1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw_gs.h"
#include "draw_private.h"
#include "draw_context.h"
#ifdef HAVE_LLVM
#include "draw_llvm.h"
#endif
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_exec.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
static inline int
draw_gs_get_input_index(int semantic, int index,
const struct tgsi_shader_info *input_info)
{
int i;
const ubyte *input_semantic_names = input_info->output_semantic_name;
const ubyte *input_semantic_indices = input_info->output_semantic_index;
for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
if (input_semantic_names[i] == semantic &&
input_semantic_indices[i] == index)
return i;
}
return -1;
}
/**
* We execute geometry shaders in the SOA mode, so ideally we want to
* flush when the number of currently fetched primitives is equal to
* the number of elements in the SOA vector. This ensures that the
* throughput is optimized for the given vector instruction set.
*/
static inline boolean
draw_gs_should_flush(struct draw_geometry_shader *shader)
{
return (shader->fetched_prim_count == shader->vector_length);
}
/*#define DEBUG_OUTPUTS 1*/
static void
tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
unsigned num_primitives,
float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
unsigned current_idx = 0;
float (*output)[4];
output = *p_output;
/* Unswizzle all output results.
*/
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
int idx = current_idx * shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
output[slot][1],
output[slot][2],
output[slot][3]);
#endif
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
*p_output = output;
shader->emitted_primitives += num_primitives;
}
/*#define DEBUG_INPUTS 1*/
static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, i;
int vs_slot;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
input_ptr = shader->input;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
#if DEBUG_INPUTS
debug_printf("%d) vertex index = %d (prim idx = %d)\n",
i, indices[i], prim_idx);
#endif
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
} else {
vs_slot = draw_gs_get_input_index(
shader->info.input_semantic_name[slot],
shader->info.input_semantic_index[slot],
shader->input_info);
if (vs_slot < 0) {
debug_printf("VS/GS signature mismatch!\n");
machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
} else {
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
slot, vs_slot, idx);
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
#if DEBUG_INPUTS
debug_printf("\t\t%f %f %f %f\n",
machine->Inputs[idx].xyzw[0].f[prim_idx],
machine->Inputs[idx].xyzw[1].f[prim_idx],
machine->Inputs[idx].xyzw[2].f[prim_idx],
machine->Inputs[idx].xyzw[3].f[prim_idx]);
#endif
++vs_slot;
}
}
}
}
}
static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
{
struct tgsi_exec_machine *machine = shader->machine;
int j;
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, constants_size);
if (shader->info.uses_invocationid) {
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
for (j = 0; j < TGSI_QUAD_SIZE; j++)
machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
}
}
static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
struct tgsi_exec_machine *machine = shader->machine;
/* run interpreter */
tgsi_exec_machine_run(machine);
return
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
}
#ifdef HAVE_LLVM
static void
llvm_fetch_gs_input(struct draw_geometry_shader *shader,
unsigned *indices,
unsigned num_vertices,
unsigned prim_idx)
{
unsigned slot, i;
int vs_slot;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
input_ptr = shader->input;
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
#if DEBUG_INPUTS
debug_printf("%d) vertex index = %d (prim idx = %d)\n",
i, indices[i], prim_idx);
#endif
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
/* skip. we handle system values through gallivm */
/* NOTE: If we hit this case here it's an ordinary input not a sv,
* even though it probably should be a sv.
* Not sure how to set it up as regular input however if that even,
* would make sense so hack around this later in gallivm.
