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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Surface-related functions.
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldefines.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcontext.h"
#include "eglconfig.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "util/macros.h"
/**
* Parse the list of surface attributes and return the proper error code.
*/
static EGLint
_eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
{
_EGLDisplay *disp = surf->Resource.Display;
EGLint type = surf->Type;
EGLint texture_type = EGL_PBUFFER_BIT;
EGLint i, err = EGL_SUCCESS;
EGLint attr = EGL_NONE;
EGLint val = EGL_NONE;
if (!attrib_list)
return EGL_SUCCESS;
if (disp->Extensions.NOK_texture_from_pixmap)
texture_type |= EGL_PIXMAP_BIT;
for (i = 0; attrib_list[i] != EGL_NONE; i++) {
attr = attrib_list[i++];
val = attrib_list[i];
switch (attr) {
/* common attributes */
case EGL_GL_COLORSPACE_KHR:
if (!disp->Extensions.KHR_gl_colorspace) {
err = EGL_BAD_ATTRIBUTE;
break;
}
switch (val) {
case EGL_GL_COLORSPACE_SRGB_KHR:
case EGL_GL_COLORSPACE_LINEAR_KHR:
break;
default:
err = EGL_BAD_ATTRIBUTE;
}
if (err != EGL_SUCCESS)
break;
surf->GLColorspace = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_r.x = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_r.y = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_g.x = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_g.y = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_b.x = val;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.display_primary_b.y = val;
break;
case EGL_SMPTE2086_WHITE_POINT_X_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.white_point.x = val;
break;
case EGL_SMPTE2086_WHITE_POINT_Y_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.white_point.y = val;
break;
case EGL_SMPTE2086_MAX_LUMINANCE_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.max_luminance = val;
break;
case EGL_SMPTE2086_MIN_LUMINANCE_EXT:
if (!disp->Extensions.EXT_surface_SMPTE2086_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.min_luminance = val;
break;
case EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT:
if (!disp->Extensions.EXT_surface_CTA861_3_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.max_cll = val;
break;
case EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT:
if (!disp->Extensions.EXT_surface_CTA861_3_metadata) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->HdrMetadata.max_fall = val;
break;
case EGL_VG_COLORSPACE:
switch (val) {
case EGL_VG_COLORSPACE_sRGB:
case EGL_VG_COLORSPACE_LINEAR:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->VGColorspace = val;
break;
case EGL_VG_ALPHA_FORMAT:
switch (val) {
case EGL_VG_ALPHA_FORMAT_NONPRE:
case EGL_VG_ALPHA_FORMAT_PRE:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->VGAlphaFormat = val;
break;
/* window surface attributes */
case EGL_RENDER_BUFFER:
if (type != EGL_WINDOW_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (val != EGL_BACK_BUFFER && val != EGL_SINGLE_BUFFER) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->RequestedRenderBuffer = val;
if (surf->Config->SurfaceType & EGL_MUTABLE_RENDER_BUFFER_BIT_KHR) {
/* Unlike normal EGLSurfaces, one with a mutable render buffer
* uses the application-chosen render buffer.
