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|
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "nir.h"
#include "nir_builder.h"
namespace {
class nir_vars_test : public ::testing::Test {
protected:
nir_vars_test();
~nir_vars_test();
nir_variable *create_var(nir_variable_mode mode, const glsl_type *type,
const char *name) {
if (mode == nir_var_function_temp)
return nir_local_variable_create(b->impl, type, name);
else
return nir_variable_create(b->shader, mode, type, name);
}
nir_variable *create_int(nir_variable_mode mode, const char *name) {
return create_var(mode, glsl_int_type(), name);
}
nir_variable *create_ivec2(nir_variable_mode mode, const char *name) {
return create_var(mode, glsl_vector_type(GLSL_TYPE_INT, 2), name);
}
nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_int(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
nir_variable **create_many_ivec2(nir_variable_mode mode, const char *prefix, unsigned count) {
nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
for (unsigned i = 0; i < count; i++)
result[i] = create_ivec2(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
return result;
}
unsigned count_intrinsics(nir_intrinsic_op intrinsic);
nir_intrinsic_instr *get_intrinsic(nir_intrinsic_op intrinsic,
unsigned index);
void *mem_ctx;
void *lin_ctx;
nir_builder *b;
};
nir_vars_test::nir_vars_test()
{
mem_ctx = ralloc_context(NULL);
lin_ctx = linear_alloc_parent(mem_ctx, 0);
static const nir_shader_compiler_options options = { };
b = rzalloc(mem_ctx, nir_builder);
nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_FRAGMENT, &options);
}
nir_vars_test::~nir_vars_test()
{
if (HasFailure()) {
printf("\nShader from the failed test:\n\n");
nir_print_shader(b->shader, stdout);
}
ralloc_free(mem_ctx);
}
unsigned
nir_vars_test::count_intrinsics(nir_intrinsic_op intrinsic)
{
unsigned count = 0;
nir_foreach_block(block, b->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == intrinsic)
count++;
}
}
return count;
}
nir_intrinsic_instr *
nir_vars_test::get_intrinsic(nir_intrinsic_op intrinsic,
unsigned index)
{
nir_foreach_block(block, b->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == intrinsic) {
if (index == 0)
return intrin;
index--;
}
}
}
return NULL;
}
/* Allow grouping the tests while still sharing the helpers. */
class nir_redundant_load_vars_test : public nir_vars_test {};
class nir_copy_prop_vars_test : public nir_vars_test {};
class nir_dead_write_vars_test : public nir_vars_test {};
} // namespace
TEST_F(nir_redundant_load_vars_test, duplicated_load)
{
/* Load a variable twice in the same block. One should be removed. */
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable **out = create_many_int(nir_var_shader_out, "out", 2);
nir_store_var(b, out[0], nir_load_var(b, in), 1);
nir_store_var(b, out[1], nir_load_var(b, in), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
}
TEST_F(nir_redundant_load_vars_test, duplicated_load_in_two_blocks)
{
/* Load a variable twice in different blocks. One should be removed. */
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable **out = create_many_int(nir_var_shader_out, "out", 2);
nir_store_var(b, out[0], nir_load_var(b, in), 1);
/* Forces the stores to be in different blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_store_var(b, out[1], nir_load_var(b, in), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
}
TEST_F(nir_redundant_load_vars_test, invalidate_inside_if_block)
{
/* Load variables, then write to some of then in different branches of the
* if statement. They should be invalidated accordingly.
*/
nir_variable **g = create_many_int(nir_var_shader_temp, "g", 3);
nir_variable **out = create_many_int(nir_var_shader_out, "out", 3);
nir_load_var(b, g[0]);
nir_load_var(b, g[1]);
nir_load_var(b, g[2]);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_store_var(b, g[0], nir_imm_int(b, 10), 1);
nir_push_else(b, if_stmt);
nir_store_var(b, g[1], nir_imm_int(b, 20), 1);
nir_pop_if(b, if_stmt);
nir_store_var(b, out[0], nir_load_var(b, g[0]), 1);
nir_store_var(b, out[1], nir_load_var(b, g[1]), 1);
nir_store_var(b, out[2], nir_load_var(b, g[2]), 1);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
/* There are 3 initial loads, plus 2 loads for the values invalidated
* inside the if statement.
*/
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 5);
/* We only load g[2] once. */
unsigned g2_load_count = 0;
for (int i = 0; i < 5; i++) {
nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_deref, i);
if (nir_intrinsic_get_var(load, 0) == g[2])
g2_load_count++;
}
EXPECT_EQ(g2_load_count, 1);
}
TEST_F(nir_redundant_load_vars_test, invalidate_live_load_in_the_end_of_loop)
{
/* Invalidating a load in the end of loop body will apply to the whole loop
* body.
