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/*
* Copyright © 2019 Google LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "tu_private.h"
#include "spirv/nir_spirv.h"
#include "util/mesa-sha1.h"
#include "ir3/ir3_nir.h"
static nir_function *
tu_spirv_to_nir(struct ir3_compiler *compiler,
const uint32_t *words,
size_t word_count,
gl_shader_stage stage,
const char *entry_point_name,
const VkSpecializationInfo *spec_info)
{
/* TODO these are made-up */
const struct spirv_to_nir_options spirv_options = {
.lower_workgroup_access_to_offsets = true,
.lower_ubo_ssbo_access_to_offsets = true,
.caps = { false },
};
const nir_shader_compiler_options *nir_options =
ir3_get_compiler_options(compiler);
/* convert VkSpecializationInfo */
struct nir_spirv_specialization *spec = NULL;
uint32_t num_spec = 0;
if (spec_info && spec_info->mapEntryCount) {
spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
if (!spec)
return NULL;
for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
const void *data = spec_info->pData + entry->offset;
assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
spec[i].id = entry->constantID;
if (entry->size == 8)
spec[i].data64 = *(const uint64_t *) data;
else
spec[i].data32 = *(const uint32_t *) data;
spec[i].defined_on_module = false;
}
num_spec = spec_info->mapEntryCount;
}
nir_function *entry_point =
spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
&spirv_options, nir_options);
free(spec);
assert(entry_point->shader->info.stage == stage);
nir_validate_shader(entry_point->shader, "after spirv_to_nir");
return entry_point;
}
static void
tu_sort_variables_by_location(struct exec_list *variables)
{
struct exec_list sorted;
exec_list_make_empty(&sorted);
nir_foreach_variable_safe(var, variables)
{
exec_node_remove(&var->node);
/* insert the variable into the sorted list */
nir_variable *next = NULL;
nir_foreach_variable(tmp, &sorted)
{
if (var->data.location < tmp->data.location) {
next = tmp;
break;
}
}
if (next)
exec_node_insert_node_before(&next->node, &var->node);
else
exec_list_push_tail(&sorted, &var->node);
}
exec_list_move_nodes_to(&sorted, variables);
}
struct tu_shader *
tu_shader_create(struct tu_device *dev,
gl_shader_stage stage,
const VkPipelineShaderStageCreateInfo *stage_info,
const VkAllocationCallbacks *alloc)
{
const struct tu_shader_module *module =
tu_shader_module_from_handle(stage_info->module);
struct tu_shader *shader;
const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
shader = vk_zalloc2(
&dev->alloc, alloc,
sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!shader)
return NULL;
/* translate SPIR-V to NIR */
assert(module->code_size % 4 == 0);
nir_function *entry_point = tu_spirv_to_nir(
dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
stage, stage_info->pName, stage_info->pSpecializationInfo);
if (!entry_point) {
vk_free2(&dev->alloc, alloc, shader);
return NULL;
}
nir_shader *nir = entry_point->shader;
if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
fprintf(stderr, "translated nir:\n");
nir_print_shader(nir, stderr);
}
/* TODO what needs to happen? */
switch (stage) {
case MESA_SHADER_VERTEX:
tu_sort_variables_by_location(&nir->outputs);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
tu_sort_variables_by_location(&nir->inputs);
tu_sort_variables_by_location(&nir->outputs);
break;
case MESA_SHADER_FRAGMENT:
tu_sort_variables_by_location(&nir->inputs);
break;
case MESA_SHADER_COMPUTE:
break;
default:
unreachable("invalid gl_shader_stage");
break;
}
nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
ir3_glsl_type_size);
nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
ir3_glsl_type_size);
nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
ir3_glsl_type_size);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
nir_shader_gather_info(nir, entry_point->impl);
shader->ir3_shader.compiler = dev->compiler;
shader->ir3_shader.type = stage;
shader->ir3_shader.nir = nir;
return shader;
}
