summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/standalone.cpp
blob: efc6da9d0045b81fe88565a820de44cf1b233b95 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
/*
 * Copyright © 2008, 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */
#include <getopt.h>

/** @file standalone.cpp
 *
 * Standalone compiler helper lib.  Used by standalone glsl_compiler and
 * also available to drivers to implement their own standalone compiler
 * with driver backend.
 */

#include "ast.h"
#include "glsl_parser_extras.h"
#include "ir_optimization.h"
#include "program.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
#include "standalone.h"
#include "util/string_to_uint_map.h"
#include "opt_add_neg_to_sub.h"

static const struct standalone_options *options;

static void
initialize_context(struct gl_context *ctx, gl_api api)
{
   initialize_context_to_defaults(ctx, api);

   /* The standalone compiler needs to claim support for almost
    * everything in order to compile the built-in functions.
    */
   ctx->Const.GLSLVersion = options->glsl_version;
   ctx->Extensions.ARB_ES3_compatibility = true;
   ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
   ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
   ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
   ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
   ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
   ctx->Const.MaxComputeWorkGroupSize[2] = 64;
   ctx->Const.MaxComputeWorkGroupInvocations = 1024;
   ctx->Const.MaxComputeSharedMemorySize = 32768;
   ctx->Const.MaxComputeVariableGroupSize[0] = 512;
   ctx->Const.MaxComputeVariableGroupSize[1] = 512;
   ctx->Const.MaxComputeVariableGroupSize[2] = 64;
   ctx->Const.MaxComputeVariableGroupInvocations = 512;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;

   switch (ctx->Const.GLSLVersion) {
   case 100:
      ctx->Const.MaxClipPlanes = 0;
      ctx->Const.MaxCombinedTextureImageUnits = 8;
      ctx->Const.MaxDrawBuffers = 2;
      ctx->Const.MinProgramTexelOffset = 0;
      ctx->Const.MaxProgramTexelOffset = 0;
      ctx->Const.MaxLights = 0;
      ctx->Const.MaxTextureCoordUnits = 0;
      ctx->Const.MaxTextureUnits = 8;

      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;

      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
         ctx->Const.MaxCombinedTextureImageUnits;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */

      ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
      break;
   case 110:
   case 120:
      ctx->Const.MaxClipPlanes = 6;
      ctx->Const.MaxCombinedTextureImageUnits = 2;
      ctx->Const.MaxDrawBuffers = 1;
      ctx->Const.MinProgramTexelOffset = 0;
      ctx->Const.MaxProgramTexelOffset = 0;
      ctx->Const.MaxLights = 8;
      ctx->Const.MaxTextureCoordUnits = 2;
      ctx->Const.MaxTextureUnits = 2;

      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;

      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
         ctx->Const.MaxCombinedTextureImageUnits;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */

      ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
      break;
   case 130:
   case 140:
      ctx->Const.MaxClipPlanes = 8;
      ctx->Const.MaxCombinedTextureImageUnits = 16;
      ctx->Const.MaxDrawBuffers = 8;
      ctx->Const.MinProgramTexelOffset = -8;
      ctx->Const.MaxProgramTexelOffset = 7;
      ctx->Const.MaxLights = 8;
      ctx->Const.MaxTextureCoordUnits = 8;
      ctx->Const.MaxTextureUnits = 2;

      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;

      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */

      ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
      break;
   case 150:
   case 330:
   case 400:
   case 410:
   case 420:
   case 430:
   case 440:
   case 450:
      ctx->Const.MaxClipPlanes = 8;
      ctx->Const.MaxDrawBuffers = 8;
      ctx->Const.MinProgramTexelOffset = -8;
      ctx->Const.MaxProgramTexelOffset = 7;
      ctx->Const.MaxLights = 8;
      ctx->Const.MaxTextureCoordUnits = 8;
      ctx->Const.MaxTextureUnits = 2;

      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;

      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
         ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;

      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
         ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */

      ctx->Const.MaxCombinedTextureImageUnits =
         ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
         + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
         + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;

      ctx->Const.MaxGeometryOutputVertices = 256;
      ctx->Const.MaxGeometryTotalOutputComponents = 1024;

      ctx->Const.MaxVarying = 60 / 4;
      break;
   case 300:
      ctx->Const.MaxClipPlanes = 8;
      ctx->Const.MaxCombinedTextureImageUnits = 32;
      ctx->Const.MaxDrawBuffers = 4;
      ctx->Const.MinProgramTexelOffset = -8;
      ctx->Const.MaxProgramTexelOffset = 7;
      ctx->Const.MaxLights = 0;
      ctx->Const.MaxTextureCoordUnits = 0;
      ctx->Const.MaxTextureUnits = 0;

      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
      ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;

      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */

      ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
      break;
   }

   ctx->Const.GenerateTemporaryNames = true;
   ctx->Const.MaxPatchVertices = 32;

   /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
   ctx->Const.MaxUserAssignableUniformLocations =
      4 * MESA_SHADER_STAGES * MAX_UNIFORMS;

   ctx->Driver.NewShader = _mesa_new_linked_shader;
}

/* Returned string will have 'ctx' as its ralloc owner. */
static char *
load_text_file(void *ctx, const char *file_name)
{
   char *text = NULL;
   size_t size;
   size_t total_read = 0;
   FILE *fp = fopen(file_name, "rb");

   if (!fp) {
      return NULL;
   }

   fseek(fp, 0L, SEEK_END);
   size = ftell(fp);
   fseek(fp, 0L, SEEK_SET);

   text = (char *) ralloc_size(ctx, size + 1);
   if (text != NULL) {
      do {
         size_t bytes = fread(text + total_read,
               1, size - total_read, fp);
         if (bytes < size - total_read) {
            free(text);
            text = NULL;
            goto error;
         }

         if (bytes == 0) {
            break;
         }

         total_read += bytes;
      } while (total_read < size);

      text[total_read] = '\0';
      error:;
   }

   fclose(fp);

   return text;
}

void
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
   struct _mesa_glsl_parse_state *state =
      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);

