summaryrefslogtreecommitdiffstats
path: root/src/egl/main/eglsurface.c
blob: 74f10230eaada4f9c35965cf860818f275d1146e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
/**
 * Surface-related functions.
 */


#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "egldisplay.h"
#include "eglcontext.h"
#include "eglconfig.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"


static void
_eglClampSwapInterval(_EGLSurface *surf, EGLint interval)
{
   EGLint bound = surf->Config->MaxSwapInterval;
   if (interval >= bound) {
      interval = bound;
   }
   else {
      bound = surf->Config->MinSwapInterval;
      if (interval < bound)
         interval = bound;
   }
   surf->SwapInterval = interval;
}


#ifdef EGL_MESA_screen_surface
static EGLint
_eglParseScreenSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
{
   EGLint i, err = EGL_SUCCESS;

   if (!attrib_list)
      return EGL_SUCCESS;

   for (i = 0; attrib_list[i] != EGL_NONE; i++) {
      EGLint attr = attrib_list[i++];
      EGLint val = attrib_list[i];

      switch (attr) {
      case EGL_WIDTH:
         if (val < 0) {
            err = EGL_BAD_PARAMETER;
            break;
         }
         surf->Width = val;
         break;
      case EGL_HEIGHT:
         if (val < 0) {
            err = EGL_BAD_PARAMETER;
            break;
         }
         surf->Height = val;
         break;
      default:
         err = EGL_BAD_ATTRIBUTE;
         break;
      }

      if (err != EGL_SUCCESS) {
         _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
         break;
      }
   }

   return err;
}
#endif /* EGL_MESA_screen_surface */


/**
 * Parse the list of surface attributes and return the proper error code.
 */
static EGLint
_eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
{
   _EGLDisplay *dpy = surf->Resource.Display;
   EGLint type = surf->Type;
   EGLint texture_type = EGL_PBUFFER_BIT;
   EGLint i, err = EGL_SUCCESS;

   if (!attrib_list)
      return EGL_SUCCESS;

#ifdef EGL_MESA_screen_surface
   if (type == EGL_SCREEN_BIT_MESA)
      return _eglParseScreenSurfaceAttribList(surf, attrib_list);
#endif

   if (dpy->Extensions.NOK_texture_from_pixmap)
      texture_type |= EGL_PIXMAP_BIT;

   for (i = 0; attrib_list[i] != EGL_NONE; i++) {
      EGLint attr = attrib_list[i++];
      EGLint val = attrib_list[i];

      switch (attr) {
      /* common attributes */
      case EGL_VG_COLORSPACE:
         switch (val) {
         case EGL_VG_COLORSPACE_sRGB:
         case EGL_VG_COLORSPACE_LINEAR:
            break;
         default:
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (err != EGL_SUCCESS)
            break;
         surf->VGColorspace = val;
         break;
      case EGL_VG_ALPHA_FORMAT:
         switch (val) {
         case EGL_VG_ALPHA_FORMAT_NONPRE:
         case EGL_VG_ALPHA_FORMAT_PRE:
            break;
         default:
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (err != EGL_SUCCESS)
            break;
         surf->VGAlphaFormat = val;
         break;
      /* window surface attributes */
      case EGL_RENDER_BUFFER:
         if (type != EGL_WINDOW_BIT) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (val != EGL_BACK_BUFFER && val != EGL_SINGLE_BUFFER) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         surf->RenderBuffer = val;
         break;
      /* pbuffer surface attributes */
      case EGL_WIDTH:
         if (type != EGL_PBUFFER_BIT) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (val < 0) {
            err = EGL_BAD_PARAMETER;
            break;
         }
         surf->Width = val;
         break;
      case EGL_HEIGHT:
         if (type != EGL_PBUFFER_BIT) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (val < 0) {
            err = EGL_BAD_PARAMETER;
            break;
         }
         surf->Height = val;
         break;
      case EGL_LARGEST_PBUFFER:
         if (type != EGL_PBUFFER_BIT) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         surf->LargestPbuffer = !!val;
         break;
      /* for eglBindTexImage */
      case EGL_TEXTURE_FORMAT:
         if (!(type & texture_type)) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         switch (val) {
         case EGL_TEXTURE_RGB:
         case EGL_TEXTURE_RGBA:
         case EGL_NO_TEXTURE:
            break;
         default:
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (err != EGL_SUCCESS)
            break;
         surf->TextureFormat = val;
         break;
      case EGL_TEXTURE_TARGET:
         if (!(type & texture_type)) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         switch (val) {
         case EGL_TEXTURE_2D:
         case EGL_NO_TEXTURE:
            break;
         default:
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         if (err != EGL_SUCCESS)
            break;
         surf->TextureTarget = val;
         break;
      case EGL_MIPMAP_TEXTURE:
         if (!(type & texture_type)) {
            err = EGL_BAD_ATTRIBUTE;
            break;
         }
         surf->MipmapTexture = !!val;
         break;
      /* no pixmap surface specific attributes */
      default:
         err = EGL_BAD_ATTRIBUTE;
         break;
      }

