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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
{
switch (instr->intrinsic) {
case nir_intrinsic_discard:
assert(shader->stage == MESA_SHADER_FRAGMENT);
shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_sample_id:
case nir_intrinsic_load_sample_pos:
case nir_intrinsic_load_sample_mask_in:
case nir_intrinsic_load_primitive_id:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id:
case nir_intrinsic_load_num_work_groups:
shader->info.system_values_read |=
(1 << nir_system_value_from_intrinsic(instr->intrinsic));
break;
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
assert(shader->stage == MESA_SHADER_GEOMETRY);
shader->info.gs.uses_end_primitive = 1;
break;
default:
break;
}
}
static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
if (instr->op == nir_texop_tg4)
shader->info.uses_texture_gather = true;
}
static bool
gather_info_block(nir_block *block, void *shader)
{
nir_foreach_instr(block, instr) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader);
break;
case nir_instr_type_tex:
gather_tex_info(nir_instr_as_tex(instr), shader);
break;
case nir_instr_type_call:
assert(!"nir_shader_gather_info only works if functions are inlined");
break;
default:
break;
}
}
return true;
}
void
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
{
shader->info.inputs_read = 0;
foreach_list_typed(nir_variable, var, node, &shader->inputs)
shader->info.inputs_read |= nir_variable_get_io_mask(var, shader->stage);
/* TODO: Some day we may need to add stream support to NIR */
shader->info.outputs_written = 0;
foreach_list_typed(nir_variable, var, node, &shader->outputs)
shader->info.outputs_written |= nir_variable_get_io_mask(var, shader->stage);
shader->info.system_values_read = 0;
foreach_list_typed(nir_variable, var, node, &shader->system_values)
shader->info.system_values_read |= nir_variable_get_io_mask(var, shader->stage);
nir_foreach_block(entrypoint, gather_info_block, shader);
}
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