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|
/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw_llvm.h"
#include "draw_context.h"
#include "draw_vs.h"
#include "draw_gs.h"
#include "gallivm/lp_bld_arit.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_swizzle.h"
#include "gallivm/lp_bld_struct.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_tgsi.h"
#include "gallivm/lp_bld_printf.h"
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_pack.h"
#include "gallivm/lp_bld_format.h"
#include "tgsi/tgsi_exec.h"
#include "tgsi/tgsi_dump.h"
#include "util/u_math.h"
#include "util/u_pointer.h"
#include "util/u_string.h"
#include "util/u_simple_list.h"
#define DEBUG_STORE 0
static void
draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *var,
boolean elts);
/**
* Create LLVM type for struct draw_jit_texture
*/
static LLVMTypeRef
create_jit_texture_type(struct gallivm_state *gallivm, const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef texture_type;
LLVMTypeRef elem_types[DRAW_JIT_TEXTURE_NUM_FIELDS];
LLVMTypeRef int32_type = LLVMInt32TypeInContext(gallivm->context);
elem_types[DRAW_JIT_TEXTURE_WIDTH] =
elem_types[DRAW_JIT_TEXTURE_HEIGHT] =
elem_types[DRAW_JIT_TEXTURE_DEPTH] =
elem_types[DRAW_JIT_TEXTURE_FIRST_LEVEL] =
elem_types[DRAW_JIT_TEXTURE_LAST_LEVEL] = int32_type;
elem_types[DRAW_JIT_TEXTURE_BASE] =
LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0);
elem_types[DRAW_JIT_TEXTURE_ROW_STRIDE] =
elem_types[DRAW_JIT_TEXTURE_IMG_STRIDE] =
elem_types[DRAW_JIT_TEXTURE_MIP_OFFSETS] =
LLVMArrayType(int32_type, PIPE_MAX_TEXTURE_LEVELS);
texture_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, texture_type);
/* Make sure the target's struct layout cache doesn't return
* stale/invalid data.
*/
LLVMInvalidateStructLayout(gallivm->target, texture_type);
#endif
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, width,
target, texture_type,
DRAW_JIT_TEXTURE_WIDTH);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, height,
target, texture_type,
DRAW_JIT_TEXTURE_HEIGHT);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, depth,
target, texture_type,
DRAW_JIT_TEXTURE_DEPTH);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, first_level,
target, texture_type,
DRAW_JIT_TEXTURE_FIRST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, last_level,
target, texture_type,
DRAW_JIT_TEXTURE_LAST_LEVEL);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, base,
target, texture_type,
DRAW_JIT_TEXTURE_BASE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, row_stride,
target, texture_type,
DRAW_JIT_TEXTURE_ROW_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, img_stride,
target, texture_type,
DRAW_JIT_TEXTURE_IMG_STRIDE);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_texture, mip_offsets,
target, texture_type,
DRAW_JIT_TEXTURE_MIP_OFFSETS);
LP_CHECK_STRUCT_SIZE(struct draw_jit_texture, target, texture_type);
return texture_type;
}
/**
* Create LLVM type for struct draw_jit_sampler
*/
static LLVMTypeRef
create_jit_sampler_type(struct gallivm_state *gallivm, const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef sampler_type;
LLVMTypeRef elem_types[DRAW_JIT_SAMPLER_NUM_FIELDS];
elem_types[DRAW_JIT_SAMPLER_MIN_LOD] =
elem_types[DRAW_JIT_SAMPLER_MAX_LOD] =
elem_types[DRAW_JIT_SAMPLER_LOD_BIAS] = LLVMFloatTypeInContext(gallivm->context);
elem_types[DRAW_JIT_SAMPLER_BORDER_COLOR] =
LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
sampler_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, sampler_type);
/* Make sure the target's struct layout cache doesn't return
* stale/invalid data.
*/
LLVMInvalidateStructLayout(gallivm->target, sampler_type);
#endif
LP_CHECK_MEMBER_OFFSET(struct draw_jit_sampler, min_lod,
target, sampler_type,
DRAW_JIT_SAMPLER_MIN_LOD);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_sampler, max_lod,
target, sampler_type,
DRAW_JIT_SAMPLER_MAX_LOD);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_sampler, lod_bias,
target, sampler_type,
DRAW_JIT_SAMPLER_LOD_BIAS);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_sampler, border_color,
target, sampler_type,
DRAW_JIT_SAMPLER_BORDER_COLOR);
LP_CHECK_STRUCT_SIZE(struct draw_jit_sampler, target, sampler_type);
return sampler_type;
}
/**
* Create LLVM type for struct draw_jit_context
*/
static LLVMTypeRef
create_jit_context_type(struct gallivm_state *gallivm,
LLVMTypeRef texture_type, LLVMTypeRef sampler_type,
const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
LLVMTypeRef elem_types[5];
LLVMTypeRef context_type;
elem_types[0] = LLVMArrayType(LLVMPointerType(float_type, 0), /* vs_constants */
LP_MAX_TGSI_CONST_BUFFERS);
elem_types[1] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4),
DRAW_TOTAL_CLIP_PLANES), 0);
elem_types[2] = LLVMPointerType(float_type, 0); /* viewport */
elem_types[3] = LLVMArrayType(texture_type,
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[4] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, context_type);
LLVMInvalidateStructLayout(gallivm->target, context_type);
#endif
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, vs_constants,
target, context_type, 0);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, planes,
target, context_type, 1);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, viewport,
target, context_type, 2);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, textures,
target, context_type,
DRAW_JIT_CTX_TEXTURES);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, samplers,
target, context_type,
DRAW_JIT_CTX_SAMPLERS);
LP_CHECK_STRUCT_SIZE(struct draw_jit_context,
target, context_type);
return context_type;
}
/**
* Create LLVM type for struct draw_gs_jit_context
*/
static LLVMTypeRef
create_gs_jit_context_type(struct gallivm_state *gallivm,
unsigned vector_length,
LLVMTypeRef texture_type, LLVMTypeRef sampler_type,
const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
LLVMTypeRef int_type = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef elem_types[8];
LLVMTypeRef context_type;
elem_types[0] = LLVMArrayType(LLVMPointerType(float_type, 0), /* constants */
LP_MAX_TGSI_CONST_BUFFERS);
elem_types[1] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4),
DRAW_TOTAL_CLIP_PLANES), 0);
elem_types[2] = LLVMPointerType(float_type, 0); /* viewport */
elem_types[3] = LLVMPointerType(LLVMPointerType(int_type, 0), 0);
elem_types[4] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
elem_types[5] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
elem_types[6] = LLVMArrayType(texture_type,
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[7] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, context_type);
LLVMInvalidateStructLayout(gallivm->target, context_type);
#endif
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, constants,
target, context_type, 0);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, planes,
target, context_type, 1);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, viewport,
target, context_type, 2);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, prim_lengths,
target, context_type, 3);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices,
target, context_type, 4);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims,
target, context_type, 5);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, textures,
target, context_type,
DRAW_GS_JIT_CTX_TEXTURES);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, samplers,
target, context_type,
DRAW_GS_JIT_CTX_SAMPLERS);
LP_CHECK_STRUCT_SIZE(struct draw_gs_jit_context,
target, context_type);
return context_type;
}
static LLVMTypeRef
create_gs_jit_input_type(struct gallivm_state *gallivm)
{
LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
LLVMTypeRef input_array;
input_array = LLVMVectorType(float_type, TGSI_NUM_CHANNELS); /* num primitives */
input_array = LLVMArrayType(input_array, TGSI_NUM_CHANNELS); /* num channels */
input_array = LLVMArrayType(input_array, PIPE_MAX_SHADER_INPUTS); /* num attrs per vertex */
input_array = LLVMPointerType(input_array, 0); /* num vertices per prim */
return input_array;
}
/**
* Create LLVM type for struct pipe_vertex_buffer
*/
static LLVMTypeRef
create_jit_vertex_buffer_type(struct gallivm_state *gallivm, const char *struct_name)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef elem_types[4];
LLVMTypeRef vb_type;
elem_types[0] =
elem_types[1] = LLVMInt32TypeInContext(gallivm->context);
elem_types[2] =
elem_types[3] = LLVMPointerType(LLVMInt8TypeInContext(gallivm->context), 0); /* vs_constants */
vb_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, vb_type);
LLVMInvalidateStructLayout(gallivm->target, vb_type);
#endif
LP_CHECK_MEMBER_OFFSET(struct pipe_vertex_buffer, stride,
target, vb_type, 0);
LP_CHECK_MEMBER_OFFSET(struct pipe_vertex_buffer, buffer_offset,
target, vb_type, 1);
LP_CHECK_STRUCT_SIZE(struct pipe_vertex_buffer, target, vb_type);
return vb_type;
}
/**
* Create LLVM type for struct vertex_header;
*/
static LLVMTypeRef
create_jit_vertex_header(struct gallivm_state *gallivm, int data_elems)
{
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef elem_types[4];
LLVMTypeRef vertex_header;
char struct_name[24];
util_snprintf(struct_name, 23, "vertex_header%d", data_elems);
elem_types[DRAW_JIT_VERTEX_VERTEX_ID] = LLVMIntTypeInContext(gallivm->context, 32);
elem_types[DRAW_JIT_VERTEX_CLIP] = LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
elem_types[DRAW_JIT_VERTEX_PRE_CLIP_POS] = LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
elem_types[DRAW_JIT_VERTEX_DATA] = LLVMArrayType(elem_types[1], data_elems);
vertex_header = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
#if HAVE_LLVM < 0x0300
LLVMAddTypeName(gallivm->module, struct_name, vertex_header);
LLVMInvalidateStructLayout(gallivm->target, vertex_header);
#endif
/* these are bit-fields and we can't take address of them
LP_CHECK_MEMBER_OFFSET(struct vertex_header, clipmask,
target, vertex_header,
DRAW_JIT_VERTEX_CLIPMASK);
LP_CHECK_MEMBER_OFFSET(struct vertex_header, edgeflag,
target, vertex_header,
DRAW_JIT_VERTEX_EDGEFLAG);
LP_CHECK_MEMBER_OFFSET(struct vertex_header, pad,
target, vertex_header,
DRAW_JIT_VERTEX_PAD);
LP_CHECK_MEMBER_OFFSET(struct vertex_header, vertex_id,
target, vertex_header,
DRAW_JIT_VERTEX_VERTEX_ID);
*/
LP_CHECK_MEMBER_OFFSET(struct vertex_header, clip,
target, vertex_header,
DRAW_JIT_VERTEX_CLIP);
LP_CHECK_MEMBER_OFFSET(struct vertex_header, pre_clip_pos,
target, vertex_header,
DRAW_JIT_VERTEX_PRE_CLIP_POS);
LP_CHECK_MEMBER_OFFSET(struct vertex_header, data,
target, vertex_header,
DRAW_JIT_VERTEX_DATA);
assert(LLVMABISizeOfType(target, vertex_header) ==
offsetof(struct vertex_header, data[data_elems]));
return vertex_header;
}
/**
* Create LLVM types for various structures.
