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#######################################################################
# SConscript for EGL
Import('*')
env = env.Clone()
env.Append(CPPDEFINES = [
'_EGL_BUILT_IN_DRIVER_GALLIUM',
'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
])
if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
'_EGL_OS_WINDOWS',
'_EGL_GET_CORE_ADDRESSES',
'KHRONOS_DLL_EXPORTS',
])
elif env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_OS_UNIX',
'_EGL_BUILT_IN_DRIVER_HAIKU',
])
env.Prepend(LIBS = [
egl_haiku,
libloader,
])
else:
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
'_EGL_OS_UNIX',
])
if env['dri']:
env.Prepend(LIBS = [
egl_dri2,
libloader,
])
env.Append(CPPPATH = [
'#/include',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
egl = env.ConvenienceLibrary(
target = 'egl',
source = egl_sources,
)
Export('egl')
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