      if (err != EGL_SUCCESS) {
         _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
         break;
      }
   }

   return err;
}


/**
 * Do error check on parameters and initialize the given _EGLSurface object.
 * \return EGL_TRUE if no errors, EGL_FALSE otherwise.
 */
EGLBoolean
_eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
                _EGLConfig *conf, const EGLint *attrib_list)
{
   const char *func;
   EGLint renderBuffer = EGL_BACK_BUFFER;
   EGLint err;

   switch (type) {
   case EGL_WINDOW_BIT:
      func = "eglCreateWindowSurface";
      break;
   case EGL_PIXMAP_BIT:
      func = "eglCreatePixmapSurface";
      renderBuffer = EGL_SINGLE_BUFFER;
      break;
   case EGL_PBUFFER_BIT:
      func = "eglCreatePBufferSurface";
      break;
#ifdef EGL_MESA_screen_surface
   case EGL_SCREEN_BIT_MESA:
      func = "eglCreateScreenSurface";
      renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
      break;
#endif
   default:
      _eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
      return EGL_FALSE;
   }

   if ((conf->SurfaceType & type) == 0) {
      /* The config can't be used to create a surface of this type */
      _eglError(EGL_BAD_CONFIG, func);
      return EGL_FALSE;
   }

   memset(surf, 0, sizeof(_EGLSurface));
   surf->Resource.Display = dpy;
   surf->Type = type;
   surf->Config = conf;

   surf->Width = 0;
   surf->Height = 0;
   surf->TextureFormat = EGL_NO_TEXTURE;
   surf->TextureTarget = EGL_NO_TEXTURE;
   surf->MipmapTexture = EGL_FALSE;
   surf->LargestPbuffer = EGL_FALSE;
   surf->RenderBuffer = renderBuffer;
   surf->VGAlphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
   surf->VGColorspace = EGL_VG_COLORSPACE_sRGB;

   surf->MipmapLevel = 0;
   surf->MultisampleResolve = EGL_MULTISAMPLE_RESOLVE_DEFAULT;
   surf->SwapBehavior = EGL_BUFFER_DESTROYED;

   surf->HorizontalResolution = EGL_UNKNOWN;
   surf->VerticalResolution = EGL_UNKNOWN;
   surf->AspectRatio = EGL_UNKNOWN;

   /* the default swap interval is 1 */
   _eglClampSwapInterval(surf, 1);

   err = _eglParseSurfaceAttribList(surf, attrib_list);
   if (err != EGL_SUCCESS)
      return _eglError(err, func);

