1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
|
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "link_uniform_block_active_visitor.h"
#include "util/hash_table.h"
#include "program.h"
namespace {
class ubo_visitor : public program_resource_visitor {
public:
ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
unsigned num_variables, struct gl_shader_program *prog)
: index(0), offset(0), buffer_size(0), variables(variables),
num_variables(num_variables), mem_ctx(mem_ctx),
is_array_instance(false), prog(prog)
{
/* empty */
}
void process(const glsl_type *type, const char *name)
{
this->offset = 0;
this->buffer_size = 0;
this->is_array_instance = strchr(name, ']') != NULL;
this->program_resource_visitor::process(type, name);
}
unsigned index;
unsigned offset;
unsigned buffer_size;
gl_uniform_buffer_variable *variables;
unsigned num_variables;
void *mem_ctx;
bool is_array_instance;
struct gl_shader_program *prog;
private:
virtual void enter_record(const glsl_type *type, const char *,
bool row_major,
const enum glsl_interface_packing packing)
{
assert(type->is_record());
if (packing == GLSL_INTERFACE_PACKING_STD430)
this->offset = glsl_align(
this->offset, type->std430_base_alignment(row_major));
else
this->offset = glsl_align(
this->offset, type->std140_base_alignment(row_major));
}
virtual void leave_record(const glsl_type *type, const char *,
bool row_major,
const enum glsl_interface_packing packing)
{
assert(type->is_record());
/* If this is the last field of a structure, apply rule #9. The
* ARB_uniform_buffer_object spec says:
*
* The structure may have padding at the end; the base offset of the
* member following the sub-structure is rounded up to the next
* multiple of the base alignment of the structure.
*/
if (packing == GLSL_INTERFACE_PACKING_STD430)
this->offset = glsl_align(
this->offset, type->std430_base_alignment(row_major));
else
this->offset = glsl_align(
this->offset, type->std140_base_alignment(row_major));
}
virtual void set_buffer_offset(unsigned offset)
{
this->offset = offset;
}
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major, const glsl_type *,
const enum glsl_interface_packing packing,
bool last_field)
{
assert(this->index < this->num_variables);
gl_uniform_buffer_variable *v = &this->variables[this->index++];
v->Name = ralloc_strdup(mem_ctx, name);
v->Type = type;
v->RowMajor = type->without_array()->is_matrix() && row_major;
if (this->is_array_instance) {
v->IndexName = ralloc_strdup(mem_ctx, name);
char *open_bracket = strchr(v->IndexName, '[');
assert(open_bracket != NULL);
char *close_bracket = strchr(open_bracket, '.') - 1;
assert(close_bracket != NULL);
/* Length of the tail without the ']' but with the NUL.
*/
unsigned len = strlen(close_bracket + 1) + 1;
memmove(open_bracket, close_bracket + 1, len);
} else {
v->IndexName = v->Name;
}
unsigned alignment = 0;
unsigned size = 0;
/* The ARB_program_interface_query spec says:
*
* If the final member of an active shader storage block is array
* with no declared size, the minimum buffer size is computed
* assuming the array was declared as an array with one element.
*
* For that reason, we use the base type of the unsized array to
* calculate its size. We don't need to check if the unsized array is
* the last member of a shader storage block (that check was already
* done by the parser).
*/
const glsl_type *type_for_size = type;
if (type->is_unsized_array()) {
if (!last_field) {
linker_error(prog, "unsized array `%s' definition: "
"only last member of a shader storage block "
"can be defined as unsized array",
name);
}
type_for_size = type->without_array();
}
if (packing == GLSL_INTERFACE_PACKING_STD430) {
alignment = type->std430_base_alignment(v->RowMajor);
size = type_for_size->std430_size(v->RowMajor);
} else {
alignment = type->std140_base_alignment(v->RowMajor);
size = type_for_size->std140_size(v->RowMajor);
}
this->offset = glsl_align(this->offset, alignment);
v->Offset = this->offset;
this->offset += size;
/* The ARB_uniform_buffer_object spec says:
*
* For uniform blocks laid out according to [std140] rules, the
* minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE
* query is derived by taking the offset of the last basic machine
* unit consumed by the last uniform of the uniform block (including
* any end-of-array or end-of-structure padding), adding one, and
* rounding up to the next multiple of the base alignment required
* for a vec4.
