summaryrefslogtreecommitdiffstats
path: root/src/egl/main/eglcontext.c
blob: 4496f76ecebb3991a28c31a3a42943b40410a8e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "eglsurface.h"


/**
 * Initialize the given _EGLContext object to defaults and/or the values
 * in the attrib_list.
 */
EGLBoolean
_eglInitContext(_EGLDriver *drv, _EGLContext *ctx,
                _EGLConfig *conf, const EGLint *attrib_list)
{
   EGLint i;
   const EGLenum api = eglQueryAPI();

   if (api == EGL_NONE) {
      _eglError(EGL_BAD_MATCH, "eglCreateContext(no client API)");
      return EGL_FALSE;
   }

   memset(ctx, 0, sizeof(_EGLContext));

   ctx->ClientVersion = 1; /* the default, per EGL spec */

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
      case EGL_CONTEXT_CLIENT_VERSION:
         i++;
         ctx->ClientVersion = attrib_list[i];
         break;
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "_eglInitContext");
         return EGL_FALSE;
      }
   }

   ctx->Config = conf;
   ctx->DrawSurface = EGL_NO_SURFACE;
   ctx->ReadSurface = EGL_NO_SURFACE;
   ctx->ClientAPI = api;
   ctx->WindowRenderBuffer = EGL_NONE;

   return EGL_TRUE;
}


/**
 * Just a placeholder/demo function.  Real driver will never use this!
 */
_EGLContext *
_eglCreateContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
                  _EGLContext *share_list, const EGLint *attrib_list)
{
#if 0 /* example code */
   _EGLContext *context;

   context = (_EGLContext *) calloc(1, sizeof(_EGLContext));
   if (!context)
      return NULL;

   if (!_eglInitContext(drv, context, conf, attrib_list)) {
      free(context);
      return NULL;
   }

   return context;
#endif
   return NULL;
}


/**
 * Default fallback routine - drivers should usually override this.
 */
EGLBoolean
_eglDestroyContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
   if (!_eglIsContextBound(ctx))
      free(ctx);
   return EGL_TRUE;
}


#ifdef EGL_VERSION_1_2
static EGLint
_eglQueryContextRenderBuffer(_EGLContext *ctx)
{
   _EGLSurface *surf = ctx->DrawSurface;
   EGLint rb;

   if (!surf)
      return EGL_NONE;
   if (surf->Type == EGL_WINDOW_BIT && ctx->WindowRenderBuffer != EGL_NONE)
      rb = ctx->WindowRenderBuffer;
   else
      rb = surf->RenderBuffer;
   return rb;
}
#endif /* EGL_VERSION_1_2 */


EGLBoolean
_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c,
                 EGLint attribute, EGLint *value)
{
   (void) drv;
   (void) dpy;

   if (!value)
      return _eglError(EGL_BAD_PARAMETER, "eglQueryContext");

   switch (attribute) {
   case EGL_CONFIG_ID:
      *value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
      break;
   case EGL_CONTEXT_CLIENT_VERSION:
      *value = c->ClientVersion;
      break;
#ifdef EGL_VERSION_1_2
   case EGL_CONTEXT_CLIENT_TYPE:
      *value = c->ClientAPI;
      break;
   case EGL_RENDER_BUFFER:
      *value = _eglQueryContextRenderBuffer(c);
      break;
#endif /* EGL_VERSION_1_2 */
   default:
      return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
   }

   return EGL_TRUE;
}


/**
 * Bind the context to the surfaces.  Return the surfaces that are "orphaned".
 * That is, when the context is not NULL, return the surfaces it previously
 * bound to;  when the context is NULL, the same surfaces are returned.
 */
static void
_eglBindContextToSurfaces(_EGLContext *ctx,
                          _EGLSurface **draw, _EGLSurface **read)
{
   _EGLSurface *newDraw = *draw, *newRead = *read;

   if (newDraw->Binding)
      newDraw->Binding->DrawSurface = NULL;
   newDraw->Binding = ctx;

   if (newRead->Binding)
      newRead->Binding->ReadSurface = NULL;
   newRead->Binding = ctx;

   if (ctx) {
      *draw = ctx->DrawSurface;
      ctx->DrawSurface = newDraw;