*/
static void
create_jit_types(struct draw_llvm_variant *variant)
{
struct gallivm_state *gallivm = variant->gallivm;
LLVMTypeRef texture_type, sampler_type, context_type, buffer_type, vb_type;
texture_type = create_jit_texture_type(gallivm, "texture");
sampler_type = create_jit_sampler_type(gallivm, "sampler");
context_type = create_jit_context_type(gallivm, texture_type, sampler_type,
"draw_jit_context");
variant->context_ptr_type = LLVMPointerType(context_type, 0);
buffer_type = LLVMPointerType(LLVMIntTypeInContext(gallivm->context, 8), 0);
variant->buffer_ptr_type = LLVMPointerType(buffer_type, 0);
vb_type = create_jit_vertex_buffer_type(gallivm, "pipe_vertex_buffer");
variant->vb_ptr_type = LLVMPointerType(vb_type, 0);
}
static LLVMTypeRef
get_context_ptr_type(struct draw_llvm_variant *variant)
{
if (!variant->context_ptr_type)
create_jit_types(variant);
return variant->context_ptr_type;
}
static LLVMTypeRef
get_buffer_ptr_type(struct draw_llvm_variant *variant)
{
if (!variant->buffer_ptr_type)
create_jit_types(variant);
return variant->buffer_ptr_type;
}
static LLVMTypeRef
get_vb_ptr_type(struct draw_llvm_variant *variant)
{
if (!variant->vb_ptr_type)
create_jit_types(variant);
return variant->vb_ptr_type;
}
static LLVMTypeRef
get_vertex_header_ptr_type(struct draw_llvm_variant *variant)
{
if (!variant->vertex_header_ptr_type)
create_jit_types(variant);
return variant->vertex_header_ptr_type;
}
/**
* Create per-context LLVM info.
*/
struct draw_llvm *
draw_llvm_create(struct draw_context *draw)
{
struct draw_llvm *llvm;
llvm = CALLOC_STRUCT( draw_llvm );
if (!llvm)
return NULL;
lp_build_init();
llvm->draw = draw;
llvm->nr_variants = 0;
make_empty_list(&llvm->vs_variants_list);
llvm->nr_gs_variants = 0;
make_empty_list(&llvm->gs_variants_list);
return llvm;
}
/**
* Free per-context LLVM info.
*/
void
draw_llvm_destroy(struct draw_llvm *llvm)
{
/* XXX free other draw_llvm data? */
FREE(llvm);
}
/**
* Create LLVM-generated code for a vertex shader.
*/
struct draw_llvm_variant *
draw_llvm_create_variant(struct draw_llvm *llvm,
unsigned num_inputs,
const struct draw_llvm_variant_key *key)
{
struct draw_llvm_variant *variant;
struct llvm_vertex_shader *shader =
llvm_vertex_shader(llvm->draw->vs.vertex_shader);
LLVMTypeRef vertex_header;
variant = MALLOC(sizeof *variant +
shader->variant_key_size -
sizeof variant->key);
if (variant == NULL)
return NULL;
variant->llvm = llvm;
variant->gallivm = gallivm_create();
create_jit_types(variant);
memcpy(&variant->key, key, shader->variant_key_size);
vertex_header = create_jit_vertex_header(variant->gallivm, num_inputs);
variant->vertex_header_ptr_type = LLVMPointerType(vertex_header, 0);
draw_llvm_generate(llvm, variant, FALSE); /* linear */
draw_llvm_generate(llvm, variant, TRUE); /* elts */
gallivm_compile_module(variant->gallivm);
variant->jit_func = (draw_jit_vert_func)
gallivm_jit_function(variant->gallivm, variant->function);
variant->jit_func_elts = (draw_jit_vert_func_elts)
gallivm_jit_function(variant->gallivm, variant->function_elts);
variant->shader = shader;
variant->list_item_global.base = variant;
variant->list_item_local.base = variant;
/*variant->no = */shader->variants_created++;
variant->list_item_global.base = variant;
return variant;
}
static void
generate_vs(struct draw_llvm_variant *variant,
LLVMBuilderRef builder,
struct lp_type vs_type,
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
const LLVMValueRef (*inputs)[TGSI_NUM_CHANNELS],
const struct lp_bld_tgsi_system_values *system_values,
LLVMValueRef context_ptr,
struct lp_build_sampler_soa *draw_sampler,
boolean clamp_vertex_color)
{
struct draw_llvm *llvm = variant->llvm;
const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens;
LLVMValueRef consts_ptr = draw_jit_context_vs_constants(variant->gallivm, context_ptr);
struct lp_build_sampler_soa *sampler = 0;
if (gallivm_debug & (GALLIVM_DEBUG_TGSI | GALLIVM_DEBUG_IR)) {
tgsi_dump(tokens, 0);
draw_llvm_dump_variant_key(&variant->key);
}
if (llvm->draw->num_sampler_views && llvm->draw->num_samplers)
sampler = draw_sampler;
lp_build_tgsi_soa(variant->gallivm,
tokens,
vs_type,
NULL /*struct lp_build_mask_context *mask*/,
consts_ptr,
system_values,
NULL /*pos*/,
inputs,
outputs,
sampler,
&llvm->draw->vs.vertex_shader->info,
NULL);
{
LLVMValueRef out;
unsigned chan, attrib;
struct lp_build_context bld;
struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info;
lp_build_context_init(&bld, variant->gallivm, vs_type);
for (attrib = 0; attrib < info->num_outputs; ++attrib) {
for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
if (outputs[attrib][chan]) {
switch (info->output_semantic_name[attrib]) {
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
if (clamp_vertex_color) {
out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
out = lp_build_clamp(&bld, out, bld.zero, bld.one);
LLVMBuildStore(builder, out, outputs[attrib][chan]);
}
break;
case TGSI_SEMANTIC_FOG:
if (chan == 1 || chan == 2)
LLVMBuildStore(builder, bld.zero, outputs[attrib][chan]);
else if (chan == 3)
LLVMBuildStore(builder, bld.one, outputs[attrib][chan]);
break;
}
}
}
}
}
}
static void
generate_fetch(struct gallivm_state *gallivm,
LLVMValueRef vbuffers_ptr,
LLVMValueRef *res,
struct pipe_vertex_element *velem,
LLVMValueRef vbuf,
LLVMValueRef index,
LLVMValueRef instance_id)
{
const struct util_format_description *format_desc = util_format_description(velem->src_format);
LLVMValueRef zero = LLVMConstNull(LLVMInt32TypeInContext(gallivm->context));