*/
this->buffer_size = glsl_align(this->offset, 16);
}
};
class count_block_size : public program_resource_visitor {
public:
count_block_size() : num_active_uniforms(0)
{
/* empty */
}
unsigned num_active_uniforms;
private:
virtual void visit_field(const glsl_type * /* type */,
const char * /* name */,
bool /* row_major */,
const glsl_type * /* record_type */,
const enum glsl_interface_packing,
bool /* last_field */)
{
this->num_active_uniforms++;
}
};
} /* anonymous namespace */
struct block {
const glsl_type *type;
bool has_instance_name;
};
static void process_block_array_leaf(const char *name, gl_uniform_block *blocks,
ubo_visitor *parcel,
gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index,
unsigned *binding_offset,
unsigned linearized_index,
struct gl_context *ctx,
struct gl_shader_program *prog);
/**
*
* \param first_index Value of \c block_index for the first element of the
* array.
*/
static void
process_block_array(struct uniform_block_array_elements *ub_array, char **name,
size_t name_length, gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
struct gl_context *ctx, struct gl_shader_program *prog,
unsigned first_index)
{
for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
size_t new_length = name_length;
/* Append the subscript to the current variable name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
ub_array->array_elements[j]);
if (ub_array->array) {
process_block_array(ub_array->array, name, new_length, blocks,
parcel, variables, b, block_index,
binding_offset, ctx, prog, first_index);
} else {
process_block_array_leaf(*name, blocks,
parcel, variables, b, block_index,
binding_offset, *block_index - first_index,
ctx, prog);
}
}
}
static void
process_block_array_leaf(const char *name,
gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
unsigned linearized_index,
struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned i = *block_index;
const glsl_type *type = b->type->without_array();
blocks[i].Name = ralloc_strdup(blocks, name);
blocks[i].Uniforms = &variables[(*parcel).index];
/* The ARB_shading_language_420pack spec says:
*
* If the binding identifier is used with a uniform block instanced as
* an array then the first element of the array takes the specified
* block binding and each subsequent element takes the next consecutive
* uniform block binding point.
*/
blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
blocks[i]._RowMajor = type->get_interface_row_major();
blocks[i].linearized_array_index = linearized_index;
parcel->process(type, b->has_instance_name ? blocks[i].Name : "");
blocks[i].UniformBufferSize = parcel->buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO */
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
*block_index = *block_index + 1;
*binding_offset = *binding_offset + 1;
}
/* This function resizes the array types of the block so that later we can use
* this new size to correctly calculate the offest for indirect indexing.
*/
static const glsl_type *
resize_block_array(const glsl_type *type,
struct uniform_block_array_elements *ub_array)
{
if (type->is_array()) {
struct uniform_block_array_elements *child_array =
type->fields.array->is_array() ? ub_array->array : NULL;
const glsl_type *new_child_type =
resize_block_array(type->fields.array, child_array);
const glsl_type *new_type =
glsl_type::get_array_instance(new_child_type,
ub_array->num_array_elements);
ub_array->ir->array->type = new_type;
return new_type;
} else {
return type;
}
}
static void
create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_uniform_block **out_blks, unsigned num_blocks,
struct hash_table *block_hash, unsigned num_variables,
bool create_ubo_blocks)
{
if (num_blocks == 0) {
assert(num_variables == 0);
return;
}
assert(num_variables != 0);
/* Allocate storage to hold all of the information related to uniform
* blocks that can be queried through the API.
*/
struct gl_uniform_block *blocks =
rzalloc_array(mem_ctx, gl_uniform_block, num_blocks);
gl_uniform_buffer_variable *variables =
ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
/* Add each variable from each uniform block to the API tracking
* structures.
*/
ubo_visitor parcel(blocks, variables, num_variables, prog);
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
== unsigned(ubo_packing_std140));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
== unsigned(ubo_packing_std430));
unsigned i = 0;
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
const struct link_uniform_block_active *const b =
(const struct link_uniform_block_active *) entry->data;
const glsl_type *block_type = b->type;
if ((create_ubo_blocks && !b->is_shader_storage) ||
(!create_ubo_blocks && b->is_shader_storage)) {
unsigned binding_offset = 0;
if (b->array != NULL) {
char *name = ralloc_strdup(NULL,
block_type->without_array()->name);
size_t name_length = strlen(name);
assert(b->has_instance_name);
process_block_array(b->array, &name, name_length, blocks, &parcel,
variables, b, &i, &binding_offset, ctx, prog,
i);
ralloc_free(name);
} else {
process_block_array_leaf(block_type->name, blocks, &parcel,
variables, b, &i, &binding_offset,
0, ctx, prog);
}
}
}
*out_blks = blocks;
assert(parcel.index == num_variables);
}
void
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_linked_shader *shader,
struct gl_uniform_block **ubo_blocks,
unsigned *num_ubo_blocks,
struct gl_uniform_block **ssbo_blocks,
unsigned *num_ssbo_blocks)
{
/* This hash table will track all of the uniform blocks that have been
* encountered. Since blocks with the same block-name must be the same,
* the hash is organized by block-name.