*/
surf->ActiveRenderBuffer = val;
}
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
if (!disp->Extensions.NV_post_sub_buffer ||
type != EGL_WINDOW_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (val != EGL_TRUE && val != EGL_FALSE) {
err = EGL_BAD_PARAMETER;
break;
}
surf->PostSubBufferSupportedNV = val;
break;
/* pbuffer surface attributes */
case EGL_WIDTH:
if (type != EGL_PBUFFER_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (val < 0) {
err = EGL_BAD_PARAMETER;
break;
}
surf->Width = val;
break;
case EGL_HEIGHT:
if (type != EGL_PBUFFER_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (val < 0) {
err = EGL_BAD_PARAMETER;
break;
}
surf->Height = val;
break;
case EGL_LARGEST_PBUFFER:
if (type != EGL_PBUFFER_BIT) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->LargestPbuffer = !!val;
break;
/* for eglBindTexImage */
case EGL_TEXTURE_FORMAT:
if (!(type & texture_type)) {
err = EGL_BAD_ATTRIBUTE;
break;
}
switch (val) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
case EGL_NO_TEXTURE:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->TextureFormat = val;
break;
case EGL_TEXTURE_TARGET:
if (!(type & texture_type)) {
err = EGL_BAD_ATTRIBUTE;
break;
}
switch (val) {
case EGL_TEXTURE_2D:
case EGL_NO_TEXTURE:
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surf->TextureTarget = val;
break;
case EGL_MIPMAP_TEXTURE:
if (!(type & texture_type)) {
err = EGL_BAD_ATTRIBUTE;
break;
}
surf->MipmapTexture = !!val;
break;
/* no pixmap surface specific attributes */
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
}
if (err == EGL_SUCCESS && type == EGL_PBUFFER_BIT) {
if ((surf->TextureTarget == EGL_NO_TEXTURE && surf->TextureFormat != EGL_NO_TEXTURE) ||
(surf->TextureFormat == EGL_NO_TEXTURE && surf->TextureTarget != EGL_NO_TEXTURE)) {
attr = surf->TextureTarget == EGL_NO_TEXTURE ? EGL_TEXTURE_TARGET : EGL_TEXTURE_FORMAT;
err = EGL_BAD_MATCH;
}
}
if (err != EGL_SUCCESS)
_eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
return err;
}
/**
* Do error check on parameters and initialize the given _EGLSurface object.
* \return EGL_TRUE if no errors, EGL_FALSE otherwise.
*/
EGLBoolean
_eglInitSurface(_EGLSurface *surf, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, const EGLint *attrib_list)
{
const char *func;
EGLint renderBuffer = EGL_BACK_BUFFER;
EGLint swapBehavior = EGL_BUFFER_DESTROYED;
EGLint err;
/* Swap behavior can be preserved only if config supports this. */
if (conf->SurfaceType & EGL_SWAP_BEHAVIOR_PRESERVED_BIT)
swapBehavior = EGL_BUFFER_PRESERVED;
switch (type) {
case EGL_WINDOW_BIT:
func = "eglCreateWindowSurface";
swapBehavior = EGL_BUFFER_DESTROYED;
break;
case EGL_PIXMAP_BIT:
func = "eglCreatePixmapSurface";
renderBuffer = EGL_SINGLE_BUFFER;
break;
case EGL_PBUFFER_BIT:
func = "eglCreatePBufferSurface";
break;
default:
_eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
return EGL_FALSE;
}
if ((conf->SurfaceType & type) == 0)
/* The config can't be used to create a surface of this type */
return _eglError(EGL_BAD_MATCH, func);
_eglInitResource(&surf->Resource, sizeof(*surf), disp);
surf->Type = type;
surf->Config = conf;
surf->Lost = EGL_FALSE;
surf->Width = 0;
surf->Height = 0;
surf->TextureFormat = EGL_NO_TEXTURE;