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef indices =
LLVMConstInt(LLVMInt64TypeInContext(gallivm->context),
velem->vertex_buffer_index, 0);
LLVMValueRef vbuffer_ptr = LLVMBuildGEP(builder, vbuffers_ptr,
&indices, 1, "");
LLVMValueRef vb_stride = draw_jit_vbuffer_stride(gallivm, vbuf);
LLVMValueRef vb_buffer_offset = draw_jit_vbuffer_offset(gallivm, vbuf);
LLVMValueRef stride;
if (velem->instance_divisor) {
/* array index = instance_id / instance_divisor */
index = LLVMBuildUDiv(builder, instance_id,
lp_build_const_int32(gallivm, velem->instance_divisor),
"instance_divisor");
}
stride = LLVMBuildMul(builder, vb_stride, index, "");
vbuffer_ptr = LLVMBuildLoad(builder, vbuffer_ptr, "vbuffer");
stride = LLVMBuildAdd(builder, stride,
vb_buffer_offset,
"");
stride = LLVMBuildAdd(builder, stride,
lp_build_const_int32(gallivm, velem->src_offset),
"");
/* lp_build_printf(gallivm, "vbuf index = %d, stride is %d\n", indices, stride);*/
vbuffer_ptr = LLVMBuildGEP(builder, vbuffer_ptr, &stride, 1, "");
*res = lp_build_fetch_rgba_aos(gallivm,
format_desc,
lp_float32_vec4_type(),
vbuffer_ptr,
zero, zero, zero);
}
static void
convert_to_soa(struct gallivm_state *gallivm,
LLVMValueRef (*src_aos)[LP_MAX_VECTOR_WIDTH / 32],
LLVMValueRef (*dst_soa)[TGSI_NUM_CHANNELS],
unsigned num_attribs, const struct lp_type soa_type)
{
unsigned i, j, k;
struct lp_type aos_channel_type = soa_type;
debug_assert(TGSI_NUM_CHANNELS == 4);
debug_assert((soa_type.length % TGSI_NUM_CHANNELS) == 0);
aos_channel_type.length >>= 1;
for (i = 0; i < num_attribs; ++i) {
LLVMValueRef aos_channels[TGSI_NUM_CHANNELS];
unsigned pixels_per_channel = soa_type.length / TGSI_NUM_CHANNELS;
for (j = 0; j < TGSI_NUM_CHANNELS; ++j) {
LLVMValueRef channel[LP_MAX_VECTOR_LENGTH] = { 0 };
assert(pixels_per_channel <= LP_MAX_VECTOR_LENGTH);
for (k = 0; k < pixels_per_channel; ++k) {
channel[k] = src_aos[i][j + TGSI_NUM_CHANNELS * k];
}
aos_channels[j] = lp_build_concat(gallivm, channel, aos_channel_type, pixels_per_channel);
}
lp_build_transpose_aos(gallivm, soa_type, aos_channels, dst_soa[i]);
}
}
static void
store_aos(struct gallivm_state *gallivm,
LLVMValueRef io_ptr,
LLVMValueRef index,
LLVMValueRef value)
{
LLVMTypeRef data_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, lp_float32_vec4_type()), 0);
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef data_ptr = draw_jit_header_data(gallivm, io_ptr);
LLVMValueRef indices[3];
indices[0] = lp_build_const_int32(gallivm, 0);
indices[1] = index;
indices[2] = lp_build_const_int32(gallivm, 0);
data_ptr = LLVMBuildGEP(builder, data_ptr, indices, 3, "");
data_ptr = LLVMBuildPointerCast(builder, data_ptr, data_ptr_type, "");
#if DEBUG_STORE
lp_build_printf(gallivm, " ---- %p storing attribute %d (io = %p)\n", data_ptr, index, io_ptr);
#endif
/* Unaligned store due to the vertex header */
lp_set_store_alignment(LLVMBuildStore(builder, value, data_ptr), sizeof(float));
}
/**
* Adjust the mask to architecture endianess. The mask will the store in struct:
*
* struct vertex_header {
* unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
* unsigned edgeflag:1;
* unsigned have_clipdist:1;
* unsigned vertex_id:16;
* [...]
* }
*
* On little-endian machine nothing needs to done, however on bit-endian machine
* the mask's fields need to be adjusted with the algorithm:
*
* uint32_t reverse (uint32_t x)
* {
* return (x >> 16) | // vertex_id
* ((x & 0x3fff) << 18) | // clipmask
* ((x & 0x4000) << 3) | // have_clipdist
* ((x & 0x8000) << 1); // edgeflag
* }
*/
static LLVMValueRef
adjust_mask(struct gallivm_state *gallivm,
LLVMValueRef mask)
{
#ifdef PIPE_ARCH_BIG_ENDIAN
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef vertex_id;
LLVMValueRef clipmask;
LLVMValueRef have_clipdist;
LLVMValueRef edgeflag;
vertex_id = LLVMBuildLShr(builder, mask, lp_build_const_int32(gallivm, 16), "");
clipmask = LLVMBuildAnd(builder, mask, lp_build_const_int32(gallivm, 0x3fff), "");
clipmask = LLVMBuildShl(builder, clipmask, lp_build_const_int32(gallivm, 18), "");
have_clipdist = LLVMBuildAnd(builder, mask, lp_build_const_int32(gallivm, 0x4000), "");
have_clipdist = LLVMBuildShl(builder, have_clipdist, lp_build_const_int32(gallivm, 3), "");
edgeflag = LLVMBuildAnd(builder, mask, lp_build_const_int32(gallivm, 0x8000), "");
edgeflag = LLVMBuildShl(builder, edgeflag, lp_build_const_int32(gallivm, 1), "");
mask = LLVMBuildOr(builder, vertex_id, clipmask, "");
mask = LLVMBuildOr(builder, mask, have_clipdist, "");
mask = LLVMBuildOr(builder, mask, edgeflag, "");
#endif
return mask;
}
static void
store_aos_array(struct gallivm_state *gallivm,
struct lp_type soa_type,
LLVMValueRef io_ptr,
LLVMValueRef *indices,
LLVMValueRef* aos,
int attrib,
int num_outputs,
LLVMValueRef clipmask,
boolean have_clipdist)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef attr_index = lp_build_const_int32(gallivm, attrib);
LLVMValueRef inds[LP_MAX_VECTOR_WIDTH / 32];
LLVMValueRef io_ptrs[LP_MAX_VECTOR_WIDTH / 32];
int vector_length = soa_type.length;
int i;
debug_assert(TGSI_NUM_CHANNELS == 4);
for (i = 0; i < vector_length; i++) {
if (indices) {
inds[i] = indices[i];
} else {
inds[i] = lp_build_const_int32(gallivm, i);
}
io_ptrs[i] = LLVMBuildGEP(builder, io_ptr, &inds[i], 1, "");
}
if (attrib == 0) {
/* store vertex header for each of the n vertices */
LLVMValueRef val, cliptmp;
int vertex_id_pad_edgeflag;
/* If this assertion fails, it means we need to update the bit twidding
* code here. See struct vertex_header in draw_private.h.
