvm_variant_list_item
{
struct draw_llvm_variant *base;
struct draw_llvm_variant_list_item *next, *prev;
};
struct draw_llvm_variant
{
LLVMValueRef function;
LLVMValueRef function_elts;
draw_jit_vert_func jit_func;
draw_jit_vert_func_elts jit_func_elts;
struct llvm_vertex_shader *shader;
struct draw_llvm *llvm;
struct draw_llvm_variant_list_item list_item_global;
struct draw_llvm_variant_list_item list_item_local;
/* key is variable-sized, must be last */
struct draw_llvm_variant_key key;
/* key is variable-sized, must be last */
};
struct llvm_vertex_shader {
struct draw_vertex_shader base;
unsigned variant_key_size;
struct draw_llvm_variant_list_item variants;
unsigned variants_created;
unsigned variants_cached;
};
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
struct draw_llvm_variant_list_item vs_variants_list;
int nr_variants;
LLVMModuleRef module;
LLVMExecutionEngineRef engine;
LLVMModuleProviderRef provider;
LLVMTargetDataRef target;
LLVMPassManagerRef pass;
LLVMTypeRef context_ptr_type;
LLVMTypeRef vertex_header_ptr_type;
LLVMTypeRef buffer_ptr_type;
LLVMTypeRef vb_ptr_type;
};
static INLINE struct llvm_vertex_shader *
llvm_vertex_shader(struct draw_vertex_shader *vs)
{
return (struct llvm_vertex_shader *)vs;
}
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
void
draw_llvm_destroy(struct draw_llvm *llvm);
struct draw_llvm_variant *
draw_llvm_create_variant(struct draw_llvm *llvm,
unsigned num_vertex_header_attribs,
const struct draw_llvm_variant_key *key);
void
draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
struct draw_llvm_variant_key *
draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
LLVMValueRef
draw_llvm_translate_from(LLVMBuilderRef builder,
LLVMValueRef vbuffer,
enum pipe_format from_format);
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
LLVMValueRef context_ptr);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t last_level,
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
const void *data[DRAW_MAX_TEXTURE_LEVELS]);
#endif
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