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|
/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "tu_private.h"
#include "main/menums.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "spirv/nir_spirv.h"
#include "util/debug.h"
#include "util/mesa-sha1.h"
#include "util/u_atomic.h"
#include "vk_format.h"
#include "vk_util.h"
#include "tu_cs.h"
struct tu_pipeline_builder
{
struct tu_device *device;
struct tu_pipeline_cache *cache;
const VkAllocationCallbacks *alloc;
const VkGraphicsPipelineCreateInfo *create_info;
struct tu_shader *shaders[MESA_SHADER_STAGES];
uint32_t shader_offsets[MESA_SHADER_STAGES];
uint32_t binning_vs_offset;
uint32_t shader_total_size;
bool rasterizer_discard;
/* these states are affectd by rasterizer_discard */
VkSampleCountFlagBits samples;
bool use_depth_stencil_attachment;
bool use_color_attachments;
uint32_t color_attachment_count;
VkFormat color_attachment_formats[MAX_RTS];
};
static enum tu_dynamic_state_bits
tu_dynamic_state_bit(VkDynamicState state)
{
switch (state) {
case VK_DYNAMIC_STATE_VIEWPORT:
return TU_DYNAMIC_VIEWPORT;
case VK_DYNAMIC_STATE_SCISSOR:
return TU_DYNAMIC_SCISSOR;
case VK_DYNAMIC_STATE_LINE_WIDTH:
return TU_DYNAMIC_LINE_WIDTH;
case VK_DYNAMIC_STATE_DEPTH_BIAS:
return TU_DYNAMIC_DEPTH_BIAS;
case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
return TU_DYNAMIC_BLEND_CONSTANTS;
case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
return TU_DYNAMIC_DEPTH_BOUNDS;
case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
return TU_DYNAMIC_STENCIL_COMPARE_MASK;
case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
return TU_DYNAMIC_STENCIL_WRITE_MASK;
case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
return TU_DYNAMIC_STENCIL_REFERENCE;
default:
unreachable("invalid dynamic state");
return 0;
}
}
static gl_shader_stage
tu_shader_stage(VkShaderStageFlagBits stage)
{
switch (stage) {
case VK_SHADER_STAGE_VERTEX_BIT:
return MESA_SHADER_VERTEX;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
return MESA_SHADER_TESS_CTRL;
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
return MESA_SHADER_TESS_EVAL;
case VK_SHADER_STAGE_GEOMETRY_BIT:
return MESA_SHADER_GEOMETRY;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return MESA_SHADER_FRAGMENT;
case VK_SHADER_STAGE_COMPUTE_BIT:
return MESA_SHADER_COMPUTE;
default:
unreachable("invalid VkShaderStageFlagBits");
return MESA_SHADER_NONE;
}
}
static const VkVertexInputAttributeDescription *
tu_find_vertex_input_attribute(
const VkPipelineVertexInputStateCreateInfo *vi_info, uint32_t slot)
{
assert(slot >= VERT_ATTRIB_GENERIC0);
slot -= VERT_ATTRIB_GENERIC0;
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
if (vi_info->pVertexAttributeDescriptions[i].location == slot)
return &vi_info->pVertexAttributeDescriptions[i];
}
return NULL;
}
static const VkVertexInputBindingDescription *
tu_find_vertex_input_binding(
const VkPipelineVertexInputStateCreateInfo *vi_info,
const VkVertexInputAttributeDescription *vi_attr)
{
assert(vi_attr);
for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
if (vi_info->pVertexBindingDescriptions[i].binding == vi_attr->binding)
return &vi_info->pVertexBindingDescriptions[i];
}
return NULL;
}
static bool
tu_logic_op_reads_dst(VkLogicOp op)
{
switch (op) {
case VK_LOGIC_OP_CLEAR:
case VK_LOGIC_OP_COPY:
case VK_LOGIC_OP_COPY_INVERTED:
case VK_LOGIC_OP_SET:
return false;
default:
return true;
}
}
static VkBlendFactor
tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
{
/* treat dst alpha as 1.0 and avoid reading it */
switch (factor) {
case VK_BLEND_FACTOR_DST_ALPHA:
return VK_BLEND_FACTOR_ONE;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
return VK_BLEND_FACTOR_ZERO;
default:
return factor;
}
}
static enum pc_di_primtype
tu6_primtype(VkPrimitiveTopology topology)
{
switch (topology) {
case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
return DI_PT_POINTLIST;
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
return DI_PT_LINELIST;
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
return DI_PT_LINESTRIP;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
return DI_PT_TRILIST;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
return DI_PT_TRILIST;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
return DI_PT_TRIFAN;
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
return DI_PT_LINE_ADJ;
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
return DI_PT_LINESTRIP_ADJ;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
return DI_PT_TRI_ADJ;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
return DI_PT_TRISTRIP_ADJ;
case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
default:
unreachable("invalid primitive topology");
return DI_PT_NONE;
}
}
static enum adreno_compare_func
tu6_compare_func(VkCompareOp op)
{
switch (op) {
case VK_COMPARE_OP_NEVER:
return FUNC_NEVER;
case VK_COMPARE_OP_LESS:
return FUNC_LESS;
case VK_COMPARE_OP_EQUAL:
return FUNC_EQUAL;
case VK_COMPARE_OP_LESS_OR_EQUAL:
return FUNC_LEQUAL;
case VK_COMPARE_OP_GREATER:
return FUNC_GREATER;
case VK_COMPARE_OP_NOT_EQUAL:
return FUNC_NOTEQUAL;
case VK_COMPARE_OP_GREATER_OR_EQUAL:
return FUNC_GEQUAL;
case VK_COMPARE_OP_ALWAYS:
return FUNC_ALWAYS;
default:
unreachable("invalid VkCompareOp");
return FUNC_NEVER;
}
}
static enum adreno_stencil_op
tu6_stencil_op(VkStencilOp op)
{
switch (op) {
case VK_STENCIL_OP_KEEP:
return STENCIL_KEEP;
case VK_STENCIL_OP_ZERO:
return STENCIL_ZERO;
case VK_STENCIL_OP_REPLACE:
return STENCIL_REPLACE;
case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
return STENCIL_INCR_CLAMP;
case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
return STENCIL_DECR_CLAMP;
case VK_STENCIL_OP_INVERT:
return STENCIL_INVERT;
case VK_STENCIL_OP_INCREMENT_AND_WRAP:
return STENCIL_INCR_WRAP;
case VK_STENCIL_OP_DECREMENT_AND_WRAP:
return STENCIL_DECR_WRAP;
default:
