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/*
* Copyright © 2016 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file qpu_instr.h
*
* Definitions of the unpacked form of QPU instructions. Assembly and
* disassembly will use this for talking about instructions, with qpu_encode.c
* and qpu_decode.c handling the pack and unpack of the actual 64-bit QPU
* instruction.
*/
#ifndef QPU_INSTR_H
#define QPU_INSTR_H
#include <stdbool.h>
#include <stdint.h>
#include "util/macros.h"
struct v3d_device_info;
struct v3d_qpu_sig {
bool thrsw:1;
bool ldunif:1;
bool ldunifa:1;
bool ldunifrf:1;
bool ldunifarf:1;
bool ldtmu:1;
bool ldvary:1;
bool ldvpm:1;
bool ldtlb:1;
bool ldtlbu:1;
bool small_imm:1;
bool ucb:1;
bool rotate:1;
bool wrtmuc:1;
};
enum v3d_qpu_cond {
V3D_QPU_COND_NONE,
V3D_QPU_COND_IFA,
V3D_QPU_COND_IFB,
V3D_QPU_COND_IFNA,
V3D_QPU_COND_IFNB,
};
enum v3d_qpu_pf {
V3D_QPU_PF_NONE,
V3D_QPU_PF_PUSHZ,
V3D_QPU_PF_PUSHN,
V3D_QPU_PF_PUSHC,
};
enum v3d_qpu_uf {
V3D_QPU_UF_NONE,
V3D_QPU_UF_ANDZ,
V3D_QPU_UF_ANDNZ,
V3D_QPU_UF_NORNZ,
V3D_QPU_UF_NORZ,
V3D_QPU_UF_ANDN,
V3D_QPU_UF_ANDNN,
V3D_QPU_UF_NORNN,
V3D_QPU_UF_NORN,
V3D_QPU_UF_ANDC,
V3D_QPU_UF_ANDNC,
V3D_QPU_UF_NORNC,
V3D_QPU_UF_NORC,
};
enum v3d_qpu_waddr {
V3D_QPU_WADDR_R0 = 0,
V3D_QPU_WADDR_R1 = 1,
V3D_QPU_WADDR_R2 = 2,
V3D_QPU_WADDR_R3 = 3,
V3D_QPU_WADDR_R4 = 4,
V3D_QPU_WADDR_R5 = 5,
/* 6 is reserved, but note 3.2.2.8: "Result Writes" */
V3D_QPU_WADDR_NOP = 6,
V3D_QPU_WADDR_TLB = 7,
V3D_QPU_WADDR_TLBU = 8,
V3D_QPU_WADDR_TMU = 9,
V3D_QPU_WADDR_TMUL = 10,
V3D_QPU_WADDR_TMUD = 11,
V3D_QPU_WADDR_TMUA = 12,
V3D_QPU_WADDR_TMUAU = 13,
V3D_QPU_WADDR_VPM = 14,
V3D_QPU_WADDR_VPMU = 15,
V3D_QPU_WADDR_SYNC = 16,
V3D_QPU_WADDR_SYNCU = 17,
V3D_QPU_WADDR_SYNCB = 18,
V3D_QPU_WADDR_RECIP = 19,
V3D_QPU_WADDR_RSQRT = 20,
V3D_QPU_WADDR_EXP = 21,
V3D_QPU_WADDR_LOG = 22,
V3D_QPU_WADDR_SIN = 23,
V3D_QPU_WADDR_RSQRT2 = 24,
V3D_QPU_WADDR_TMUC = 32,
V3D_QPU_WADDR_TMUS = 33,
V3D_QPU_WADDR_TMUT = 34,
V3D_QPU_WADDR_TMUR = 35,
V3D_QPU_WADDR_TMUI = 36,
V3D_QPU_WADDR_TMUB = 37,
V3D_QPU_WADDR_TMUDREF = 38,