*/
} else {
vs_slot = draw_gs_get_input_index(
shader->info.input_semantic_name[slot],
shader->info.input_semantic_index[slot],
shader->input_info);
if (vs_slot < 0) {
debug_printf("VS/GS signature mismatch!\n");
(*input_data)[i][slot][0][prim_idx] = 0;
(*input_data)[i][slot][1][prim_idx] = 0;
(*input_data)[i][slot][2][prim_idx] = 0;
(*input_data)[i][slot][3][prim_idx] = 0;
} else {
#if DEBUG_INPUTS
debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
slot, vs_slot, i);
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
(*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
(*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
(*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
(*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
#if DEBUG_INPUTS
debug_printf("\t\t%f %f %f %f\n",
(*input_data)[i][slot][0][prim_idx],
(*input_data)[i][slot][1][prim_idx],
(*input_data)[i][slot][2][prim_idx],
(*input_data)[i][slot][3][prim_idx]);
#endif
++vs_slot;
}
}
}
}
}
static void
llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
unsigned num_primitives,
float (**p_output)[4])
{
int total_verts = 0;
int vertex_count = 0;
int total_prims = 0;
int max_prims_per_invocation = 0;
char *output_ptr = (char*)shader->gs_output;
int i, j, prim_idx;
unsigned next_prim_boundary = shader->primitive_boundary;
for (i = 0; i < shader->vector_length; ++i) {
int prims = shader->llvm_emitted_primitives[i];
total_prims += prims;
max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
}
for (i = 0; i < shader->vector_length; ++i) {
total_verts += shader->llvm_emitted_vertices[i];
}
output_ptr += shader->emitted_vertices * shader->vertex_size;
for (i = 0; i < shader->vector_length - 1; ++i) {
int current_verts = shader->llvm_emitted_vertices[i];
int next_verts = shader->llvm_emitted_vertices[i + 1];
#if 0
int j;
for (j = 0; j < current_verts; ++j) {
struct vertex_header *vh = (struct vertex_header *)
(output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
}
#endif
debug_assert(current_verts <= shader->max_output_vertices);
debug_assert(next_verts <= shader->max_output_vertices);
if (next_verts) {
memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
shader->vertex_size * next_verts);
}
vertex_count += current_verts;
}
#if 0
{
int i;
for (i = 0; i < total_verts; ++i) {
struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
debug_printf("%d) Vertex:\n", i);
for (j = 0; j < shader->info.num_outputs; ++j) {
unsigned *udata = (unsigned*)vh->data[j];
debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
udata[0], udata[1], udata[2], udata[3]);
}
}
}
#endif
prim_idx = 0;
for (i = 0; i < shader->vector_length; ++i) {
int num_prims = shader->llvm_emitted_primitives[i];
for (j = 0; j < num_prims; ++j) {
int prim_length =
shader->llvm_prim_lengths[j][i];
shader->primitive_lengths[shader->emitted_primitives + prim_idx] =
prim_length;
++prim_idx;
}
}
shader->emitted_primitives += total_prims;
shader->emitted_vertices += total_verts;
}
static void
llvm_gs_prepare(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
{
}
static unsigned
llvm_gs_run(struct draw_geometry_shader *shader,
unsigned input_primitives)
{
unsigned ret;
char *input = (char*)shader->gs_output;
input += (shader->emitted_vertices * shader->vertex_size);
ret = shader->current_variant->jit_func(
shader->jit_context, shader->gs_input->data,
(struct vertex_header*)input,
input_primitives,
shader->draw->instance_id,
shader->llvm_prim_ids,
shader->invocation_id);
return ret;
}
#endif
static void gs_flush(struct draw_geometry_shader *shader)
{
unsigned out_prim_count;
unsigned input_primitives = shader->fetched_prim_count;
if (shader->draw->collect_statistics) {
shader->draw->statistics.gs_invocations += input_primitives;
}
debug_assert(input_primitives > 0 &&
input_primitives <= 4);
out_prim_count = shader->run(shader, input_primitives);
shader->fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
#if 0
debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
shader->emitted_primitives, shader->emitted_vertices,
out_prim_count);
#endif
shader->fetched_prim_count = 0;
}
static void gs_point(struct draw_geometry_shader *shader,
int idx)
{
unsigned indices[1];
indices[0] = idx;
shader->fetch_inputs(shader, indices, 1,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
if (draw_gs_should_flush(shader))
gs_flush(shader);
}
static void gs_line(struct draw_geometry_shader *shader,
int i0, int i1)
{
unsigned indices[2];
indices[0] = i0;
indices[1] = i1;
shader->fetch_inputs(shader, indices, 2,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
if (draw_gs_should_flush(shader))
gs_flush(shader);
}
static void gs_line_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2, int i3)
{
unsigned indices[4];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
shader->fetch_inputs(shader, indices, 4,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
if (draw_gs_should_flush(shader))
gs_flush(shader);
}
static void gs_tri(struct draw_geometry_shader *shader,
int i0, int i1, int i2)
{
unsigned indices[3];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
shader->fetch_inputs(shader, indices, 3,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
if (draw_gs_should_flush(shader))
gs_flush(shader);
}
static void gs_tri_adj(struct draw_geometry_shader *shader,
int i0, int i1, int i2,
int i3, int i4, int i5)
{
unsigned indices[6];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
indices[3] = i3;
indices[4] = i4;
indices[5] = i5;
shader->fetch_inputs(shader, indices, 6,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
if (draw_gs_should_flush(shader))
gs_flush(shader);
}
#define FUNC gs_run
#define GET_ELT(idx) (idx)
#include "draw_gs_tmp.h"
#define FUNC gs_run_elts
#define LOCAL_VARS const ushort *elts = input_prims->elts;
#define GET_ELT(idx) (elts[idx])
#include "draw_gs_tmp.h"
/**
* Execute geometry shader.