unreachable("invalid VkStencilOp");
return STENCIL_KEEP;
}
}
static enum a3xx_rop_code
tu6_rop(VkLogicOp op)
{
switch (op) {
case VK_LOGIC_OP_CLEAR:
return ROP_CLEAR;
case VK_LOGIC_OP_AND:
return ROP_AND;
case VK_LOGIC_OP_AND_REVERSE:
return ROP_AND_REVERSE;
case VK_LOGIC_OP_COPY:
return ROP_COPY;
case VK_LOGIC_OP_AND_INVERTED:
return ROP_AND_INVERTED;
case VK_LOGIC_OP_NO_OP:
return ROP_NOOP;
case VK_LOGIC_OP_XOR:
return ROP_XOR;
case VK_LOGIC_OP_OR:
return ROP_OR;
case VK_LOGIC_OP_NOR:
return ROP_NOR;
case VK_LOGIC_OP_EQUIVALENT:
return ROP_EQUIV;
case VK_LOGIC_OP_INVERT:
return ROP_INVERT;
case VK_LOGIC_OP_OR_REVERSE:
return ROP_OR_REVERSE;
case VK_LOGIC_OP_COPY_INVERTED:
return ROP_COPY_INVERTED;
case VK_LOGIC_OP_OR_INVERTED:
return ROP_OR_INVERTED;
case VK_LOGIC_OP_NAND:
return ROP_NAND;
case VK_LOGIC_OP_SET:
return ROP_SET;
default:
unreachable("invalid VkLogicOp");
return ROP_NOOP;
}
}
static enum adreno_rb_blend_factor
tu6_blend_factor(VkBlendFactor factor)
{
switch (factor) {
case VK_BLEND_FACTOR_ZERO:
return FACTOR_ZERO;
case VK_BLEND_FACTOR_ONE:
return FACTOR_ONE;
case VK_BLEND_FACTOR_SRC_COLOR:
return FACTOR_SRC_COLOR;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
return FACTOR_ONE_MINUS_SRC_COLOR;
case VK_BLEND_FACTOR_DST_COLOR:
return FACTOR_DST_COLOR;
case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
return FACTOR_ONE_MINUS_DST_COLOR;
case VK_BLEND_FACTOR_SRC_ALPHA:
return FACTOR_SRC_ALPHA;
case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
return FACTOR_ONE_MINUS_SRC_ALPHA;
case VK_BLEND_FACTOR_DST_ALPHA:
return FACTOR_DST_ALPHA;
case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
return FACTOR_ONE_MINUS_DST_ALPHA;
case VK_BLEND_FACTOR_CONSTANT_COLOR:
return FACTOR_CONSTANT_COLOR;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
return FACTOR_ONE_MINUS_CONSTANT_COLOR;
case VK_BLEND_FACTOR_CONSTANT_ALPHA:
return FACTOR_CONSTANT_ALPHA;
case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
return FACTOR_SRC_ALPHA_SATURATE;
case VK_BLEND_FACTOR_SRC1_COLOR:
return FACTOR_SRC1_COLOR;
case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
return FACTOR_ONE_MINUS_SRC1_COLOR;
case VK_BLEND_FACTOR_SRC1_ALPHA:
return FACTOR_SRC1_ALPHA;
case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
return FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
unreachable("invalid VkBlendFactor");
return FACTOR_ZERO;
}
}
static enum a3xx_rb_blend_opcode
tu6_blend_op(VkBlendOp op)
{
switch (op) {
case VK_BLEND_OP_ADD:
return BLEND_DST_PLUS_SRC;
case VK_BLEND_OP_SUBTRACT:
return BLEND_SRC_MINUS_DST;
case VK_BLEND_OP_REVERSE_SUBTRACT:
return BLEND_DST_MINUS_SRC;
case VK_BLEND_OP_MIN:
return BLEND_MIN_DST_SRC;
case VK_BLEND_OP_MAX:
return BLEND_MAX_DST_SRC;
default:
unreachable("invalid VkBlendOp");
return BLEND_DST_PLUS_SRC;
}
}
static void
tu6_emit_vs_config(struct tu_cs *cs, const struct ir3_shader_variant *vs)
{
uint32_t sp_vs_ctrl =
A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
if (vs->num_samp)
sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
uint32_t sp_vs_config = A6XX_SP_VS_CONFIG_NTEX(vs->num_samp) |
A6XX_SP_VS_CONFIG_NSAMP(vs->num_samp);
if (vs->instrlen)
sp_vs_config |= A6XX_SP_VS_CONFIG_ENABLED;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
tu_cs_emit(cs, sp_vs_ctrl);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
tu_cs_emit(cs, sp_vs_config);
tu_cs_emit(cs, vs->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) | 0x100);
}
static void
tu6_emit_hs_config(struct tu_cs *cs, const struct ir3_shader_variant *hs)
{
uint32_t sp_hs_config = 0;
if (hs->instrlen)
sp_hs_config |= A6XX_SP_HS_CONFIG_ENABLED;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
tu_cs_emit(cs, sp_hs_config);
tu_cs_emit(cs, hs->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
}
static void
tu6_emit_ds_config(struct tu_cs *cs, const struct ir3_shader_variant *ds)
{
uint32_t sp_ds_config = 0;
if (ds->instrlen)
sp_ds_config |= A6XX_SP_DS_CONFIG_ENABLED;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
tu_cs_emit(cs, sp_ds_config);
tu_cs_emit(cs, ds->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
}
static void
tu6_emit_gs_config(struct tu_cs *cs, const struct ir3_shader_variant *gs)
{
uint32_t sp_gs_config = 0;
if (gs->instrlen)
sp_gs_config |= A6XX_SP_GS_CONFIG_ENABLED;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
tu_cs_emit(cs, sp_gs_config);
tu_cs_emit(cs, gs->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
tu_cs_emit(cs, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
}
static void
tu6_emit_fs_config(struct tu_cs *cs, const struct ir3_shader_variant *fs)
{
uint32_t sp_fs_ctrl =
A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
if (fs->total_in > 0 || fs->frag_coord)
sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
if (fs->num_samp > 0)
sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
uint32_t sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(fs->num_samp) |
A6XX_SP_FS_CONFIG_NSAMP(fs->num_samp);
if (fs->instrlen)
sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A99E, 1);
tu_cs_emit(cs, 0x7fc0);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A9A8, 1);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_AB00, 1);
tu_cs_emit(cs, 0x5);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
tu_cs_emit(cs, sp_fs_ctrl);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
tu_cs_emit(cs, sp_fs_config);
tu_cs_emit(cs, fs->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) | 0x100);
}
static void
tu6_emit_vs_system_values(struct tu_cs *cs,
const struct ir3_shader_variant *vs)
{
const uint32_t vertexid_regid =
ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
const uint32_t instanceid_regid =
ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
0xfcfc0000);
tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_5 */
tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
}
static void
tu6_emit_vpc(struct tu_cs *cs,
const struct ir3_shader_variant *vs,
const struct ir3_shader_variant *fs,
bool binning_pass)
{
struct ir3_shader_linkage linkage = { 0 };
ir3_link_shaders(&linkage, vs, fs);
if (vs->shader->stream_output.num_outputs && !binning_pass)
tu_finishme("stream output");
BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
for (uint32_t i = 0; i < linkage.cnt; i++) {
const uint32_t comp_count = util_last_bit(linkage.var[i].compmask);
for (uint32_t j = 0; j < comp_count; j++)
BITSET_SET(vpc_var_enables, linkage.var[i].loc + j);
}
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
tu_cs_emit(cs, ~vpc_var_enables[0]);
tu_cs_emit(cs, ~vpc_var_enables[1]);
tu_cs_emit(cs, ~vpc_var_enables[2]);
tu_cs_emit(cs, ~vpc_var_enables[3]);
/* a6xx finds position/pointsize at the end */
const uint32_t position_regid =
ir3_find_output_regid(vs, VARYING_SLOT_POS);
const uint32_t pointsize_regid =
ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
uint32_t pointsize_loc = 0xff, position_loc = 0xff;
if (position_regid != regid(63, 0)) {
position_loc = linkage.max_loc;
ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
}
if (pointsize_regid != regid(63, 0)) {
pointsize_loc = linkage.max_loc;
ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
}
/* map vs outputs to VPC */
assert(linkage.cnt <= 32);
const uint32_t sp_vs_out_count = (linkage.cnt + 1) / 2;
const uint32_t sp_vs_vpc_dst_count = (linkage.cnt + 3) / 4;
uint32_t sp_vs_out[16];
uint32_t sp_vs_vpc_dst[8];
sp_vs_out[sp_vs_out_count - 1] = 0;
sp_vs_vpc_dst[sp_vs_vpc_dst_count - 1] = 0;
for (uint32_t i = 0; i < linkage.cnt; i++) {
((uint16_t *) sp_vs_out)[i] =
A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
((uint8_t *) sp_vs_vpc_dst)[i] =
A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
}
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count);
tu_cs_emit_array(cs, sp_vs_out, sp_vs_out_count);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count);
tu_cs_emit_array(cs, sp_vs_vpc_dst, sp_vs_vpc_dst_count);
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
(fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
0xff00ff00);
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_GS_SIV_CNTL, 1);
tu_cs_emit(cs, 0x0000ffff); /* XXX */
tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
(vs->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
}
static int
tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
uint32_t index,
uint8_t *interp_mode,
uint8_t *ps_repl_mode)
{
enum
{
INTERP_SMOOTH = 0,
INTERP_FLAT = 1,
INTERP_ZERO = 2,
INTERP_ONE = 3,
};
enum
{
PS_REPL_NONE = 0,
PS_REPL_S = 1,
PS_REPL_T = 2,
PS_REPL_ONE_MINUS_T = 3,
};
const uint32_t compmask = fs->inputs[index].compmask;
/* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
* fourth component occupy three consecutive varying slots
*/
int shift = 0;
*interp_mode = 0;
*ps_repl_mode = 0;
if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
if (compmask & 0x1) {
*ps_repl_mode |= PS_REPL_S << shift;
shift += 2;
}
if (compmask & 0x2) {
*ps_repl_mode |= PS_REPL_T << shift;
shift += 2;
}
if (compmask & 0x4) {
*interp_mode |= INTERP_ZERO << shift;
shift += 2;
}
if (compmask & 0x8) {
*interp_mode |= INTERP_ONE << 6;
shift += 2;
}
} else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
fs->inputs[index].rasterflat) {
for (int i = 0; i < 4; i++) {
if (compmask & (1 << i)) {
*interp_mode |= INTERP_FLAT << shift;
shift += 2;
}
}
}
return shift;
}
static void
tu6_emit_vpc_varying_modes(struct tu_cs *cs,
const struct ir3_shader_variant *fs,
bool binning_pass)
{
uint32_t interp_modes[8] = { 0 };
uint32_t ps_repl_modes[8] = { 0 };
if (!binning_pass) {
for (int i = -1;
(i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
/* get the mode for input i */
uint8_t interp_mode;
uint8_t ps_repl_mode;
const int bits =
tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
/* OR the mode into the array */
const uint32_t inloc = fs->inputs[i].inloc * 2;
uint32_t n = inloc / 32;
uint32_t shift = inloc % 32;
interp_modes[n] |= interp_mode << shift;
ps_repl_modes[n] |= ps_repl_mode << shift;
if (shift + bits > 32) {
n++;
shift = 32 - shift;
interp_modes[n] |= interp_mode >> shift;
ps_repl_modes[n] |= ps_repl_mode >> shift;
}
}
}
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
tu_cs_emit_array(cs, interp_modes, 8);
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
tu_cs_emit_array(cs, ps_repl_modes, 8);
}
static void
tu6_emit_fs_system_values(struct tu_cs *cs,
const struct ir3_shader_variant *fs)
{
const uint32_t frontfacing_regid =
ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
const uint32_t sampleid_regid =
ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
const uint32_t samplemaskin_regid =
ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
const uint32_t fragcoord_xy_regid =
ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
const uint32_t fragcoord_zw_regid = (fragcoord_xy_regid != regid(63, 0))
? (fragcoord_xy_regid + 2)
: fragcoord_xy_regid;
const uint32_t varyingcoord_regid =
ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PIXEL);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
tu_cs_emit(cs, 0x7);
tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(frontfacing_regid) |
A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(sampleid_regid) |
A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samplemaskin_regid) |
A6XX_HLSQ_CONTROL_2_REG_SIZE(regid(63, 0)));
tu_cs_emit(cs,
A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(varyingcoord_regid) |
A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(regid(63, 0)) |
0xfc00fc00);
tu_cs_emit(cs,
A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(fragcoord_xy_regid) |
A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(fragcoord_zw_regid) |
