1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
|
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_distance.cpp
*
* This pass accounts for the difference between the way
* gl_ClipDistance or gl_CullDistance is declared in standard GLSL
* (as an array of floats), and the way it is frequently implemented
* in hardware (as a pair of vec4s, with four clip or cull distances
* packed into each).
*
* The declarations of gl_ClipDistance or gl_CullDistance are replaced
* with a single declaration of gl_ClipDistanceMESA.
* Any references to the original gl_ClipDistance or gl_CullDistance
* are translated to refer to gl_ClipDistanceMESA with the appropriate
* swizzling of array indices.
* For instance:
*
* gl_ClipDistance[i]
*
* is translated into:
*
* gl_ClipDistanceMESA[i>>2][i&3]
*
* Since some hardware may not internally represent these arrays as a
* pair of vec4's, this lowering pass is optional. To enable it, set
* the LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
*/
#include "glsl_symbol_table.h"
#include "ir_rvalue_visitor.h"
#include "ir.h"
#include "program/prog_instruction.h" /* For WRITEMASK_* */
namespace {
class lower_distance_visitor : public ir_rvalue_visitor {
public:
explicit lower_distance_visitor(gl_shader_stage shader_stage,
const char *in_name, ir_variable *out_var,
int num_clip_dist, int num_cull_dist,
bool is_cull, bool replace_var)
: progress(false), old_distance_out_var(NULL),
old_distance_in_var(NULL), new_distance_out_var(NULL),
new_distance_in_var(NULL), shader_stage(shader_stage),
in_name(in_name), out_var(out_var),
num_clip_dist(num_clip_dist), num_cull_dist(num_cull_dist),
is_cull(is_cull), replace_var(replace_var)
{
}
virtual ir_visitor_status visit(ir_variable *);
void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
bool is_distance_vec8(ir_rvalue *ir);
ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
virtual ir_visitor_status visit_leave(ir_assignment *);
void visit_new_assignment(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *);
virtual void handle_rvalue(ir_rvalue **rvalue);
void fix_lhs(ir_assignment *);
bool progress;
/**
* Pointer to the declaration of ou arrays, if found.
*
* Note:
*
* - the in_var is for geometry and both tessellation shader inputs only.
*
* - since gl_ClipDistance is available in tessellation control,
* tessellation evaluation and geometry shaders as both an input
* and an output, it's possible for both old_distance_out_var
* and old_distance_in_var to be non-null.
*/
ir_variable *old_distance_out_var;
ir_variable *old_distance_in_var;
/**
* Pointer to the newly-created variable.
*/
ir_variable *new_distance_out_var;
ir_variable *new_distance_in_var;
/**
* Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
*/
const gl_shader_stage shader_stage;
/**
* Identifier of the variables we manipulate
*/
const char *in_name;
ir_variable *out_var;
uint8_t num_clip_dist;
uint8_t num_cull_dist;
bool is_cull;
bool replace_var;
};
} /* anonymous namespace */
/**
* Replace any declaration of in_name as an array of floats with a
* declaration of out_name as an array of vec4's.
*/
ir_visitor_status
lower_distance_visitor::visit(ir_variable *ir)
{
ir_variable **old_var;
ir_variable **new_var;
if (!ir->name || strcmp(in_name, ir->name) != 0)
return visit_continue;
assert (ir->type->is_array());
if (ir->data.mode == ir_var_shader_out) {
if (this->old_distance_out_var)
return visit_continue;
old_var = &old_distance_out_var;
new_var = &new_distance_out_var;
} else if (ir->data.mode == ir_var_shader_in) {
if (this->old_distance_in_var)
return visit_continue;
old_var = &old_distance_in_var;
new_var = &new_distance_in_var;
} else {
unreachable("not reached");
}
this->progress = true;
if (!ir->type->fields.array->is_array()) {
/* gl_ClipDistance / gl_CullDistance (used for vertex, tessellation
* evaluation and geometry output, and fragment input).
*/
assert((ir->data.mode == ir_var_shader_in &&
this->shader_stage == MESA_SHADER_FRAGMENT) ||
(ir->data.mode == ir_var_shader_out &&
(this->shader_stage == MESA_SHADER_VERTEX ||
this->shader_stage == MESA_SHADER_TESS_EVAL ||
this->shader_stage == MESA_SHADER_GEOMETRY)));
*old_var = ir;
assert (ir->type->fields.array == glsl_type::float_type);
*new_var = out_var;
if (replace_var == true) {
ir->replace_with(*new_var);
replace_var = false;
} else {
ir->remove();
}
} else {
/* 2D gl_ClipDistance / gl_CullDistance (used for tessellation control,
* tessellation evaluation and geometry input, and tessellation control
* output).
