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#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "eglsurface.h"


/**
 * Initialize the given _EGLContext object to defaults and/or the values
 * in the attrib_list.
 */
EGLBoolean
_eglInitContext(_EGLDriver *drv, _EGLContext *ctx,
                _EGLConfig *conf, const EGLint *attrib_list)
{
   EGLint i;
   const EGLenum api = eglQueryAPI();

   if (api == EGL_NONE) {
      _eglError(EGL_BAD_MATCH, "eglCreateContext(no client API)");
      return EGL_FALSE;
   }

   memset(ctx, 0, sizeof(_EGLContext));

   ctx->ClientVersion = 1; /* the default, per EGL spec */

   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
      switch (attrib_list[i]) {
      case EGL_CONTEXT_CLIENT_VERSION:
         i++;
         ctx->ClientVersion = attrib_list[i];
         break;
      default:
         _eglError(EGL_BAD_ATTRIBUTE, "_eglInitContext");
         return EGL_FALSE;
      }
   }

   ctx->Config = conf;
   ctx->DrawSurface = EGL_NO_SURFACE;
   ctx->ReadSurface = EGL_NO_SURFACE;
   ctx->ClientAPI = api;
   ctx->WindowRenderBuffer = EGL_NONE;

   return EGL_TRUE;
}


/**
 * Just a placeholder/demo function.  Real driver will never use this!
 */
_EGLContext *
_eglCreateContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
                  _EGLContext *share_list, const EGLint *attrib_list)
{
   return NULL;
}


/**
 * Default fallback routine - drivers should usually override this.
 */
EGLBoolean
_eglDestroyContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
   if (!_eglIsContextBound(ctx))
      free(ctx);
   return EGL_TRUE;
}


#ifdef EGL_VERSION_1_2
static EGLint
_eglQueryContextRenderBuffer(_EGLContext *ctx)
{
   _EGLSurface *surf = ctx->DrawSurface;
   EGLint rb;

   if (!surf)
      return EGL_NONE;
   if (surf->Type == EGL_WINDOW_BIT && ctx->WindowRenderBuffer != EGL_NONE)
      rb = ctx->WindowRenderBuffer;
   else
      rb = surf->RenderBuffer;
   return rb;
}
#endif /* EGL_VERSION_1_2 */


EGLBoolean
_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c,
                 EGLint attribute, EGLint *value)
{
   (void) drv;
   (void) dpy;

   if (!value)
      return _eglError(EGL_BAD_PARAMETER, "eglQueryContext");

   switch (attribute) {
   case EGL_CONFIG_ID:
      *value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
      break;
   case EGL_CONTEXT_CLIENT_VERSION:
      *value = c->ClientVersion;
      break;
#ifdef EGL_VERSION_1_2
   case EGL_CONTEXT_CLIENT_TYPE:
      *value = c->ClientAPI;
      break;
   case EGL_RENDER_BUFFER:
      *value = _eglQueryContextRenderBuffer(c);
      break;
#endif /* EGL_VERSION_1_2 */
   default:
      return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
   }

   return EGL_TRUE;
}


/**
 * Bind the context to the surfaces.  Return the surfaces that are "orphaned".
 * That is, when the context is not NULL, return the surfaces it previously
 * bound to;  when the context is NULL, the same surfaces are returned.
 */
static void
_eglBindContextToSurfaces(_EGLContext *ctx,
                          _EGLSurface **draw, _EGLSurface **read)
{
   _EGLSurface *newDraw = *draw, *newRead = *read;

   if (newDraw->CurrentContext)
      newDraw->CurrentContext->DrawSurface = NULL;
   newDraw->CurrentContext = ctx;

   if (newRead->CurrentContext)
      newRead->CurrentContext->ReadSurface = NULL;
   newRead->CurrentContext = ctx;

   if (ctx) {
      *draw = ctx->DrawSurface;
      ctx->DrawSurface = newDraw;

