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/**
* Functions for choosing and opening/loading device drivers.
*/
#include <assert.h>
#include <dlfcn.h>
#include <stdio.h>
#include <string.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#include "eglmode.h"
#include "eglscreen.h"
#include "eglsurface.h"
#include "eglx.h"
const char *DefaultDriverName = "demodriver";
/**
* Determine/return the name of the driver to use for the given _EGLDisplay.
*
* Try to be clever and determine if nativeDisplay is an Xlib Display
* ptr or a string (naming a driver or screen number, etc).
*
* If the first character is ':' we interpret it as a screen or card index
* number (i.e. ":0" or ":1", etc)
* Else if the first character is '!' we interpret it as specific driver name
* (i.e. "!r200" or "!i830".
*
* The caller should make a copy of the returned string.
*/
const char *
_eglChooseDriver(_EGLDisplay *dpy)
{
const char *name = (const char *) dpy->NativeDisplay;
const char *driverName = NULL;
if (!dpy->NativeDisplay) {
/* choose a default */
driverName = DefaultDriverName;
}
else if (name && name[0] == ':' &&
(name[1] >= '0' && name[1] <= '9') && !name[2]) {
/* XXX probe hardware here to determine which driver to open */
driverName = "libEGLdri";
}
else if (name && name[0] == '!') {
/* use specified driver name */
driverName = name + 1;
}
else {
#if defined(_EGL_PLATFORM_X)
driverName = _xeglChooseDriver(dpy);
#elif defined(_EGL_PLATFORM_WINDOWS)
/* XXX to do */
driverName = _weglChooseDriver(dpy);
#elif defined(_EGL_PLATFORM_WINCE)
/* XXX to do */
#endif
}
return driverName;
}
/**
* Open/load the named driver and call its bootstrap function: _eglMain().
* By the time this function is called, the dpy->DriverName should have
* been determined.
*
* \return new _EGLDriver object.
*/
_EGLDriver *
_eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
{
_EGLDriver *drv;
_EGLMain_t mainFunc;
void *lib;
char driverFilename[1000];
assert(driverName);
/* XXX also prepend a directory path??? */
sprintf(driverFilename, "%s.so", driverName);
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
lib = dlopen(driverFilename, RTLD_NOW);
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open %s (%s)",
driverFilename, dlerror());
return NULL;
}
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
if (!mainFunc) {
_eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename);
dlclose(lib);
return NULL;
}
drv = mainFunc(dpy);
if (!drv) {
dlclose(lib);
return NULL;
}
/* with a recurvise open you want the inner most handle */
if (!drv->LibHandle)
drv->LibHandle = lib;
else
dlclose(lib);
drv->Display = dpy;
return drv;
}
EGLBoolean
_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy)
{
void *handle = drv->LibHandle;
EGLBoolean b;
_eglLog(_EGL_INFO, "Closing driver");
/*
* XXX check for currently bound context/surfaces and delete them?
*/
b = drv->API.Terminate(drv, dpy);
dlclose(handle);
return b;
}
/**
* Given a display handle, return the _EGLDriver for that display.
*/
_EGLDriver *
_eglLookupDriver(EGLDisplay dpy)
{
_EGLDisplay *d = _eglLookupDisplay(dpy);
if (d)
return d->Driver;
else
return NULL;
}
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
void
_eglInitDriverFallbacks(_EGLDriver *drv)
{
/* If a pointer is set to NULL, then the device driver _really_ has
* to implement it.
*/
drv->API.Initialize = NULL;
drv->API.Terminate = NULL;
drv->API.GetConfigs = _eglGetConfigs;
drv->API.ChooseConfig = _eglChooseConfig;
drv->API.GetConfigAttrib = _eglGetConfigAttrib;
drv->API.CreateContext = _eglCreateContext;
drv->API.DestroyContext = _eglDestroyContext;
drv->API.MakeCurrent = _eglMakeCurrent;
drv->API.QueryContext = _eglQueryContext;
drv->API.CreateWindowSurface = _eglCreateWindowSurface;
drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
drv->API.DestroySurface = _eglDestroySurface;
drv->API.QuerySurface = _eglQuerySurface;
drv->API.SurfaceAttrib = _eglSurfaceAttrib;
drv->API.BindTexImage = _eglBindTexImage;
drv->API.ReleaseTexImage = _eglReleaseTexImage;
drv->API.SwapInterval = _eglSwapInterval;
drv->API.SwapBuffers = _eglSwapBuffers;
drv->API.CopyBuffers = _eglCopyBuffers;
drv->API.QueryString = _eglQueryString;
drv->API.WaitGL = _eglWaitGL;
drv->API.WaitNative = _eglWaitNative;
#ifdef EGL_MESA_screen_surface
drv->API.ChooseModeMESA = _eglChooseModeMESA;
drv->API.GetModesMESA = _eglGetModesMESA;
drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
drv->API.GetScreensMESA = _eglGetScreensMESA;
drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
drv->API.QueryScreenMESA = _eglQueryScreenMESA;
drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
#endif /* EGL_MESA_screen_surface */
#ifdef EGL_VERSION_1_2
drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
#endif /* EGL_VERSION_1_2 */
}
/**
* Examine the individual extension enable/disable flags and recompute
* the driver's Extensions string.
*/
static void
_eglUpdateExtensionsString(_EGLDriver *drv)
{
drv->Extensions.String[0] = 0;
if (drv->Extensions.MESA_screen_surface)
strcat(drv->Extensions.String, "EGL_MESA_screen_surface ");
if (drv->Extensions.MESA_copy_context)
strcat(drv->Extensions.String, "EGL_MESA_copy_context ");
assert(strlen(drv->Extensions.String) < MAX_EXTENSIONS_LEN);
}
const char *
_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
{
(void) drv;
(void) dpy;
switch (name) {
case EGL_VENDOR:
return "Mesa Project";
case EGL_VERSION:
return "1.0";
case EGL_EXTENSIONS:
_eglUpdateExtensionsString(drv);
return drv->Extensions.String;
#ifdef EGL_VERSION_1_2
case EGL_CLIENT_APIS:
/* XXX need to initialize somewhere */
return drv->ClientAPIs;
#endif
default:
_eglError(EGL_BAD_PARAMETER, "eglQueryString");
return NULL;
}
}
EGLBoolean
_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
{
/* just a placeholder */
(void) drv;
(void) dpy;
return EGL_TRUE;
}
EGLBoolean
_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
{
/* just a placeholder */
(void) drv;
(void) dpy;
switch (engine) {
case EGL_CORE_NATIVE_ENGINE:
break;
default:
_eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
return EGL_FALSE;
}
return EGL_TRUE;
}
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