*/
assert((ir->data.mode == ir_var_shader_in &&
(this->shader_stage == MESA_SHADER_GEOMETRY ||
this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
this->shader_stage == MESA_SHADER_TESS_CTRL);
*old_var = ir;
assert (ir->type->fields.array->fields.array == glsl_type::float_type);
*new_var = out_var;
if (replace_var == true) {
ir->replace_with(*new_var);
replace_var = false;
} else {
ir->remove();
}
}
return visit_continue;
}
/**
* Create the necessary GLSL rvalues to index into out_name based
* on the rvalue previously used to index into gl_ClipDistance.
*
* \param array_index Selects one of the vec4's in out_name
* \param swizzle_index Selects a component within the vec4 selected by
* array_index.
*/
void
lower_distance_visitor::create_indices(ir_rvalue *old_index,
ir_rvalue *&array_index,
ir_rvalue *&swizzle_index)
{
void *ctx = ralloc_parent(old_index);
/* Make sure old_index is a signed int so that the bitwise "shift" and
* "and" operations below type check properly.
*/
if (old_index->type != glsl_type::int_type) {
assert (old_index->type == glsl_type::uint_type);
old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
}
ir_constant *old_index_constant = old_index->constant_expression_value();
if (old_index_constant) {
/* gl_ClipDistance / gl_CullDistance is being accessed via a constant
* index. Don't bother creating expressions to calculate the lowered
* indices. Just create constants.
*/
int const_val = old_index_constant->get_int_component(0);
uint8_t offset = is_cull ? num_clip_dist : 0;
array_index = new(ctx) ir_constant((const_val + offset) / 4);
swizzle_index = new(ctx) ir_constant((const_val + offset) % 4);
} else {
/* Create a variable to hold the value of old_index (so that we
* don't compute it twice).
*/
ir_variable *old_index_var = new(ctx) ir_variable(
glsl_type::int_type, "distance_index", ir_var_temporary);
this->base_ir->insert_before(old_index_var);
this->base_ir->insert_before(new(ctx) ir_assignment(
new(ctx) ir_dereference_variable(old_index_var), old_index));
/* Create the expression distance_index / 4. Do this as a bit shift
* because that's likely to be more efficient.
*/
array_index = new(ctx) ir_expression(
ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
new(ctx) ir_constant(2));
/* Create the expression distance_index % 4. Do this as a bitwise AND
* because that's likely to be more efficient.
*/
swizzle_index = new(ctx) ir_expression(
ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
new(ctx) ir_constant(3));
}
}
/**
* Determine whether the given rvalue describes an array of 8 floats that
* needs to be lowered to an array of 2 vec4's; that is, determine whether it
* matches one of the following patterns:
*
* - gl_ClipDistance (if gl_ClipDistance is 1D)
* - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
*/
bool
lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
{
/* Note that geometry shaders contain in_name
* both as an input (which is a 2D array) and an output (which is a 1D
* array), so it's possible for both this->old_distance_out_var and
* this->old_distance_in_var to be non-NULL in the same shader.
*/
if (!ir->type->is_array())
return false;
if (ir->type->fields.array != glsl_type::float_type)
return false;
if (this->old_distance_out_var) {
if (ir->variable_referenced() == this->old_distance_out_var)
return true;
}
if (this->old_distance_in_var) {
assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
this->shader_stage == MESA_SHADER_TESS_EVAL ||
this->shader_stage == MESA_SHADER_GEOMETRY ||
this->shader_stage == MESA_SHADER_FRAGMENT);
if (ir->variable_referenced() == this->old_distance_in_var)
return true;
}
return false;
}
/**
* If the given ir satisfies is_distance_vec8(), return new ir
* representing its lowered equivalent. That is, map:
*
* - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D)
* - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
*
* Otherwise return NULL.
*/
ir_rvalue *
lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
{
if (!ir->type->is_array())
return NULL;
if (ir->type->fields.array != glsl_type::float_type)
return NULL;
ir_variable **new_var = NULL;
if (this->old_distance_out_var) {
if (ir->variable_referenced() == this->old_distance_out_var)
new_var = &this->new_distance_out_var;
}
if (this->old_distance_in_var) {
if (ir->variable_referenced() == this->old_distance_in_var)
new_var = &this->new_distance_in_var;
}
if (new_var == NULL)
return NULL;
if (ir->as_dereference_variable()) {
return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
} else {
ir_dereference_array *array_ref = ir->as_dereference_array();
assert(array_ref);
assert(array_ref->array->as_dereference_variable());
return new(ralloc_parent(ir))
ir_dereference_array(*new_var, array_ref->array_index);
}
}
void
lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
{
if (*rv == NULL)
return;
ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
if (array_deref == NULL)
return;
/* Replace any expression that indexes one of the floats in in_name
* or in_name with an expression that indexes into one of the vec4's
* in out_name and accesses the appropriate component.