*/
assert(DRAW_TOTAL_CLIP_PLANES==14);
/* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */
vertex_id_pad_edgeflag = (0xffff << 16) | (1 << DRAW_TOTAL_CLIP_PLANES);
if (have_clipdist)
vertex_id_pad_edgeflag |= 1 << (DRAW_TOTAL_CLIP_PLANES+1);
val = lp_build_const_int_vec(gallivm, lp_int_type(soa_type), vertex_id_pad_edgeflag);
/* OR with the clipmask */
cliptmp = LLVMBuildOr(builder, val, clipmask, "");
for (i = 0; i < vector_length; i++) {
LLVMValueRef id_ptr = draw_jit_header_id(gallivm, io_ptrs[i]);
val = LLVMBuildExtractElement(builder, cliptmp, inds[i], "");
val = adjust_mask(gallivm, val);
LLVMBuildStore(builder, val, id_ptr);
#if DEBUG_STORE
lp_build_printf(gallivm, "io = %p, index %d, clipmask = %x\n",
io_ptrs[i], inds[i], val);
#endif
}
}
/* store for each of the n vertices */
for (i = 0; i < vector_length; i++) {
store_aos(gallivm, io_ptrs[i], attr_index, aos[i]);
}
}
static void
convert_to_aos(struct gallivm_state *gallivm,
LLVMValueRef io,
LLVMValueRef *indices,
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
LLVMValueRef clipmask,
int num_outputs,
struct lp_type soa_type,
boolean have_clipdist)
{
LLVMBuilderRef builder = gallivm->builder;
unsigned chan, attrib, i;
#if DEBUG_STORE
lp_build_printf(gallivm, " # storing begin\n");
#endif
for (attrib = 0; attrib < num_outputs; ++attrib) {
LLVMValueRef soa[TGSI_NUM_CHANNELS];
LLVMValueRef aos[LP_MAX_VECTOR_WIDTH / 32];
for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
if (outputs[attrib][chan]) {
LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
lp_build_name(out, "output%u.%c", attrib, "xyzw"[chan]);
#if DEBUG_STORE
lp_build_printf(gallivm, "output %d : %d ",
LLVMConstInt(LLVMInt32TypeInContext(gallivm->context),
attrib, 0),
LLVMConstInt(LLVMInt32TypeInContext(gallivm->context),
chan, 0));
lp_build_print_value(gallivm, "val = ", out);
#endif
soa[chan] = out;
}
else {
soa[chan] = 0;
}
}
if (soa_type.length == TGSI_NUM_CHANNELS) {
lp_build_transpose_aos(gallivm, soa_type, soa, aos);
} else {
lp_build_transpose_aos(gallivm, soa_type, soa, soa);
for (i = 0; i < soa_type.length; ++i) {
aos[i] = lp_build_extract_range(gallivm,
soa[i % TGSI_NUM_CHANNELS],
(i / TGSI_NUM_CHANNELS) * TGSI_NUM_CHANNELS,
TGSI_NUM_CHANNELS);
}
}
store_aos_array(gallivm,
soa_type,
io, indices,
aos,
attrib,
num_outputs,
clipmask, have_clipdist);
}
#if DEBUG_STORE
lp_build_printf(gallivm, " # storing end\n");
#endif
}
/**
* Stores original vertex positions in clip coordinates
*/
static void
store_clip(struct gallivm_state *gallivm,
const struct lp_type vs_type,
LLVMValueRef io_ptr,
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
boolean pre_clip_pos, int idx)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef soa[4];
LLVMValueRef aos[LP_MAX_VECTOR_LENGTH];
LLVMValueRef indices[2];
LLVMValueRef io_ptrs[LP_MAX_VECTOR_WIDTH / 32];
LLVMValueRef inds[LP_MAX_VECTOR_WIDTH / 32];
LLVMValueRef clip_ptrs[LP_MAX_VECTOR_WIDTH / 32];
int i, j;
indices[0] =
indices[1] = lp_build_const_int32(gallivm, 0);
for (i = 0; i < vs_type.length; i++) {
inds[i] = lp_build_const_int32(gallivm, i);
io_ptrs[i] = LLVMBuildGEP(builder, io_ptr, &inds[i], 1, "");
}
soa[0] = LLVMBuildLoad(builder, outputs[idx][0], ""); /*x0 x1 .. xn*/
soa[1] = LLVMBuildLoad(builder, outputs[idx][1], ""); /*y0 y1 .. yn*/
soa[2] = LLVMBuildLoad(builder, outputs[idx][2], ""); /*z0 z1 .. zn*/
soa[3] = LLVMBuildLoad(builder, outputs[idx][3], ""); /*w0 w1 .. wn*/
if (!pre_clip_pos) {
for (i = 0; i < vs_type.length; i++) {
clip_ptrs[i] = draw_jit_header_clip(gallivm, io_ptrs[i]);
}
} else {
for (i = 0; i < vs_type.length; i++) {
clip_ptrs[i] = draw_jit_header_pre_clip_pos(gallivm, io_ptrs[i]);
}
}
lp_build_transpose_aos(gallivm, vs_type, soa, soa);
for (i = 0; i < vs_type.length; ++i) {
aos[i] = lp_build_extract_range(gallivm,
soa[i % TGSI_NUM_CHANNELS],
(i / TGSI_NUM_CHANNELS) * TGSI_NUM_CHANNELS,
TGSI_NUM_CHANNELS);
}
for (j = 0; j < vs_type.length; j++) {
LLVMTypeRef clip_ptr_type = LLVMPointerType(LLVMVectorType(LLVMFloatTypeInContext(gallivm->context), 4), 0);
LLVMValueRef clip_ptr;
clip_ptr = LLVMBuildGEP(builder, clip_ptrs[j], indices, 2, "clipo");
clip_ptr = LLVMBuildPointerCast(builder, clip_ptr, clip_ptr_type, "");
/* Unaligned store */
lp_set_store_alignment(LLVMBuildStore(builder, aos[j], clip_ptr), sizeof(float));
}
}
/**
* Transforms the outputs for viewport mapping
*/
static void
generate_viewport(struct draw_llvm_variant *variant,
LLVMBuilderRef builder,
struct lp_type vs_type,
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
LLVMValueRef context_ptr)
{
int i;
struct gallivm_state *gallivm = variant->gallivm;
struct lp_type f32_type = vs_type;
LLVMTypeRef vs_type_llvm = lp_build_vec_type(gallivm, vs_type);
LLVMValueRef out3 = LLVMBuildLoad(builder, outputs[0][3], ""); /*w0 w1 .. wn*/
LLVMValueRef const1 = lp_build_const_vec(gallivm, f32_type, 1.0); /*1.0 1.0 1.0 1.0*/
LLVMValueRef vp_ptr = draw_jit_context_viewport(gallivm, context_ptr);
/* for 1/w convention*/
out3 = LLVMBuildFDiv(builder, const1, out3, "");
LLVMBuildStore(builder, out3, outputs[0][3]);
/* Viewport Mapping */
for (i=0; i<3; i++) {
LLVMValueRef out = LLVMBuildLoad(builder, outputs[0][i], ""); /*x0 x1 .. xn*/
LLVMValueRef scale;
LLVMValueRef trans;
LLVMValueRef scale_i;
LLVMValueRef trans_i;
LLVMValueRef index;
index = lp_build_const_int32(gallivm, i);
scale_i = LLVMBuildGEP(builder, vp_ptr, &index, 1, "");
index = lp_build_const_int32(gallivm, i+4);
trans_i = LLVMBuildGEP(builder, vp_ptr, &index, 1, "");
scale = lp_build_broadcast(gallivm, vs_type_llvm,
LLVMBuildLoad(builder, scale_i, "scale"));
trans = lp_build_broadcast(gallivm, vs_type_llvm,
LLVMBuildLoad(builder, trans_i, "trans"));
/* divide by w */
out = LLVMBuildFMul(builder, out, out3, "");
/* mult by scale */
out = LLVMBuildFMul(builder, out, scale, "");
/* add translation */
out = LLVMBuildFAdd(builder, out, trans, "");
/* store transformed outputs */
LLVMBuildStore(builder, out, outputs[0][i]);
}
}
/**
* Returns clipmask as nxi32 bitmask for the n vertices
*/
static LLVMValueRef
generate_clipmask(struct draw_llvm *llvm,
struct gallivm_state *gallivm,
struct lp_type vs_type,
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
boolean clip_xy,
boolean clip_z,
boolean clip_user,
boolean clip_halfz,
unsigned ucp_enable,
LLVMValueRef context_ptr,
boolean *have_clipdist)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef mask; /* stores the <nxi32> clipmasks */
LLVMValueRef test, temp;
LLVMValueRef zero, shift;
LLVMValueRef pos_x, pos_y, pos_z, pos_w;
LLVMValueRef cv_x, cv_y, cv_z, cv_w;
LLVMValueRef plane1, planes, plane_ptr, sum;
struct lp_type f32_type = vs_type;
struct lp_type i32_type = lp_int_type(vs_type);
const unsigned pos = draw_current_shader_position_output(llvm->draw);
const unsigned cv = draw_current_shader_clipvertex_output(llvm->draw);
int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance;
bool have_cd = false;
unsigned cd[2];
cd[0] = draw_current_shader_clipdistance_output(llvm->draw, 0);
cd[1] = draw_current_shader_clipdistance_output(llvm->draw, 1);
if (cd[0] != pos || cd[1] != pos)
have_cd = true;
mask = lp_build_const_int_vec(gallivm, i32_type, 0);
temp = lp_build_const_int_vec(gallivm, i32_type, 0);
zero = lp_build_const_vec(gallivm, f32_type, 0); /* 0.0f 0.0f 0.0f 0.0f */
shift = lp_build_const_int_vec(gallivm, i32_type, 1); /* 1 1 1 1 */
/*
* load clipvertex and position from correct locations.
