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# src/egl/drivers/dri/Makefile
TOP = ../../../..
include $(TOP)/configs/current
### Include directories
INCLUDE_DIRS = \
-I. \
-I$(DRM_SOURCE_PATH)/shared-core \
-I$(DRM_SOURCE_PATH)/libdrm \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/mesa/drivers/dri/common
HEADERS = egldri.h
SOURCES = egldri.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drm.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \
$(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c
OBJECTS = $(SOURCES:.c=.o)
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: depend library Makefile
# EGLdri Library
library: $(LIB_DIR)/libEGLdri.so
$(LIB_DIR)/libEGLdri.so: $(OBJECTS)
$(TOP)/bin/mklib -o EGLdri -major 1 -minor 0 \
-install $(LIB_DIR) -ldl $(OBJECTS)
clean:
rm -f *.o
rm -f *.so
depend: $(SOURCES) $(HEADERS)
@ echo "running $(MKDEP)"
@ touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
$(SOURCES) $(HEADERS) > /dev/null
include depend
# DO NOT DELETE
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