*/
ir_rvalue *lowered_vec8 =
this->lower_distance_vec8(array_deref->array);
if (lowered_vec8 != NULL) {
this->progress = true;
ir_rvalue *array_index;
ir_rvalue *swizzle_index;
this->create_indices(array_deref->array_index, array_index, swizzle_index);
void *mem_ctx = ralloc_parent(array_deref);
ir_dereference_array *const new_array_deref =
new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
ir_expression *const expr =
new(mem_ctx) ir_expression(ir_binop_vector_extract,
new_array_deref,
swizzle_index);
*rv = expr;
}
}
void
lower_distance_visitor::fix_lhs(ir_assignment *ir)
{
if (ir->lhs->ir_type == ir_type_expression) {
void *mem_ctx = ralloc_parent(ir);
ir_expression *const expr = (ir_expression *) ir->lhs;
/* The expression must be of the form:
*
* (vector_extract gl_ClipDistanceMESA[i], j).
*/
assert(expr->operation == ir_binop_vector_extract);
assert(expr->operands[0]->ir_type == ir_type_dereference_array);
assert(expr->operands[0]->type == glsl_type::vec4_type);
ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
glsl_type::vec4_type,
new_lhs->clone(mem_ctx, NULL),
ir->rhs,
expr->operands[1]);
ir->set_lhs(new_lhs);
ir->write_mask = WRITEMASK_XYZW;
}
}
/**
* Replace any assignment having the 1D in_name (undereferenced) as
* its LHS or RHS with a sequence of assignments, one for each component of
* the array. Each of these assignments is lowered to refer to
* out_name as appropriate.
*
* We need to do a similar replacement for 2D in_name, however since
* it's an input, the only case we need to address is where a 1D slice of it
* is the entire RHS of an assignment, e.g.:
*
* foo = gl_in[i].gl_ClipDistance
*/
ir_visitor_status
lower_distance_visitor::visit_leave(ir_assignment *ir)
{
/* First invoke the base class visitor. This causes handle_rvalue() to be
* called on ir->rhs and ir->condition.
*/
ir_rvalue_visitor::visit_leave(ir);
if (this->is_distance_vec8(ir->lhs) ||
this->is_distance_vec8(ir->rhs)) {
/* LHS or RHS of the assignment is the entire 1D in_name array
* (or a 1D slice of a 2D in_name input array). Since we are
* reshaping in_name from an array of floats to an array of
* vec4's, this isn't going to work as a bulk assignment anymore, so
* unroll it to element-by-element assignments and lower each of them.
*
* Note: to unroll into element-by-element assignments, we need to make
* clones of the LHS and RHS. This is safe because expressions and
* l-values are side-effect free.
*/
void *ctx = ralloc_parent(ir);
int array_size = ir->lhs->type->array_size();
for (int i = 0; i < array_size; ++i) {
ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
this->handle_rvalue((ir_rvalue **) &new_rhs);
/* Handle the LHS after creating the new assignment. This must
* happen in this order because handle_rvalue may replace the old LHS
* with an ir_expression of ir_binop_vector_extract. Since this is
* not a valide l-value, this will cause an assertion in the
* ir_assignment constructor to fail.
*
* If this occurs, replace the mangled LHS with a dereference of the
* vector, and replace the RHS with an ir_triop_vector_insert.
*/
ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
this->handle_rvalue((ir_rvalue **) &assign->lhs);
this->fix_lhs(assign);
this->base_ir->insert_before(assign);
}
ir->remove();
return visit_continue;
}
/* Handle the LHS as if it were an r-value. Normally
* rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
* expressions in the LHS as well.
*
* This may cause the LHS to get replaced with an ir_expression of
* ir_binop_vector_extract. If this occurs, replace it with a dereference
* of the vector, and replace the RHS with an ir_triop_vector_insert.
*/
handle_rvalue((ir_rvalue **)&ir->lhs);
this->fix_lhs(ir);
return rvalue_visit(ir);
}
/**
* Set up base_ir properly and call visit_leave() on a newly created
* ir_assignment node. This is used in cases where we have to insert an
* ir_assignment in a place where we know the hierarchical visitor won't see
* it.
*/
void
lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
{
ir_instruction *old_base_ir = this->base_ir;
this->base_ir = ir;
ir->accept(this);
this->base_ir = old_base_ir;
}
/**
* If a 1D in_name variable appears as an argument in an ir_call
* expression, replace it with a temporary variable, and make sure the ir_call
* is preceded and/or followed by assignments that copy the contents of the
* temporary variable to and/or from in_name. Each of these
* assignments is then lowered to refer to out_name.
