1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef SHADER_INFO_H
#define SHADER_INFO_H
#include "shader_enums.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spirv_supported_capabilities {
bool address;
bool atomic_storage;
bool demote_to_helper_invocation;
bool derivative_group;
bool descriptor_array_dynamic_indexing;
bool descriptor_array_non_uniform_indexing;
bool descriptor_indexing;
bool device_group;
bool draw_parameters;
bool float64;
bool fragment_shader_sample_interlock;
bool fragment_shader_pixel_interlock;
bool geometry_streams;
bool image_ms_array;
bool image_read_without_format;
bool image_write_without_format;
bool int8;
bool int16;
bool int64;
bool int64_atomics;
bool kernel;
bool min_lod;
bool multiview;
bool physical_storage_buffer_address;
bool post_depth_coverage;
bool runtime_descriptor_array;
bool float_controls;
bool shader_clock;
bool shader_viewport_index_layer;
bool stencil_export;
bool storage_8bit;
bool storage_16bit;
bool storage_image_ms;
bool subgroup_arithmetic;
bool subgroup_ballot;
bool subgroup_basic;
bool subgroup_quad;
bool subgroup_shuffle;
bool subgroup_vote;
bool tessellation;
bool transform_feedback;
bool variable_pointers;
bool vk_memory_model;
bool vk_memory_model_device_scope;
bool float16;
bool amd_gcn_shader;
bool amd_shader_ballot;
bool amd_trinary_minmax;
};
typedef struct shader_info {
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
/** The shader stage, such as MESA_SHADER_VERTEX. */
gl_shader_stage stage;
/** The shader stage in a non SSO linked program that follows this stage,
* such as MESA_SHADER_FRAGMENT.
*/
gl_shader_stage next_stage;
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
unsigned num_ubos;
/* Number of atomic buffers used by this shader */
unsigned num_abos;
/* Number of shader storage buffers used by this shader */
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
/* Index of the last MSAA image. */
int last_msaa_image;
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
uint64_t outputs_read;
/* Which system values are actually read */
uint64_t system_values_read;
/* Which patch inputs are actually read */
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
/* Which patch outputs are read */
uint32_t patch_outputs_read;
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
/** Bitfield of which textures are used */
uint32_t textures_used;
/** Bitfield of which textures are used by texelFetch() */
uint32_t textures_used_by_txf;
/**
* True if this shader uses the fddx/fddy opcodes.
*
* Note that this does not include the "fine" and "coarse" variants.
*/
bool uses_fddx_fddy;
/**
* True if this shader uses 64-bit ALU operations
*/
bool uses_64bit;
/* The size of the gl_ClipDistance[] array, if declared. */
unsigned clip_distance_array_size;
/* The size of the gl_CullDistance[] array, if declared. */
unsigned cull_distance_array_size;
/* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
bool first_ubo_is_default_ubo;
/* Whether or not separate shader objects were used */
bool separate_shader;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
/* SPV_KHR_float_controls: execution mode for floating point ops */
unsigned float_controls_execution_mode;
union {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
/* For AMD-specific driver-internal shaders. It replaces vertex
* buffer loads with code generating VS inputs from scalar registers.
*
* Valid values: SI_VS_BLIT_SGPRS_POS_*
*/
unsigned blit_sgprs_amd;
/* True if the shader writes position in window space coordinates pre-transform */
bool window_space_position;
} vs;
struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;
/** The output primitive type (GL enum value) */
unsigned output_primitive;
/** The input primitive type (GL enum value) */
unsigned input_primitive;
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
/** Whether or not this shader uses EndPrimitive */
bool uses_end_primitive;
/** Whether or not this shader uses non-zero streams */
bool uses_streams;
} gs;
struct {
bool uses_discard;
/**
* True if this fragment shader requires helper invocations. This
* can be caused by the use of ALU derivative ops, texture
* instructions which do implicit derivatives, and the use of quad
* subgroup operations.
*/
bool needs_helper_invocations;
/**
* Whether any inputs are declared with the "sample" qualifier.
*/
bool uses_sample_qualifier;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
bool early_fragment_tests;
/**
* Defined by INTEL_conservative_rasterization.
*/
bool inner_coverage;
bool post_depth_coverage;
/**
* \name ARB_fragment_coord_conventions
* @{
*/
bool pixel_center_integer;
bool origin_upper_left;
/*@}*/
bool pixel_interlock_ordered;
bool pixel_interlock_unordered;
bool sample_interlock_ordered;
bool sample_interlock_unordered;
/**
* Flags whether NIR's base types on the FS color outputs should be
* ignored.
*
* GLSL requires that fragment shader output base types match the
* render target's base types for the behavior to be defined. From
* the GL 4.6 spec:
*
* "If the values written by the fragment shader do not match the
* format(s) of the corresponding color buffer(s), the result is
* undefined."
*
* However, for NIR shaders translated from TGSI, we don't have the
* output types any more, so the driver will need to do whatever
* fixups are necessary to handle effectively untyped data being
* output from the FS.
*/
bool untyped_color_outputs;
/** gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout depth_layout;
} fs;
struct {
unsigned local_size[3];
bool local_size_variable;
char user_data_components_amd;
/**
* Size of shared variables accessed by the compute shader.
*/
unsigned shared_size;
/**
* pointer size is:
* AddressingModelLogical: 0 (default)
* AddressingModelPhysical32: 32
* AddressingModelPhysical64: 64
*/
unsigned ptr_size;
/*
* Arrangement of invocations used to calculate derivatives in a compute
* shader. From NV_compute_shader_derivatives.
*/
enum gl_derivative_group derivative_group;
} cs;
/* Applies to both TCS and TES. */
struct {
/** The number of vertices in the TCS output patch. */
unsigned tcs_vertices_out;
uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
enum gl_tess_spacing spacing;
/** Is the vertex order counterclockwise? */
bool ccw;
bool point_mode;
} tess;
};
} shader_info;
#ifdef __cplusplus
}
#endif
#endif /* SHADER_INFO_H */
|