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/*
 * The implementations contained in this file are heavily based on the
 * implementations found in the Berkeley SoftFloat library. As such, they are
 * licensed under the same 3-clause BSD license:
 *
 * License for Berkeley SoftFloat Release 3e
 *
 * John R. Hauser
 * 2018 January 20
 *
 * The following applies to the whole of SoftFloat Release 3e as well as to
 * each source file individually.
 *
 * Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
 * University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions, and the following disclaimer.
 *
 *  2. Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions, and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *  3. Neither the name of the University nor the names of its contributors
 *     may be used to endorse or promote products derived from this software
 *     without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
 * DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#version 430
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_ARB_shader_bit_encoding : enable
#extension GL_EXT_shader_integer_mix : enable
#extension GL_MESA_shader_integer_functions : enable

#pragma warning(off)

/* Software IEEE floating-point rounding mode.
 * GLSL spec section "4.7.1 Range and Precision":
 * The rounding mode cannot be set and is undefined.
 * But here, we are able to define the rounding mode at the compilation time.
 */
#define FLOAT_ROUND_NEAREST_EVEN    0
#define FLOAT_ROUND_TO_ZERO         1
#define FLOAT_ROUND_DOWN            2
#define FLOAT_ROUND_UP              3
#define FLOAT_ROUNDING_MODE         FLOAT_ROUND_NEAREST_EVEN

/* Absolute value of a Float64 :
 * Clear the sign bit
 */
uint64_t
__fabs64(uint64_t __a)
{
   uvec2 a = unpackUint2x32(__a);
   a.y &= 0x7FFFFFFFu;
   return packUint2x32(a);
}

/* Returns 1 if the double-precision floating-point value `a' is a NaN;
 * otherwise returns 0.
 */
bool
__is_nan(uint64_t __a)
{
   uvec2 a = unpackUint2x32(__a);
   return (0xFFE00000u <= (a.y<<1)) &&
      ((a.x != 0u) || ((a.y & 0x000FFFFFu) != 0u));
}

/* Negate value of a Float64 :
 * Toggle the sign bit
 */
uint64_t
__fneg64(uint64_t __a)
{
   uvec2 a = unpackUint2x32(__a);
   uint t = a.y;

   t ^= (1u << 31);
   a.y = mix(t, a.y, __is_nan(__a));
   return packUint2x32(a);
}

uint64_t
__fsign64(uint64_t __a)
{
   uvec2 a = unpackUint2x32(__a);
   uvec2 retval;
   retval.x = 0u;
   retval.y = mix((a.y & 0x80000000u) | 0x3FF00000u, 0u, (a.y << 1 | a.x) == 0u);
   return packUint2x32(retval);
}

/* Returns the fraction bits of the double-precision floating-point value `a'.*/
uint
__extractFloat64FracLo(uint64_t a)
{
   return unpackUint2x32(a).x;
}

uint
__extractFloat64FracHi(uint64_t a)
{
   return unpackUint2x32(a).y & 0x000FFFFFu;
}

/* Returns the exponent bits of the double-precision floating-point value `a'.*/
int
__extractFloat64Exp(uint64_t __a)
{
   uvec2 a = unpackUint2x32(__a);
   return int((a.y>>20) & 0x7FFu);
}

bool
__feq64_nonnan(uint64_t __a, uint64_t __b)
{
   uvec2 a = unpackUint2x32(__a);
   uvec2 b = unpackUint2x32(__b);
   return (a.x == b.x) &&
          ((a.y == b.y) || ((a.x == 0u) && (((a.y | b.y)<<1) == 0u)));
}

/* Returns true if the double-precision floating-point value `a' is equal to the
 * corresponding value `b', and false otherwise.  The comparison is performed
 * according to the IEEE Standard for Floating-Point Arithmetic.
 */
bool
__feq64(uint64_t a, uint64_t b)
{
   if (__is_nan(a) || __is_nan(b))
      return false;

   return __feq64_nonnan(a, b);
}

/* Returns true if the double-precision floating-point value `a' is not equal
 * to the corresponding value `b', and false otherwise.  The comparison is
 * performed according to the IEEE Standard for Floating-Point Arithmetic.
 */
bool
__fne64(uint64_t a, uint64_t b)
{
   if (__is_nan(a) || __is_nan(b))
      return true;

   return !__feq64_nonnan(a, b);
}

/* Returns the sign bit of the double-precision floating-point value `a'.*/
uint
__extractFloat64Sign(uint64_t a)
{
   return unpackUint2x32(a).y >> 31;
}