A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(regid(63, 0)) |
0x0000fc00);
tu_cs_emit(cs, 0xfc);
}
static void
tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
{
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
tu_cs_emit(cs, fs->total_in > 0 ? 3 : 1);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A982, 1);
tu_cs_emit(cs, 0); /* XXX */
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
tu_cs_emit(cs, 0xff); /* XXX */
uint32_t gras_cntl = 0;
if (fs->total_in > 0)
gras_cntl |= A6XX_GRAS_CNTL_VARYING;
if (fs->frag_coord) {
gras_cntl |= A6XX_GRAS_CNTL_SIZE | A6XX_GRAS_CNTL_XCOORD |
A6XX_GRAS_CNTL_YCOORD | A6XX_GRAS_CNTL_ZCOORD |
A6XX_GRAS_CNTL_WCOORD;
}
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
tu_cs_emit(cs, gras_cntl);
uint32_t rb_render_control = 0;
if (fs->total_in > 0) {
rb_render_control =
A6XX_RB_RENDER_CONTROL0_VARYING | A6XX_RB_RENDER_CONTROL0_UNK10;
}
if (fs->frag_coord) {
rb_render_control |=
A6XX_RB_RENDER_CONTROL0_SIZE | A6XX_RB_RENDER_CONTROL0_XCOORD |
A6XX_RB_RENDER_CONTROL0_YCOORD | A6XX_RB_RENDER_CONTROL0_ZCOORD |
A6XX_RB_RENDER_CONTROL0_WCOORD;
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
tu_cs_emit(cs, rb_render_control);
tu_cs_emit(cs, (fs->frag_face ? A6XX_RB_RENDER_CONTROL1_FACENESS : 0));
}
static void
tu6_emit_fs_outputs(struct tu_cs *cs,
const struct ir3_shader_variant *fs,
uint32_t mrt_count)
{
const uint32_t fragdepth_regid =
ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
uint32_t fragdata_regid[8];
if (fs->color0_mrt) {
fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
fragdata_regid[i] = fragdata_regid[0];
} else {
for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
}
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
tu_cs_emit(
cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(fragdepth_regid) | 0xfcfc0000);
tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
// TODO we could have a mix of half and full precision outputs,
// we really need to figure out half-precision from IR3_REG_HALF
tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
(false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
tu_cs_emit(cs, fs->writes_pos ? A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z : 0);
tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
uint32_t gras_su_depth_plane_cntl = 0;
uint32_t rb_depth_plane_cntl = 0;
if (fs->no_earlyz | fs->writes_pos) {
gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
}
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
tu_cs_emit(cs, gras_su_depth_plane_cntl);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
tu_cs_emit(cs, rb_depth_plane_cntl);
}
static void
tu6_emit_shader_object(struct tu_cs *cs,
gl_shader_stage stage,
const struct ir3_shader_variant *variant,
const struct tu_bo *binary_bo,
uint32_t binary_offset)
{
uint16_t reg;
uint8_t opcode;
enum a6xx_state_block sb;
switch (stage) {
case MESA_SHADER_VERTEX:
reg = REG_A6XX_SP_VS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_GEOM;
sb = SB6_VS_SHADER;
break;
case MESA_SHADER_TESS_CTRL:
reg = REG_A6XX_SP_HS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_GEOM;
sb = SB6_HS_SHADER;
break;
case MESA_SHADER_TESS_EVAL:
reg = REG_A6XX_SP_DS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_GEOM;
sb = SB6_DS_SHADER;
break;
case MESA_SHADER_GEOMETRY:
reg = REG_A6XX_SP_GS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_GEOM;
sb = SB6_GS_SHADER;
break;
case MESA_SHADER_FRAGMENT:
reg = REG_A6XX_SP_FS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_FRAG;
sb = SB6_FS_SHADER;
break;
case MESA_SHADER_COMPUTE:
reg = REG_A6XX_SP_CS_OBJ_START_LO;
opcode = CP_LOAD_STATE6_FRAG;
sb = SB6_CS_SHADER;
break;
default:
unreachable("invalid gl_shader_stage");
opcode = CP_LOAD_STATE6_GEOM;
sb = SB6_VS_SHADER;
break;
}
if (!variant->instrlen) {
tu_cs_emit_pkt4(cs, reg, 2);
tu_cs_emit_qw(cs, 0);
return;
}
assert(variant->type == stage);
const uint64_t binary_iova = binary_bo->iova + binary_offset;
assert((binary_iova & 0x3) == 0);
tu_cs_emit_pkt4(cs, reg, 2);
tu_cs_emit_qw(cs, binary_iova);
/* always indirect */
const bool indirect = true;
if (indirect) {
tu_cs_emit_pkt7(cs, opcode, 3);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
tu_cs_emit_qw(cs, binary_iova);
} else {
const void *binary = binary_bo->map + binary_offset;
tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
tu_cs_emit_qw(cs, 0);
tu_cs_emit_array(cs, binary, variant->info.sizedwords);
}
}
static void
tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
uint32_t opcode, enum a6xx_state_block block)
{
const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t base = const_state->offsets.immediate;
int size = const_state->immediates_count;
/* truncate size to avoid writing constants that shader
* does not use:
*/
size = MIN2(size + base, v->constlen) - base;
if (size <= 0)
return;
tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER) |
CP_LOAD_STATE6_0_NUM_UNIT(size));
tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
for (unsigned i = 0; i < size; i++) {
tu_cs_emit(cs, const_state->immediates[i].val[0]);
tu_cs_emit(cs, const_state->immediates[i].val[1]);
tu_cs_emit(cs, const_state->immediates[i].val[2]);
tu_cs_emit(cs, const_state->immediates[i].val[3]);
}
}
static void
tu6_emit_program(struct tu_cs *cs,
const struct tu_pipeline_builder *builder,
const struct tu_bo *binary_bo,
bool binning_pass)
{
static const struct ir3_shader_variant dummy_variant = {
.type = MESA_SHADER_NONE
};
assert(builder->shaders[MESA_SHADER_VERTEX]);
const struct ir3_shader_variant *vs =
&builder->shaders[MESA_SHADER_VERTEX]->variants[0];
const struct ir3_shader_variant *hs =
builder->shaders[MESA_SHADER_TESS_CTRL]
? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
: &dummy_variant;
const struct ir3_shader_variant *ds =
builder->shaders[MESA_SHADER_TESS_EVAL]
? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