   _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);

   /* Print out the resulting IR */
   if (!state->error && options->dump_lir) {
      _mesa_print_ir(stdout, shader->ir, state);
   }

   return;
}

void
init_gl_program(struct gl_program *prog, GLenum target)
{
   mtx_init(&prog->Mutex, mtx_plain);

   prog->RefCount = 1;
   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;

   /* default mapping from samplers to texture units */
   for (int i = 0; i < MAX_SAMPLERS; i++)
      prog->SamplerUnits[i] = i;
}

extern "C" struct gl_shader_program *
standalone_compile_shader(const struct standalone_options *_options,
      unsigned num_files, char* const* files)
{
   int status = EXIT_SUCCESS;
   static struct gl_context local_ctx;
   struct gl_context *ctx = &local_ctx;
   bool glsl_es = false;

   options = _options;

   switch (options->glsl_version) {
   case 100:
   case 300:
      glsl_es = true;
      break;
   case 110:
   case 120:
   case 130:
   case 140:
   case 150:
   case 330:
   case 400:
   case 410:
   case 420:
   case 430:
   case 440:
   case 450:
      glsl_es = false;
      break;
   default:
      fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
      return NULL;
   }

   if (glsl_es) {
      initialize_context(ctx, API_OPENGLES2);
   } else {
      initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
   }

   struct gl_shader_program *whole_program;

   whole_program = rzalloc (NULL, struct gl_shader_program);
   assert(whole_program != NULL);
   whole_program->InfoLog = ralloc_strdup(whole_program, "");

   /* Created just to avoid segmentation faults */
   whole_program->AttributeBindings = new string_to_uint_map;
   whole_program->FragDataBindings = new string_to_uint_map;
   whole_program->FragDataIndexBindings = new string_to_uint_map;

   for (unsigned i = 0; i < num_files; i++) {
      whole_program->Shaders =
            reralloc(whole_program, whole_program->Shaders,
                  struct gl_shader *, whole_program->NumShaders + 1);
      assert(whole_program->Shaders != NULL);

      struct gl_shader *shader = rzalloc(whole_program, gl_shader);

      whole_program->Shaders[whole_program->NumShaders] = shader;
      whole_program->NumShaders++;

      const unsigned len = strlen(files[i]);
      if (len < 6)
         goto fail;

      const char *const ext = & files[i][len - 5];
      /* TODO add support to read a .shader_test */
      if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
	 shader->Type = GL_VERTEX_SHADER;
      else if (strncmp(".tesc", ext, 5) == 0)
	 shader->Type = GL_TESS_CONTROL_SHADER;
      else if (strncmp(".tese", ext, 5) == 0)
	 shader->Type = GL_TESS_EVALUATION_SHADER;
      else if (strncmp(".geom", ext, 5) == 0)
	 shader->Type = GL_GEOMETRY_SHADER;
      else if (strncmp(".frag", ext, 5) == 0)
	 shader->Type = GL_FRAGMENT_SHADER;
      else if (strncmp(".comp", ext, 5) == 0)
         shader->Type = GL_COMPUTE_SHADER;
      else
         goto fail;
      shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);

      shader->Source = load_text_file(whole_program, files[i]);
      if (shader->Source == NULL) {
         printf("File \"%s\" does not exist.\n", files[i]);
         exit(EXIT_FAILURE);
      }

      compile_shader(ctx, shader);

      if (strlen(shader->InfoLog) > 0) {
         if (!options->just_log)
            printf("Info log for %s:\n", files[i]);

         printf("%s", shader->InfoLog);
         if (!options->just_log)
            printf("\n");
      }

      if (!shader->CompileStatus) {
         status = EXIT_FAILURE;
         break;
      }
   }

   if ((status == EXIT_SUCCESS) && options->do_link)  {
      _mesa_clear_shader_program_data(ctx, whole_program);

      link_shaders(ctx, whole_program);
      status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;

      if (strlen(whole_program->InfoLog) > 0) {
         printf("\n");
         if (!options->just_log)
            printf("Info log for linking:\n");
         printf("%s", whole_program->InfoLog);
         if (!options->just_log)
            printf("\n");
      }

      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
         struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];

         if (!shader)
            continue;

         add_neg_to_sub_visitor v;
         visit_list_elements(&v, shader->ir);

         shader->Program = rzalloc(shader, gl_program);
         init_gl_program(shader->Program, shader->Stage);
      }
   }

   return whole_program;

fail:
   ralloc_free(whole_program);
   return NULL;
}

extern "C" void
standalone_compiler_cleanup(struct gl_shader_program *whole_program)
{
   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
      ralloc_free(whole_program->_LinkedShaders[i]);

   delete whole_program->AttributeBindings;
   delete whole_program->FragDataBindings;
   delete whole_program->FragDataIndexBindings;

   ralloc_free(whole_program);
   _mesa_glsl_release_types();
   _mesa_glsl_release_builtin_functions();
}