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#include <stdlib.h>
#include "eglglobals.h"
#include "egldisplay.h"
#include "egllog.h"
struct _egl_global _eglGlobal =
{
EGL_FALSE
};
/**
* Init the fields in the _eglGlobal struct
* May be safely called more than once.
*/
void
_eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
_eglGlobal.ClientAPIsMask = 0x0;
}
}
/**
* Should call this via an atexit handler.
*/
void
_eglDestroyGlobals(void)
{
}
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