      *read = ctx->ReadSurface;
      ctx->ReadSurface = newRead;
   }
}


/**
 * Bind the context to the thread and return the previous context.
 *
 * Note that the context may be NULL.
 */
static _EGLContext *
_eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t)
{
   EGLint apiIndex;
   _EGLContext *oldCtx;

   apiIndex = (ctx) ?
      _eglConvertApiToIndex(ctx->ClientAPI) : t->CurrentAPIIndex;

   oldCtx = t->CurrentContexts[apiIndex];
   if (ctx == oldCtx)
      return NULL;

   if (oldCtx)
      oldCtx->Binding = NULL;
   if (ctx)
      ctx->Binding = t;

   t->CurrentContexts[apiIndex] = ctx;

   return oldCtx;
}


/**
 * Return true if the given context and surfaces can be made current.
 */
static EGLBoolean
_eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read)
{
   _EGLThreadInfo *t = _eglGetCurrentThread();
   EGLint conflict_api;

   if (_eglIsCurrentThreadDummy())
      return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");

   /* this is easy */
   if (!ctx) {
      if (draw || read)
         return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
      return EGL_TRUE;
   }

   /* ctx/draw/read must be all given */
   if (draw == NULL || read == NULL)
      return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");

   /* context stealing from another thread is not allowed */
   if (ctx->Binding && ctx->Binding != t)
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   /*
    * The spec says
    *
    * "If ctx is current to some other thread, or if either draw or read are
    * bound to contexts in another thread, an EGL_BAD_ACCESS error is
    * generated."
    *
    * But it also says
    *
    * "at most one context may be bound to a particular surface at a given
    * time"
    *
    * The latter is more restrictive so we can check only the latter case.
    */
   if ((draw->Binding && draw->Binding != ctx) ||
       (read->Binding && read->Binding != ctx))
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   /* simply require the configs to be equal */
   if (draw->Config != ctx->Config || read->Config != ctx->Config)
      return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");

   switch (ctx->ClientAPI) {
#ifdef EGL_VERSION_1_4
   /* OpenGL and OpenGL ES are conflicting */
   case EGL_OPENGL_ES_API:
      conflict_api = EGL_OPENGL_API;
      break;
   case EGL_OPENGL_API:
      conflict_api = EGL_OPENGL_ES_API;
      break;
#endif
   default:
      conflict_api = -1;
      break;
   }

   if (conflict_api >= 0 && _eglGetAPIContext(conflict_api))
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   return EGL_TRUE;
}


/**
 * Bind the context to the current thread and given surfaces.  Return the
 * previously bound context and the surfaces it bound to.  Each argument is
 * both input and output.
 */
EGLBoolean
_eglBindContext(_EGLContext **ctx, _EGLSurface **draw, _EGLSurface **read)
{
   _EGLThreadInfo *t = _eglGetCurrentThread();
   _EGLContext *newCtx = *ctx, *oldCtx;

   if (!_eglCheckMakeCurrent(newCtx, *draw, *read))
      return EGL_FALSE;

   /* bind the new context */
   oldCtx = _eglBindContextToThread(newCtx, t);
   *ctx = oldCtx;
   if (newCtx)
      _eglBindContextToSurfaces(newCtx, draw, read);

   /* unbind the old context from its binding surfaces */
   if (oldCtx) {
      /*
       * If the new context replaces some old context, the new one should not
       * be current before the replacement and it should not be bound to any
       * surface.
       */
      if (newCtx)
         assert(!*draw && !*read);

      *draw = oldCtx->DrawSurface;
      *read = oldCtx->ReadSurface;
      assert(*draw && *read);

      _eglBindContextToSurfaces(NULL, draw, read);
   }

   return EGL_TRUE;
}


/**
 * Just a placeholder/demo function.  Drivers should override this.
 */
EGLBoolean
_eglMakeCurrent(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *draw,
                _EGLSurface *read, _EGLContext *ctx)
{
   return EGL_FALSE;
}


/**
 * This is defined by the EGL_MESA_copy_context extension.
 */
EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source,
                    EGLContext dest, EGLint mask)
{
   /* This function will always have to be overridden/implemented in the
    * device driver.  If the driver is based on Mesa, use _mesa_copy_context().
    */
   return EGL_FALSE;
}