: &dummy_variant;
const struct ir3_shader_variant *gs =
builder->shaders[MESA_SHADER_GEOMETRY]
? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
: &dummy_variant;
const struct ir3_shader_variant *fs =
builder->shaders[MESA_SHADER_FRAGMENT]
? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
: &dummy_variant;
if (binning_pass) {
vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
fs = &dummy_variant;
}
tu6_emit_vs_config(cs, vs);
tu6_emit_hs_config(cs, hs);
tu6_emit_ds_config(cs, ds);
tu6_emit_gs_config(cs, gs);
tu6_emit_fs_config(cs, fs);
tu6_emit_vs_system_values(cs, vs);
tu6_emit_vpc(cs, vs, fs, binning_pass);
tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
tu6_emit_fs_system_values(cs, fs);
tu6_emit_fs_inputs(cs, fs);
tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
builder->shader_offsets[MESA_SHADER_VERTEX]);
tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
builder->shader_offsets[MESA_SHADER_FRAGMENT]);
tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
if (!binning_pass)
tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
}
static void
tu6_emit_vertex_input(struct tu_cs *cs,
const struct ir3_shader_variant *vs,
const VkPipelineVertexInputStateCreateInfo *vi_info,
uint8_t bindings[MAX_VERTEX_ATTRIBS],
uint16_t strides[MAX_VERTEX_ATTRIBS],
uint16_t offsets[MAX_VERTEX_ATTRIBS],
uint32_t *count)
{
uint32_t vfd_decode_idx = 0;
/* why do we go beyond inputs_count? */
assert(vs->inputs_count + 1 <= MAX_VERTEX_ATTRIBS);
for (uint32_t i = 0; i <= vs->inputs_count; i++) {
if (vs->inputs[i].sysval || !vs->inputs[i].compmask)
continue;
const VkVertexInputAttributeDescription *vi_attr =
tu_find_vertex_input_attribute(vi_info, vs->inputs[i].slot);
const VkVertexInputBindingDescription *vi_binding =
tu_find_vertex_input_binding(vi_info, vi_attr);
assert(vi_attr && vi_binding);
const struct tu_native_format *format =
tu6_get_native_format(vi_attr->format);
assert(format && format->vtx >= 0);
uint32_t vfd_decode = A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx) |
A6XX_VFD_DECODE_INSTR_FORMAT(format->vtx) |
A6XX_VFD_DECODE_INSTR_SWAP(format->swap) |
A6XX_VFD_DECODE_INSTR_UNK30;
if (vi_binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
vfd_decode |= A6XX_VFD_DECODE_INSTR_INSTANCED;
if (!vk_format_is_int(vi_attr->format))
vfd_decode |= A6XX_VFD_DECODE_INSTR_FLOAT;
const uint32_t vfd_decode_step_rate = 1;
const uint32_t vfd_dest_cntl =
A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid);
tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DECODE(vfd_decode_idx), 2);
tu_cs_emit(cs, vfd_decode);
tu_cs_emit(cs, vfd_decode_step_rate);
tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx), 1);
tu_cs_emit(cs, vfd_dest_cntl);
bindings[vfd_decode_idx] = vi_binding->binding;
strides[vfd_decode_idx] = vi_binding->stride;
offsets[vfd_decode_idx] = vi_attr->offset;
vfd_decode_idx++;
}
tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_0, 1);
tu_cs_emit(
cs, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx) | (vfd_decode_idx << 8));
*count = vfd_decode_idx;
}
static uint32_t
tu6_guardband_adj(uint32_t v)
{
if (v > 256)
return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
else
return 511;
}
void
tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
{
float offsets[3];
float scales[3];
scales[0] = viewport->width / 2.0f;
scales[1] = viewport->height / 2.0f;
scales[2] = viewport->maxDepth - viewport->minDepth;
offsets[0] = viewport->x + scales[0];
offsets[1] = viewport->y + scales[1];
offsets[2] = viewport->minDepth;
VkOffset2D min;
VkOffset2D max;
min.x = (int32_t) viewport->x;
max.x = (int32_t) ceilf(viewport->x + viewport->width);
if (viewport->height >= 0.0f) {
min.y = (int32_t) viewport->y;
max.y = (int32_t) ceilf(viewport->y + viewport->height);
} else {
min.y = (int32_t)(viewport->y + viewport->height);
max.y = (int32_t) ceilf(viewport->y);
}
/* the spec allows viewport->height to be 0.0f */
if (min.y == max.y)
max.y++;
assert(min.x >= 0 && min.x < max.x);
assert(min.y >= 0 && min.y < max.y);
VkExtent2D guardband_adj;
guardband_adj.width = tu6_guardband_adj(max.x - min.x);
guardband_adj.height = tu6_guardband_adj(max.y - min.y);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]));
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]));
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]));
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]));
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]));
tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]));
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
tu_cs_emit(cs,
A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
}
void
tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
{
const VkOffset2D min = scissor->offset;
const VkOffset2D max = {
scissor->offset.x + scissor->extent.width,
scissor->offset.y + scissor->extent.height,
};
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
}
static void
tu6_emit_gras_unknowns(struct tu_cs *cs)
{
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8000, 1);
tu_cs_emit(cs, 0x80);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
tu_cs_emit(cs, 0x0);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8004, 1);
tu_cs_emit(cs, 0x0);
}
static void
tu6_emit_point_size(struct tu_cs *cs)
{
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f));
}
static uint32_t
tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
VkSampleCountFlagBits samples)
{
uint32_t gras_su_cntl = 0;
if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
/* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
if (rast_info->depthBiasEnable)
gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
if (samples > VK_SAMPLE_COUNT_1_BIT)
gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
return gras_su_cntl;
}
void
tu6_emit_gras_su_cntl(struct tu_cs *cs,
uint32_t gras_su_cntl,
float line_width)
