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/**************************************************************************
*
* Copyright 2009 VMWare Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw_gs.h"
#include "draw_private.h"
#include "draw_context.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_exec.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#define MAX_PRIM_VERTICES 6
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
boolean
draw_gs_init( struct draw_context *draw )
{
draw->gs.machine = tgsi_exec_machine_create();
if (!draw->gs.machine)
return FALSE;
draw->gs.machine->Primitives = align_malloc(
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
if (!draw->gs.machine->Primitives)
return FALSE;
memset(draw->gs.machine->Primitives, 0,
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
return TRUE;
}
void draw_gs_destroy( struct draw_context *draw )
{
if (!draw->gs.machine)
return;
align_free(draw->gs.machine->Primitives);
tgsi_exec_machine_destroy(draw->gs.machine);
}
void draw_gs_set_constants( struct draw_context *draw,
const float (*constants)[4],
unsigned size )
{
}
struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context *draw,
const struct pipe_shader_state *state)
{
struct draw_geometry_shader *gs;
int i;
gs = CALLOC_STRUCT(draw_geometry_shader);
if (!gs)
return NULL;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
FREE(gs);
return NULL;
}
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->input_primitive = PIPE_PRIM_TRIANGLES;
gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
gs->max_output_vertices = 32;
for (i = 0; i < gs->info.num_properties; ++i) {
if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_INPUT_PRIM)
gs->input_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_MAX_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->machine = draw->gs.machine;
if (gs)
{
uint i;
for (i = 0; i < gs->info.num_outputs; i++) {
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
gs->info.output_semantic_index[i] == 0)
gs->position_output = i;
}
}
return gs;
}
void draw_bind_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
if (dgs) {
draw->gs.geometry_shader = dgs;
draw->gs.num_gs_outputs = dgs->info.num_outputs;
draw->gs.position_output = dgs->position_output;
draw_geometry_shader_prepare(dgs, draw);
}
else {
draw->gs.geometry_shader = NULL;
draw->gs.num_gs_outputs = 0;
}
}
void draw_delete_geometry_shader(struct draw_context *draw,
struct draw_geometry_shader *dgs)
{
FREE(dgs);
}
static INLINE int num_vertices_for_prim(int prim)
{
switch(prim) {
case PIPE_PRIM_POINTS:
return 1;
case PIPE_PRIM_LINES:
return 2;
case PIPE_PRIM_LINE_LOOP:
return 2;
case PIPE_PRIM_LINE_STRIP:
return 2;
case PIPE_PRIM_TRIANGLES:
return 3;
case PIPE_PRIM_TRIANGLE_STRIP:
return 3;
case PIPE_PRIM_TRIANGLE_FAN:
return 3;
case PIPE_PRIM_LINES_ADJACENCY:
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
return 4;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
return 6;
default:
assert(!"Bad geometry shader input");
return 0;
}
}
static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
int start_primitive,
int num_primitives,
const float (*input_ptr)[4],
unsigned input_vertex_stride,
unsigned inputs_from_vs)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned slot, vs_slot, k, j;
unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
int idx = 0;
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
/*debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);*/
if (shader->info.input_semantic_name[slot] ==
TGSI_SEMANTIC_PRIMID) {
for (j = 0; j < num_primitives; ++j) {
machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
}
++idx;
} else {
for (j = 0; j < num_primitives; ++j) {
int vidx = idx;
const float (*prim_ptr)[4];
/*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);*/
prim_ptr = (const float (*)[4])(
(const char *)input_ptr +
(j * num_vertices * input_vertex_stride));
for (k = 0; k < num_vertices; ++k, ++vidx) {
const float (*input)[4];
input = (const float (*)[4])(
(const char *)prim_ptr + (k * input_vertex_stride));
vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
/*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));
assert(!util_is_inf_or_nan(input[vs_slot][2]));
assert(!util_is_inf_or_nan(input[vs_slot][3]));
#endif
machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
#if 0
debug_printf("\t\t%d %f %f %f %f\n", slot,
machine->Inputs[vidx].xyzw[0].f[j],
machine->Inputs[vidx].xyzw[1].f[j],
machine->Inputs[vidx].xyzw[2].f[j],
machine->Inputs[vidx].xyzw[3].f[j]);
#endif
}
}
++vs_slot;
idx += num_vertices;
}
}
}
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
float (*output)[4],
unsigned vertex_size)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
/* Unswizzle all output results.
*/
/* FIXME: handle all the primitives produced by the gs, not just
* the first one
unsigned prim_count =
mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[0];
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
debug_printf("%d) Output vert:\n", idx);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx];
output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx];
output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx];
output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
output[slot][1],
output[slot][2],
output[slot][3]);
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + vertex_size);
}
}
}
void draw_geometry_shader_run(struct draw_geometry_shader *shader,
const float (*input)[4],
float (*output)[4],
const float (*constants)[4],
unsigned count,
unsigned input_stride,
unsigned vertex_size)
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
unsigned num_primitives = count/num_vertices;
unsigned inputs_from_vs = 0;
machine->Consts[0] = constants;
for (i = 0; i < shader->info.num_inputs; ++i) {
if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
++inputs_from_vs;
}
for (i = 0; i < num_primitives; ++i) {
unsigned int max_primitives = 1;
draw_fetch_geometry_input(shader, i, max_primitives, input,
input_stride, inputs_from_vs);
tgsi_set_exec_mask(machine,
1,
max_primitives > 1,
max_primitives > 2,
max_primitives > 3);
/* run interpreter */
tgsi_exec_machine_run(machine);
draw_geometry_fetch_outputs(shader, max_primitives,
output, vertex_size);
}
}
void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
{
FREE((void*) shader->state.tokens);
FREE(shader);
}
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw)
{
if (shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
draw->gs.num_samplers,
draw->gs.samplers);
}
}
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