/* Returns true if the 64-bit value formed by concatenating `a0' and `a1' is less
 * than the 64-bit value formed by concatenating `b0' and `b1'.  Otherwise,
 * returns false.
 */
bool
lt64(uint a0, uint a1, uint b0, uint b1)
{
   return (a0 < b0) || ((a0 == b0) && (a1 < b1));
}

bool
__flt64_nonnan(uint64_t __a, uint64_t __b)
{
   uvec2 a = unpackUint2x32(__a);
   uvec2 b = unpackUint2x32(__b);
   uint aSign = __extractFloat64Sign(__a);
   uint bSign = __extractFloat64Sign(__b);
   if (aSign != bSign)
      return (aSign != 0u) && ((((a.y | b.y)<<1) | a.x | b.x) != 0u);

   return mix(lt64(a.y, a.x, b.y, b.x), lt64(b.y, b.x, a.y, a.x), aSign != 0u);
}

/* Returns true if the double-precision floating-point value `a' is less than
 * the corresponding value `b', and false otherwise.  The comparison is performed
 * according to the IEEE Standard for Floating-Point Arithmetic.
 */
bool
__flt64(uint64_t a, uint64_t b)
{
   if (__is_nan(a) || __is_nan(b))
      return false;

   return __flt64_nonnan(a, b);
}

/* Returns true if the double-precision floating-point value `a' is greater
 * than or equal to * the corresponding value `b', and false otherwise.  The
 * comparison is performed * according to the IEEE Standard for Floating-Point
 * Arithmetic.
 */
bool
__fge64(uint64_t a, uint64_t b)
{
   if (__is_nan(a) || __is_nan(b))
      return false;

   return !__flt64_nonnan(a, b);
}

/* Adds the 64-bit value formed by concatenating `a0' and `a1' to the 64-bit
 * value formed by concatenating `b0' and `b1'.  Addition is modulo 2^64, so
 * any carry out is lost.  The result is broken into two 32-bit pieces which
 * are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
 */
void
__add64(uint a0, uint a1, uint b0, uint b1,
        out uint z0Ptr,
        out uint z1Ptr)
{
   uint z1 = a1 + b1;
   z1Ptr = z1;
   z0Ptr = a0 + b0 + uint(z1 < a1);
}


/* Subtracts the 64-bit value formed by concatenating `b0' and `b1' from the
 * 64-bit value formed by concatenating `a0' and `a1'.  Subtraction is modulo
 * 2^64, so any borrow out (carry out) is lost.  The result is broken into two
 * 32-bit pieces which are stored at the locations pointed to by `z0Ptr' and
 * `z1Ptr'.
 */
void
__sub64(uint a0, uint a1, uint b0, uint b1,
        out uint z0Ptr,
        out uint z1Ptr)
{
   z1Ptr = a1 - b1;
   z0Ptr = a0 - b0 - uint(a1 < b1);
}

/* Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
 * number of bits given in `count'.  If any nonzero bits are shifted off, they
 * are "jammed" into the least significant bit of the result by setting the
 * least significant bit to 1.  The value of `count' can be arbitrarily large;
 * in particular, if `count' is greater than 64, the result will be either 0
 * or 1, depending on whether the concatenation of `a0' and `a1' is zero or
 * nonzero.  The result is broken into two 32-bit pieces which are stored at
 * the locations pointed to by `z0Ptr' and `z1Ptr'.
 */
void
__shift64RightJamming(uint a0,
                      uint a1,
                      int count,
                      out uint z0Ptr,
                      out uint z1Ptr)
{
   uint z0;
   uint z1;
   int negCount = (-count) & 31;

   z0 = mix(0u, a0, count == 0);
   z0 = mix(z0, (a0 >> count), count < 32);

   z1 = uint((a0 | a1) != 0u); /* count >= 64 */
   uint z1_lt64 = (a0>>(count & 31)) | uint(((a0<<negCount) | a1) != 0u);
   z1 = mix(z1, z1_lt64, count < 64);
   z1 = mix(z1, (a0 | uint(a1 != 0u)), count == 32);
   uint z1_lt32 = (a0<<negCount) | (a1>>count) | uint ((a1<<negCount) != 0u);
   z1 = mix(z1, z1_lt32, count < 32);
   z1 = mix(z1, a1, count == 0);
   z1Ptr = z1;
   z0Ptr = z0;
}

/* Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' right
 * by 32 _plus_ the number of bits given in `count'.  The shifted result is
 * at most 64 nonzero bits; these are broken into two 32-bit pieces which are
 * stored at the locations pointed to by `z0Ptr' and `z1Ptr'.  The bits shifted
 * off form a third 32-bit result as follows:  The _last_ bit shifted off is
 * the most-significant bit of the extra result, and the other 31 bits of the
 * extra result are all zero if and only if _all_but_the_last_ bits shifted off
 * were all zero.  This extra result is stored in the location pointed to by
 * `z2Ptr'.  The value of `count' can be arbitrarily large.
 *     (This routine makes more sense if `a0', `a1', and `a2' are considered
 * to form a fixed-point value with binary point between `a1' and `a2'.  This
 * fixed-point value is shifted right by the number of bits given in `count',
 * and the integer part of the result is returned at the locations pointed to
 * by `z0Ptr' and `z1Ptr'.  The fractional part of the result may be slightly
 * corrupted as described above, and is returned at the location pointed to by
 * `z2Ptr'.)
 */
void
__shift64ExtraRightJamming(uint a0, uint a1, uint a2,
                           int count,
                           out uint z0Ptr,
                           out uint z1Ptr,
                           out uint z2Ptr)
{
   uint z0 = 0u;
   uint z1;
   uint z2;
   int negCount = (-count) & 31;

   z2 = mix(uint(a0 != 0u), a0, count == 64);
   z2 = mix(z2, a0 << negCount, count < 64);
   z2 = mix(z2, a1 << negCount, count < 32);

   z1 = mix(0u, (a0 >> (count & 31)), count < 64);
   z1 = mix(z1, (a0<<negCount) | (a1>>count), count < 32);

   a2 = mix(a2 | a1, a2, count < 32);
   z0 = mix(z0, a0 >> count, count < 32);
   z2 |= uint(a2 != 0u);

   z0 = mix(z0, 0u, (count == 32));
   z1 = mix(z1, a0, (count == 32));
   z2 = mix(z2, a1, (count == 32));
   z0 = mix(z0, a0, (count == 0));
   z1 = mix(z1, a1, (count == 0));
   z2 = mix(z2, a2, (count == 0));
   z2Ptr = z2;
   z1Ptr = z1;
   z0Ptr = z0;
}

/* Shifts the 64-bit value formed by concatenating `a0' and `a1' left by the
 * number of bits given in `count'.  Any bits shifted off are lost.  The value
 * of `count' must be less than 32.  The result is broken into two 32-bit
 * pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
 */
void
__shortShift64Left(uint a0, uint a1,
                   int count,
                   out uint z0Ptr,
                   out uint z1Ptr)
{
   z1Ptr = a1<<count;
   z0Ptr = mix((a0 << count | (a1 >> ((-count) & 31))), a0, count == 0);
}

/* Packs the sign `zSign', the exponent `zExp', and the significand formed by
 * the concatenation of `zFrac0' and `zFrac1' into a double-precision floating-
 * point value, returning the result.  After being shifted into the proper
 * positions, the three fields `zSign', `zExp', and `zFrac0' are simply added
 * together to form the most significant 32 bits of the result.  This means
 * that any integer portion of `zFrac0' will be added into the exponent.  Since
 * a properly normalized significand will have an integer portion equal to 1,
 * the `zExp' input should be 1 less than the desired result exponent whenever
 * `zFrac0' and `zFrac1' concatenated form a complete, normalized significand.
 */
uint64_t
__packFloat64(uint zSign, int zExp, uint zFrac0, uint zFrac1)
{
   uvec2 z;

   z.y = (zSign << 31) + (uint(zExp) << 20) + zFrac0;
   z.x = zFrac1;
   return packUint2x32(z);
}