*/
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prim,
const struct tgsi_shader_info *input_info,
struct draw_vertex_info *output_verts,
struct draw_prim_info *output_prims )
{
const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
unsigned input_stride = input_verts->vertex_size;
unsigned num_outputs = draw_total_gs_outputs(shader->draw);
unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
unsigned num_input_verts = input_prim->linear ?
input_verts->count :
input_prim->count;
unsigned num_in_primitives =
align(
MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
num_input_verts),
u_decomposed_prims_for_vertices(shader->input_primitive,
num_input_verts)),
shader->vector_length);
unsigned max_out_prims =
u_decomposed_prims_for_vertices(shader->output_primitive,
shader->max_output_vertices)
* num_in_primitives;
/* we allocate exactly one extra vertex per primitive to allow the GS to emit
* overflown vertices into some area where they won't harm anyone */
unsigned total_verts_per_buffer = shader->primitive_boundary *
num_in_primitives;
unsigned invocation;
//Assume at least one primitive
max_out_prims = MAX2(max_out_prims, 1);
output_verts->vertex_size = vertex_size;
output_verts->stride = output_verts->vertex_size;
output_verts->verts =
(struct vertex_header *)MALLOC(output_verts->vertex_size *
total_verts_per_buffer * shader->num_invocations);
debug_assert(output_verts->verts);
#if 0
debug_printf("%s count = %d (in prims # = %d)\n",
__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n"
u_prim_name(input_prim->prim),
u_prim_name(shader->input_primitive),
u_prim_name(shader->output_primitive));
debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, "
"vertex_size = %d, tverts = %d\n",
shader->max_output_vertices, max_out_prims,
shader->primitive_boundary, output_verts->vertex_size,
total_verts_per_buffer);
#endif
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
shader->tmp_output = (float (*)[4])output_verts->verts->data;
shader->fetched_prim_count = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
shader->input_info = input_info;
FREE(shader->primitive_lengths);
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
#ifdef HAVE_LLVM
if (shader->draw->llvm) {
shader->gs_output = output_verts->verts;
if (max_out_prims > shader->max_out_prims) {
unsigned i;
if (shader->llvm_prim_lengths) {
for (i = 0; i < shader->max_out_prims; ++i) {
align_free(shader->llvm_prim_lengths[i]);
}
FREE(shader->llvm_prim_lengths);
}
shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
for (i = 0; i < max_out_prims; ++i) {
int vector_size = shader->vector_length * sizeof(unsigned);
shader->llvm_prim_lengths[i] =
align_malloc(vector_size, vector_size);
}
shader->max_out_prims = max_out_prims;
}
shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
}
#endif
for (invocation = 0; invocation < shader->num_invocations; invocation++) {
shader->invocation_id = invocation;
shader->prepare(shader, constants, constants_size);
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,
output_prims, output_verts);
else
gs_run_elts(shader, input_prim, input_verts,
output_prims, output_verts);
/* Flush the remaining primitives. Will happen if
* num_input_primitives % 4 != 0
*/
if (shader->fetched_prim_count > 0) {
gs_flush(shader);
}
debug_assert(shader->fetched_prim_count == 0);
}
/* Update prim_info:
*/
output_prims->linear = TRUE;
output_prims->elts = NULL;
output_prims->start = 0;
output_prims->count = shader->emitted_vertices;
output_prims->prim = shader->output_primitive;
output_prims->flags = 0x0;
output_prims->primitive_lengths = shader->primitive_lengths;
output_prims->primitive_count = shader->emitted_primitives;
output_verts->count = shader->emitted_vertices;
if (shader->draw->collect_statistics) {
unsigned i;
for (i = 0; i < shader->emitted_primitives; ++i) {
shader->draw->statistics.gs_primitives +=
u_decomposed_prims_for_vertices(shader->output_primitive,
shader->primitive_lengths[i]);
}
}
#if 0
debug_printf("GS finished, prims = %d, verts = %d\n",
output_prims->primitive_count,
output_verts->count);
#endif
return shader->emitted_vertices;
}
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw)
{
boolean use_llvm = draw->llvm != NULL;
if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
draw->gs.tgsi.sampler,
draw->gs.tgsi.image,
draw->gs.tgsi.buffer);
}
}
boolean
draw_gs_init( struct draw_context *draw )
{
if (!draw->llvm) {
draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
if (!draw->gs.tgsi.machine)
return FALSE;
draw->gs.tgsi.machine->Primitives = align_malloc(
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
if (!draw->gs.tgsi.machine->Primitives)
return FALSE;
memset(draw->gs.tgsi.machine->Primitives, 0,
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
}
return TRUE;
}
void draw_gs_destroy( struct draw_context *draw )
