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#######################################################################
# SConscript for EGL


Import('*')

env = env.Clone()

env.Append(CPPPATH = [
    '#/include',
    '#/src/egl/main',
])


# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
egl_sources.append(env.ParseSourceList('Makefile.sources', 'dri2_backend_core_FILES'))

env.Append(CPPDEFINES = [
    '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
    '_EGL_BUILT_IN_DRIVER_HAIKU',
    'HAVE_HAIKU_PLATFORM',
])
egl_sources.append('drivers/haiku/egl_haiku.cpp')

egl = env.SharedLibrary(
    target = 'EGL',
    source = egl_sources,
)

egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))

env.Alias('egl', egl)