summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw/draw_context.c
blob: f90187816b5a674b7cc2e55c9ce32cd6a4dd0acf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  */


#include "pipe/p_util.h"
#include "draw_context.h"
#include "draw_vbuf.h"
#include "draw_vs.h"
#include "draw_pt.h"
#include "draw_pipe.h"


struct draw_context *draw_create( void )
{
   struct draw_context *draw = CALLOC_STRUCT( draw_context );
   if (draw == NULL)
      goto fail;

   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
   draw->nr_planes = 6;


   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */

   tgsi_exec_machine_init(&draw->machine);

   /* FIXME: give this machine thing a proper constructor:
    */
   draw->machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
   draw->machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);

   if (!draw_pipeline_init( draw ))
      goto fail;

   if (!draw_pt_init( draw ))
      goto fail;

   return draw;

fail:
   draw_destroy( draw );   
   return NULL;
}


void draw_destroy( struct draw_context *draw )
{
   if (!draw)
      return;


   if (draw->machine.Inputs)
      align_free(draw->machine.Inputs);

   if (draw->machine.Outputs)
      align_free(draw->machine.Outputs);

   tgsi_exec_machine_free_data(&draw->machine);

   /* Not so fast -- we're just borrowing this at the moment.
    * 
   if (draw->render)
      draw->render->destroy( draw->render );
   */

   draw_pipeline_destroy( draw );
   draw_pt_destroy( draw );

   FREE( draw );
}



void draw_flush( struct draw_context *draw )
{
   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
}



/**
 * Register new primitive rasterization/rendering state.
 * This causes the drawing pipeline to be rebuilt.
 */
void draw_set_rasterizer_state( struct draw_context *draw,
                                const struct pipe_rasterizer_state *raster )
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );

   draw->rasterizer = raster;
   draw->bypass_clipping =
      ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
       draw->driver.bypass_clipping);
}


void draw_set_driver_clipping( struct draw_context *draw,
                               boolean bypass_clipping )
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );

   draw->driver.bypass_clipping = bypass_clipping;
   draw->bypass_clipping = (draw->rasterizer->bypass_clipping || 
                            draw->driver.bypass_clipping);
}


/** 
 * Plug in the primitive rendering/rasterization stage (which is the last
 * stage in the drawing pipeline).
 * This is provided by the device driver.
 */
void draw_set_rasterize_stage( struct draw_context *draw,
                               struct draw_stage *stage )
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );

   draw->pipeline.rasterize = stage;
}


/**
 * Set the draw module's clipping state.
 */
void draw_set_clip_state( struct draw_context *draw,
                          const struct pipe_clip_state *clip )
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );

   assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
   memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
   draw->nr_planes = 6 + clip->nr;
}


/**
 * Set the draw module's viewport state.
 */
void draw_set_viewport_state( struct draw_context *draw,
                              const struct pipe_viewport_state *viewport )
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
   draw->viewport = *viewport; /* struct copy */
   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
                              viewport->scale[1] == 1.0f &&
                              viewport->scale[2] == 1.0f &&
                              viewport->scale[3] == 1.0f &&
                              viewport->translate[0] == 0.0f &&
                              viewport->translate[1] == 0.0f &&
                              viewport->translate[2] == 0.0f &&
                              viewport->translate[3] == 0.0f);
}



void
draw_set_vertex_buffers(struct draw_context *draw,
                        unsigned count,
                        const struct pipe_vertex_buffer *buffers)
{
   assert(count <= PIPE_MAX_ATTRIBS);

   memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
   draw->pt.nr_vertex_buffers = count;
}


void
draw_set_vertex_elements(struct draw_context *draw,
                         unsigned count,
                         const struct pipe_vertex_element *elements)
{
   assert(count <= PIPE_MAX_ATTRIBS);

   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
   draw->pt.nr_vertex_elements = count;
}


