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#ifndef EGLCONTEXT_INCLUDED
#define EGLCONTEXT_INCLUDED
#include "egltypedefs.h"
/**
* "Base" class for device driver contexts.
*/
struct _egl_context
{
EGLContext Handle; /* The public/opaque handle which names this object */
_EGLDisplay *Display; /* who do I belong to? */
_EGLConfig *Config;
_EGLSurface *DrawSurface;
_EGLSurface *ReadSurface;
EGLBoolean IsBound;
EGLBoolean DeletePending;
};
extern EGLBoolean
_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
EGLConfig config, const EGLint *attrib_list);
extern void
_eglSaveContext(_EGLContext *ctx);
extern void
_eglRemoveContext(_EGLContext *ctx);
extern _EGLContext *
_eglLookupContext(EGLContext ctx);
extern _EGLContext *
_eglGetCurrentContext(void);
extern EGLContext
_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
extern EGLBoolean
_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx);
extern EGLBoolean
_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
extern EGLBoolean
_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
extern EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
#endif /* EGLCONTEXT_INCLUDED */
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