{
assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
tu_cs_emit(cs, gras_su_cntl);
}
void
tu6_emit_depth_bias(struct tu_cs *cs,
float constant_factor,
float clamp,
float slope_factor)
{
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor));
tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor));
tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp));
}
static void
tu6_emit_alpha_control_disable(struct tu_cs *cs)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
tu_cs_emit(cs, 0);
}
static void
tu6_emit_depth_control(struct tu_cs *cs,
const VkPipelineDepthStencilStateCreateInfo *ds_info)
{
assert(!ds_info->depthBoundsTestEnable);
uint32_t rb_depth_cntl = 0;
if (ds_info->depthTestEnable) {
rb_depth_cntl |=
A6XX_RB_DEPTH_CNTL_Z_ENABLE |
A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
if (ds_info->depthWriteEnable)
rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
tu_cs_emit(cs, rb_depth_cntl);
}
static void
tu6_emit_stencil_control(struct tu_cs *cs,
const VkPipelineDepthStencilStateCreateInfo *ds_info)
{
uint32_t rb_stencil_control = 0;
if (ds_info->stencilTestEnable) {
const VkStencilOpState *front = &ds_info->front;
const VkStencilOpState *back = &ds_info->back;
rb_stencil_control |=
A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
tu_cs_emit(cs, rb_stencil_control);
}
void
tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
tu_cs_emit(
cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
}
void
tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
A6XX_RB_STENCILWRMASK_BFWRMASK(back));
}
void
tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
tu_cs_emit(cs,
A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
}
static uint32_t
tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
bool has_alpha)
{
const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
has_alpha ? att->srcColorBlendFactor
: tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
has_alpha ? att->dstColorBlendFactor
: tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
const enum adreno_rb_blend_factor src_alpha_factor =
tu6_blend_factor(att->srcAlphaBlendFactor);
const enum adreno_rb_blend_factor dst_alpha_factor =
tu6_blend_factor(att->dstAlphaBlendFactor);
return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
}
static uint32_t
tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
uint32_t rb_mrt_control_rop,
bool is_int,
bool has_alpha)
{
uint32_t rb_mrt_control =
A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
/* ignore blending and logic op for integer attachments */
if (is_int) {
rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
return rb_mrt_control;
}
rb_mrt_control |= rb_mrt_control_rop;
if (att->blendEnable) {
rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
if (has_alpha)
rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
}
return rb_mrt_control;
}
static void
tu6_emit_rb_mrt_controls(struct tu_cs *cs,
const VkPipelineColorBlendStateCreateInfo *blend_info,
const VkFormat attachment_formats[MAX_RTS],
uint32_t *blend_enable_mask)
{
*blend_enable_mask = 0;
bool rop_reads_dst = false;
uint32_t rb_mrt_control_rop = 0;
if (blend_info->logicOpEnable) {
rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
rb_mrt_control_rop =
A6XX_RB_MRT_CONTROL_ROP_ENABLE |
A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
}
for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
const VkPipelineColorBlendAttachmentState *att =
&blend_info->pAttachments[i];
const VkFormat format = attachment_formats[i];
uint32_t rb_mrt_control = 0;
uint32_t rb_mrt_blend_control = 0;
if (format != VK_FORMAT_UNDEFINED) {
const bool is_int = vk_format_is_int(format);
const bool has_alpha = vk_format_has_alpha(format);
rb_mrt_control =
tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
if (att->blendEnable || rop_reads_dst)
*blend_enable_mask |= 1 << i;
}
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
tu_cs_emit(cs, rb_mrt_control);
tu_cs_emit(cs, rb_mrt_blend_control);
}
for (uint32_t i = blend_info->attachmentCount; i < MAX_RTS; i++) {
tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
tu_cs_emit(cs, 0);
tu_cs_emit(cs, 0);
}
}
static void
tu6_emit_blend_control(struct tu_cs *cs,
uint32_t blend_enable_mask,
const VkPipelineMultisampleStateCreateInfo *msaa_info)
{
assert(!msaa_info->sampleShadingEnable);
assert(!msaa_info->alphaToOneEnable);
uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
if (blend_enable_mask)
sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
if (msaa_info->alphaToCoverageEnable)
sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
const uint32_t sample_mask =
msaa_info->pSampleMask ? *msaa_info->pSampleMask
: ((1 << msaa_info->rasterizationSamples) - 1);
/* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
uint32_t rb_blend_cntl =
A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
if (msaa_info->alphaToCoverageEnable)
rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
tu_cs_emit(cs, sp_blend_cntl);
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
tu_cs_emit(cs, rb_blend_cntl);
}
void
tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
{
tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
}
static VkResult
tu_pipeline_builder_create_pipeline(struct tu_pipeline_builder *builder,
struct tu_pipeline **out_pipeline)
{
struct tu_device *dev = builder->device;
struct tu_pipeline *pipeline =
vk_zalloc2(&dev->alloc, builder->alloc, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!pipeline)
return VK_ERROR_OUT_OF_HOST_MEMORY;
tu_cs_init(&pipeline->cs, TU_CS_MODE_SUB_STREAM, 2048);
/* reserve the space now such that tu_cs_begin_sub_stream never fails */
VkResult result = tu_cs_reserve_space(dev, &pipeline->cs, 2048);
if (result != VK_SUCCESS) {
vk_free2(&dev->alloc, builder->alloc, pipeline);
return result;
}
*out_pipeline = pipeline;
return VK_SUCCESS;