*
* We need to do a similar replacement for 2D in_name, however since
* it's an input, the only case we need to address is where a 1D slice of it
* is passed as an "in" parameter to an ir_call, e.g.:
*
* foo(gl_in[i].gl_ClipDistance)
*/
ir_visitor_status
lower_distance_visitor::visit_leave(ir_call *ir)
{
void *ctx = ralloc_parent(ir);
const exec_node *formal_param_node = ir->callee->parameters.head;
const exec_node *actual_param_node = ir->actual_parameters.head;
while (!actual_param_node->is_tail_sentinel()) {
ir_variable *formal_param = (ir_variable *) formal_param_node;
ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
/* Advance formal_param_node and actual_param_node now so that we can
* safely replace actual_param with another node, if necessary, below.
*/
formal_param_node = formal_param_node->next;
actual_param_node = actual_param_node->next;
if (this->is_distance_vec8(actual_param)) {
/* User is trying to pass the whole 1D in_name array (or a 1D
* slice of a 2D in_name array) to a function call. Since we
* are reshaping in_name from an array of floats to an array
* of vec4's, this isn't going to work anymore, so use a temporary
* array instead.
*/
ir_variable *temp_distance = new(ctx) ir_variable(
actual_param->type, "temp_distance", ir_var_temporary);
this->base_ir->insert_before(temp_distance);
actual_param->replace_with(
new(ctx) ir_dereference_variable(temp_distance));
if (formal_param->data.mode == ir_var_function_in
|| formal_param->data.mode == ir_var_function_inout) {
/* Copy from in_name to the temporary before the call.
* Since we are going to insert this copy before the current
* instruction, we need to visit it afterwards to make sure it
* gets lowered.
*/
ir_assignment *new_assignment = new(ctx) ir_assignment(
new(ctx) ir_dereference_variable(temp_distance),
actual_param->clone(ctx, NULL));
this->base_ir->insert_before(new_assignment);
this->visit_new_assignment(new_assignment);
}
if (formal_param->data.mode == ir_var_function_out
|| formal_param->data.mode == ir_var_function_inout) {
/* Copy from the temporary to in_name after the call.
* Since visit_list_elements() has already decided which
* instruction it's going to visit next, we need to visit
* afterwards to make sure it gets lowered.
*/
ir_assignment *new_assignment = new(ctx) ir_assignment(
actual_param->clone(ctx, NULL),
new(ctx) ir_dereference_variable(temp_distance));
this->base_ir->insert_after(new_assignment);
this->visit_new_assignment(new_assignment);
}
}
}
return rvalue_visit(ir);
}
static ir_variable *
create_clip_distance_mesa(ir_variable *base, int new_size)
{
ir_variable *new_var;
if (!base->type->fields.array->is_array()) {
new_var = base->clone(ralloc_parent(base), NULL);
new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA");
new_var->type = glsl_type::get_array_instance(glsl_type::vec4_type,
new_size);
new_var->data.max_array_access = base->data.max_array_access / 4;
} else {
/* Clone the old var so that we inherit all of its properties */
new_var = base->clone(ralloc_parent(base), NULL);
/* And change the properties that we need to change */
new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA");
new_var->type = glsl_type::get_array_instance(
glsl_type::get_array_instance(glsl_type::vec4_type,
new_size),
base->type->array_size());
new_var->data.max_array_access = base->data.max_array_access / 4;
}
return new_var;
}
bool
lower_combined_clip_cull_distance(gl_shader *shader,
uint8_t ClipDistanceArraySize,
uint8_t CullDistanceArraySize)
{
ir_variable *clipdist = shader->symbols->get_variable("gl_ClipDistance");
ir_variable *culldist = shader->symbols->get_variable("gl_CullDistance");
ir_variable *new_var;
unsigned new_size = ((ClipDistanceArraySize + CullDistanceArraySize) + 3) / 4;
bool progress = false;
bool replace_var = true;
if (ClipDistanceArraySize == 0 && CullDistanceArraySize == 0)
return false;
new_var = create_clip_distance_mesa(clipdist ? clipdist : culldist, new_size);
if (ClipDistanceArraySize) {
lower_distance_visitor v(shader->Stage, "gl_ClipDistance",
new_var, ClipDistanceArraySize, CullDistanceArraySize, false, replace_var);
visit_list_elements(&v, shader->ir);
replace_var = v.replace_var;
progress = v.progress;
}
if (CullDistanceArraySize) {
lower_distance_visitor v2(shader->Stage, "gl_CullDistance",
new_var, ClipDistanceArraySize, CullDistanceArraySize, true, replace_var);
visit_list_elements(&v2, shader->ir);
progress |= v2.progress;
}
shader->symbols->add_variable(new_var);
validate_ir_tree(shader->ir);
return progress;
}
|