1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/**************************************************************************
*
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <string.h>
#include "egltypedefs.h"
#include "egldriver.h"
#include "eglconfig.h"
#include "eglcontext.h"
#include "eglsurface.h"
#include "eglsync.h"
static EGLBoolean
_eglReturnFalse(void)
{
return EGL_FALSE;
}
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
void
_eglInitDriverFallbacks(_EGLDriver *drv)
{
/* the driver has to implement these */
drv->API.Initialize = NULL;
drv->API.Terminate = NULL;
drv->API.GetConfigs = _eglGetConfigs;
drv->API.ChooseConfig = _eglChooseConfig;
drv->API.GetConfigAttrib = _eglGetConfigAttrib;
drv->API.CreateContext = (void*) _eglReturnFalse;
drv->API.DestroyContext = (void*) _eglReturnFalse;
drv->API.MakeCurrent = (void*) _eglReturnFalse;
drv->API.QueryContext = _eglQueryContext;
drv->API.CreateWindowSurface = (void*) _eglReturnFalse;
drv->API.CreatePixmapSurface = (void*) _eglReturnFalse;
drv->API.CreatePbufferSurface = (void*) _eglReturnFalse;
drv->API.CreatePbufferFromClientBuffer =
(void*) _eglReturnFalse;
drv->API.DestroySurface = (void*) _eglReturnFalse;
drv->API.QuerySurface = _eglQuerySurface;
drv->API.SurfaceAttrib = _eglSurfaceAttrib;
drv->API.BindTexImage = (void*) _eglReturnFalse;
drv->API.ReleaseTexImage = (void*) _eglReturnFalse;
drv->API.CopyBuffers = (void*) _eglReturnFalse;
drv->API.SwapBuffers = (void*) _eglReturnFalse;
drv->API.SetDamageRegion = (void*) _eglReturnFalse;
drv->API.SwapInterval = _eglSwapInterval;
drv->API.WaitClient = (void*) _eglReturnFalse;
drv->API.WaitNative = (void*) _eglReturnFalse;
drv->API.GetProcAddress = (void*) _eglReturnFalse;
drv->API.CreateImageKHR = NULL;
drv->API.DestroyImageKHR = NULL;
drv->API.CreateSyncKHR = NULL;
drv->API.DestroySyncKHR = NULL;
drv->API.ClientWaitSyncKHR = NULL;
drv->API.WaitSyncKHR = NULL;
drv->API.SignalSyncKHR = NULL;
drv->API.GetSyncAttrib = _eglGetSyncAttrib;
drv->API.DupNativeFenceFDANDROID = NULL;
drv->API.CreateDRMImageMESA = NULL;
drv->API.ExportDRMImageMESA = NULL;
drv->API.SwapBuffersRegionNOK = NULL;
drv->API.ExportDMABUFImageQueryMESA = NULL;
drv->API.ExportDMABUFImageMESA = NULL;
}
|