}
static VkResult
tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
{
const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
NULL
};
for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
gl_shader_stage stage =
tu_shader_stage(builder->create_info->pStages[i].stage);
stage_infos[stage] = &builder->create_info->pStages[i];
}
struct tu_shader_compile_options options;
tu_shader_compile_options_init(&options, builder->create_info);
/* compile shaders in reverse order */
struct tu_shader *next_stage_shader = NULL;
for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
stage > MESA_SHADER_NONE; stage--) {
const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
if (!stage_info)
continue;
struct tu_shader *shader =
tu_shader_create(builder->device, stage, stage_info, builder->alloc);
if (!shader)
return VK_ERROR_OUT_OF_HOST_MEMORY;
VkResult result =
tu_shader_compile(builder->device, shader, next_stage_shader,
&options, builder->alloc);
if (result != VK_SUCCESS)
return result;
builder->shaders[stage] = shader;
builder->shader_offsets[stage] = builder->shader_total_size;
builder->shader_total_size +=
sizeof(uint32_t) * shader->variants[0].info.sizedwords;
next_stage_shader = shader;
}
if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
builder->binning_vs_offset = builder->shader_total_size;
builder->shader_total_size +=
sizeof(uint32_t) * vs->variants[1].info.sizedwords;
}
return VK_SUCCESS;
}
static VkResult
tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
struct tu_bo *bo = &pipeline->program.binary_bo;
VkResult result =
tu_bo_init_new(builder->device, bo, builder->shader_total_size);
if (result != VK_SUCCESS)
return result;
result = tu_bo_map(builder->device, bo);
if (result != VK_SUCCESS)
return result;
for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
const struct tu_shader *shader = builder->shaders[i];
if (!shader)
continue;
memcpy(bo->map + builder->shader_offsets[i], shader->binary,
sizeof(uint32_t) * shader->variants[0].info.sizedwords);
}
if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
memcpy(bo->map + builder->binning_vs_offset, vs->binning_binary,
sizeof(uint32_t) * vs->variants[1].info.sizedwords);
}
return VK_SUCCESS;
}
static void
tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
const VkPipelineDynamicStateCreateInfo *dynamic_info =
builder->create_info->pDynamicState;
if (!dynamic_info)
return;
for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
pipeline->dynamic_state.mask |=
tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
}
}
static void
tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
struct tu_cs prog_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false);
pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
pipeline->program.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
}
static void
tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
const VkPipelineVertexInputStateCreateInfo *vi_info =
builder->create_info->pVertexInputState;
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
struct tu_cs vi_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
pipeline->vi.bindings, pipeline->vi.strides,
pipeline->vi.offsets, &pipeline->vi.count);
pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
if (vs->has_binning_pass) {
tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
tu6_emit_vertex_input(
&vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
pipeline->vi.binning_strides, pipeline->vi.binning_offsets,
&pipeline->vi.binning_count);
pipeline->vi.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
}
}
static void
tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
const VkPipelineInputAssemblyStateCreateInfo *ia_info =
builder->create_info->pInputAssemblyState;
pipeline->ia.primtype = tu6_primtype(ia_info->topology);
pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
}
static void
tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
/* The spec says:
*
* pViewportState is a pointer to an instance of the
* VkPipelineViewportStateCreateInfo structure, and is ignored if the
* pipeline has rasterization disabled."
*
* We leave the relevant registers stale in that case.
*/
if (builder->rasterizer_discard)
return;
const VkPipelineViewportStateCreateInfo *vp_info =
builder->create_info->pViewportState;
struct tu_cs vp_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 15, &vp_cs);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
assert(vp_info->viewportCount == 1);
tu6_emit_viewport(&vp_cs, vp_info->pViewports);
}
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
assert(vp_info->scissorCount == 1);
tu6_emit_scissor(&vp_cs, vp_info->pScissors);
}
pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
}
static void
tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
const VkPipelineRasterizationStateCreateInfo *rast_info =
builder->create_info->pRasterizationState;
assert(!rast_info->depthClampEnable);
assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
struct tu_cs rast_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 20, &rast_cs);
/* move to hw ctx init? */
tu6_emit_gras_unknowns(&rast_cs);
tu6_emit_point_size(&rast_cs);
const uint32_t gras_su_cntl =
tu6_gras_su_cntl(rast_info, builder->samples);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
rast_info->depthBiasClamp,
rast_info->depthBiasSlopeFactor);
}
pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
pipeline->rast.gras_su_cntl = gras_su_cntl;
}
static void
tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
/* The spec says:
*
* pDepthStencilState is a pointer to an instance of the
* VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
* the pipeline has rasterization disabled or if the subpass of the
* render pass the pipeline is created against does not use a
* depth/stencil attachment.
*
* We disable both depth and stenil tests in those cases.