V3D_QPU_WADDR_TMUOFF = 39,
V3D_QPU_WADDR_TMUSCM = 40,
V3D_QPU_WADDR_TMUSF = 41,
V3D_QPU_WADDR_TMUSLOD = 42,
V3D_QPU_WADDR_TMUHS = 43,
V3D_QPU_WADDR_TMUHSCM = 44,
V3D_QPU_WADDR_TMUHSF = 45,
V3D_QPU_WADDR_TMUHSLOD = 46,
V3D_QPU_WADDR_R5REP = 55,
};
struct v3d_qpu_flags {
enum v3d_qpu_cond ac, mc;
enum v3d_qpu_pf apf, mpf;
enum v3d_qpu_uf auf, muf;
};
enum v3d_qpu_add_op {
V3D_QPU_A_FADD,
V3D_QPU_A_FADDNF,
V3D_QPU_A_VFPACK,
V3D_QPU_A_ADD,
V3D_QPU_A_SUB,
V3D_QPU_A_FSUB,
V3D_QPU_A_MIN,
V3D_QPU_A_MAX,
V3D_QPU_A_UMIN,
V3D_QPU_A_UMAX,
V3D_QPU_A_SHL,
V3D_QPU_A_SHR,
V3D_QPU_A_ASR,
V3D_QPU_A_ROR,
V3D_QPU_A_FMIN,
V3D_QPU_A_FMAX,
V3D_QPU_A_VFMIN,
V3D_QPU_A_AND,
V3D_QPU_A_OR,
V3D_QPU_A_XOR,
V3D_QPU_A_VADD,
V3D_QPU_A_VSUB,
V3D_QPU_A_NOT,
V3D_QPU_A_NEG,
V3D_QPU_A_FLAPUSH,
V3D_QPU_A_FLBPUSH,
V3D_QPU_A_FLPOP,
V3D_QPU_A_RECIP,
V3D_QPU_A_SETMSF,
V3D_QPU_A_SETREVF,
V3D_QPU_A_NOP,
V3D_QPU_A_TIDX,
V3D_QPU_A_EIDX,
V3D_QPU_A_LR,
V3D_QPU_A_VFLA,
V3D_QPU_A_VFLNA,
V3D_QPU_A_VFLB,
V3D_QPU_A_VFLNB,
V3D_QPU_A_FXCD,
V3D_QPU_A_XCD,
V3D_QPU_A_FYCD,
V3D_QPU_A_YCD,
V3D_QPU_A_MSF,
V3D_QPU_A_REVF,
V3D_QPU_A_VDWWT,
V3D_QPU_A_IID,
V3D_QPU_A_SAMPID,
V3D_QPU_A_BARRIERID,
V3D_QPU_A_TMUWT,
V3D_QPU_A_VPMSETUP,
V3D_QPU_A_VPMWT,
V3D_QPU_A_LDVPMV_IN,
V3D_QPU_A_LDVPMV_OUT,
V3D_QPU_A_LDVPMD_IN,
V3D_QPU_A_LDVPMD_OUT,
V3D_QPU_A_LDVPMP,
V3D_QPU_A_RSQRT,
V3D_QPU_A_EXP,
V3D_QPU_A_LOG,
V3D_QPU_A_SIN,
V3D_QPU_A_RSQRT2,
V3D_QPU_A_LDVPMG_IN,
V3D_QPU_A_LDVPMG_OUT,
V3D_QPU_A_FCMP,
V3D_QPU_A_VFMAX,
V3D_QPU_A_FROUND,
V3D_QPU_A_FTOIN,
V3D_QPU_A_FTRUNC,
V3D_QPU_A_FTOIZ,
V3D_QPU_A_FFLOOR,
V3D_QPU_A_FTOUZ,
V3D_QPU_A_FCEIL,
V3D_QPU_A_FTOC,
V3D_QPU_A_FDX,
V3D_QPU_A_FDY,
V3D_QPU_A_STVPMV,
V3D_QPU_A_STVPMD,
V3D_QPU_A_STVPMP,
V3D_QPU_A_ITOF,
V3D_QPU_A_CLZ,
V3D_QPU_A_UTOF,
};
enum v3d_qpu_mul_op {
V3D_QPU_M_ADD,
V3D_QPU_M_SUB,
V3D_QPU_M_UMUL24,
V3D_QPU_M_VFMUL,
V3D_QPU_M_SMUL24,
V3D_QPU_M_MULTOP,
V3D_QPU_M_FMOV,
V3D_QPU_M_MOV,
V3D_QPU_M_NOP,
V3D_QPU_M_FMUL,
};
enum v3d_qpu_output_pack {
V3D_QPU_PACK_NONE,
/**
* Convert to 16-bit float, put in low 16 bits of destination leaving
* high unmodified.
