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/*
* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/ralloc.h"
#include "ir3_compiler.h"
static const struct debug_named_value shader_debug_options[] = {
{"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
{"tcs", IR3_DBG_SHADER_TCS, "Print shader disasm for tess ctrl shaders"},
{"tes", IR3_DBG_SHADER_TES, "Print shader disasm for tess eval shaders"},
{"gs", IR3_DBG_SHADER_GS, "Print shader disasm for geometry shaders"},
{"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
{"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
{"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
{"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"},
{"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"},
{"nouboopt", IR3_DBG_NOUBOOPT, "Disable lowering UBO to uniform"},
{"nofp16", IR3_DBG_NOFP16, "Don't lower mediump to fp16"},
{"nocache", IR3_DBG_NOCACHE, "Disable shader cache"},
#ifdef DEBUG
/* DEBUG-only options: */
{"schedmsgs", IR3_DBG_SCHEDMSGS, "Enable scheduler debug messages"},
{"ramsgs", IR3_DBG_RAMSGS, "Enable register-allocation debug messages"},
#endif
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
enum ir3_shader_debug ir3_shader_debug = 0;
void
ir3_compiler_destroy(struct ir3_compiler *compiler)
{
ralloc_free(compiler);
}
struct ir3_compiler *
ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
{
struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
ir3_shader_debug = debug_get_option_ir3_shader_debug();
compiler->dev = dev;
compiler->gpu_id = gpu_id;
compiler->set = ir3_ra_alloc_reg_set(compiler, false);
if (compiler->gpu_id >= 600) {
compiler->mergedregs_set = ir3_ra_alloc_reg_set(compiler, true);
compiler->samgq_workaround = true;
/* a6xx split the pipeline state into geometry and fragment state, in
* order to let the VS run ahead of the FS. As a result there are now
* separate const files for the the fragment shader and everything
* else, and separate limits. There seems to be a shared limit, but
* it's higher than the vert or frag limits.
*
* TODO: The shared limit seems to be different on different on
* different models.
*/
compiler->max_const_pipeline = 640;
compiler->max_const_frag = 512;
compiler->max_const_geom = 512;
compiler->max_const_safe = 128;
/* Compute shaders don't share a const file with the FS. Instead they
* have their own file, which is smaller than the FS one.
*
* TODO: is this true on earlier gen's?
*/
compiler->max_const_compute = 256;
if (compiler->gpu_id == 650)
compiler->tess_use_shared = true;
} else {
compiler->max_const_pipeline = 512;
compiler->max_const_geom = 512;
compiler->max_const_frag = 512;
compiler->max_const_compute = 512;
/* Note: this will have to change if/when we support tess+GS on
* earlier gen's.
*/
compiler->max_const_safe = 256;
}
if (compiler->gpu_id >= 400) {
/* need special handling for "flat" */
compiler->flat_bypass = true;
compiler->levels_add_one = false;
compiler->unminify_coords = false;
compiler->txf_ms_with_isaml = false;
compiler->array_index_add_half = true;
compiler->const_upload_unit = 4;
} else {
/* no special handling for "flat" */
compiler->flat_bypass = false;
compiler->levels_add_one = true;
compiler->unminify_coords = true;
compiler->txf_ms_with_isaml = true;
compiler->array_index_add_half = false;
compiler->const_upload_unit = 8;
}
ir3_disk_cache_init(compiler);
return compiler;
}
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