*/
struct hash_table *block_hash =
_mesa_hash_table_create(mem_ctx, _mesa_key_hash_string,
_mesa_key_string_equal);
if (block_hash == NULL) {
_mesa_error_no_memory(__func__);
linker_error(prog, "out of memory\n");
return;
}
/* Determine which uniform blocks are active. */
link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
visit_list_elements(&v, shader->ir);
/* Count the number of active uniform blocks. Count the total number of
* active slots in those uniform blocks.
*/
unsigned num_ubo_variables = 0;
unsigned num_ssbo_variables = 0;
count_block_size block_size;
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
struct link_uniform_block_active *const b =
(struct link_uniform_block_active *) entry->data;
assert((b->array != NULL) == b->type->is_array());
if (b->array != NULL &&
(b->type->without_array()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED)) {
b->type = resize_block_array(b->type, b->array);
b->var->type = b->type;
}
block_size.num_active_uniforms = 0;
block_size.process(b->type->without_array(), "");
if (b->array != NULL) {
unsigned aoa_size = b->type->arrays_of_arrays_size();
if (b->is_shader_storage) {
*num_ssbo_blocks += aoa_size;
num_ssbo_variables += aoa_size * block_size.num_active_uniforms;
} else {
*num_ubo_blocks += aoa_size;
num_ubo_variables += aoa_size * block_size.num_active_uniforms;
}
} else {
if (b->is_shader_storage) {
(*num_ssbo_blocks)++;
num_ssbo_variables += block_size.num_active_uniforms;
} else {
(*num_ubo_blocks)++;
num_ubo_variables += block_size.num_active_uniforms;
}
}
}
create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks,
block_hash, num_ubo_variables, true);
create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks,
block_hash, num_ssbo_variables, false);
_mesa_hash_table_destroy(block_hash, NULL);
}
static bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)
{
assert(strcmp(a->Name, b->Name) == 0);
/* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
*
* Matched block names within an interface (as defined above) must match
* in terms of having the same number of declarations with the same
* sequence of types and the same sequence of member names, as well as
* having the same member-wise layout qualification....if a matching
* block is declared as an array, then the array sizes must also
* match... Any mismatch will generate a link error.
*
* Arrays are not yet supported, so there is no check for that.
*/
if (a->NumUniforms != b->NumUniforms)
return false;
if (a->_Packing != b->_Packing)
return false;
if (a->_RowMajor != b->_RowMajor)
return false;
if (a->Binding != b->Binding)
return false;
for (unsigned i = 0; i < a->NumUniforms; i++) {
if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
return false;
if (a->Uniforms[i].Type != b->Uniforms[i].Type)
return false;
if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
return false;
}
return true;
}
/**
* Merges a uniform block into an array of uniform blocks that may or
* may not already contain a copy of it.
*
* Returns the index of the new block in the array.
*/
int
link_cross_validate_uniform_block(void *mem_ctx,
struct gl_uniform_block **linked_blocks,
unsigned int *num_linked_blocks,
struct gl_uniform_block *new_block)
{
for (unsigned int i = 0; i < *num_linked_blocks; i++) {
struct gl_uniform_block *old_block = &(*linked_blocks)[i];
if (strcmp(old_block->Name, new_block->Name) == 0)
return link_uniform_blocks_are_compatible(old_block, new_block)
? i : -1;
}
*linked_blocks = reralloc(mem_ctx, *linked_blocks,
struct gl_uniform_block,
*num_linked_blocks + 1);
int linked_block_index = (*num_linked_blocks)++;
struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
memcpy(linked_block, new_block, sizeof(*new_block));
linked_block->Uniforms = ralloc_array(*linked_blocks,
struct gl_uniform_buffer_variable,
linked_block->NumUniforms);
memcpy(linked_block->Uniforms,
new_block->Uniforms,
sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
struct gl_uniform_buffer_variable *ubo_var =
&linked_block->Uniforms[i];
if (ubo_var->Name == ubo_var->IndexName) {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ubo_var->Name;
} else {
ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
}
}
return linked_block_index;
}
|