void
tu_shader_destroy(struct tu_device *dev,
struct tu_shader *shader,
const VkAllocationCallbacks *alloc)
{
if (shader->ir3_shader.nir)
ralloc_free(shader->ir3_shader.nir);
for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
if (shader->variants[i].ir)
ir3_destroy(shader->variants[i].ir);
if (shader->variants[i].immediates)
free(shader->variants[i].immediates);
}
if (shader->binary)
free(shader->binary);
if (shader->binning_binary)
free(shader->binning_binary);
vk_free2(&dev->alloc, alloc, shader);
}
void
tu_shader_compile_options_init(
struct tu_shader_compile_options *options,
const VkGraphicsPipelineCreateInfo *pipeline_info)
{
*options = (struct tu_shader_compile_options) {
/* TODO ir3_key */
.optimize = !(pipeline_info->flags &
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT),
.include_binning_pass = true,
};
}
static uint32_t *
tu_compile_shader_variant(struct ir3_shader *shader,
const struct ir3_shader_key *key,
bool binning_pass,
struct ir3_shader_variant *variant)
{
variant->shader = shader;
variant->type = shader->type;
variant->key = *key;
variant->binning_pass = binning_pass;
int ret = ir3_compile_shader_nir(shader->compiler, variant);
if (ret)
return NULL;
/* when assemble fails, we rely on tu_shader_destroy to clean up the
* variant
*/
return ir3_shader_assemble(variant, shader->compiler->gpu_id);
}
VkResult
tu_shader_compile(struct tu_device *dev,
struct tu_shader *shader,
const struct tu_shader *next_stage,
const struct tu_shader_compile_options *options,
const VkAllocationCallbacks *alloc)
{
if (options->optimize) {
/* ignore the key for the first pass of optimization */
ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
if (unlikely(dev->physical_device->instance->debug_flags &
TU_DEBUG_NIR)) {
fprintf(stderr, "optimized nir:\n");
nir_print_shader(shader->ir3_shader.nir, stderr);
}
}
shader->binary = tu_compile_shader_variant(
&shader->ir3_shader, &options->key, false, &shader->variants[0]);
if (!shader->binary)
return VK_ERROR_OUT_OF_HOST_MEMORY;
/* compile another variant for the binning pass */
if (options->include_binning_pass &&
shader->ir3_shader.type == MESA_SHADER_VERTEX) {
shader->binning_binary = tu_compile_shader_variant(
&shader->ir3_shader, &options->key, true, &shader->variants[1]);
if (!shader->binning_binary)
return VK_ERROR_OUT_OF_HOST_MEMORY;
shader->has_binning_pass = true;
}
if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
fprintf(stderr, "disassembled ir3:\n");
fprintf(stderr, "shader: %s\n",
gl_shader_stage_name(shader->ir3_shader.type));
ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
if (shader->has_binning_pass) {
fprintf(stderr, "disassembled ir3:\n");
fprintf(stderr, "shader: %s (binning)\n",
gl_shader_stage_name(shader->ir3_shader.type));
ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
stderr);
}
}
return VK_SUCCESS;
}
VkResult
tu_CreateShaderModule(VkDevice _device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkShaderModule *pShaderModule)
{
TU_FROM_HANDLE(tu_device, device, _device);
struct tu_shader_module *module;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
assert(pCreateInfo->flags == 0);
assert(pCreateInfo->codeSize % 4 == 0);
module = vk_alloc2(&device->alloc, pAllocator,
sizeof(*module) + pCreateInfo->codeSize, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (module == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
module->code_size = pCreateInfo->codeSize;
memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
_mesa_sha1_compute(module->code, module->code_size, module->sha1);
*pShaderModule = tu_shader_module_to_handle(module);
return VK_SUCCESS;
}
void
tu_DestroyShaderModule(VkDevice _device,
VkShaderModule _module,
const VkAllocationCallbacks *pAllocator)
{
TU_FROM_HANDLE(tu_device, device, _device);
TU_FROM_HANDLE(tu_shader_module, module, _module);
if (!module)
return;
vk_free2(&device->alloc, pAllocator, module);
}
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