summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/test_optpass.cpp
blob: 638ffeb2fe4904acb39471101b09e7307a8f625f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/*
 * Copyright © 2011 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file test_optpass.cpp
 *
 * Standalone test for optimization passes.
 *
 * This file provides the "optpass" command for the standalone
 * glsl_test app.  It accepts either GLSL or high-level IR as input,
 * and performs the optimiation passes specified on the command line.
 * It outputs the IR, both before and after optimiations.
 */

#include <string>
#include <iostream>
#include <sstream>
#include <getopt.h>

#include "ast.h"
#include "ir_optimization.h"
#include "program.h"
#include "ir_reader.h"
#include "standalone_scaffolding.h"
#include "main/mtypes.h"

using namespace std;

static string read_stdin_to_eof()
{
   stringbuf sb;
   cin.get(sb, '\0');
   return sb.str();
}

static GLboolean
do_optimization(struct exec_list *ir, const char *optimization,
                const struct gl_shader_compiler_options *options)
{
   int int_0;
   int int_1;
   int int_2;
   int int_3;
   int int_4;

   if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
      return do_common_optimization(ir, int_0 != 0, false, options, true);
   } else if (strcmp(optimization, "do_algebraic") == 0) {
      return do_algebraic(ir, true, options);
   } else if (strcmp(optimization, "do_constant_folding") == 0) {
      return do_constant_folding(ir);
   } else if (strcmp(optimization, "do_constant_variable") == 0) {
      return do_constant_variable(ir);
   } else if (strcmp(optimization, "do_constant_variable_unlinked") == 0) {
      return do_constant_variable_unlinked(ir);
   } else if (strcmp(optimization, "do_copy_propagation_elements") == 0) {
      return do_copy_propagation_elements(ir);
   } else if (strcmp(optimization, "do_constant_propagation") == 0) {
      return do_constant_propagation(ir);
   } else if (strcmp(optimization, "do_dead_code") == 0) {
      return do_dead_code(ir, false);
   } else if (strcmp(optimization, "do_dead_code_local") == 0) {
      return do_dead_code_local(ir);
   } else if (strcmp(optimization, "do_dead_code_unlinked") == 0) {
      return do_dead_code_unlinked(ir);
   } else if (strcmp(optimization, "do_dead_functions") == 0) {
      return do_dead_functions(ir);
   } else if (strcmp(optimization, "do_function_inlining") == 0) {
      return do_function_inlining(ir);
   } else if (sscanf(optimization,
                     "do_lower_jumps ( %d , %d , %d , %d , %d ) ",
                     &int_0, &int_1, &int_2, &int_3, &int_4) == 5) {
      return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0,
                            int_3 != 0, int_4 != 0);
   } else if (strcmp(optimization, "do_lower_texture_projection") == 0) {
      return do_lower_texture_projection(ir);
   } else if (strcmp(optimization, "do_if_simplification") == 0) {
      return do_if_simplification(ir);
   } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
                     &int_0) == 1) {
      return lower_if_to_cond_assign(MESA_SHADER_VERTEX, ir, int_0);
   } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
      return do_mat_op_to_vec(ir);
   } else if (strcmp(optimization, "optimize_swizzles") == 0) {
      return optimize_swizzles(ir);
   } else if (strcmp(optimization, "do_structure_splitting") == 0) {
      return do_structure_splitting(ir);
   } else if (strcmp(optimization, "do_tree_grafting") == 0) {
      return do_tree_grafting(ir);
   } else if (strcmp(optimization, "do_vec_index_to_cond_assign") == 0) {
      return do_vec_index_to_cond_assign(ir);
   } else if (strcmp(optimization, "do_vec_index_to_swizzle") == 0) {
      return do_vec_index_to_swizzle(ir);
   } else if (strcmp(optimization, "lower_discard") == 0) {
      return lower_discard(ir);
   } else if (sscanf(optimization, "lower_instructions ( %d ) ",
                     &int_0) == 1) {
      return lower_instructions(ir, int_0);
   } else if (strcmp(optimization, "lower_noise") == 0) {
      return lower_noise(ir);
   } else if (sscanf(optimization, "lower_variable_index_to_cond_assign "
                     "( %d , %d , %d , %d ) ", &int_0, &int_1, &int_2,
                     &int_3) == 4) {
      return lower_variable_index_to_cond_assign(MESA_SHADER_VERTEX, ir,
                                                 int_0 != 0, int_1 != 0,
                                                 int_2 != 0, int_3 != 0);
   } else if (sscanf(optimization, "lower_quadop_vector ( %d ) ",
                     &int_0) == 1) {
      return lower_quadop_vector(ir, int_0 != 0);
   } else if (strcmp(optimization, "optimize_redundant_jumps") == 0) {
      return optimize_redundant_jumps(ir);
   } else {
      printf("Unrecognized optimization %s\n", optimization);
      exit(EXIT_FAILURE);
      return false;
   }
}