*/
nir_variable *v = create_int(nir_var_mem_ssbo, "v");
nir_load_var(b, v);
nir_loop *loop = nir_push_loop(b);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_jump(b, nir_jump_break);
nir_pop_if(b, if_stmt);
nir_load_var(b, v);
nir_store_var(b, v, nir_imm_int(b, 10), 1);
nir_pop_loop(b, loop);
bool progress = nir_opt_copy_prop_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_copy_prop_vars_test, simple_copies)
{
nir_variable *in = create_int(nir_var_shader_in, "in");
nir_variable *temp = create_int(nir_var_function_temp, "temp");
nir_variable *out = create_int(nir_var_shader_out, "out");
nir_copy_var(b, temp, in);
nir_copy_var(b, out, temp);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_copy_deref), 2);
nir_intrinsic_instr *first_copy = get_intrinsic(nir_intrinsic_copy_deref, 0);
ASSERT_TRUE(first_copy->src[1].is_ssa);
nir_intrinsic_instr *second_copy = get_intrinsic(nir_intrinsic_copy_deref, 1);
ASSERT_TRUE(second_copy->src[1].is_ssa);
EXPECT_EQ(first_copy->src[1].ssa, second_copy->src[1].ssa);
}
TEST_F(nir_copy_prop_vars_test, simple_store_load)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], stored_value, mask);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
for (int i = 0; i < 2; i++) {
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, i);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, stored_value);
}
}
TEST_F(nir_copy_prop_vars_test, store_store_load)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *first_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], first_value, mask);
nir_ssa_def *second_value = nir_imm_ivec2(b, 30, 40);
nir_store_var(b, v[0], second_value, mask);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
/* Store to v[1] should use second_value directly. */
nir_intrinsic_instr *store_to_v1 = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_EQ(nir_intrinsic_get_var(store_to_v1, 0), v[1]);
ASSERT_TRUE(store_to_v1->src[1].is_ssa);
EXPECT_EQ(store_to_v1->src[1].ssa, second_value);
}
TEST_F(nir_copy_prop_vars_test, store_store_load_different_components)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
nir_ssa_def *first_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], first_value, 1 << 1);
nir_ssa_def *second_value = nir_imm_ivec2(b, 30, 40);
nir_store_var(b, v[0], second_value, 1 << 0);
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, 1 << 1);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
nir_opt_constant_folding(b->shader);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
/* Store to v[1] should use first_value directly. The write of
* second_value did not overwrite the component it uses.
*/
nir_intrinsic_instr *store_to_v1 = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_EQ(nir_intrinsic_get_var(store_to_v1, 0), v[1]);
ASSERT_EQ(nir_src_comp_as_uint(store_to_v1->src[1], 1), 20);
}
TEST_F(nir_copy_prop_vars_test, store_store_load_different_components_in_many_blocks)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
nir_ssa_def *first_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], first_value, 1 << 1);
/* Adding an if statement will cause blocks to be created. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_ssa_def *second_value = nir_imm_ivec2(b, 30, 40);
nir_store_var(b, v[0], second_value, 1 << 0);
/* Adding an if statement will cause blocks to be created. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, 1 << 1);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
nir_opt_constant_folding(b->shader);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
/* Store to v[1] should use first_value directly. The write of
* second_value did not overwrite the component it uses.