* if they are the same just load them once.
*/
pos_x = LLVMBuildLoad(builder, outputs[pos][0], ""); /*x0 x1 .. xn */
pos_y = LLVMBuildLoad(builder, outputs[pos][1], ""); /*y0 y1 .. yn */
pos_z = LLVMBuildLoad(builder, outputs[pos][2], ""); /*z0 z1 .. zn */
pos_w = LLVMBuildLoad(builder, outputs[pos][3], ""); /*w0 w1 .. wn */
if (clip_user && cv != pos) {
cv_x = LLVMBuildLoad(builder, outputs[cv][0], ""); /*x0 x1 .. xn */
cv_y = LLVMBuildLoad(builder, outputs[cv][1], ""); /*y0 y1 .. yn */
cv_z = LLVMBuildLoad(builder, outputs[cv][2], ""); /*z0 z1 .. zn */
cv_w = LLVMBuildLoad(builder, outputs[cv][3], ""); /*w0 w1 .. wn */
} else {
cv_x = pos_x;
cv_y = pos_y;
cv_z = pos_z;
cv_w = pos_w;
}
/* Cliptest, for hardwired planes */
if (clip_xy) {
/* plane 1 */
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, pos_x , pos_w);
temp = shift;
test = LLVMBuildAnd(builder, test, temp, "");
mask = test;
/* plane 2 */
test = LLVMBuildFAdd(builder, pos_x, pos_w, "");
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, test);
temp = LLVMBuildShl(builder, temp, shift, "");
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
/* plane 3 */
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, pos_y, pos_w);
temp = LLVMBuildShl(builder, temp, shift, "");
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
/* plane 4 */
test = LLVMBuildFAdd(builder, pos_y, pos_w, "");
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, test);
temp = LLVMBuildShl(builder, temp, shift, "");
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
if (clip_z) {
temp = lp_build_const_int_vec(gallivm, i32_type, 16);
if (clip_halfz) {
/* plane 5 */
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, pos_z);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
else {
/* plane 5 */
test = LLVMBuildFAdd(builder, pos_z, pos_w, "");
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, test);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
/* plane 6 */
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, pos_z, pos_w);
temp = LLVMBuildShl(builder, temp, shift, "");
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
if (clip_user) {
LLVMValueRef planes_ptr = draw_jit_context_planes(gallivm, context_ptr);
LLVMValueRef indices[3];
/* userclip planes */
while (ucp_enable) {
unsigned plane_idx = ffs(ucp_enable)-1;
ucp_enable &= ~(1 << plane_idx);
plane_idx += 6;
if (have_cd && num_written_clipdistance) {
LLVMValueRef clipdist;
int i;
i = plane_idx - 6;
*have_clipdist = TRUE;
if (i < 4) {
clipdist = LLVMBuildLoad(builder, outputs[cd[0]][i], "");
} else {
clipdist = LLVMBuildLoad(builder, outputs[cd[1]][i-4], "");
}
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, clipdist);
temp = lp_build_const_int_vec(gallivm, i32_type, 1 << plane_idx);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
} else {
LLVMTypeRef vs_type_llvm = lp_build_vec_type(gallivm, vs_type);
indices[0] = lp_build_const_int32(gallivm, 0);
indices[1] = lp_build_const_int32(gallivm, plane_idx);
indices[2] = lp_build_const_int32(gallivm, 0);
plane_ptr = LLVMBuildGEP(builder, planes_ptr, indices, 3, "");
plane1 = LLVMBuildLoad(builder, plane_ptr, "plane_x");
planes = lp_build_broadcast(gallivm, vs_type_llvm, plane1);
sum = LLVMBuildFMul(builder, planes, cv_x, "");
indices[2] = lp_build_const_int32(gallivm, 1);
plane_ptr = LLVMBuildGEP(builder, planes_ptr, indices, 3, "");
plane1 = LLVMBuildLoad(builder, plane_ptr, "plane_y");
planes = lp_build_broadcast(gallivm, vs_type_llvm, plane1);
test = LLVMBuildFMul(builder, planes, cv_y, "");
sum = LLVMBuildFAdd(builder, sum, test, "");
indices[2] = lp_build_const_int32(gallivm, 2);
plane_ptr = LLVMBuildGEP(builder, planes_ptr, indices, 3, "");
plane1 = LLVMBuildLoad(builder, plane_ptr, "plane_z");
planes = lp_build_broadcast(gallivm, vs_type_llvm, plane1);
test = LLVMBuildFMul(builder, planes, cv_z, "");
sum = LLVMBuildFAdd(builder, sum, test, "");
indices[2] = lp_build_const_int32(gallivm, 3);
plane_ptr = LLVMBuildGEP(builder, planes_ptr, indices, 3, "");
plane1 = LLVMBuildLoad(builder, plane_ptr, "plane_w");
planes = lp_build_broadcast(gallivm, vs_type_llvm, plane1);
test = LLVMBuildFMul(builder, planes, cv_w, "");
sum = LLVMBuildFAdd(builder, sum, test, "");
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, sum);
temp = lp_build_const_int_vec(gallivm, i32_type, 1 << plane_idx);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
}
}
return mask;
}
/**
* Returns boolean if any clipping has occurred
* Used zero/non-zero i32 value to represent boolean
*/
static LLVMValueRef
clipmask_booli32(struct gallivm_state *gallivm,
const struct lp_type vs_type,
LLVMValueRef clipmask_bool_ptr)
{
LLVMBuilderRef builder = gallivm->builder;
LLVMTypeRef int32_type = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef clipmask_bool = LLVMBuildLoad(builder, clipmask_bool_ptr, "");
LLVMValueRef ret = LLVMConstNull(int32_type);
LLVMValueRef temp;
int i;
/*
* Can do this with log2(vector length) pack instructions and one extract
* (as we don't actually need a or) with sse2 which would be way better.
*/
for (i=0; i < vs_type.length; i++) {
temp = LLVMBuildExtractElement(builder, clipmask_bool,
lp_build_const_int32(gallivm, i) , "");
ret = LLVMBuildOr(builder, ret, temp, "");
}
return ret;
}
static void
draw_gs_llvm_emit_vertex(struct lp_build_tgsi_context * bld_base,
LLVMValueRef (*outputs)[4],
LLVMValueRef emitted_vertices_vec,
void *user_data)
{
struct draw_gs_llvm_variant *variant =
(struct draw_gs_llvm_variant *)user_data;
struct gallivm_state *gallivm = variant->gallivm;
LLVMBuilderRef builder = gallivm->builder;
struct lp_type gs_type = bld_base->base.type;
LLVMValueRef clipmask = lp_build_const_int_vec(gallivm,
lp_int_type(gs_type), 0);
LLVMValueRef indices[LP_MAX_VECTOR_LENGTH];
LLVMValueRef max_output_vertices =
lp_build_const_int32(gallivm, variant->shader->base.max_output_vertices);
LLVMValueRef io = variant->io_ptr;
unsigned i;
const struct tgsi_shader_info *gs_info = &variant->shader->base.info;
for (i = 0; i < gs_type.length; ++i) {
LLVMValueRef ind = lp_build_const_int32(gallivm, i);
LLVMValueRef currently_emitted =
LLVMBuildExtractElement(builder, emitted_vertices_vec, ind, "");
indices[i] = LLVMBuildMul(builder, ind, max_output_vertices, "");
indices[i] = LLVMBuildAdd(builder, indices[i], currently_emitted, "");
}
convert_to_aos(gallivm, io, indices,
outputs, clipmask,
gs_info->num_outputs, gs_type,
FALSE);
}
static void
draw_gs_llvm_end_primitive(struct lp_build_tgsi_context * bld_base,
LLVMValueRef verts_per_prim_vec,
LLVMValueRef emitted_prims_vec,
void *user_data)
{
struct draw_gs_llvm_variant *variant =
(struct draw_gs_llvm_variant *)user_data;
struct gallivm_state *gallivm = variant->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef prim_lengts_ptr =
draw_gs_jit_prim_lengths(variant->gallivm, variant->context_ptr);
unsigned i;
for (i = 0; i < bld_base->base.type.length; ++i) {
LLVMValueRef ind = lp_build_const_int32(gallivm, i);
LLVMValueRef prims_emitted =
LLVMBuildExtractElement(builder, emitted_prims_vec, ind, "");
LLVMValueRef store_ptr;
LLVMValueRef num_vertices =
LLVMBuildExtractElement(builder, verts_per_prim_vec, ind, "");
store_ptr = LLVMBuildGEP(builder, prim_lengts_ptr, &prims_emitted, 1, "");
store_ptr = LLVMBuildLoad(builder, store_ptr, "");
store_ptr = LLVMBuildGEP(builder, store_ptr, &ind, 1, "");
LLVMBuildStore(builder, num_vertices, store_ptr);
}
}
static void
draw_gs_llvm_epilogue(struct lp_build_tgsi_context * bld_base,
LLVMValueRef total_emitted_vertices_vec,
LLVMValueRef emitted_prims_vec,
void *user_data)
{
struct draw_gs_llvm_variant *variant =
(struct draw_gs_llvm_variant *)user_data;
struct gallivm_state *gallivm = variant->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef emitted_verts_ptr =
draw_gs_jit_emitted_vertices(gallivm, variant->context_ptr);
LLVMValueRef emitted_prims_ptr =
draw_gs_jit_emitted_prims(gallivm, variant->context_ptr);
LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
emitted_verts_ptr = LLVMBuildGEP(builder, emitted_verts_ptr, &zero, 0, "");
emitted_prims_ptr = LLVMBuildGEP(builder, emitted_prims_ptr, &zero, 0, "");
LLVMBuildStore(builder, total_emitted_vertices_vec, emitted_verts_ptr);
LLVMBuildStore(builder, emitted_prims_vec, emitted_prims_ptr);
}
static void
draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
boolean elts)
{
struct gallivm_state *gallivm = variant->gallivm;
LLVMContextRef context = gallivm->context;
LLVMTypeRef int32_type = LLVMInt32TypeInContext(context);
LLVMTypeRef arg_types[8];
LLVMTypeRef func_type;
LLVMValueRef context_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
struct lp_type vs_type;
LLVMValueRef end, start;
LLVMValueRef count, fetch_elts, fetch_count;
LLVMValueRef stride, step, io_itr;
LLVMValueRef io_ptr, vbuffers_ptr, vb_ptr;
LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
LLVMValueRef one = lp_build_const_int32(gallivm, 1);
struct draw_context *draw = llvm->draw;
const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info;
unsigned i, j;
struct lp_build_context bld;
struct lp_build_loop_state lp_loop;
const int vector_length = lp_native_vector_width / 32;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
LLVMValueRef fetch_max;
struct lp_build_sampler_soa *sampler = 0;
LLVMValueRef ret, clipmask_bool_ptr;
const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
/* If geometry shader is present we need to skip both the viewport
* transformation and clipping otherwise the inputs to the geometry
* shader will be incorrect.