*/
static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
const VkPipelineDepthStencilStateCreateInfo *ds_info =
builder->use_depth_stencil_attachment
? builder->create_info->pDepthStencilState
: &dummy_ds_info;
struct tu_cs ds_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 12, &ds_cs);
/* move to hw ctx init? */
tu6_emit_alpha_control_disable(&ds_cs);
tu6_emit_depth_control(&ds_cs, ds_info);
tu6_emit_stencil_control(&ds_cs, ds_info);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
ds_info->back.compareMask);
}
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
ds_info->back.writeMask);
}
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
ds_info->back.reference);
}
pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
}
static void
tu_pipeline_builder_parse_multisample_and_color_blend(
struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
{
/* The spec says:
*
* pMultisampleState is a pointer to an instance of the
* VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
* has rasterization disabled.
*
* Also,
*
* pColorBlendState is a pointer to an instance of the
* VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
* pipeline has rasterization disabled or if the subpass of the render
* pass the pipeline is created against does not use any color
* attachments.
*
* We leave the relevant registers stale when rasterization is disabled.
*/
if (builder->rasterizer_discard)
return;
static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
const VkPipelineMultisampleStateCreateInfo *msaa_info =
builder->create_info->pMultisampleState;
const VkPipelineColorBlendStateCreateInfo *blend_info =
builder->use_color_attachments ? builder->create_info->pColorBlendState
: &dummy_blend_info;
struct tu_cs blend_cs;
tu_cs_begin_sub_stream(builder->device, &pipeline->cs, MAX_RTS * 3 + 9,
&blend_cs);
uint32_t blend_enable_mask;
tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
builder->color_attachment_formats,
&blend_enable_mask);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
}
static void
tu_pipeline_finish(struct tu_pipeline *pipeline,
struct tu_device *dev,
const VkAllocationCallbacks *alloc)
{
tu_cs_finish(dev, &pipeline->cs);
if (pipeline->program.binary_bo.gem_handle)
tu_bo_finish(dev, &pipeline->program.binary_bo);
}
static VkResult
tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
struct tu_pipeline **pipeline)
{
VkResult result = tu_pipeline_builder_create_pipeline(builder, pipeline);
if (result != VK_SUCCESS)
return result;
/* compile and upload shaders */
result = tu_pipeline_builder_compile_shaders(builder);
if (result == VK_SUCCESS)
result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
if (result != VK_SUCCESS) {
tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
*pipeline = VK_NULL_HANDLE;
return result;
}
tu_pipeline_builder_parse_dynamic(builder, *pipeline);
tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
tu_pipeline_builder_parse_viewport(builder, *pipeline);
tu_pipeline_builder_parse_rasterization(builder, *pipeline);
tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
/* we should have reserved enough space upfront such that the CS never
* grows
*/
assert((*pipeline)->cs.bo_count == 1);
return VK_SUCCESS;
}
static void
tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
{
for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
if (!builder->shaders[i])
continue;
tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
}
}
static void
tu_pipeline_builder_init_graphics(
struct tu_pipeline_builder *builder,
struct tu_device *dev,
struct tu_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *create_info,
const VkAllocationCallbacks *alloc)
{
*builder = (struct tu_pipeline_builder) {
.device = dev,
.cache = cache,
.create_info = create_info,
.alloc = alloc,
};
builder->rasterizer_discard =
create_info->pRasterizationState->rasterizerDiscardEnable;
if (builder->rasterizer_discard) {
builder->samples = VK_SAMPLE_COUNT_1_BIT;
} else {
builder->samples = create_info->pMultisampleState->rasterizationSamples;
const struct tu_render_pass *pass =
tu_render_pass_from_handle(create_info->renderPass);
const struct tu_subpass *subpass =
&pass->subpasses[create_info->subpass];
builder->use_depth_stencil_attachment =
subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED;
assert(subpass->color_count ==
create_info->pColorBlendState->attachmentCount);
builder->color_attachment_count = subpass->color_count;
for (uint32_t i = 0; i < subpass->color_count; i++) {
const uint32_t a = subpass->color_attachments[i].attachment;
if (a == VK_ATTACHMENT_UNUSED)
continue;
builder->color_attachment_formats[i] = pass->attachments[a].format;
builder->use_color_attachments = true;
}
}
}
VkResult
tu_CreateGraphicsPipelines(VkDevice device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkGraphicsPipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
TU_FROM_HANDLE(tu_device, dev, device);
TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
for (uint32_t i = 0; i < count; i++) {
struct tu_pipeline_builder builder;
tu_pipeline_builder_init_graphics(&builder, dev, cache,
&pCreateInfos[i], pAllocator);
struct tu_pipeline *pipeline;
VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
tu_pipeline_builder_finish(&builder);
if (result != VK_SUCCESS) {
for (uint32_t j = 0; j < i; j++) {
tu_DestroyPipeline(device, pPipelines[j], pAllocator);
pPipelines[j] = VK_NULL_HANDLE;
}
return result;
}
pPipelines[i] = tu_pipeline_to_handle(pipeline);
}
return VK_SUCCESS;
}
static VkResult
tu_compute_pipeline_create(VkDevice _device,
VkPipelineCache _cache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipeline)
{
return VK_SUCCESS;
}
VkResult
tu_CreateComputePipelines(VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
VkResult result = VK_SUCCESS;
unsigned i = 0;
for (; i < count; i++) {
VkResult r;
r = tu_compute_pipeline_create(_device, pipelineCache, &pCreateInfos[i],
pAllocator, &pPipelines[i]);
if (r != VK_SUCCESS) {
result = r;
pPipelines[i] = VK_NULL_HANDLE;
}
}
return result;
}
void
tu_DestroyPipeline(VkDevice _device,
VkPipeline _pipeline,
const VkAllocationCallbacks *pAllocator)
{
TU_FROM_HANDLE(tu_device, dev, _device);
TU_FROM_HANDLE(tu_pipeline, pipeline, _pipeline);
if (!_pipeline)
return;
tu_pipeline_finish(pipeline, dev, pAllocator);
vk_free2(&dev->alloc, pAllocator, pipeline);
}
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