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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#ifdef __cplusplus
extern "C" {
#endif
struct gl_context;
struct gl_shader_program;
struct gl_nir_linker_options {
bool fill_parameters;
};
bool gl_nir_link_spirv(struct gl_context *ctx,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog);
bool gl_nir_link_uniforms(struct gl_context *ctx,
struct gl_shader_program *prog,
bool fill_parameters);
void gl_nir_set_uniform_initializers(struct gl_context *ctx,
struct gl_shader_program *prog);
void nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
bool gl_nir_link_uniform_blocks(struct gl_context *ctx,
struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GL_NIR_LINKER_H */
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