*/
const boolean bypass_viewport = gs || variant->key.bypass_viewport;
const boolean enable_cliptest = !gs && (variant->key.clip_xy ||
variant->key.clip_z ||
variant->key.clip_user);
LLVMValueRef variant_func;
const unsigned pos = draw_current_shader_position_output(llvm->draw);
const unsigned cv = draw_current_shader_clipvertex_output(llvm->draw);
boolean have_clipdist = FALSE;
struct lp_bld_tgsi_system_values system_values;
memset(&system_values, 0, sizeof(system_values));
arg_types[0] = get_context_ptr_type(variant); /* context */
arg_types[1] = get_vertex_header_ptr_type(variant); /* vertex_header */
arg_types[2] = get_buffer_ptr_type(variant); /* vbuffers */
if (elts)
arg_types[3] = LLVMPointerType(int32_type, 0);/* fetch_elts * */
else
arg_types[3] = int32_type; /* start */
arg_types[4] = int32_type; /* fetch_count / count */
arg_types[5] = int32_type; /* stride */
arg_types[6] = get_vb_ptr_type(variant); /* pipe_vertex_buffer's */
arg_types[7] = int32_type; /* instance_id */
func_type = LLVMFunctionType(int32_type, arg_types, Elements(arg_types), 0);
variant_func = LLVMAddFunction(gallivm->module,
elts ? "draw_llvm_shader_elts" : "draw_llvm_shader",
func_type);
if (elts)
variant->function_elts = variant_func;
else
variant->function = variant_func;
LLVMSetFunctionCallConv(variant_func, LLVMCCallConv);
for (i = 0; i < Elements(arg_types); ++i)
if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
LLVMAddAttribute(LLVMGetParam(variant_func, i),
LLVMNoAliasAttribute);
context_ptr = LLVMGetParam(variant_func, 0);
io_ptr = LLVMGetParam(variant_func, 1);
vbuffers_ptr = LLVMGetParam(variant_func, 2);
stride = LLVMGetParam(variant_func, 5);
vb_ptr = LLVMGetParam(variant_func, 6);
system_values.instance_id = LLVMGetParam(variant_func, 7);
lp_build_name(context_ptr, "context");
lp_build_name(io_ptr, "io");
lp_build_name(vbuffers_ptr, "vbuffers");
lp_build_name(stride, "stride");
lp_build_name(vb_ptr, "vb");
lp_build_name(system_values.instance_id, "instance_id");
if (elts) {
fetch_elts = LLVMGetParam(variant_func, 3);
fetch_count = LLVMGetParam(variant_func, 4);
lp_build_name(fetch_elts, "fetch_elts");
lp_build_name(fetch_count, "fetch_count");
start = count = NULL;
}
else {
start = LLVMGetParam(variant_func, 3);
count = LLVMGetParam(variant_func, 4);
lp_build_name(start, "start");
lp_build_name(count, "count");
fetch_elts = fetch_count = NULL;
}
/*
* Function body
*/
block = LLVMAppendBasicBlockInContext(gallivm->context, variant_func, "entry");
builder = gallivm->builder;
LLVMPositionBuilderAtEnd(builder, block);
lp_build_context_init(&bld, gallivm, lp_type_int(32));
memset(&vs_type, 0, sizeof vs_type);
vs_type.floating = TRUE; /* floating point values */
vs_type.sign = TRUE; /* values are signed */
vs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
vs_type.width = 32; /* 32-bit float */
vs_type.length = vector_length;
/* hold temporary "bool" clipmask */
clipmask_bool_ptr = lp_build_alloca(gallivm, lp_build_int_vec_type(gallivm, vs_type), "");
LLVMBuildStore(builder, lp_build_zero(gallivm, lp_int_type(vs_type)), clipmask_bool_ptr);
/* code generated texture sampling */
sampler = draw_llvm_sampler_soa_create(
draw_llvm_variant_key_samplers(&variant->key),
context_ptr);
if (elts) {
start = zero;
end = fetch_count;
}
else {
end = lp_build_add(&bld, start, count);
}
step = lp_build_const_int32(gallivm, vector_length);
fetch_max = LLVMBuildSub(builder, end, one, "fetch_max");
lp_build_loop_begin(&lp_loop, gallivm, start);
{
LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
LLVMValueRef aos_attribs[PIPE_MAX_SHADER_INPUTS][LP_MAX_VECTOR_WIDTH / 32] = { { 0 } };
LLVMValueRef io;
LLVMValueRef clipmask; /* holds the clipmask value */
const LLVMValueRef (*ptr_aos)[TGSI_NUM_CHANNELS];
if (elts)
io_itr = lp_loop.counter;
else
io_itr = LLVMBuildSub(builder, lp_loop.counter, start, "");
io = LLVMBuildGEP(builder, io_ptr, &io_itr, 1, "");
#if DEBUG_STORE
lp_build_printf(gallivm, " --- io %d = %p, loop counter %d\n",
io_itr, io, lp_loop.counter);
#endif
system_values.vertex_id = lp_build_zero(gallivm, lp_type_uint_vec(32, 32*vector_length));
for (i = 0; i < vector_length; ++i) {
LLVMValueRef true_index =
LLVMBuildAdd(builder,
lp_loop.counter,
lp_build_const_int32(gallivm, i), "");
/* make sure we're not out of bounds which can happen
* if fetch_count % 4 != 0, because on the last iteration
* a few of the 4 vertex fetches will be out of bounds */
true_index = lp_build_min(&bld, true_index, fetch_max);
if (elts) {
LLVMValueRef fetch_ptr;
fetch_ptr = LLVMBuildGEP(builder, fetch_elts,
&true_index, 1, "");
true_index = LLVMBuildLoad(builder, fetch_ptr, "fetch_elt");
}
system_values.vertex_id = LLVMBuildInsertElement(gallivm->builder,
system_values.vertex_id, true_index,
lp_build_const_int32(gallivm, i), "");
for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
struct pipe_vertex_element *velem = &draw->pt.vertex_element[j];
LLVMValueRef vb_index =
lp_build_const_int32(gallivm, velem->vertex_buffer_index);
LLVMValueRef vb = LLVMBuildGEP(builder, vb_ptr, &vb_index, 1, "");
generate_fetch(gallivm, vbuffers_ptr,
&aos_attribs[j][i], velem, vb, true_index,
system_values.instance_id);
}
}
convert_to_soa(gallivm, aos_attribs, inputs,
draw->pt.nr_vertex_elements, vs_type);
ptr_aos = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) inputs;
generate_vs(variant,
builder,
vs_type,
outputs,
ptr_aos,
&system_values,
context_ptr,
sampler,
variant->key.clamp_vertex_color);
if (pos != -1 && cv != -1) {
/* store original positions in clip before further manipulation */
store_clip(gallivm, vs_type, io, outputs, 0, cv);
store_clip(gallivm, vs_type, io, outputs, 1, pos);
/* do cliptest */
if (enable_cliptest) {
LLVMValueRef temp = LLVMBuildLoad(builder, clipmask_bool_ptr, "");
/* allocate clipmask, assign it integer type */
clipmask = generate_clipmask(llvm,
gallivm,
vs_type,
outputs,
variant->key.clip_xy,
variant->key.clip_z,
variant->key.clip_user,
variant->key.clip_halfz,
variant->key.ucp_enable,
context_ptr, &have_clipdist);
temp = LLVMBuildOr(builder, clipmask, temp, "");
/* store temporary clipping boolean value */
LLVMBuildStore(builder, temp, clipmask_bool_ptr);
}
else {