*/
V3D_QPU_PACK_L,
/**
* Convert to 16-bit float, put in high 16 bits of destination leaving
* low unmodified.
*/
V3D_QPU_PACK_H,
};
enum v3d_qpu_input_unpack {
/**
* No-op input unpacking. Note that this enum's value doesn't match
* the packed QPU instruction value of the field (we use 0 so that the
* default on new instruction creation is no-op).
*/
V3D_QPU_UNPACK_NONE,
/** Absolute value. Only available for some operations. */
V3D_QPU_UNPACK_ABS,
/** Convert low 16 bits from 16-bit float to 32-bit float. */
V3D_QPU_UNPACK_L,
/** Convert high 16 bits from 16-bit float to 32-bit float. */
V3D_QPU_UNPACK_H,
/** Convert to 16f and replicate it to the high bits. */
V3D_QPU_UNPACK_REPLICATE_32F_16,
/** Replicate low 16 bits to high */
V3D_QPU_UNPACK_REPLICATE_L_16,
/** Replicate high 16 bits to low */
V3D_QPU_UNPACK_REPLICATE_H_16,
/** Swap high and low 16 bits */
V3D_QPU_UNPACK_SWAP_16,
};
enum v3d_qpu_mux {
V3D_QPU_MUX_R0,
V3D_QPU_MUX_R1,
V3D_QPU_MUX_R2,
V3D_QPU_MUX_R3,
V3D_QPU_MUX_R4,
V3D_QPU_MUX_R5,
V3D_QPU_MUX_A,
V3D_QPU_MUX_B,
};
struct v3d_qpu_alu_instr {
struct {
enum v3d_qpu_add_op op;
enum v3d_qpu_mux a, b;
uint8_t waddr;
bool magic_write;
enum v3d_qpu_output_pack output_pack;
enum v3d_qpu_input_unpack a_unpack;
enum v3d_qpu_input_unpack b_unpack;
} add;
struct {
enum v3d_qpu_mul_op op;
enum v3d_qpu_mux a, b;
uint8_t waddr;
bool magic_write;
enum v3d_qpu_output_pack output_pack;
enum v3d_qpu_input_unpack a_unpack;
enum v3d_qpu_input_unpack b_unpack;
} mul;
};
enum v3d_qpu_branch_cond {
V3D_QPU_BRANCH_COND_ALWAYS,
V3D_QPU_BRANCH_COND_A0,
V3D_QPU_BRANCH_COND_NA0,
V3D_QPU_BRANCH_COND_ALLA,
V3D_QPU_BRANCH_COND_ANYNA,
V3D_QPU_BRANCH_COND_ANYA,
V3D_QPU_BRANCH_COND_ALLNA,
};
enum v3d_qpu_msfign {
/** Ignore multisample flags when determining branch condition. */
V3D_QPU_MSFIGN_NONE,
/**
* If no multisample flags are set in the lane (a pixel in the FS, a
* vertex in the VS), ignore the lane's condition when computing the
* branch condition.
*/
V3D_QPU_MSFIGN_P,
/**
* If no multisample flags are set in a 2x2 quad in the FS, ignore the
* quad's a/b conditions.
*/
V3D_QPU_MSFIGN_Q,
};
enum v3d_qpu_branch_dest {
V3D_QPU_BRANCH_DEST_ABS,
V3D_QPU_BRANCH_DEST_REL,
V3D_QPU_BRANCH_DEST_LINK_REG,
V3D_QPU_BRANCH_DEST_REGFILE,
};
struct v3d_qpu_branch_instr {
enum v3d_qpu_branch_cond cond;
enum v3d_qpu_msfign msfign;
/** Selects how to compute the new IP if the branch is taken. */
enum v3d_qpu_branch_dest bdi;
/**
* Selects how to compute the new uniforms pointer if the branch is
* taken. (ABS/REL implicitly load a uniform and use that)
*/
enum v3d_qpu_branch_dest bdu;
/**
* If set, then udest determines how the uniform stream will branch,
* otherwise the uniform stream is left as is.
