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#######################################################################
# SConscript for EGL


Import('*')

env = env.Clone()

env.MSVC2013Compat()

env.Append(CPPDEFINES = [
    '_EGL_DRIVER_SEARCH_DIR=\\"\\"',
])

if env['platform'] == 'windows':
    env.Append(CPPDEFINES = [
        '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
        '_EGL_OS_WINDOWS',
        '_EGL_GET_CORE_ADDRESSES',
        'KHRONOS_DLL_EXPORTS',
    ])
elif env['platform'] == 'haiku':
    env.Append(CPPDEFINES = [
        '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
        '_EGL_OS_UNIX',
        '_EGL_BUILT_IN_DRIVER_HAIKU',
    ])
    env.Prepend(LIBS = [
        egl_haiku,
        libloader,
    ])
else:
    env.Append(CPPDEFINES = [
        '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
        '_EGL_OS_UNIX',
    ])
    if env['dri']:
        env.Prepend(LIBS = [
            egl_dri2,
            libloader,
        ])
    # Disallow undefined symbols
    if env['platform'] != 'darwin':
        env.Append(SHLINKFLAGS = ['-Wl,-z,defs'])

env.Append(CPPPATH = [
    '#/include',
])


# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')

egl = env.SharedLibrary(
    target = 'EGL',
    source = egl_sources,
)

egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))

env.Alias('egl', egl)