clipmask = lp_build_const_int_vec(gallivm, lp_int_type(vs_type), 0);
}
/* do viewport mapping */
if (!bypass_viewport) {
generate_viewport(variant, builder, vs_type, outputs, context_ptr);
}
}
else {
clipmask = lp_build_const_int_vec(gallivm, lp_int_type(vs_type), 0);
}
/* store clipmask in vertex header,
* original positions in clip
* and transformed positions in data
*/
convert_to_aos(gallivm, io, NULL, outputs, clipmask,
vs_info->num_outputs, vs_type,
have_clipdist);
}
lp_build_loop_end_cond(&lp_loop, end, step, LLVMIntUGE);
sampler->destroy(sampler);
/* return clipping boolean value for function */
ret = clipmask_booli32(gallivm, vs_type, clipmask_bool_ptr);
LLVMBuildRet(builder, ret);
gallivm_verify_function(gallivm, variant_func);
}
struct draw_llvm_variant_key *
draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
{
unsigned i;
struct draw_llvm_variant_key *key;
struct draw_sampler_static_state *draw_sampler;
key = (struct draw_llvm_variant_key *)store;
key->clamp_vertex_color = llvm->draw->rasterizer->clamp_vertex_color; /**/
/* Presumably all variants of the shader should have the same
* number of vertex elements - ie the number of shader inputs.
* NOTE: we NEED to store the needed number of needed inputs
* here, not the number of provided elements to match keysize
* (and the offset of sampler state in the key).
*/
key->nr_vertex_elements = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_INPUT] + 1;
assert(key->nr_vertex_elements <= llvm->draw->pt.nr_vertex_elements);
/* will have to rig this up properly later */
key->clip_xy = llvm->draw->clip_xy;
key->clip_z = llvm->draw->clip_z;
key->clip_user = llvm->draw->clip_user;
key->bypass_viewport = llvm->draw->identity_viewport;
key->clip_halfz = !llvm->draw->rasterizer->gl_rasterization_rules;
key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
key->ucp_enable = llvm->draw->rasterizer->clip_plane_enable;
key->has_gs = llvm->draw->gs.geometry_shader != NULL;
key->pad1 = 0;
/* All variants of this shader will have the same value for
* nr_samplers. Not yet trying to compact away holes in the
* sampler array.
*/
key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
if (llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
key->nr_sampler_views =
llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
}
else {
key->nr_sampler_views = key->nr_samplers;
}
draw_sampler = draw_llvm_variant_key_samplers(key);
memcpy(key->vertex_element,
llvm->draw->pt.vertex_element,
sizeof(struct pipe_vertex_element) * key->nr_vertex_elements);
memset(draw_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *draw_sampler);
for (i = 0 ; i < key->nr_samplers; i++) {
lp_sampler_static_sampler_state(&draw_sampler[i].sampler_state,
llvm->draw->samplers[PIPE_SHADER_VERTEX][i]);
}
for (i = 0 ; i < key->nr_sampler_views; i++) {
lp_sampler_static_texture_state(&draw_sampler[i].texture_state,
llvm->draw->sampler_views[PIPE_SHADER_VERTEX][i]);
}
return key;
}
void
draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key)
{
unsigned i;
struct draw_sampler_static_state *sampler = draw_llvm_variant_key_samplers(key);
debug_printf("clamp_vertex_color = %u\n", key->clamp_vertex_color);
debug_printf("clip_xy = %u\n", key->clip_xy);
debug_printf("clip_z = %u\n", key->clip_z);
debug_printf("clip_user = %u\n", key->clip_user);
debug_printf("bypass_viewport = %u\n", key->bypass_viewport);
debug_printf("clip_halfz = %u\n", key->clip_halfz);
debug_printf("need_edgeflags = %u\n", key->need_edgeflags);
debug_printf("has_gs = %u\n", key->has_gs);
debug_printf("ucp_enable = %u\n", key->ucp_enable);
for (i = 0 ; i < key->nr_vertex_elements; i++) {
debug_printf("vertex_element[%i].src_offset = %u\n", i, key->vertex_element[i].src_offset);
debug_printf("vertex_element[%i].instance_divisor = %u\n", i, key->vertex_element[i].instance_divisor);
debug_printf("vertex_element[%i].vertex_buffer_index = %u\n", i, key->vertex_element[i].vertex_buffer_index);
debug_printf("vertex_element[%i].src_format = %s\n", i, util_format_name(key->vertex_element[i].src_format));
}
for (i = 0 ; i < key->nr_sampler_views; i++) {
debug_printf("sampler[%i].src_format = %s\n", i, util_format_name(sampler[i].texture_state.format));
}
}
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
{
unsigned j;
struct draw_jit_texture *jit_tex;
assert(shader_stage == PIPE_SHADER_VERTEX ||
shader_stage == PIPE_SHADER_GEOMETRY);
if (shader_stage == PIPE_SHADER_VERTEX) {
assert(sview_idx < Elements(draw->llvm->jit_context.textures));
jit_tex = &draw->llvm->jit_context.textures[sview_idx];
} else if (shader_stage == PIPE_SHADER_GEOMETRY) {
assert(sview_idx < Elements(draw->llvm->gs_jit_context.textures));
jit_tex = &draw->llvm->gs_jit_context.textures[sview_idx];
}
jit_tex->width = width;
jit_tex->height = height;
jit_tex->depth = depth;
jit_tex->first_level = first_level;
jit_tex->last_level = last_level;
jit_tex->base = base_ptr;
for (j = first_level; j <= last_level; j++) {
jit_tex->mip_offsets[j] = mip_offsets[j];
jit_tex->row_stride[j] = row_stride[j];
jit_tex->img_stride[j] = img_stride[j];
}
}
void
draw_llvm_set_sampler_state(struct draw_context *draw)
{
unsigned i;
for (i = 0; i < draw->num_samplers[PIPE_SHADER_VERTEX]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->jit_context.samplers[i];
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_VERTEX][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
}
}
for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->gs_jit_context.samplers[i];
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_GEOMETRY][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
}
}
}
void
draw_llvm_destroy_variant(struct draw_llvm_variant *variant)
{
struct draw_llvm *llvm = variant->llvm;
if (variant->function_elts) {
gallivm_free_function(variant->gallivm,
variant->function_elts, variant->jit_func_elts);
}
if (variant->function) {
gallivm_free_function(variant->gallivm,
variant->function, variant->jit_func);
}
gallivm_destroy(variant->gallivm);
remove_from_list(&variant->list_item_local);
variant->shader->variants_cached--;
remove_from_list(&variant->list_item_global);
llvm->nr_variants--;
FREE(variant);
}
/**
* Create LLVM types for various structures.