*/
nir_intrinsic_instr *store_to_v1 = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_EQ(nir_intrinsic_get_var(store_to_v1, 0), v[1]);
ASSERT_EQ(nir_src_comp_as_uint(store_to_v1->src[1], 1), 20);
}
TEST_F(nir_copy_prop_vars_test, memory_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 4);
nir_store_var(b, v[0], nir_imm_int(b, 1), 1);
nir_store_var(b, v[1], nir_imm_int(b, 2), 1);
/* Split into many blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_store_var(b, v[2], nir_load_var(b, v[0]), 1);
nir_builder_instr_insert(b, &nir_intrinsic_instr_create(b->shader, nir_intrinsic_memory_barrier)->instr);
nir_store_var(b, v[3], nir_load_var(b, v[1]), 1);
bool progress = nir_opt_copy_prop_vars(b->shader);
ASSERT_TRUE(progress);
/* Only the second load will remain after the optimization. */
ASSERT_EQ(1, count_intrinsics(nir_intrinsic_load_deref));
nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_deref, 0);
ASSERT_EQ(nir_intrinsic_get_var(load, 0), v[1]);
}
TEST_F(nir_copy_prop_vars_test, simple_store_load_in_two_blocks)
{
nir_variable **v = create_many_ivec2(nir_var_function_temp, "v", 2);
unsigned mask = 1 | 2;
nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20);
nir_store_var(b, v[0], stored_value, mask);
/* Adding an if statement will cause blocks to be created. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_ssa_def *read_value = nir_load_var(b, v[0]);
nir_store_var(b, v[1], read_value, mask);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
for (int i = 0; i < 2; i++) {
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, i);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, stored_value);
}
}
TEST_F(nir_copy_prop_vars_test, load_direct_array_deref_on_vector_reuses_previous_load)
{
nir_variable *in0 = create_ivec2(nir_var_mem_ssbo, "in0");
nir_variable *in1 = create_ivec2(nir_var_mem_ssbo, "in1");
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_variable *out = create_int(nir_var_mem_ssbo, "out");
nir_store_var(b, vec, nir_load_var(b, in0), 1 << 0);
nir_store_var(b, vec, nir_load_var(b, in1), 1 << 1);
/* This load will be dropped, as vec.y (or vec[1]) is already known. */
nir_deref_instr *deref =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 1));
nir_ssa_def *loaded_from_deref = nir_load_deref(b, deref);
/* This store should use the value loaded from in1. */
nir_store_var(b, out, loaded_from_deref, 1 << 0);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_TRUE(store->src[1].is_ssa);
/* NOTE: The ALU instruction is how we get the vec.y. */
ASSERT_TRUE(nir_src_as_alu_instr(&store->src[1]));
}
TEST_F(nir_copy_prop_vars_test, load_direct_array_deref_on_vector_reuses_previous_copy)
{
nir_variable *in0 = create_ivec2(nir_var_mem_ssbo, "in0");
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_copy_var(b, vec, in0);
/* This load will be replaced with one from in0. */
nir_deref_instr *deref =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 1));
nir_load_deref(b, deref);
nir_validate_shader(b->shader, NULL);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_deref, 0);
ASSERT_EQ(nir_intrinsic_get_var(load, 0), in0);
}
TEST_F(nir_copy_prop_vars_test, load_direct_array_deref_on_vector_gets_reused)
{
nir_variable *in0 = create_ivec2(nir_var_mem_ssbo, "in0");
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_variable *out = create_ivec2(nir_var_mem_ssbo, "out");
/* Loading "vec[1]" deref will save the information about vec.y. */
nir_deref_instr *deref =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 1));
nir_load_deref(b, deref);
/* Store to vec.x. */
nir_store_var(b, vec, nir_load_var(b, in0), 1 << 0);
/* This load will be dropped, since both vec.x and vec.y are known. */
nir_ssa_def *loaded_from_vec = nir_load_var(b, vec);
nir_store_var(b, out, loaded_from_vec, 0x3);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 1);
ASSERT_TRUE(store->src[1].is_ssa);
ASSERT_TRUE(nir_src_as_alu_instr(&store->src[1]));
}
TEST_F(nir_copy_prop_vars_test, store_load_direct_array_deref_on_vector)
{
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_variable *out0 = create_int(nir_var_mem_ssbo, "out0");
nir_variable *out1 = create_ivec2(nir_var_mem_ssbo, "out1");
/* Store to "vec[1]" and "vec[0]". */
nir_deref_instr *store_deref_y =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 1));
nir_store_deref(b, store_deref_y, nir_imm_int(b, 20), 1);
nir_deref_instr *store_deref_x =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 0));
nir_store_deref(b, store_deref_x, nir_imm_int(b, 10), 1);
/* Both loads below will be dropped, because the values are already known. */
nir_deref_instr *load_deref_y =
nir_build_deref_array(b, nir_build_deref_var(b, vec), nir_imm_int(b, 1));
nir_store_var(b, out0, nir_load_deref(b, load_deref_y), 1);
nir_store_var(b, out1, nir_load_var(b, vec), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 4);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 0);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 4);
