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#######################################################################
# SConscript for EGL
Import('*')
if env['platform'] != 'winddk':
env = env.Clone()
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
'_EGL_OS_WINDOWS',
'_EGL_GET_CORE_ADDRESSES',
'KHRONOS_DLL_EXPORTS',
])
env.Append(CPPPATH = [
'#/include',
])
egl_sources = [
'eglapi.c',
'eglarray.c',
'eglconfig.c',
'eglcontext.c',
'eglcurrent.c',
'egldisplay.c',
'egldriver.c',
'eglfallbacks.c',
'eglglobals.c',
'eglimage.c',
'egllog.c',
'eglmisc.c',
'eglmode.c',
'eglscreen.c',
'eglstring.c',
'eglsurface.c',
'eglsync.c',
]
egl = env.SharedLibrary(
target = 'libEGL',
source = egl_sources + ['egl.def'],
)
env.InstallSharedLibrary(egl, version=(1, 4, 0))
egl = [env.FindIxes(egl, 'LIBPREFIX', 'LIBSUFFIX')]
Export('egl')
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