1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
#ifndef DRAW_LLVM_H
#define DRAW_LLVM_H
#include "draw/draw_private.h"
#include "pipe/p_context.h"
#include <llvm-c/Core.h>
#include <llvm-c/Analysis.h>
#include <llvm-c/Target.h>
#include <llvm-c/ExecutionEngine.h>
struct draw_jit_texture
{
uint32_t width;
uint32_t height;
uint32_t stride;
const void *data;
};
enum {
DRAW_JIT_TEXTURE_WIDTH = 0,
DRAW_JIT_TEXTURE_HEIGHT,
DRAW_JIT_TEXTURE_STRIDE,
DRAW_JIT_TEXTURE_DATA
};
enum {
DRAW_JIT_VERTEX_VERTEX_ID = 0,
DRAW_JIT_VERTEX_CLIP,
DRAW_JIT_VERTEX_DATA
};
/**
* This structure is passed directly to the generated vertex shader.
*
* It contains the derived state.
*
* Changes here must be reflected in the draw_jit_context_* macros.
* Changes to the ordering should be avoided.
*
* Only use types with a clear size and padding here, in particular prefer the
* stdint.h types to the basic integer types.
*/
struct draw_jit_context
{
const float *vs_constants;
const float *gs_constants;
struct draw_jit_texture textures[PIPE_MAX_SAMPLERS];
};
#define draw_jit_context_vs_constants(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 0, "vs_constants")
#define draw_jit_context_gs_constants(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, 1, "gs_constants")
#define DRAW_JIT_CONTEXT_TEXTURES_INDEX 2
#define draw_jit_context_textures(_builder, _ptr) \
lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CONTEXT_TEXTURES_INDEX, "textures")
/* we are construction a function of the form:
struct vertex_header {
uint32 vertex_id;
float clip[4];
float data[][4];
};
struct draw_jit_context
{
const float *vs_constants;
const float *gs_constants;
struct draw_jit_texture textures[PIPE_MAX_SAMPLERS];
const void *vbuffers;
};
void
draw_shader(struct draw_jit_context *context,
struct vertex_header *io,
unsigned start,
unsigned count,
unsigned stride)
{
// do a fetch and a run vertex shader
for (int i = 0; i < count; ++i) {
struct vertex_header *header = &io[i];
header->vertex_id = 0xffff;
// follows code-genarted fetch/translate section
// for each vertex_element ...
codegened_translate(header->data[num_element],
context->vertex_elements[num_element],
context->vertex_buffers,
context->vbuffers);
codegened_vertex_shader(header->data, context->vs_constants);
}
for (int i = 0; i < count; i += context->primitive_size) {
struct vertex_header *prim[MAX_PRIMITIVE_SIZE];
for (int j = 0; j < context->primitive_size; ++j) {
header[j] = &io[i + j];
}
codegened_geometry_shader(prim, gs_constants);
}
}
*/
typedef void
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
unsigned start,
unsigned count,
unsigned stride);
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
draw_jit_vert_func jit_func;
LLVMModuleRef module;
LLVMExecutionEngineRef engine;
LLVMModuleProviderRef provider;
LLVMTargetDataRef target;
LLVMPassManagerRef pass;
LLVMTypeRef context_ptr_type;
LLVMTypeRef vertex_header_ptr_type;
};
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
void
draw_llvm_destroy(struct draw_llvm *llvm);
void
draw_llvm_prepare(struct draw_llvm *llvm);
/* generates the draw jit function */
void
draw_llvm_generate(struct draw_llvm *llvm);
#endif
|