*/
bool ub;
uint8_t raddr_a;
uint32_t offset;
};
enum v3d_qpu_instr_type {
V3D_QPU_INSTR_TYPE_ALU,
V3D_QPU_INSTR_TYPE_BRANCH,
};
struct v3d_qpu_instr {
enum v3d_qpu_instr_type type;
struct v3d_qpu_sig sig;
uint8_t sig_addr;
bool sig_magic; /* If the signal writes to a magic address */
uint8_t raddr_a;
uint8_t raddr_b;
struct v3d_qpu_flags flags;
union {
struct v3d_qpu_alu_instr alu;
struct v3d_qpu_branch_instr branch;
};
};
const char *v3d_qpu_magic_waddr_name(enum v3d_qpu_waddr waddr);
const char *v3d_qpu_add_op_name(enum v3d_qpu_add_op op);
const char *v3d_qpu_mul_op_name(enum v3d_qpu_mul_op op);
const char *v3d_qpu_cond_name(enum v3d_qpu_cond cond);
const char *v3d_qpu_pf_name(enum v3d_qpu_pf pf);
const char *v3d_qpu_uf_name(enum v3d_qpu_uf uf);
const char *v3d_qpu_pack_name(enum v3d_qpu_output_pack pack);
const char *v3d_qpu_unpack_name(enum v3d_qpu_input_unpack unpack);
const char *v3d_qpu_branch_cond_name(enum v3d_qpu_branch_cond cond);
const char *v3d_qpu_msfign_name(enum v3d_qpu_msfign msfign);
enum v3d_qpu_cond v3d_qpu_cond_invert(enum v3d_qpu_cond cond) ATTRIBUTE_CONST;
bool v3d_qpu_add_op_has_dst(enum v3d_qpu_add_op op);
bool v3d_qpu_mul_op_has_dst(enum v3d_qpu_mul_op op);
int v3d_qpu_add_op_num_src(enum v3d_qpu_add_op op);
int v3d_qpu_mul_op_num_src(enum v3d_qpu_mul_op op);
bool v3d_qpu_sig_pack(const struct v3d_device_info *devinfo,
const struct v3d_qpu_sig *sig,
uint32_t *packed_sig);
bool v3d_qpu_sig_unpack(const struct v3d_device_info *devinfo,
uint32_t packed_sig,
struct v3d_qpu_sig *sig);
bool
v3d_qpu_flags_pack(const struct v3d_device_info *devinfo,
const struct v3d_qpu_flags *cond,
uint32_t *packed_cond);
bool
v3d_qpu_flags_unpack(const struct v3d_device_info *devinfo,
uint32_t packed_cond,
struct v3d_qpu_flags *cond);
bool
v3d_qpu_small_imm_pack(const struct v3d_device_info *devinfo,
uint32_t value,
uint32_t *packed_small_immediate);
bool
v3d_qpu_small_imm_unpack(const struct v3d_device_info *devinfo,
uint32_t packed_small_immediate,
uint32_t *small_immediate);
bool
v3d_qpu_instr_pack(const struct v3d_device_info *devinfo,
const struct v3d_qpu_instr *instr,
uint64_t *packed_instr);
bool
v3d_qpu_instr_unpack(const struct v3d_device_info *devinfo,
uint64_t packed_instr,
struct v3d_qpu_instr *instr);
bool v3d_qpu_magic_waddr_is_sfu(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_magic_waddr_is_tmu(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_magic_waddr_is_tlb(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_magic_waddr_is_vpm(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_magic_waddr_is_tsy(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_magic_waddr_loads_unif(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST;
bool v3d_qpu_uses_tlb(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_instr_is_sfu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_uses_sfu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_writes_tmu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_writes_tmu_not_tmuc(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_writes_r3(const struct v3d_device_info *devinfo,
const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST;
bool v3d_qpu_writes_r4(const struct v3d_device_info *devinfo,
const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST;
bool v3d_qpu_writes_r5(const struct v3d_device_info *devinfo,
const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST;
bool v3d_qpu_waits_on_tmu(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_uses_mux(const struct v3d_qpu_instr *inst, enum v3d_qpu_mux mux);
bool v3d_qpu_uses_vpm(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_reads_vpm(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_writes_vpm(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_reads_flags(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_writes_flags(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_sig_writes_address(const struct v3d_device_info *devinfo,
const struct v3d_qpu_sig *sig) ATTRIBUTE_CONST;
bool v3d_qpu_unpacks_f32(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
bool v3d_qpu_unpacks_f16(const struct v3d_qpu_instr *inst) ATTRIBUTE_CONST;
#endif
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