/* Takes an abstract floating-point value having sign `zSign', exponent `zExp',
 * and extended significand formed by the concatenation of `zFrac0', `zFrac1',
 * and `zFrac2', and returns the proper double-precision floating-point value
 * corresponding to the abstract input.  Ordinarily, the abstract value is
 * simply rounded and packed into the double-precision format, with the inexact
 * exception raised if the abstract input cannot be represented exactly.
 * However, if the abstract value is too large, the overflow and inexact
 * exceptions are raised and an infinity or maximal finite value is returned.
 * If the abstract value is too small, the input value is rounded to a
 * subnormal number, and the underflow and inexact exceptions are raised if the
 * abstract input cannot be represented exactly as a subnormal double-precision
 * floating-point number.
 *     The input significand must be normalized or smaller.  If the input
 * significand is not normalized, `zExp' must be 0; in that case, the result
 * returned is a subnormal number, and it must not require rounding.  In the
 * usual case that the input significand is normalized, `zExp' must be 1 less
 * than the "true" floating-point exponent.  The handling of underflow and
 * overflow follows the IEEE Standard for Floating-Point Arithmetic.
 */
uint64_t
__roundAndPackFloat64(uint zSign,
                      int zExp,
                      uint zFrac0,
                      uint zFrac1,
                      uint zFrac2)
{
   bool roundNearestEven;
   bool increment;

   roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
   increment = int(zFrac2) < 0;
   if (!roundNearestEven) {
      if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) {
         increment = false;
      } else {
         if (zSign != 0u) {
            increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
               (zFrac2 != 0u);
         } else {
            increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
               (zFrac2 != 0u);
         }
      }
   }
   if (0x7FD <= zExp) {
      if ((0x7FD < zExp) ||
         ((zExp == 0x7FD) &&
            (0x001FFFFFu == zFrac0 && 0xFFFFFFFFu == zFrac1) &&
               increment)) {
         if ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) ||
            ((zSign != 0u) && (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP)) ||
               ((zSign == 0u) && (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN))) {
            return __packFloat64(zSign, 0x7FE, 0x000FFFFFu, 0xFFFFFFFFu);
         }
         return __packFloat64(zSign, 0x7FF, 0u, 0u);
      }
      if (zExp < 0) {
         __shift64ExtraRightJamming(
            zFrac0, zFrac1, zFrac2, -zExp, zFrac0, zFrac1, zFrac2);
         zExp = 0;
         if (roundNearestEven) {
            increment = zFrac2 < 0u;
         } else {
            if (zSign != 0u) {
               increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
                  (zFrac2 != 0u);
            } else {
               increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
                  (zFrac2 != 0u);
            }
         }
      }
   }
   if (increment) {
      __add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
      zFrac1 &= ~((zFrac2 + uint(zFrac2 == 0u)) & uint(roundNearestEven));
   } else {
      zExp = mix(zExp, 0, (zFrac0 | zFrac1) == 0u);
   }
   return __packFloat64(zSign, zExp, zFrac0, zFrac1);
}

/* Returns the number of leading 0 bits before the most-significant 1 bit of
 * `a'.  If `a' is zero, 32 is returned.
 */
int
__countLeadingZeros32(uint a)
{
   int shiftCount;
   shiftCount = mix(31 - findMSB(a), 32, a == 0u);
   return shiftCount;
}

