1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
|
/*
* Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef NIR_BUILDER_H
#define NIR_BUILDER_H
#include "nir_control_flow.h"
struct exec_list;
typedef struct nir_builder {
nir_cursor cursor;
/* Whether new ALU instructions will be marked "exact" */
bool exact;
nir_shader *shader;
nir_function_impl *impl;
} nir_builder;
static inline void
nir_builder_init(nir_builder *build, nir_function_impl *impl)
{
memset(build, 0, sizeof(*build));
build->exact = false;
build->impl = impl;
build->shader = impl->function->shader;
}
static inline void
nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
build->shader = nir_shader_create(mem_ctx, stage, options);
nir_function *func = nir_function_create(build->shader, "main");
build->exact = false;
build->impl = nir_function_impl_create(func);
build->cursor = nir_after_cf_list(&build->impl->body);
}
static inline void
nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
{
nir_instr_insert(build->cursor, instr);
/* Move the cursor forward. */
build->cursor = nir_after_instr(instr);
}
static inline void
nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf)
{
nir_cf_node_insert(build->cursor, cf);
}
static inline nir_ssa_def *
nir_ssa_undef(nir_builder *build, unsigned num_components, unsigned bit_size)
{
nir_ssa_undef_instr *undef =
nir_ssa_undef_instr_create(build->shader, num_components, bit_size);
if (!undef)
return NULL;
nir_instr_insert(nir_before_cf_list(&build->impl->body), &undef->instr);
return &undef->def;
}
static inline nir_ssa_def *
nir_build_imm(nir_builder *build, unsigned num_components,
unsigned bit_size, nir_const_value value)
{
nir_load_const_instr *load_const =
nir_load_const_instr_create(build->shader, num_components, bit_size);
if (!load_const)
return NULL;
load_const->value = value;
nir_builder_instr_insert(build, &load_const->instr);
return &load_const->def;
}
static inline nir_ssa_def *
nir_imm_float(nir_builder *build, float x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f32[0] = x;
return nir_build_imm(build, 1, 32, v);
}
static inline nir_ssa_def *
nir_imm_double(nir_builder *build, double x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f64[0] = x;
return nir_build_imm(build, 1, 64, v);
}
static inline nir_ssa_def *
nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.f32[0] = x;
v.f32[1] = y;
v.f32[2] = z;
v.f32[3] = w;
return nir_build_imm(build, 4, 32, v);
}
static inline nir_ssa_def *
nir_imm_int(nir_builder *build, int x)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.i32[0] = x;
return nir_build_imm(build, 1, 32, v);
}
static inline nir_ssa_def *
nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w)
{
nir_const_value v;
memset(&v, 0, sizeof(v));
v.i32[0] = x;
v.i32[1] = y;
v.i32[2] = z;
v.i32[3] = w;
return nir_build_imm(build, 4, 32, v);
}
static inline nir_ssa_def *
nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3)
{
const nir_op_info *op_info = &nir_op_infos[op];
nir_alu_instr *instr = nir_alu_instr_create(build->shader, op);
if (!instr)
return NULL;
instr->exact = build->exact;
instr->src[0].src = nir_src_for_ssa(src0);
if (src1)
instr->src[1].src = nir_src_for_ssa(src1);
if (src2)
instr->src[2].src = nir_src_for_ssa(src2);
if (src3)
instr->src[3].src = nir_src_for_ssa(src3);
/* Guess the number of components the destination temporary should have
* based on our input sizes, if it's not fixed for the op.
*/
unsigned num_components = op_info->output_size;
if (num_components == 0) {
for (unsigned i = 0; i < op_info->num_inputs; i++) {
if (op_info->input_sizes[i] == 0)
num_components = MAX2(num_components,
instr->src[i].src.ssa->num_components);
}
}
assert(num_components != 0);
/* Figure out the bitwidth based on the source bitwidth if the instruction
* is variable-width.
*/
unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type);
if (bit_size == 0) {
for (unsigned i = 0; i < op_info->num_inputs; i++) {
unsigned src_bit_size = instr->src[i].src.ssa->bit_size;
if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) {
if (bit_size)
assert(src_bit_size == bit_size);
else
bit_size = src_bit_size;
} else {
assert(src_bit_size ==
nir_alu_type_get_type_size(op_info->input_types[i]));
}
}
}
/* Make sure we don't swizzle from outside of our source vector (like if a
* scalar value was passed into a multiply with a vector).
*/
for (unsigned i = 0; i < op_info->num_inputs; i++) {
for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) {
instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1;
}
}
nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components,
bit_size, NULL);
instr->dest.write_mask = (1 << num_components) - 1;
nir_builder_instr_insert(build, &instr->instr);
return &instr->dest.dest.ssa;
}
#include "nir_builder_opcodes.h"
static inline nir_ssa_def *
nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components)
{
switch (num_components) {
case 4:
return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]);
case 3:
return nir_vec3(build, comp[0], comp[1], comp[2]);
case 2:
return nir_vec2(build, comp[0], comp[1]);
case 1:
return comp[0];
default:
unreachable("bad component count");
return NULL;
}
}
/**
* Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
*/
static inline nir_ssa_def *
nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
{
nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
nir_src_bit_size(src.src), NULL);
mov->exact = build->exact;
mov->dest.write_mask = (1 << num_components) - 1;
mov->src[0] = src;
nir_builder_instr_insert(build, &mov->instr);
return &mov->dest.dest.ssa;
}
static inline nir_ssa_def *
nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
{
nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
nir_src_bit_size(src.src), NULL);
mov->exact = build->exact;
mov->dest.write_mask = (1 << num_components) - 1;
mov->src[0] = src;
nir_builder_instr_insert(build, &mov->instr);
return &mov->dest.dest.ssa;
}
/**
* Construct an fmov or imov that reswizzles the source's components.