   return EGL_TRUE;
}


EGLBoolean
_eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
                 EGLint attribute, EGLint *value)
{
   switch (attribute) {
   case EGL_WIDTH:
      *value = surface->Width;
      break;
   case EGL_HEIGHT:
      *value = surface->Height;
      break;
   case EGL_CONFIG_ID:
      *value = surface->Config->ConfigID;
      break;
   case EGL_LARGEST_PBUFFER:
      *value = surface->LargestPbuffer;
      break;
   case EGL_TEXTURE_FORMAT:
      /* texture attributes: only for pbuffers, no error otherwise */
      if (surface->Type == EGL_PBUFFER_BIT)
         *value = surface->TextureFormat;
      break;
   case EGL_TEXTURE_TARGET:
      if (surface->Type == EGL_PBUFFER_BIT)
         *value = surface->TextureTarget;
      break;
   case EGL_MIPMAP_TEXTURE:
      if (surface->Type == EGL_PBUFFER_BIT)
         *value = surface->MipmapTexture;
      break;
   case EGL_MIPMAP_LEVEL:
      if (surface->Type == EGL_PBUFFER_BIT)
         *value = surface->MipmapLevel;
      break;
   case EGL_SWAP_BEHAVIOR:
      *value = surface->SwapBehavior;
      break;
   case EGL_RENDER_BUFFER:
      *value = surface->RenderBuffer;
      break;
   case EGL_PIXEL_ASPECT_RATIO:
      *value = surface->AspectRatio;
      break;
   case EGL_HORIZONTAL_RESOLUTION:
      *value = surface->HorizontalResolution;
      break;
   case EGL_VERTICAL_RESOLUTION:
      *value = surface->VerticalResolution;
      break;
   case EGL_MULTISAMPLE_RESOLVE:
      *value = surface->MultisampleResolve;
      break;
   case EGL_VG_ALPHA_FORMAT:
      *value = surface->VGAlphaFormat;
      break;
   case EGL_VG_COLORSPACE:
      *value = surface->VGColorspace;
      break;
   default:
      _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
      return EGL_FALSE;
   }

   return EGL_TRUE;
}


/**
 * Default fallback routine - drivers might override this.
 */
EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
                  EGLint attribute, EGLint value)
{
   EGLint confval;
   EGLint err = EGL_SUCCESS;

   switch (attribute) {
   case EGL_MIPMAP_LEVEL:
      confval = surface->Config->RenderableType;
      if (!(confval & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT))) {
         err = EGL_BAD_PARAMETER;
         break;
      }
      surface->MipmapLevel = value;
      break;
   case EGL_MULTISAMPLE_RESOLVE:
      switch (value) {
      case EGL_MULTISAMPLE_RESOLVE_DEFAULT:
         break;
      case EGL_MULTISAMPLE_RESOLVE_BOX:
         confval = surface->Config->SurfaceType;
         if (!(confval & EGL_MULTISAMPLE_RESOLVE_BOX_BIT))
            err = EGL_BAD_MATCH;
         break;
      default:
         err = EGL_BAD_ATTRIBUTE;
         break;
      }
      if (err != EGL_SUCCESS)
         break;
      surface->MultisampleResolve = value;
      break;
   case EGL_SWAP_BEHAVIOR:
      switch (value) {
      case EGL_BUFFER_DESTROYED:
         break;
      case EGL_BUFFER_PRESERVED:
         confval = surface->Config->SurfaceType;
         if (!(confval & EGL_SWAP_BEHAVIOR_PRESERVED_BIT))
            err = EGL_BAD_MATCH;
         break;
      default:
         err = EGL_BAD_ATTRIBUTE;
         break;
      }
      if (err != EGL_SUCCESS)
         break;
      surface->SwapBehavior = value;
      break;
   default:
      err = EGL_BAD_ATTRIBUTE;
      break;
   }

   if (err != EGL_SUCCESS)
      return _eglError(err, "eglSurfaceAttrib");
   return EGL_TRUE;
}


EGLBoolean
_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,
                 EGLint buffer)
{
   EGLint texture_type = EGL_PBUFFER_BIT;

   /* Just do basic error checking and return success/fail.
    * Drivers must implement the real stuff.
    */

   if (dpy->Extensions.NOK_texture_from_pixmap)
      texture_type |= EGL_PIXMAP_BIT;

   if (!(surface->Type & texture_type)) {
      _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
      return EGL_FALSE;
   }

   if (surface->TextureFormat == EGL_NO_TEXTURE) {
      _eglError(EGL_BAD_MATCH, "eglBindTexImage");
      return EGL_FALSE;
   }

   if (surface->TextureTarget == EGL_NO_TEXTURE) {
      _eglError(EGL_BAD_MATCH, "eglBindTexImage");
      return EGL_FALSE;
   }

   if (buffer != EGL_BACK_BUFFER) {
      _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
      return EGL_FALSE;
   }

   surface->BoundToTexture = EGL_TRUE;

   return EGL_TRUE;
}


EGLBoolean
_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
                 EGLint interval)
{
   _eglClampSwapInterval(surf, interval);
   return EGL_TRUE;
}