surf->TextureTarget = EGL_NO_TEXTURE;
surf->MipmapTexture = EGL_FALSE;
surf->LargestPbuffer = EGL_FALSE;
surf->RequestedRenderBuffer = renderBuffer;
surf->ActiveRenderBuffer = renderBuffer;
surf->VGAlphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
surf->VGColorspace = EGL_VG_COLORSPACE_sRGB;
surf->GLColorspace = EGL_GL_COLORSPACE_LINEAR_KHR;
surf->MipmapLevel = 0;
surf->MultisampleResolve = EGL_MULTISAMPLE_RESOLVE_DEFAULT;
surf->SwapBehavior = swapBehavior;
surf->HorizontalResolution = EGL_UNKNOWN;
surf->VerticalResolution = EGL_UNKNOWN;
surf->AspectRatio = EGL_UNKNOWN;
surf->PostSubBufferSupportedNV = EGL_FALSE;
surf->SetDamageRegionCalled = EGL_FALSE;
surf->BufferAgeRead = EGL_FALSE;
/* the default swap interval is 1 */
surf->SwapInterval = 1;
surf->HdrMetadata.display_primary_r.x = EGL_DONT_CARE;
surf->HdrMetadata.display_primary_r.y = EGL_DONT_CARE;
surf->HdrMetadata.display_primary_g.x = EGL_DONT_CARE;
surf->HdrMetadata.display_primary_g.y = EGL_DONT_CARE;
surf->HdrMetadata.display_primary_b.x = EGL_DONT_CARE;
surf->HdrMetadata.display_primary_b.y = EGL_DONT_CARE;
surf->HdrMetadata.white_point.x = EGL_DONT_CARE;
surf->HdrMetadata.white_point.y = EGL_DONT_CARE;
surf->HdrMetadata.max_luminance = EGL_DONT_CARE;
surf->HdrMetadata.min_luminance = EGL_DONT_CARE;
surf->HdrMetadata.max_cll = EGL_DONT_CARE;
surf->HdrMetadata.max_fall = EGL_DONT_CARE;
err = _eglParseSurfaceAttribList(surf, attrib_list);
if (err != EGL_SUCCESS)
return _eglError(err, func);
/* if EGL_LARGEST_PBUFFER in use, clamp width and height */
if (surf->LargestPbuffer) {
surf->Width = MIN2(surf->Width, _EGL_MAX_PBUFFER_WIDTH);
surf->Height = MIN2(surf->Height, _EGL_MAX_PBUFFER_HEIGHT);
}
return EGL_TRUE;
}
EGLBoolean
_eglQuerySurface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface,
EGLint attribute, EGLint *value)
{
switch (attribute) {
case EGL_WIDTH:
*value = surface->Width;
break;
case EGL_HEIGHT:
*value = surface->Height;
break;
case EGL_CONFIG_ID:
*value = surface->Config->ConfigID;
break;
case EGL_LARGEST_PBUFFER:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->LargestPbuffer;
break;
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureFormat;
break;
case EGL_TEXTURE_TARGET:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->TextureTarget;
break;
case EGL_MIPMAP_TEXTURE:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapTexture;
break;
case EGL_MIPMAP_LEVEL:
if (surface->Type == EGL_PBUFFER_BIT)
*value = surface->MipmapLevel;
break;
case EGL_SWAP_BEHAVIOR:
*value = surface->SwapBehavior;
break;
case EGL_RENDER_BUFFER:
/* From the EGL_KHR_mutable_render_buffer spec (v12):
*
* Querying EGL_RENDER_BUFFER returns the buffer which client API
* rendering is requested to use. For a window surface, this is the
* attribute value specified when the surface was created or last set
* via eglSurfaceAttrib.
*
* In other words, querying a window surface returns the value most
* recently *requested* by the user.
*
* The paragraph continues in the EGL 1.5 spec (2014.08.27):
*
* For a pbuffer surface, it is always EGL_BACK_BUFFER . For a pixmap
* surface, it is always EGL_SINGLE_BUFFER . To determine the actual
* buffer being rendered to by a context, call eglQueryContext.