/* Takes an abstract floating-point value having sign `zSign', exponent `zExp',
 * and significand formed by the concatenation of `zSig0' and `zSig1', and
 * returns the proper double-precision floating-point value corresponding
 * to the abstract input.  This routine is just like `__roundAndPackFloat64'
 * except that the input significand has fewer bits and does not have to be
 * normalized.  In all cases, `zExp' must be 1 less than the "true" floating-
 * point exponent.
 */
uint64_t
__normalizeRoundAndPackFloat64(uint zSign,
                               int zExp,
                               uint zFrac0,
                               uint zFrac1)
{
   int shiftCount;
   uint zFrac2;

   if (zFrac0 == 0u) {
      zExp -= 32;
      zFrac0 = zFrac1;
      zFrac1 = 0u;
   }

   shiftCount = __countLeadingZeros32(zFrac0) - 11;
   if (0 <= shiftCount) {
      zFrac2 = 0u;
      __shortShift64Left(zFrac0, zFrac1, shiftCount, zFrac0, zFrac1);
   } else {
      __shift64ExtraRightJamming(
         zFrac0, zFrac1, 0u, -shiftCount, zFrac0, zFrac1, zFrac2);
   }
   zExp -= shiftCount;
   return __roundAndPackFloat64(zSign, zExp, zFrac0, zFrac1, zFrac2);
}

/* Takes two double-precision floating-point values `a' and `b', one of which
 * is a NaN, and returns the appropriate NaN result.
 */
uint64_t
__propagateFloat64NaN(uint64_t __a, uint64_t __b)
{
   bool aIsNaN = __is_nan(__a);
   bool bIsNaN = __is_nan(__b);
   uvec2 a = unpackUint2x32(__a);
   uvec2 b = unpackUint2x32(__b);
   a.y |= 0x00080000u;
   b.y |= 0x00080000u;

   return packUint2x32(mix(b, mix(a, b, bvec2(bIsNaN, bIsNaN)), bvec2(aIsNaN, aIsNaN)));
}

/* Returns the result of adding the double-precision floating-point values
 * `a' and `b'.  The operation is performed according to the IEEE Standard for
 * Floating-Point Arithmetic.
 */
uint64_t
__fadd64(uint64_t a, uint64_t b)
{
   uint aSign = __extractFloat64Sign(a);
   uint bSign = __extractFloat64Sign(b);
   uint aFracLo = __extractFloat64FracLo(a);
   uint aFracHi = __extractFloat64FracHi(a);
   uint bFracLo = __extractFloat64FracLo(b);
   uint bFracHi = __extractFloat64FracHi(b);
   int aExp = __extractFloat64Exp(a);
   int bExp = __extractFloat64Exp(b);
   uint zFrac0 = 0u;
   uint zFrac1 = 0u;
   int expDiff = aExp - bExp;
   if (aSign == bSign) {
      uint zFrac2 = 0u;
      int zExp;
      bool orig_exp_diff_is_zero = (expDiff == 0);

      if (orig_exp_diff_is_zero) {
         if (aExp == 0x7FF) {
            bool propagate = (aFracHi | aFracLo | bFracHi | bFracLo) != 0u;
            return mix(a, __propagateFloat64NaN(a, b), propagate);
         }
         __add64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
         if (aExp == 0)
            return __packFloat64(aSign, 0, zFrac0, zFrac1);
         zFrac2 = 0u;
         zFrac0 |= 0x00200000u;
         zExp = aExp;
         __shift64ExtraRightJamming(
            zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
      } else if (0 < expDiff) {
         if (aExp == 0x7FF) {
            bool propagate = (aFracHi | aFracLo) != 0u;
            return mix(a, __propagateFloat64NaN(a, b), propagate);
         }

         expDiff = mix(expDiff, expDiff - 1, bExp == 0);
         bFracHi = mix(bFracHi | 0x00100000u, bFracHi, bExp == 0);
         __shift64ExtraRightJamming(
            bFracHi, bFracLo, 0u, expDiff, bFracHi, bFracLo, zFrac2);
         zExp = aExp;
      } else if (expDiff < 0) {
         if (bExp == 0x7FF) {
            bool propagate = (bFracHi | bFracLo) != 0u;
            return mix(__packFloat64(aSign, 0x7ff, 0u, 0u), __propagateFloat64NaN(a, b), propagate);
         }
         expDiff = mix(expDiff, expDiff + 1, aExp == 0);
         aFracHi = mix(aFracHi | 0x00100000u, aFracHi, aExp == 0);
         __shift64ExtraRightJamming(
            aFracHi, aFracLo, 0u, - expDiff, aFracHi, aFracLo, zFrac2);
         zExp = bExp;
      }
      if (!orig_exp_diff_is_zero) {
         aFracHi |= 0x00100000u;
         __add64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
         --zExp;
         if (!(zFrac0 < 0x00200000u)) {
            __shift64ExtraRightJamming(zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
            ++zExp;
         }
      }
      return __roundAndPackFloat64(aSign, zExp, zFrac0, zFrac1, zFrac2);