/* Third store will just use the value from first store. */
nir_intrinsic_instr *first_store = get_intrinsic(nir_intrinsic_store_deref, 0);
nir_intrinsic_instr *third_store = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_TRUE(third_store->src[1].is_ssa);
EXPECT_EQ(third_store->src[1].ssa, first_store->src[1].ssa);
/* Fourth store will compose first and second store values. */
nir_intrinsic_instr *fourth_store = get_intrinsic(nir_intrinsic_store_deref, 3);
ASSERT_TRUE(fourth_store->src[1].is_ssa);
EXPECT_TRUE(nir_src_as_alu_instr(&fourth_store->src[1]));
}
TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_indirect_array_deref_on_vector)
{
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
nir_variable *out = create_int(nir_var_mem_ssbo, "out");
nir_ssa_def *idx_ssa = nir_load_var(b, idx);
/* Store to vec[idx]. */
nir_deref_instr *store_deref =
nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1);
/* Load from vec[idx] to store in out. This load should be dropped. */
nir_deref_instr *load_deref =
nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
nir_store_var(b, out, nir_load_deref(b, load_deref), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
/* Store to vec[idx] propagated to out. */
nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0);
nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
ASSERT_TRUE(first->src[1].is_ssa);
ASSERT_TRUE(second->src[1].is_ssa);
EXPECT_EQ(first->src[1].ssa, second->src[1].ssa);
}
TEST_F(nir_copy_prop_vars_test, DISABLED_store_load_direct_and_indirect_array_deref_on_vector)
{
nir_variable *vec = create_ivec2(nir_var_mem_ssbo, "vec");
nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
nir_variable **out = create_many_int(nir_var_mem_ssbo, "out", 2);
nir_ssa_def *idx_ssa = nir_load_var(b, idx);
/* Store to vec. */
nir_store_var(b, vec, nir_imm_ivec2(b, 10, 10), 1 | 2);
/* Load from vec[idx]. This load is currently not dropped. */
nir_deref_instr *indirect =
nir_build_deref_array(b, nir_build_deref_var(b, vec), idx_ssa);
nir_store_var(b, out[0], nir_load_deref(b, indirect), 1);
/* Load from vec[idx] again. This load should be dropped. */
nir_store_var(b, out[1], nir_load_deref(b, indirect), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 3);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 3);
/* Store to vec[idx] propagated to out. */
nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
nir_intrinsic_instr *third = get_intrinsic(nir_intrinsic_store_deref, 2);
ASSERT_TRUE(second->src[1].is_ssa);
ASSERT_TRUE(third->src[1].is_ssa);
EXPECT_EQ(second->src[1].ssa, third->src[1].ssa);
}
TEST_F(nir_copy_prop_vars_test, store_load_indirect_array_deref)
{
nir_variable *arr = create_var(nir_var_mem_ssbo,
glsl_array_type(glsl_int_type(), 10, 0),
"arr");
nir_variable *idx = create_int(nir_var_mem_ssbo, "idx");
nir_variable *out = create_int(nir_var_mem_ssbo, "out");
nir_ssa_def *idx_ssa = nir_load_var(b, idx);
/* Store to arr[idx]. */
nir_deref_instr *store_deref =
nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa);
nir_store_deref(b, store_deref, nir_imm_int(b, 20), 1);
/* Load from arr[idx] to store in out. This load should be dropped. */
nir_deref_instr *load_deref =
nir_build_deref_array(b, nir_build_deref_var(b, arr), idx_ssa);
nir_store_var(b, out, nir_load_deref(b, load_deref), 1);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
bool progress = nir_opt_copy_prop_vars(b->shader);
EXPECT_TRUE(progress);
nir_validate_shader(b->shader, NULL);
ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1);
ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
/* Store to arr[idx] propagated to out. */
nir_intrinsic_instr *first = get_intrinsic(nir_intrinsic_store_deref, 0);
nir_intrinsic_instr *second = get_intrinsic(nir_intrinsic_store_deref, 1);
ASSERT_TRUE(first->src[1].is_ssa);
ASSERT_TRUE(second->src[1].is_ssa);
EXPECT_EQ(first->src[1].ssa, second->src[1].ssa);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_block)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 2);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_different_components_in_block)
{
nir_variable **v = create_many_ivec2(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1 << 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_if_statement)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 6);
nir_store_var(b, v[2], nir_load_var(b, v[0]), 1);
nir_store_var(b, v[3], nir_load_var(b, v[1]), 1);
/* Each arm of the if statement will overwrite one store. */
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_store_var(b, v[2], nir_load_var(b, v[4]), 1);
nir_push_else(b, if_stmt);
nir_store_var(b, v[3], nir_load_var(b, v[5]), 1);
nir_pop_if(b, if_stmt);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, no_dead_writes_in_loop_statement)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
/* Loop will write other value. Since it might not be executed, it doesn't
* kill the first write.