*/
switch (surface->Type) {
default:
unreachable("bad EGLSurface type");
case EGL_WINDOW_BIT:
*value = surface->RequestedRenderBuffer;
break;
case EGL_PBUFFER_BIT:
*value = EGL_BACK_BUFFER;
break;
case EGL_PIXMAP_BIT:
*value = EGL_SINGLE_BUFFER;
break;
}
break;
case EGL_PIXEL_ASPECT_RATIO:
*value = surface->AspectRatio;
break;
case EGL_HORIZONTAL_RESOLUTION:
*value = surface->HorizontalResolution;
break;
case EGL_VERTICAL_RESOLUTION:
*value = surface->VerticalResolution;
break;
case EGL_MULTISAMPLE_RESOLVE:
*value = surface->MultisampleResolve;
break;
case EGL_VG_ALPHA_FORMAT:
*value = surface->VGAlphaFormat;
break;
case EGL_VG_COLORSPACE:
*value = surface->VGColorspace;
break;
case EGL_GL_COLORSPACE_KHR:
if (!disp->Extensions.KHR_gl_colorspace)
return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
*value = surface->GLColorspace;
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
*value = surface->PostSubBufferSupportedNV;
break;
case EGL_BUFFER_AGE_EXT:
if (!disp->Extensions.EXT_buffer_age)
return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
_EGLContext *ctx = _eglGetCurrentContext();
EGLint result = drv->API.QueryBufferAge(drv, disp, surface);
/* error happened */
if (result < 0)
return EGL_FALSE;
if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
ctx->DrawSurface != surface)
return _eglError(EGL_BAD_SURFACE, "eglQuerySurface");
*value = result;
surface->BufferAgeRead = EGL_TRUE;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT:
*value = surface->HdrMetadata.display_primary_r.x;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT:
*value = surface->HdrMetadata.display_primary_r.y;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT:
*value = surface->HdrMetadata.display_primary_g.x;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT:
*value = surface->HdrMetadata.display_primary_g.y;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT:
*value = surface->HdrMetadata.display_primary_b.x;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT:
*value = surface->HdrMetadata.display_primary_b.y;
break;
case EGL_SMPTE2086_WHITE_POINT_X_EXT:
*value = surface->HdrMetadata.white_point.x;
break;
case EGL_SMPTE2086_WHITE_POINT_Y_EXT:
*value = surface->HdrMetadata.white_point.y;
break;
case EGL_SMPTE2086_MAX_LUMINANCE_EXT:
*value = surface->HdrMetadata.max_luminance;
break;
case EGL_SMPTE2086_MIN_LUMINANCE_EXT:
*value = surface->HdrMetadata.min_luminance;
break;
case EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT:
*value = surface->HdrMetadata.max_cll;
break;
case EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT:
*value = surface->HdrMetadata.max_fall;
break;
default:
return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
}
return EGL_TRUE;
}
/**
* Default fallback routine - drivers might override this.
*/
EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface,
EGLint attribute, EGLint value)
{
EGLint confval;
EGLint err = EGL_SUCCESS;
EGLint all_es_bits = EGL_OPENGL_ES_BIT |
EGL_OPENGL_ES2_BIT |
EGL_OPENGL_ES3_BIT_KHR;
switch (attribute) {
case EGL_MIPMAP_LEVEL:
confval = surface->Config->RenderableType;
if (!(confval & all_es_bits)) {
err = EGL_BAD_PARAMETER;
break;
}
surface->MipmapLevel = value;
break;
case EGL_MULTISAMPLE_RESOLVE:
switch (value) {
case EGL_MULTISAMPLE_RESOLVE_DEFAULT:
break;
case EGL_MULTISAMPLE_RESOLVE_BOX:
confval = surface->Config->SurfaceType;
if (!(confval & EGL_MULTISAMPLE_RESOLVE_BOX_BIT))
err = EGL_BAD_MATCH;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surface->MultisampleResolve = value;
break;
case EGL_RENDER_BUFFER:
if (!disp->Extensions.KHR_mutable_render_buffer) {
err = EGL_BAD_ATTRIBUTE;
break;
}
if (value != EGL_BACK_BUFFER && value != EGL_SINGLE_BUFFER) {
err = EGL_BAD_PARAMETER;
break;
}
/* From the EGL_KHR_mutable_render_buffer spec (v12):
*
* If attribute is EGL_RENDER_BUFFER, and the EGL_SURFACE_TYPE
* attribute of the EGLConfig used to create surface does not contain
* EGL_MUTABLE_RENDER_BUFFER_BIT_KHR, [...] an EGL_BAD_MATCH error is
* generated [...].
