1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw_gs.h"
#include "draw_private.h"
#include "draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_exec.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
boolean
draw_gs_init( struct draw_context *draw )
{
draw->gs.tgsi.machine = tgsi_exec_machine_create();
if (!draw->gs.tgsi.machine)
return FALSE;
draw->gs.tgsi.machine->Primitives = align_malloc(
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
if (!draw->gs.tgsi.machine->Primitives)
return FALSE;
memset(draw->gs.tgsi.machine->Primitives, 0,
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
return TRUE;
}
void draw_gs_destroy( struct draw_context *draw )
{
if (!draw->gs.tgsi.machine)
return;
align_free(draw->gs.tgsi.machine->Primitives);
tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
}
void
draw_gs_set_constants(struct draw_context *draw,
unsigned slot,
const void *constants,
unsigned size)
{
/* noop. added here for symmetry with the VS
* code and in case we'll ever want to allign
* the constants, e.g. when we'll change to a
* different interpreter */
}
struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context *draw,
const struct pipe_shader_state *state)
{
struct draw_geometry_shader *gs;
int i;
gs = CALLOC_STRUCT(draw_geometry_shader);
if (!gs)
return NULL;
gs->draw = draw;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
FREE(gs);
return NULL;
}
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->input_primitive = PIPE_PRIM_TRIANGLES;
gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
gs->max_output_vertices = 32;
for (i = 0; i < gs->info.num_properties; ++i) {
if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_INPUT_PRIM)
gs->input_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->machine = draw->gs.tgsi.machine;
if (gs)
{
uint i;
for (i = 0; i < gs->info.num_outputs; i++) {
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
gs->info.output_semantic_index[i] == 0)
gs->position_output = i;
}
}
return gs;
}
void draw_bind_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
if (dgs) {
draw->gs.geometry_shader = dgs;
draw->gs.num_gs_outputs = dgs->info.num_outputs;
draw->gs.position_output = dgs->position_output;
draw_geometry_shader_prepare(dgs, draw);
}
else {
draw->gs.geometry_shader = NULL;
draw->gs.num_gs_outputs = 0;
}
}
void draw_delete_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
FREE(dgs);
}
/*#define DEBUG_OUTPUTS 1*/
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
float (*output)[4];
output = *p_output;
/* Unswizzle all output results.
*/
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
output[slot][1],
output[slot][2],
output[slot][3]);
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
*p_output = output;
shader->emitted_primitives += num_primitives;
}
/*#define DEBUG_INPUTS 1*/
static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, vs_slot, i;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
input_ptr = shader->input;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
#if DEBUG_INPUTS
debug_printf("%d) vertex index = %d (prim idx = %d)\n",
i, indices[i], prim_idx);
#endif
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
machine->Inputs[idx].xyzw[0].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].f[prim_idx] =
(float)shader->in_prim_idx;
} else {
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
slot, vs_slot, idx);
#endif
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
#if DEBUG_INPUTS
debug_printf("\t\t%f %f %f %f\n",
machine->Inputs[idx].xyzw[0].f[prim_idx],
machine->Inputs[idx].xyzw[1].f[prim_idx],
machine->Inputs[idx].xyzw[2].f[prim_idx],
machine->Inputs[idx].xyzw[3].f[prim_idx]);
#endif
++vs_slot;
}
}
}
}
static void gs_flush(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
unsigned out_prim_count;
struct tgsi_exec_machine *machine = shader->machine;
debug_assert(input_primitives > 0 &&
input_primitives < 4);
tgsi_set_exec_mask(machine,
1,
input_primitives > 1,
input_primitives > 2,
input_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
#if 0
debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
shader->emitted_primitives, shader->emitted_vertices,
out_prim_count);
#endif
draw_geometry_fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
}
static void gs_point(struct draw_geometry_shader *shader,
int idx)
{
unsigned indices[1];
indices[0] = idx;
draw_fetch_gs_input(shader, indices, 1, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_line(struct draw_geometry_shader *shader,
int i0, int i1)
{
unsigned indices[2];
indices[0] = i0;
indices[1] = i1;
draw_fetch_gs_input(shader, indices, 2, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_line_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2, int i3)
{
unsigned indices[4];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
draw_fetch_gs_input(shader, indices, 4, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_tri(struct draw_geometry_shader *shader,
int i0, int i1, int i2)
{
unsigned indices[3];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
draw_fetch_gs_input(shader, indices, 3, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
static void gs_tri_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2,
int i3, int i4, int i5)
{
unsigned indices[6];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
indices[4] = i4;
indices[5] = i5;
draw_fetch_gs_input(shader, indices, 6, 0);
++shader->in_prim_idx;
gs_flush(shader, 1);
}
#define FUNC gs_run
#define GET_ELT(idx) (idx)
#include "draw_gs_tmp.h"
#define FUNC gs_run_elts
#define LOCAL_VARS const ushort *elts = input_prims->elts;
#define GET_ELT(idx) (elts[idx])
#include "draw_gs_tmp.h"
/**
* Execute geometry shader using TGSI interpreter.
*/
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prim,
struct draw_vertex_info *output_verts,
struct draw_prim_info *output_prims )
{
const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
unsigned input_stride = input_verts->vertex_size;
unsigned vertex_size = input_verts->vertex_size;
struct tgsi_exec_machine *machine = shader->machine;
unsigned num_input_verts = input_prim->linear ?
input_verts->count :
input_prim->count;
unsigned num_in_primitives =
MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
shader->max_output_vertices)
* num_in_primitives;
output_verts->vertex_size = input_verts->vertex_size;
output_verts->stride = input_verts->vertex_size;
output_verts->verts =
(struct vertex_header *)MALLOC(input_verts->vertex_size *
num_in_primitives *
shader->max_output_vertices);
#if 0
debug_printf("%s count = %d (in prims # = %d)\n",
__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
input_prim->prim, shader->input_primitive,
shader->output_primitive,
shader->max_output_vertices);
#endif
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
shader->tmp_output = (float (*)[4])output_verts->verts->data;
shader->in_prim_idx = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
FREE(shader->primitive_lengths);
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, constants_size);
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,
output_prims, output_verts);
else
gs_run_elts(shader, input_prim, input_verts,
output_prims, output_verts);
/* Update prim_info:
*/
output_prims->linear = TRUE;
output_prims->elts = NULL;
output_prims->start = 0;
output_prims->count = shader->emitted_vertices;
output_prims->prim = shader->output_primitive;
output_prims->flags = 0x0;
output_prims->primitive_lengths = shader->primitive_lengths;
output_prims->primitive_count = shader->emitted_primitives;
output_verts->count = shader->emitted_vertices;
#if 0
debug_printf("GS finished, prims = %d, verts = %d\n",
output_prims->primitive_count,
output_verts->count);
#endif
return shader->emitted_vertices;
}
void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
{
FREE((void*) shader->state.tokens);
FREE(shader);
}
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw)
{
if (shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
draw->gs.tgsi.num_samplers,
draw->gs.tgsi.samplers);
}
}
|