   } else {
      int zExp;

      __shortShift64Left(aFracHi, aFracLo, 10, aFracHi, aFracLo);
      __shortShift64Left(bFracHi, bFracLo, 10, bFracHi, bFracLo);
      if (0 < expDiff) {
         if (aExp == 0x7FF) {
            bool propagate = (aFracHi | aFracLo) != 0u;
            return mix(a, __propagateFloat64NaN(a, b), propagate);
         }
         expDiff = mix(expDiff, expDiff - 1, bExp == 0);
         bFracHi = mix(bFracHi | 0x40000000u, bFracHi, bExp == 0);
         __shift64RightJamming(bFracHi, bFracLo, expDiff, bFracHi, bFracLo);
         aFracHi |= 0x40000000u;
         __sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
         zExp = aExp;
         --zExp;
         return __normalizeRoundAndPackFloat64(aSign, zExp - 10, zFrac0, zFrac1);
      }
      if (expDiff < 0) {
         if (bExp == 0x7FF) {
            bool propagate = (bFracHi | bFracLo) != 0u;
            return mix(__packFloat64(aSign ^ 1u, 0x7ff, 0u, 0u), __propagateFloat64NaN(a, b), propagate);
         }
         expDiff = mix(expDiff, expDiff + 1, aExp == 0);
         aFracHi = mix(aFracHi | 0x40000000u, aFracHi, aExp == 0);
         __shift64RightJamming(aFracHi, aFracLo, - expDiff, aFracHi, aFracLo);
         bFracHi |= 0x40000000u;
         __sub64(bFracHi, bFracLo, aFracHi, aFracLo, zFrac0, zFrac1);
         zExp = bExp;
         aSign ^= 1u;
         --zExp;
         return __normalizeRoundAndPackFloat64(aSign, zExp - 10, zFrac0, zFrac1);
      }
      if (aExp == 0x7FF) {
          bool propagate = (aFracHi | aFracLo | bFracHi | bFracLo) != 0u;
         return mix(0xFFFFFFFFFFFFFFFFUL, __propagateFloat64NaN(a, b), propagate);
      }
      bExp = mix(bExp, 1, aExp == 0);
      aExp = mix(aExp, 1, aExp == 0);
      bool zexp_normal = false;
      bool blta = true;
      if (bFracHi < aFracHi) {
         __sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
         zexp_normal = true;
      }
      else if (aFracHi < bFracHi) {
         __sub64(bFracHi, bFracLo, aFracHi, aFracLo, zFrac0, zFrac1);
         blta = false;
         zexp_normal = true;
      }
      else if (bFracLo < aFracLo) {
         __sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
         zexp_normal = true;
      }
      else if (aFracLo < bFracLo) {
         __sub64(bFracHi, bFracLo, aFracHi, aFracLo, zFrac0, zFrac1);
          blta = false;
          zexp_normal = true;
      }
      zExp = mix(bExp, aExp, blta);
      aSign = mix(aSign ^ 1u, aSign, blta);
      uint64_t retval_0 = __packFloat64(uint(FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN), 0, 0u, 0u);
      uint64_t retval_1 = __normalizeRoundAndPackFloat64(aSign, zExp - 11, zFrac0, zFrac1);
      return mix(retval_0, retval_1, zexp_normal);
   }
}

/* Multiplies `a' by `b' to obtain a 64-bit product.  The product is broken
 * into two 32-bit pieces which are stored at the locations pointed to by
 * `z0Ptr' and `z1Ptr'.
 */
void
__mul32To64(uint a, uint b, out uint z0Ptr, out uint z1Ptr)
{
   uint aLow = a & 0x0000FFFFu;
   uint aHigh = a>>16;
   uint bLow = b & 0x0000FFFFu;
   uint bHigh = b>>16;
   uint z1 = aLow * bLow;
   uint zMiddleA = aLow * bHigh;
   uint zMiddleB = aHigh * bLow;
   uint z0 = aHigh * bHigh;
   zMiddleA += zMiddleB;
   z0 += ((uint(zMiddleA < zMiddleB)) << 16) + (zMiddleA >> 16);
   zMiddleA <<= 16;
   z1 += zMiddleA;
   z0 += uint(z1 < zMiddleA);
   z1Ptr = z1;
   z0Ptr = z0;
}