*/
static void
create_gs_jit_types(struct draw_gs_llvm_variant *var)
{
struct gallivm_state *gallivm = var->gallivm;
LLVMTypeRef texture_type, sampler_type, context_type;
texture_type = create_jit_texture_type(gallivm, "texture");
sampler_type = create_jit_sampler_type(gallivm, "sampler");
context_type = create_gs_jit_context_type(gallivm,
var->shader->base.vector_length,
texture_type, sampler_type,
"draw_gs_jit_context");
var->context_ptr_type = LLVMPointerType(context_type, 0);
var->input_array_type = create_gs_jit_input_type(gallivm);
}
static LLVMTypeRef
get_gs_context_ptr_type(struct draw_gs_llvm_variant *variant)
{
if (!variant->context_ptr_type)
create_gs_jit_types(variant);
return variant->context_ptr_type;
}
static LLVMValueRef
generate_mask_value(struct draw_gs_llvm_variant *variant,
struct lp_type gs_type)
{
struct gallivm_state *gallivm = variant->gallivm;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef bits[16];
struct lp_type mask_type = lp_int_type(gs_type);
struct lp_type mask_elem_type = lp_elem_type(mask_type);
LLVMValueRef mask_val = lp_build_const_vec(gallivm,
mask_type,
0);
unsigned i;
assert(gs_type.length <= Elements(bits));
for (i = gs_type.length; i >= 1; --i) {
int idx = i - 1;
LLVMValueRef ind = lp_build_const_int32(gallivm, i);
bits[idx] = lp_build_compare(gallivm,
mask_elem_type, PIPE_FUNC_GEQUAL,
variant->num_prims, ind);
}
for (i = 0; i < gs_type.length; ++i) {
LLVMValueRef ind = lp_build_const_int32(gallivm, i);
mask_val = LLVMBuildInsertElement(builder, mask_val, bits[i], ind, "");
}
mask_val = lp_build_compare(gallivm,
mask_type, PIPE_FUNC_NOTEQUAL,
mask_val,
lp_build_const_int_vec(gallivm, mask_type, 0));
return mask_val;
}
static void
draw_gs_llvm_generate(struct draw_llvm *llvm,
struct draw_gs_llvm_variant *variant)
{
struct gallivm_state *gallivm = variant->gallivm;
LLVMContextRef context = gallivm->context;
LLVMTypeRef int32_type = LLVMInt32TypeInContext(context);
LLVMTypeRef arg_types[5];
LLVMTypeRef func_type;
LLVMValueRef variant_func;
LLVMValueRef context_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
LLVMValueRef io_ptr, input_array, num_prims, mask_val;
struct lp_build_sampler_soa *sampler = 0;
struct lp_build_context bld;
struct lp_bld_tgsi_system_values system_values;
struct lp_type gs_type;
unsigned i;
struct lp_build_tgsi_gs_iface gs_iface;
const struct tgsi_token *tokens = variant->shader->base.state.tokens;
LLVMValueRef consts_ptr;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
struct lp_build_mask_context mask;
memset(&system_values, 0, sizeof(system_values));
assert(variant->vertex_header_ptr_type);
arg_types[0] = get_gs_context_ptr_type(variant); /* context */
arg_types[1] = variant->input_array_type; /* input */
arg_types[2] = variant->vertex_header_ptr_type; /* vertex_header */
arg_types[3] = int32_type; /* num_prims */
arg_types[4] = int32_type; /* instance_id */
func_type = LLVMFunctionType(int32_type, arg_types, Elements(arg_types), 0);
variant_func = LLVMAddFunction(gallivm->module, "draw_geometry_shader",
func_type);
variant->function = variant_func;
LLVMSetFunctionCallConv(variant_func, LLVMCCallConv);
for (i = 0; i < Elements(arg_types); ++i)
if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
LLVMAddAttribute(LLVMGetParam(variant_func, i),
LLVMNoAliasAttribute);
context_ptr = LLVMGetParam(variant_func, 0);
input_array = LLVMGetParam(variant_func, 1);
io_ptr = LLVMGetParam(variant_func, 2);
num_prims = LLVMGetParam(variant_func, 3);
system_values.instance_id = LLVMGetParam(variant_func, 4);
lp_build_name(context_ptr, "context");
lp_build_name(input_array, "input");
lp_build_name(io_ptr, "io");
lp_build_name(io_ptr, "num_prims");
lp_build_name(system_values.instance_id, "instance_id");
variant->context_ptr = context_ptr;
variant->io_ptr = io_ptr;
variant->num_prims = num_prims;
gs_iface.input = input_array;
gs_iface.emit_vertex = draw_gs_llvm_emit_vertex;
gs_iface.end_primitive = draw_gs_llvm_end_primitive;
gs_iface.gs_epilogue = draw_gs_llvm_epilogue;
gs_iface.user_data = variant;
/*
* Function body
*/
block = LLVMAppendBasicBlockInContext(gallivm->context, variant_func, "entry");
builder = gallivm->builder;
LLVMPositionBuilderAtEnd(builder, block);
lp_build_context_init(&bld, gallivm, lp_type_int(32));
memset(&gs_type, 0, sizeof gs_type);
gs_type.floating = TRUE; /* floating point values */
gs_type.sign = TRUE; /* values are signed */
gs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
gs_type.width = 32; /* 32-bit float */
gs_type.length = variant->shader->base.vector_length;
consts_ptr = draw_gs_jit_context_constants(variant->gallivm, context_ptr);
/* code generated texture sampling */
sampler = draw_llvm_sampler_soa_create(variant->key.samplers,
context_ptr);
mask_val = generate_mask_value(variant, gs_type);
lp_build_mask_begin(&mask, gallivm, gs_type, mask_val);
lp_build_tgsi_soa(variant->gallivm,
tokens,
gs_type,
&mask,
consts_ptr,
&system_values,
NULL /*pos*/,
NULL,
outputs,
sampler,
&llvm->draw->gs.geometry_shader->info,
&gs_iface);
lp_build_mask_end(&mask);
LLVMBuildRet(builder, lp_build_zero(gallivm, lp_type_uint(32)));
gallivm_verify_function(gallivm, variant_func);
}
struct draw_gs_llvm_variant *
draw_gs_llvm_create_variant(struct draw_llvm *llvm,
unsigned num_outputs,
const struct draw_gs_llvm_variant_key *key)
{
struct draw_gs_llvm_variant *variant;
struct llvm_geometry_shader *shader =
llvm_geometry_shader(llvm->draw->gs.geometry_shader);
LLVMTypeRef vertex_header;
variant = MALLOC(sizeof *variant +
shader->variant_key_size -
sizeof variant->key);
if (variant == NULL)
return NULL;
variant->llvm = llvm;
variant->shader = shader;
variant->gallivm = gallivm_create();
create_gs_jit_types(variant);
memcpy(&variant->key, key, shader->variant_key_size);
vertex_header = create_jit_vertex_header(variant->gallivm, num_outputs);
variant->vertex_header_ptr_type = LLVMPointerType(vertex_header, 0);
draw_gs_llvm_generate(llvm, variant);
gallivm_compile_module(variant->gallivm);
variant->jit_func = (draw_gs_jit_func)
gallivm_jit_function(variant->gallivm, variant->function);
variant->list_item_global.base = variant;
variant->list_item_local.base = variant;
/*variant->no = */shader->variants_created++;
variant->list_item_global.base = variant;
return variant;
}
void
draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant)
{
struct draw_llvm *llvm = variant->llvm;
if (variant->function) {
gallivm_free_function(variant->gallivm,
variant->function, variant->jit_func);
}
gallivm_destroy(variant->gallivm);
remove_from_list(&variant->list_item_local);
variant->shader->variants_cached--;
remove_from_list(&variant->list_item_global);
llvm->nr_gs_variants--;
FREE(variant);
}
struct draw_gs_llvm_variant_key *
draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
{
unsigned i;
struct draw_gs_llvm_variant_key *key;
struct draw_sampler_static_state *draw_sampler;
key = (struct draw_gs_llvm_variant_key *)store;
/* All variants of this shader will have the same value for
* nr_samplers. Not yet trying to compact away holes in the
* sampler array.
*/
key->nr_samplers = llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
if (llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
key->nr_sampler_views =
llvm->draw->gs.geometry_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
}
else {
key->nr_sampler_views = key->nr_samplers;
}
draw_sampler = key->samplers;
memset(draw_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *draw_sampler);
for (i = 0 ; i < key->nr_samplers; i++) {
lp_sampler_static_sampler_state(&draw_sampler[i].sampler_state,
llvm->draw->samplers[PIPE_SHADER_GEOMETRY][i]);
}
for (i = 0 ; i < key->nr_sampler_views; i++) {
lp_sampler_static_texture_state(&draw_sampler[i].texture_state,
llvm->draw->sampler_views[PIPE_SHADER_GEOMETRY][i]);
}
return key;
}
void
draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key)
{
unsigned i;
struct draw_sampler_static_state *sampler = key->samplers;
for (i = 0 ; i < key->nr_sampler_views; i++) {
debug_printf("sampler[%i].src_format = %s\n", i,
util_format_name(sampler[i].texture_state.format));
}
}
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