static GLboolean
do_optimization_passes(struct exec_list *ir, char **optimizations,
                       int num_optimizations, bool quiet,
                       const struct gl_shader_compiler_options *options)
{
   GLboolean overall_progress = false;

   for (int i = 0; i < num_optimizations; ++i) {
      const char *optimization = optimizations[i];
      if (!quiet) {
         printf("*** Running optimization %s...", optimization);
      }
      GLboolean progress = do_optimization(ir, optimization, options);
      if (!quiet) {
         printf("%s\n", progress ? "progress" : "no progress");
      }
      validate_ir_tree(ir);

      overall_progress = overall_progress || progress;
   }

   return overall_progress;
}

int test_optpass(int argc, char **argv)
{
   int input_format_ir = 0; /* 0=glsl, 1=ir */
   int loop = 0;
   int shader_type = GL_VERTEX_SHADER;
   int quiet = 0;
   int error;

   const struct option optpass_opts[] = {
      { "input-ir", no_argument, &input_format_ir, 1 },
      { "input-glsl", no_argument, &input_format_ir, 0 },
      { "loop", no_argument, &loop, 1 },
      { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
      { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
      { "quiet", no_argument, &quiet, 1 },
      { NULL, 0, NULL, 0 }
   };

   int idx = 0;
   int c;
   while ((c = getopt_long(argc, argv, "", optpass_opts, &idx)) != -1) {
      if (c != 0) {
         printf("*** usage: %s optpass <optimizations> <options>\n", argv[0]);
         printf("\n");
         printf("Possible options are:\n");
         printf("  --input-ir: input format is IR\n");
         printf("  --input-glsl: input format is GLSL (the default)\n");
         printf("  --loop: run optimizations repeatedly until no progress\n");
         printf("  --vertex-shader: test with a vertex shader (the default)\n");
         printf("  --fragment-shader: test with a fragment shader\n");
         exit(EXIT_FAILURE);
      }
   }

   struct gl_context local_ctx;
   struct gl_context *ctx = &local_ctx;
   initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);

   ir_variable::temporaries_allocate_names = true;

   struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
   shader->Type = shader_type;
   shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);

   string input = read_stdin_to_eof();

   struct _mesa_glsl_parse_state *state
      = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);

   if (input_format_ir) {
      shader->ir = new(shader) exec_list;
      _mesa_glsl_initialize_types(state);
      _mesa_glsl_read_ir(state, shader->ir, input.c_str(), true);
   } else {
      shader->Source = input.c_str();
      const char *source = shader->Source;
      state->error = glcpp_preprocess(state, &source, &state->info_log,
                                      NULL, NULL, ctx) != 0;

      if (!state->error) {
         _mesa_glsl_lexer_ctor(state, source);
         _mesa_glsl_parse(state);
         _mesa_glsl_lexer_dtor(state);
      }

      shader->ir = new(shader) exec_list;
      if (!state->error && !state->translation_unit.is_empty())
         _mesa_ast_to_hir(shader->ir, state);
   }

   /* Print out the initial IR */
   if (!state->error && !quiet) {
      printf("*** pre-optimization IR:\n");
      _mesa_print_ir(stdout, shader->ir, state);
      printf("\n--\n");
   }

   /* Optimization passes */
   if (!state->error) {
      GLboolean progress;
      const struct gl_shader_compiler_options *options =
         &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
      do {
         progress = do_optimization_passes(shader->ir, &argv[optind],
                                           argc - optind, quiet != 0, options);
      } while (loop && progress);
   }

   /* Print out the resulting IR */
   if (!state->error) {
      if (!quiet) {
         printf("*** resulting IR:\n");
      }
      _mesa_print_ir(stdout, shader->ir, state);
      if (!quiet) {
         printf("\n--\n");
      }
   }

   if (state->error) {
      printf("*** error(s) occurred:\n");
      printf("%s\n", state->info_log);
      printf("--\n");
   }

   error = state->error;

   ralloc_free(state);
   ralloc_free(shader);

   return error;
}