{
if (draw->gs.tgsi.machine) {
align_free(draw->gs.tgsi.machine->Primitives);
tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
}
}
struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context *draw,
const struct pipe_shader_state *state)
{
#ifdef HAVE_LLVM
boolean use_llvm = draw->llvm != NULL;
struct llvm_geometry_shader *llvm_gs = NULL;
#endif
struct draw_geometry_shader *gs;
unsigned i;
#ifdef HAVE_LLVM
if (use_llvm) {
llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
if (!llvm_gs)
return NULL;
gs = &llvm_gs->base;
make_empty_list(&llvm_gs->variants);
} else
#endif
{
gs = CALLOC_STRUCT(draw_geometry_shader);
}
if (!gs)
return NULL;
gs->draw = draw;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
FREE(gs);
return NULL;
}
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
if (use_llvm) {
/* TODO: change the input array to handle the following
vector length, instead of the currently hardcoded
TGSI_NUM_CHANNELS
gs->vector_length = lp_native_vector_width / 32;*/
gs->vector_length = TGSI_NUM_CHANNELS;
} else
#endif
{
gs->vector_length = 1;
}
gs->input_primitive =
gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
gs->output_primitive =
gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
gs->max_output_vertices =
gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
gs->num_invocations =
gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
if (!gs->max_output_vertices)
gs->max_output_vertices = 32;
/* Primitive boundary is bigger than max_output_vertices by one, because
* the specification says that the geometry shader should exit if the
* number of emitted vertices is bigger or equal to max_output_vertices and
* we can't do that because we're running in the SoA mode, which means that
* our storing routines will keep getting called on channels that have
* overflown.
* So we need some scratch area where we can keep writing the overflown
* vertices without overwriting anything important or crashing.
*/
gs->primitive_boundary = gs->max_output_vertices + 1;
gs->position_output = -1;
for (i = 0; i < gs->info.num_outputs; i++) {
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
gs->info.output_semantic_index[i] == 0)
gs->position_output = i;
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
gs->viewport_index_output = i;
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
}
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
}
}
gs->machine = draw->gs.tgsi.machine;
#ifdef HAVE_LLVM
if (use_llvm) {
int vector_size = gs->vector_length * sizeof(float);
gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
gs->llvm_prim_lengths = 0;
gs->llvm_emitted_primitives = align_malloc(vector_size, vector_size);
gs->llvm_emitted_vertices = align_malloc(vector_size, vector_size);
gs->llvm_prim_ids = align_malloc(vector_size, vector_size);
gs->fetch_outputs = llvm_fetch_gs_outputs;
gs->fetch_inputs = llvm_fetch_gs_input;
gs->prepare = llvm_gs_prepare;
gs->run = llvm_gs_run;
gs->jit_context = &draw->llvm->gs_jit_context;
llvm_gs->variant_key_size =
draw_gs_llvm_variant_key_size(
MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
} else
#endif
{
gs->fetch_outputs = tgsi_fetch_gs_outputs;
gs->fetch_inputs = tgsi_fetch_gs_input;
gs->prepare = tgsi_gs_prepare;
gs->run = tgsi_gs_run;
}
return gs;
}
void draw_bind_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
if (dgs) {
draw->gs.geometry_shader = dgs;
draw->gs.num_gs_outputs = dgs->info.num_outputs;
draw->gs.position_output = dgs->position_output;
draw_geometry_shader_prepare(dgs, draw);
}
else {
draw->gs.geometry_shader = NULL;
draw->gs.num_gs_outputs = 0;
}
}
void draw_delete_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
if (!dgs) {
return;
}
#ifdef HAVE_LLVM
if (draw->llvm) {
struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
struct draw_gs_llvm_variant_list_item *li;
li = first_elem(&shader->variants);
while(!at_end(&shader->variants, li)) {
struct draw_gs_llvm_variant_list_item *next = next_elem(li);
draw_gs_llvm_destroy_variant(li->base);
li = next;
}
assert(shader->variants_cached == 0);
if (dgs->llvm_prim_lengths) {
unsigned i;
for (i = 0; i < dgs->max_out_prims; ++i) {
align_free(dgs->llvm_prim_lengths[i]);
}
FREE(dgs->llvm_prim_lengths);
}
align_free(dgs->llvm_emitted_primitives);
align_free(dgs->llvm_emitted_vertices);
align_free(dgs->llvm_prim_ids);
align_free(dgs->gs_input);
}
#endif
FREE(dgs->primitive_lengths);
FREE((void*) dgs->state.tokens);
FREE(dgs);
}
#ifdef HAVE_LLVM
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
struct draw_gs_llvm_variant *variant)
{
shader->current_variant = variant;
}
#endif
/*
* Called at the very begin of the draw call with a new instance
* Used to reset state that should persist between primitive restart.
*/
void
draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
{
if (!gs)
return;
gs->in_prim_idx = 0;
}
|