/* Multiplies the 64-bit value formed by concatenating `a0' and `a1' to the
 * 64-bit value formed by concatenating `b0' and `b1' to obtain a 128-bit
 * product.  The product is broken into four 32-bit pieces which are stored at
 * the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'.
 */
void
__mul64To128(uint a0, uint a1, uint b0, uint b1,
             out uint z0Ptr,
             out uint z1Ptr,
             out uint z2Ptr,
             out uint z3Ptr)
{
   uint z0 = 0u;
   uint z1 = 0u;
   uint z2 = 0u;
   uint z3 = 0u;
   uint more1 = 0u;
   uint more2 = 0u;

   __mul32To64(a1, b1, z2, z3);
   __mul32To64(a1, b0, z1, more2);
   __add64(z1, more2, 0u, z2, z1, z2);
   __mul32To64(a0, b0, z0, more1);
   __add64(z0, more1, 0u, z1, z0, z1);
   __mul32To64(a0, b1, more1, more2);
   __add64(more1, more2, 0u, z2, more1, z2);
   __add64(z0, z1, 0u, more1, z0, z1);
   z3Ptr = z3;
   z2Ptr = z2;
   z1Ptr = z1;
   z0Ptr = z0;
}

/* Normalizes the subnormal double-precision floating-point value represented
 * by the denormalized significand formed by the concatenation of `aFrac0' and
 * `aFrac1'.  The normalized exponent is stored at the location pointed to by
 * `zExpPtr'.  The most significant 21 bits of the normalized significand are
 * stored at the location pointed to by `zFrac0Ptr', and the least significant
 * 32 bits of the normalized significand are stored at the location pointed to
 * by `zFrac1Ptr'.
 */
void
__normalizeFloat64Subnormal(uint aFrac0, uint aFrac1,
                            out int zExpPtr,
                            out uint zFrac0Ptr,
                            out uint zFrac1Ptr)
{
   int shiftCount;
   uint temp_zfrac0, temp_zfrac1;
   shiftCount = __countLeadingZeros32(mix(aFrac0, aFrac1, aFrac0 == 0u)) - 11;
   zExpPtr = mix(1 - shiftCount, -shiftCount - 31, aFrac0 == 0u);

   temp_zfrac0 = mix(aFrac1<<shiftCount, aFrac1>>(-shiftCount), shiftCount < 0);
   temp_zfrac1 = mix(0u, aFrac1<<(shiftCount & 31), shiftCount < 0);

   __shortShift64Left(aFrac0, aFrac1, shiftCount, zFrac0Ptr, zFrac1Ptr);

   zFrac0Ptr = mix(zFrac0Ptr, temp_zfrac0, aFrac0 == 0);
   zFrac1Ptr = mix(zFrac1Ptr, temp_zfrac1, aFrac0 == 0);
}

/* Returns the result of multiplying the double-precision floating-point values
 * `a' and `b'.  The operation is performed according to the IEEE Standard for
 * Floating-Point Arithmetic.
 */
uint64_t
__fmul64(uint64_t a, uint64_t b)
{
   uint zFrac0 = 0u;
   uint zFrac1 = 0u;
   uint zFrac2 = 0u;
   uint zFrac3 = 0u;
   int zExp;