*/
nir_loop *loop = nir_push_loop(b);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_jump(b, nir_jump_break);
nir_pop_if(b, if_stmt);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1);
nir_pop_loop(b, loop);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_FALSE(progress);
}
TEST_F(nir_dead_write_vars_test, dead_write_in_block)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, dead_write_components_in_block)
{
nir_variable **v = create_many_ivec2(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1 << 0);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
/* TODO: The DISABLED tests below depend on the dead write removal be able to
* identify dead writes between multiple blocks. This is still not
* implemented.
*/
TEST_F(nir_dead_write_vars_test, DISABLED_dead_write_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
/* Causes the stores to be in different blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_store_var(b, v[0], load_v2, 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, DISABLED_dead_write_components_in_two_blocks)
{
nir_variable **v = create_many_ivec2(nir_var_mem_ssbo, "v", 3);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1 << 0);
/* Causes the stores to be in different blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1 << 0);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(1, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(store->src[1].is_ssa);
EXPECT_EQ(store->src[1].ssa, load_v2);
}
TEST_F(nir_dead_write_vars_test, DISABLED_dead_writes_in_if_statement)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 4);
/* Both branches will overwrite, making the previous store dead. */
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
nir_if *if_stmt = nir_push_if(b, nir_imm_int(b, 0));
nir_ssa_def *load_v2 = nir_load_var(b, v[2]);
nir_store_var(b, v[0], load_v2, 1);
nir_push_else(b, if_stmt);
nir_ssa_def *load_v3 = nir_load_var(b, v[3]);
nir_store_var(b, v[0], load_v3, 1);
nir_pop_if(b, if_stmt);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(2, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *first_store = get_intrinsic(nir_intrinsic_store_deref, 0);
ASSERT_TRUE(first_store->src[1].is_ssa);
EXPECT_EQ(first_store->src[1].ssa, load_v2);
nir_intrinsic_instr *second_store = get_intrinsic(nir_intrinsic_store_deref, 1);
ASSERT_TRUE(second_store->src[1].is_ssa);
EXPECT_EQ(second_store->src[1].ssa, load_v3);
}
TEST_F(nir_dead_write_vars_test, DISABLED_memory_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 2);
nir_store_var(b, v[0], nir_imm_int(b, 1), 1);
nir_store_var(b, v[1], nir_imm_int(b, 2), 1);
/* Split into many blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
/* Because it is before the barrier, this will kill the previous store to that target. */
nir_store_var(b, v[0], nir_imm_int(b, 3), 1);
nir_builder_instr_insert(b, &nir_intrinsic_instr_create(b->shader, nir_intrinsic_memory_barrier)->instr);
nir_store_var(b, v[1], nir_imm_int(b, 4), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
EXPECT_EQ(3, count_intrinsics(nir_intrinsic_store_deref));
}
TEST_F(nir_dead_write_vars_test, DISABLED_unrelated_barrier_in_two_blocks)
{
nir_variable **v = create_many_int(nir_var_mem_ssbo, "v", 3);
nir_variable *out = create_int(nir_var_shader_out, "out");
nir_store_var(b, out, nir_load_var(b, v[1]), 1);
nir_store_var(b, v[0], nir_load_var(b, v[1]), 1);
/* Split into many blocks. */
nir_pop_if(b, nir_push_if(b, nir_imm_int(b, 0)));
/* Emit vertex will ensure writes to output variables are considered used,
* but should not affect other types of variables. */
nir_builder_instr_insert(b, &nir_intrinsic_instr_create(b->shader, nir_intrinsic_emit_vertex)->instr);
nir_store_var(b, out, nir_load_var(b, v[2]), 1);
nir_store_var(b, v[0], nir_load_var(b, v[2]), 1);
bool progress = nir_opt_dead_write_vars(b->shader);
ASSERT_TRUE(progress);
/* Verify the first write to v[0] was removed. */
EXPECT_EQ(3, count_intrinsics(nir_intrinsic_store_deref));
nir_intrinsic_instr *first_store = get_intrinsic(nir_intrinsic_store_deref, 0);
EXPECT_EQ(nir_intrinsic_get_var(first_store, 0), out);
nir_intrinsic_instr *second_store = get_intrinsic(nir_intrinsic_store_deref, 1);
EXPECT_EQ(nir_intrinsic_get_var(second_store, 0), out);
nir_intrinsic_instr *third_store = get_intrinsic(nir_intrinsic_store_deref, 2);
EXPECT_EQ(nir_intrinsic_get_var(third_store, 0), v[0]);
}
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