*/
if (!(surface->Config->SurfaceType & EGL_MUTABLE_RENDER_BUFFER_BIT_KHR)) {
err = EGL_BAD_MATCH;
break;
}
surface->RequestedRenderBuffer = value;
break;
case EGL_SWAP_BEHAVIOR:
switch (value) {
case EGL_BUFFER_DESTROYED:
break;
case EGL_BUFFER_PRESERVED:
confval = surface->Config->SurfaceType;
if (!(confval & EGL_SWAP_BEHAVIOR_PRESERVED_BIT))
err = EGL_BAD_MATCH;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
break;
surface->SwapBehavior = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT:
surface->HdrMetadata.display_primary_r.x = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT:
surface->HdrMetadata.display_primary_r.y = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT:
surface->HdrMetadata.display_primary_g.x = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT:
surface->HdrMetadata.display_primary_g.y = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT:
surface->HdrMetadata.display_primary_b.x = value;
break;
case EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT:
surface->HdrMetadata.display_primary_b.y = value;
break;
case EGL_SMPTE2086_WHITE_POINT_X_EXT:
surface->HdrMetadata.white_point.x = value;
break;
case EGL_SMPTE2086_WHITE_POINT_Y_EXT:
surface->HdrMetadata.white_point.y = value;
break;
case EGL_SMPTE2086_MAX_LUMINANCE_EXT:
surface->HdrMetadata.max_luminance = value;
break;
case EGL_SMPTE2086_MIN_LUMINANCE_EXT:
surface->HdrMetadata.min_luminance = value;
break;
case EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT:
surface->HdrMetadata.max_cll = value;
break;
case EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT:
surface->HdrMetadata.max_fall = value;
break;
default:
err = EGL_BAD_ATTRIBUTE;
break;
}
if (err != EGL_SUCCESS)
return _eglError(err, "eglSurfaceAttrib");
return EGL_TRUE;
}
EGLBoolean
_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface,
EGLint buffer)
{
EGLint texture_type = EGL_PBUFFER_BIT;
/* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
if (disp->Extensions.NOK_texture_from_pixmap)
texture_type |= EGL_PIXMAP_BIT;
if (!(surface->Type & texture_type))
return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
if (surface->TextureFormat == EGL_NO_TEXTURE)
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
if (surface->TextureTarget == EGL_NO_TEXTURE)
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
surface->BoundToTexture = EGL_TRUE;
return EGL_TRUE;
}
EGLBoolean
_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
EGLint buffer)
{
/* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
*/
EGLint texture_type = EGL_PBUFFER_BIT;
if (surf == EGL_NO_SURFACE)
return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
if (!surf->BoundToTexture)
{
/* Not an error, simply nothing to do */
return EGL_TRUE;
}
if (surf->TextureFormat == EGL_NO_TEXTURE)
return _eglError(EGL_BAD_MATCH, "eglReleaseTexImage");
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
if (disp->Extensions.NOK_texture_from_pixmap)
texture_type |= EGL_PIXMAP_BIT;
if (!(surf->Type & texture_type))
return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
surf->BoundToTexture = EGL_FALSE;
return EGL_TRUE;
}
EGLBoolean
_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
EGLint interval)
{
return EGL_TRUE;
}
EGLBoolean
_eglSurfaceHasMutableRenderBuffer(_EGLSurface *surf)
{
return surf->Type == EGL_WINDOW_BIT &&
surf->Config &&
(surf->Config->SurfaceType & EGL_MUTABLE_RENDER_BUFFER_BIT_KHR);
}
EGLBoolean
_eglSurfaceInSharedBufferMode(_EGLSurface *surf)
{
return _eglSurfaceHasMutableRenderBuffer(surf) &&
surf->ActiveRenderBuffer == EGL_SINGLE_BUFFER;
}
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