/**
 * Tell drawing context where to find mapped vertex buffers.
 */
void
draw_set_mapped_vertex_buffer(struct draw_context *draw,
                              unsigned attr, const void *buffer)
{
   draw->pt.user.vbuffer[attr] = buffer;
}


void
draw_set_mapped_constant_buffer(struct draw_context *draw,
                                const void *buffer)
{
   draw->pt.user.constants = buffer;
}


/**
 * Tells the draw module to draw points with triangles if their size
 * is greater than this threshold.
 */
void
draw_wide_point_threshold(struct draw_context *draw, float threshold)
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
   draw->pipeline.wide_point_threshold = threshold;
}


/**
 * Tells the draw module to draw lines with triangles if their width
 * is greater than this threshold.
 */
void
draw_wide_line_threshold(struct draw_context *draw, float threshold)
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
   draw->pipeline.wide_line_threshold = threshold;
}


/**
 * Tells the draw module whether or not to implement line stipple.
 */
void
draw_enable_line_stipple(struct draw_context *draw, boolean enable)
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
   draw->pipeline.line_stipple = enable;
}


/**
 * Tells draw module whether to convert points to quads for sprite mode.
 */
void
draw_enable_point_sprites(struct draw_context *draw, boolean enable)
{
   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
   draw->pipeline.point_sprite = enable;
}


/**
 * Ask the draw module for the location/slot of the given vertex attribute in
 * a post-transformed vertex.
 *
 * With this function, drivers that use the draw module should have no reason
 * to track the current vertex shader.
 *
 * Note that the draw module may sometimes generate vertices with extra
 * attributes (such as texcoords for AA lines).  The driver can call this
 * function to find those attributes.
 *
 * Zero is returned if the attribute is not found since this is
 * a don't care / undefined situtation.  Returning -1 would be a bit more
 * work for the drivers.
 */
int
draw_find_vs_output(struct draw_context *draw,
                    uint semantic_name, uint semantic_index)
{
   const struct draw_vertex_shader *vs = draw->vertex_shader;
   uint i;
   for (i = 0; i < vs->info.num_outputs; i++) {
      if (vs->info.output_semantic_name[i] == semantic_name &&
          vs->info.output_semantic_index[i] == semantic_index)
         return i;
   }

   /* XXX there may be more than one extra vertex attrib.
    * For example, simulated gl_FragCoord and gl_PointCoord.
    */
   if (draw->extra_vp_outputs.semantic_name == semantic_name &&
       draw->extra_vp_outputs.semantic_index == semantic_index) {
      return draw->extra_vp_outputs.slot;
   }
   return 0;
}


/**
 * Return number of vertex shader outputs.
 */
uint
draw_num_vs_outputs(struct draw_context *draw)
{
   uint count = draw->vertex_shader->info.num_outputs;
   if (draw->extra_vp_outputs.slot > 0)
      count++;
   return count;
}



void draw_set_render( struct draw_context *draw, 
		      struct vbuf_render *render )
{
   draw->render = render;
}

void draw_set_edgeflags( struct draw_context *draw,
                         const unsigned *edgeflag )
{
   draw->pt.user.edgeflag = edgeflag;
}




/**
 * Tell the drawing context about the index/element buffer to use
 * (ala glDrawElements)
 * If no element buffer is to be used (i.e. glDrawArrays) then this
 * should be called with eltSize=0 and elements=NULL.
 *
 * \param draw  the drawing context
 * \param eltSize  size of each element (1, 2 or 4 bytes)
 * \param elements  the element buffer ptr
 */
void
draw_set_mapped_element_buffer( struct draw_context *draw,
                                unsigned eltSize, void *elements )
{
   draw->pt.user.elts = elements;
   draw->pt.user.eltSize = eltSize;
}


 
/* Revamp me please:
 */
void draw_do_flush( struct draw_context *draw, unsigned flags )
{
   if (!draw->flushing && !draw->vcache_flushing)
   {
      draw->flushing = TRUE;

      draw_pipeline_flush( draw, flags );

      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
      
      draw->flushing = FALSE;
   }
}