      *read = ctx->ReadSurface;
      ctx->ReadSurface = newRead;
   }
}


/**
 * Bind the context to the thread and return the previous context.
 *
 * Note that the context may be NULL.
 */
static _EGLContext *
_eglBindContextToThread(_EGLContext *ctx, _EGLThreadInfo *t)
{
   EGLint apiIndex;
   _EGLContext *oldCtx;

   apiIndex = (ctx) ?
      _eglConvertApiToIndex(ctx->ClientAPI) : t->CurrentAPIIndex;

   oldCtx = t->CurrentContexts[apiIndex];
   if (ctx == oldCtx)
      return NULL;

   if (oldCtx)
      oldCtx->Binding = NULL;
   if (ctx)
      ctx->Binding = t;

   t->CurrentContexts[apiIndex] = ctx;

   return oldCtx;
}


/**
 * Return true if the given context and surfaces can be made current.
 */
static EGLBoolean
_eglCheckMakeCurrent(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read)
{
   _EGLThreadInfo *t = _eglGetCurrentThread();
   EGLint conflict_api;

   if (_eglIsCurrentThreadDummy())
      return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");

   /* this is easy */
   if (!ctx) {
      if (draw || read)
         return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
      return EGL_TRUE;
   }

   /* ctx/draw/read must be all given */
   if (draw == NULL || read == NULL)
      return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");

   /* context stealing from another thread is not allowed */
   if (ctx->Binding && ctx->Binding != t)
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   /*
    * The spec says
    *
    * "If ctx is current to some other thread, or if either draw or read are
    * bound to contexts in another thread, an EGL_BAD_ACCESS error is
    * generated."
    *
    * But it also says
    *
    * "at most one context may be bound to a particular surface at a given
    * time"
    *
    * The latter is more restrictive so we can check only the latter case.
    */
   if ((draw->CurrentContext && draw->CurrentContext != ctx) ||
       (read->CurrentContext && read->CurrentContext != ctx))
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   /* simply require the configs to be equal */
   if (draw->Config != ctx->Config || read->Config != ctx->Config)
      return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");

   switch (ctx->ClientAPI) {
#ifdef EGL_VERSION_1_4
   /* OpenGL and OpenGL ES are conflicting */
   case EGL_OPENGL_ES_API:
      conflict_api = EGL_OPENGL_API;
      break;
   case EGL_OPENGL_API:
      conflict_api = EGL_OPENGL_ES_API;
      break;
#endif
   default:
      conflict_api = -1;
      break;
   }

   if (conflict_api >= 0 && _eglGetAPIContext(conflict_api))
      return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");

   return EGL_TRUE;
}


/**
 * Bind the context to the current thread and given surfaces.  Return the
 * previously bound context and the surfaces it bound to.  Each argument is
 * both input and output.
 */
EGLBoolean
_eglBindContext(_EGLContext **ctx, _EGLSurface **draw, _EGLSurface **read)
{
   _EGLThreadInfo *t = _eglGetCurrentThread();
   _EGLContext *newCtx = *ctx, *oldCtx;

   if (!_eglCheckMakeCurrent(newCtx, *draw, *read))
      return EGL_FALSE;

   /* bind the new context */
   oldCtx = _eglBindContextToThread(newCtx, t);
   *ctx = oldCtx;
   if (newCtx)
      _eglBindContextToSurfaces(newCtx, draw, read);

   /* unbind the old context from its binding surfaces */
   if (oldCtx) {
      /*
       * If the new context replaces some old context, the new one should not
       * be current before the replacement and it should not be bound to any
       * surface.
       */
      if (newCtx)
         assert(!*draw && !*read);

      *draw = oldCtx->DrawSurface;
      *read = oldCtx->ReadSurface;
      assert(*draw && *read);

      _eglBindContextToSurfaces(NULL, draw, read);
   }

   return EGL_TRUE;
}


/**
 * Just a placeholder/demo function.  Drivers should override this.
 */
EGLBoolean
_eglMakeCurrent(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *draw,
                _EGLSurface *read, _EGLContext *ctx)
{
   return EGL_FALSE;
}


/**
 * This is defined by the EGL_MESA_copy_context extension.
 */
EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source,
                    EGLContext dest, EGLint mask)
{
   /* This function will always have to be overridden/implemented in the
    * device driver.  If the driver is based on Mesa, use _mesa_copy_context().
    */
   return EGL_FALSE;
}