   uint aFracLo = __extractFloat64FracLo(a);
   uint aFracHi = __extractFloat64FracHi(a);
   uint bFracLo = __extractFloat64FracLo(b);
   uint bFracHi = __extractFloat64FracHi(b);
   int aExp = __extractFloat64Exp(a);
   uint aSign = __extractFloat64Sign(a);
   int bExp = __extractFloat64Exp(b);
   uint bSign = __extractFloat64Sign(b);
   uint zSign = aSign ^ bSign;
   if (aExp == 0x7FF) {
      if (((aFracHi | aFracLo) != 0u) ||
         ((bExp == 0x7FF) && ((bFracHi | bFracLo) != 0u))) {
         return __propagateFloat64NaN(a, b);
      }
      if ((uint(bExp) | bFracHi | bFracLo) == 0u)
            return 0xFFFFFFFFFFFFFFFFUL;
      return __packFloat64(zSign, 0x7FF, 0u, 0u);
   }
   if (bExp == 0x7FF) {
      if ((bFracHi | bFracLo) != 0u)
         return __propagateFloat64NaN(a, b);
      if ((uint(aExp) | aFracHi | aFracLo) == 0u)
         return 0xFFFFFFFFFFFFFFFFUL;
      return __packFloat64(zSign, 0x7FF, 0u, 0u);
   }
   if (aExp == 0) {
      if ((aFracHi | aFracLo) == 0u)
         return __packFloat64(zSign, 0, 0u, 0u);
      __normalizeFloat64Subnormal(aFracHi, aFracLo, aExp, aFracHi, aFracLo);
   }
   if (bExp == 0) {
      if ((bFracHi | bFracLo) == 0u)
         return __packFloat64(zSign, 0, 0u, 0u);
      __normalizeFloat64Subnormal(bFracHi, bFracLo, bExp, bFracHi, bFracLo);
   }
   zExp = aExp + bExp - 0x400;
   aFracHi |= 0x00100000u;
   __shortShift64Left(bFracHi, bFracLo, 12, bFracHi, bFracLo);
   __mul64To128(
      aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1, zFrac2, zFrac3);
   __add64(zFrac0, zFrac1, aFracHi, aFracLo, zFrac0, zFrac1);
   zFrac2 |= uint(zFrac3 != 0u);
   if (0x00200000u <= zFrac0) {
      __shift64ExtraRightJamming(
         zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
      ++zExp;
   }
   return __roundAndPackFloat64(zSign, zExp, zFrac0, zFrac1, zFrac2);
}

/* Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
 * number of bits given in `count'.  Any bits shifted off are lost.  The value
 * of `count' can be arbitrarily large; in particular, if `count' is greater
 * than 64, the result will be 0.  The result is broken into two 32-bit pieces
 * which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
 */
void
__shift64Right(uint a0, uint a1,
               int count,
               out uint z0Ptr,
               out uint z1Ptr)
{
   uint z0;
   uint z1;
   int negCount = (-count) & 31;

   z0 = 0u;
   z0 = mix(z0, (a0 >> count), count < 32);
   z0 = mix(z0, a0, count == 0);

   z1 = mix(0u, (a0 >> (count & 31)), count < 64);
   z1 = mix(z1, (a0<<negCount) | (a1>>count), count < 32);
   z1 = mix(z1, a0, count == 0);

   z1Ptr = z1;
   z0Ptr = z0;
}

/* Returns the result of converting the double-precision floating-point value
 * `a' to the unsigned integer format.  The conversion is performed according
 * to the IEEE Standard for Floating-Point Arithmetic.
 */
uint
__fp64_to_uint(uint64_t a)
{
   uint aFracLo = __extractFloat64FracLo(a);
   uint aFracHi = __extractFloat64FracHi(a);
   int aExp = __extractFloat64Exp(a);
   uint aSign = __extractFloat64Sign(a);

   if ((aExp == 0x7FF) && ((aFracHi | aFracLo) != 0u))
      return 0xFFFFFFFFu;

   aFracHi |= mix(0u, 0x00100000u, aExp != 0);

   int shiftDist = 0x427 - aExp;
   if (0 < shiftDist)
      __shift64RightJamming(aFracHi, aFracLo, shiftDist, aFracHi, aFracLo);

   if ((aFracHi & 0xFFFFF000u) != 0u)
      return mix(~0u, 0u, (aSign != 0u));

   uint z = 0u;
   uint zero = 0u;
   __shift64Right(aFracHi, aFracLo, 12, zero, z);

   uint expt = mix(~0u, 0u, (aSign != 0u));

   return mix(z, expt, (aSign != 0u) && (z != 0u));
}