*/
static inline nir_ssa_def *
nir_swizzle(nir_builder *build, nir_ssa_def *src, const unsigned swiz[4],
unsigned num_components, bool use_fmov)
{
nir_alu_src alu_src = { NIR_SRC_INIT };
alu_src.src = nir_src_for_ssa(src);
for (unsigned i = 0; i < num_components; i++)
alu_src.swizzle[i] = swiz[i];
return use_fmov ? nir_fmov_alu(build, alu_src, num_components) :
nir_imov_alu(build, alu_src, num_components);
}
/* Selects the right fdot given the number of components in each source. */
static inline nir_ssa_def *
nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
{
assert(src0->num_components == src1->num_components);
switch (src0->num_components) {
case 1: return nir_fmul(build, src0, src1);
case 2: return nir_fdot2(build, src0, src1);
case 3: return nir_fdot3(build, src0, src1);
case 4: return nir_fdot4(build, src0, src1);
default:
unreachable("bad component size");
}
return NULL;
}
static inline nir_ssa_def *
nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
{
unsigned swizzle[4] = {c, c, c, c};
return nir_swizzle(b, def, swizzle, 1, false);
}
static inline nir_ssa_def *
nir_channels(nir_builder *b, nir_ssa_def *def, unsigned mask)
{
unsigned num_channels = 0, swizzle[4] = { 0, 0, 0, 0 };
for (unsigned i = 0; i < 4; i++) {
if ((mask & (1 << i)) == 0)
continue;
swizzle[num_channels++] = i;
}
return nir_swizzle(b, def, swizzle, num_channels, false);
}
/**
* Turns a nir_src into a nir_ssa_def * so it can be passed to
* nir_build_alu()-based builder calls.
*
* See nir_ssa_for_alu_src() for alu instructions.
*/
static inline nir_ssa_def *
nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
{
if (src.is_ssa && src.ssa->num_components == num_components)
return src.ssa;
nir_alu_src alu = { NIR_SRC_INIT };
alu.src = src;
for (int j = 0; j < 4; j++)
alu.swizzle[j] = j;
return nir_imov_alu(build, alu, num_components);
}
/**
* Similar to nir_ssa_for_src(), but for alu src's, respecting the
* nir_alu_src's swizzle.
*/
static inline nir_ssa_def *
nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn)
{
static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 };
nir_alu_src *src = &instr->src[srcn];
unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn);
if (src->src.is_ssa && (src->src.ssa->num_components == num_components) &&
!src->abs && !src->negate &&
(memcmp(src->swizzle, trivial_swizzle, num_components) == 0))
return src->src.ssa;
return nir_imov_alu(build, *src, num_components);
}
static inline nir_ssa_def *
nir_load_var(nir_builder *build, nir_variable *var)
{
const unsigned num_components = glsl_get_vector_elements(var->type);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
load->num_components = num_components;
load->variables[0] = nir_deref_var_create(load, var);
nir_ssa_dest_init(&load->instr, &load->dest, num_components,
glsl_get_bit_size(var->type), NULL);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
static inline void
nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
unsigned writemask)
{
const unsigned num_components = glsl_get_vector_elements(var->type);
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
store->num_components = num_components;
nir_intrinsic_set_write_mask(store, writemask);
store->variables[0] = nir_deref_var_create(store, var);
store->src[0] = nir_src_for_ssa(value);
nir_builder_instr_insert(build, &store->instr);
}
static inline void
nir_store_deref_var(nir_builder *build, nir_deref_var *deref,
nir_ssa_def *value, unsigned writemask)
{
const unsigned num_components =
glsl_get_vector_elements(nir_deref_tail(&deref->deref)->type);
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
store->num_components = num_components;
store->const_index[0] = writemask & ((1 << num_components) - 1);
store->variables[0] = nir_deref_as_var(nir_copy_deref(store, &deref->deref));
store->src[0] = nir_src_for_ssa(value);
nir_builder_instr_insert(build, &store->instr);
}
static inline void
nir_copy_deref_var(nir_builder *build, nir_deref_var *dest, nir_deref_var *src)
{
assert(nir_deref_tail(&dest->deref)->type ==
nir_deref_tail(&src->deref)->type);
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_as_var(nir_copy_deref(copy, &dest->deref));
copy->variables[1] = nir_deref_as_var(nir_copy_deref(copy, &src->deref));
nir_builder_instr_insert(build, ©->instr);
}
static inline void
nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
{
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, dest);
copy->variables[1] = nir_deref_var_create(copy, src);
nir_builder_instr_insert(build, ©->instr);
}
static inline nir_ssa_def *
nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index)
{
nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op);
load->num_components = nir_intrinsic_infos[op].dest_components;
load->const_index[0] = index;
nir_ssa_dest_init(&load->instr, &load->dest,
nir_intrinsic_infos[op].dest_components, 32, NULL);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
static inline nir_ssa_def *
nir_load_barycentric(nir_builder *build, nir_intrinsic_op op,
unsigned interp_mode)
{
nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
nir_ssa_dest_init(&bary->instr, &bary->dest, 2, 32, NULL);
nir_intrinsic_set_interp_mode(bary, interp_mode);
nir_builder_instr_insert(build, &bary->instr);
return &bary->dest.ssa;
}
static inline void
nir_jump(nir_builder *build, nir_jump_type jump_type)
{
nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
nir_builder_instr_insert(build, &jump->instr);
}
#endif /* NIR_BUILDER_H */
|